Aller au contenu

Photo

August 2010 CC Challenge!


  • Veuillez vous connecter pour répondre
150 réponses à ce sujet

#26
Zwerkules

Zwerkules
  • Members
  • 1 321 messages
Image IPB



I'm trying to make a marble swan shaped bathtub, but I should have tried something easy first,

like a floorboard perhaps :P. So far I have made the upper neck and the head and it looks kind

of funny. The texture is just a placeholder. The swan will have eyes and a few lines for beak and

the outlines of the wings and tail.

However, if I can't get that neck any better, I will give up. So maybe some of the experts can give

me a hint. I want to bend the upper three or five segments of the neck where the red arrow is

pointing because the line is too straight. I tried using edge divide, but that didn't look good.

Is there anything I could do instead of removing the faces there, creating a few vertices in the

right places and then creating the missing faces?


#27
Estelindis

Estelindis
  • Members
  • 3 699 messages
Really excited to see that cloak and tiara stand finished, Jez! :-)

Zwerkules, I am no expert, so I shall decline to give advice. (The only method I know is the one you already described.)

Here is my attempt at a fancy altar with an equally fancy cloth (for a pic with area lighting turned on, see here; I find switching it on and off makes different aspects of t'he model and texture more or less clear):
Image IPB

Seeing the cloth in-game, I may have made the lace too over-the-top, so I'll give that some further attention. Also, one object isn't casting its shadows properly, so I'll need to figure out why and fix it. Well, there's still most of the month left. ;-)

Modifié par Estelindis, 04 août 2010 - 09:22 .


#28
Morikahn

Morikahn
  • Members
  • 61 messages
When modelling, its always a good idea to draw out what you are going to make. Even a very simple sketch. The reason being, you can then look at your image and semi-plan out how you will approach the model.



For the swan's neck, I would have approached it this way.

* Drawn out the image from the side or found an image of a swan neck I wanted to copy

* Created a tube shape that had 8 (ish) height segments that rose vertically in the scene.

* Converted the tube to an editable mesh or polygon

* Applied a bend modifier to the tube that bent the tube to the approximate shape of the neck.

* Now, before I collapsed the stack, I would enable seeing the end result of object (its a small button under the modifier stack that look kinda like a beaker - I forget its name, I'm not on a computer with 3dsmax on it right now).

* Now, i'd go to the vertex or edge mode of the editable mesh or polygon, and space the height segments to create a nice curve of the neck, placing more edges where the curve is most extreme. As you move these segments up and down vertically, you'll be able to see in real time how they will look bent through the bend modifier (due to the beaker button in the last step).

* Collapsed the stack.

#29
B_Harrison

B_Harrison
  • Members
  • 180 messages
Just to add to Morikahn's advice, you can display a reference image in any of max's viewports (Views - Viewport Background...). Unless what I'm modeling is very basic or I have a very clear image of it in my head, I always model from a reference image in one or more of the orthographic views.

Nice work Este!
Minor suggestion: some subtle texture shading/highlighting on the recessed/raised areas of the legs might look good. I think the cloth looks great as it is.

#30
Estelindis

Estelindis
  • Members
  • 3 699 messages
Thank you, Ben. You're quite right about the need for some shading on the legs. I did consider it initially, but I had already made four textures just for this (and I don't like to make my submissions' file size too big). Ah, well, what's the harm of a fifth? :-D Glad you don't think the lace on the cloth is too much, anyway.

I also agree that working from a reference image is very helpful.  (I used these two photos, as they captured aspects of what I was trying to make.)

Modifié par Estelindis, 04 août 2010 - 09:28 .


#31
Michael DarkAngel

Michael DarkAngel
  • Members
  • 368 messages
@Zwerkules



Did you try Tessellate. Select the faces of the part of the swan's neck you want to change (I would also do the section further down the neck). Look for the section right below "Weld" in the "Edit Geometry" rollout. You'll see a button marked "Tessellate" a spinner that defaults to 25.0 and two radio buttons. Make sure the "Edge" radio button is selected and press the Tessellate button.



That should quarter each face (if you had eight faces you'll now have 32). It should also do so without changing the general shape of the faces you selected.



You now have an extra set of vertices to play with. You could leave those faces selected and Tessellate again thus giving you 3 sets of vertices.



Or you could create a new cylinder for the swan's neck giving the new cylinder more height segments.



And when using any of the stack modifiers I generally do not collapse until the very end, before I attempt exporting. Oh, and save often with the "Increment on Save" and "Backup on Save" options selected in the Files tab of the Preference Settings.



HTH



Image IPB

MDA

#32
Morikahn

Morikahn
  • Members
  • 61 messages
Oh, didn't see that you want us to announce what we will be working on, to avoid redundancy.



I'll be making an ornate desk with extensions covered in books, relics, and other religious artifacts. A sort of personal study location that shows the affluence of a high priest.

#33
Estelindis

Estelindis
  • Members
  • 3 699 messages
That sounds awesome, Mori. By the time this month is over, our high clerics are going to have the best apartments ever. :-)

#34
Eradrain

Eradrain
  • Members
  • 224 messages
I think I might get in on this project and make a sanctified chamberpot.



NWN needs more chamberpots.

#35
Jenna WSI

Jenna WSI
  • Members
  • 1 078 messages
I don't understand the process (and not sure I want to) but I do enjoy watching you folks at work. Interesting to see the WIP shots.

#36
Fester Pot

Fester Pot
  • Members
  • 1 393 messages
So I guess when it's all done, all the work by CC artists will be packaged in one easy to download and use HAK with a name of Cleric Chamber Placeable Pack or some such? I hope so because tracking these down individuallly and have to repackage them in our own haks will be time consuming.



Looking great everyone! Giant stained glass windows that emit light would be cool (like the city windows in the tileset).



FP!

#37
Jez_fr

Jez_fr
  • Members
  • 302 messages

Fester Pot wrote...

So I guess when it's all done, all the work by CC artists will be packaged in one easy to download and use HAK with a name of Cleric Chamber Placeable Pack or some such? I hope so because tracking these down individuallly and have to repackage them in our own haks will be time consuming.


A package with all the entries will be release on the Vault, with a name like "August 2010 CC Challenge" (how original?) with all credits of course, with ready to add 2da lines.

Hey guys that's really nice to share your lights on modelling methods, thanks! =)

@Este: thanks! no sure exactly where i'm going though XD
Love your altar, medieval CC look so cheap most of the time, it's really refreshing to see some rich looking thing. It's opening lots of doors for future stuff, isn't it?

@Zwerkules: courage, don't let the swan die! ;)

@Morikhan: super idea, can't wait to see that.

So, I add a chamber pot to the list, nice *writes notes*

That's exciting, thanks people! =)

Modifié par Jez_fr, 05 août 2010 - 02:19 .


#38
Zwerkules

Zwerkules
  • Members
  • 1 321 messages
The swan will not die, thanks to the good advice of you people here. I did what Morikahn suggested and worked with the bend modifier. Don't know how I overlooked that. Somehow I overlooked the whole parametric modifiers section even though I was looking for 'displace' ones. Those modifiers sure will come in handy in the future.

Did I read 'chamberpot'? So someone is actually going to make a gozunder! :P
For a while I was really tempted to make a four poster and a gozunder. :whistle:

Modifié par Zwerkules, 05 août 2010 - 02:43 .


#39
Bard Simpson

Bard Simpson
  • Members
  • 162 messages

Fester Pot wrote...

Giant stained glass windows that emit light would be cool (like the city windows in the tileset).

FP!


Hey, that's a great idea. Oh, and that also explains your avatar -- stunned by the beauty of the window, while its colors play across your beard. :P

#40
Eradrain

Eradrain
  • Members
  • 224 messages

Zwerkules wrote...
Did I read 'chamberpot'? So someone is actually going to make a gozunder! :P
For a while I was really tempted to make a four poster and a gozunder. :whistle:



You read correctly.  It would be a repository for....(Wait for it)....holy ****.

Get it?  Eh?  Eh?

#41
Estelindis

Estelindis
  • Members
  • 3 699 messages
Take a bow, Eradain.  :D

#42
Frith5

Frith5
  • Members
  • 380 messages
Excellent idea. What high cleric would be without an ornate thundermug? Perhaps containing a tiny portal to the elemental plane of something-or-other.

:)

#43
Bard Simpson

Bard Simpson
  • Members
  • 162 messages

Frith5 wrote...

~~ Perhaps containing a tiny portal to the elemental plane of something-or-other.

Oh, Frith, do you mean this would be the source of excrementals? [smilie]../../../images/forum/emoticons/devil.png[/smilie] I don't remember if Kevin Smith explained that in Dogma. :whistle:    (Sorry, I couldn't help myself.)


Anyway......there are some dynamite placeables showing up here!

@ Estelindis: I agree with Ben; the cloth is great as-is.

@ Zwerkules: Good luck with that neck; I'm really looking forward to seeing your finished product.

Heck, I'm looking forward to everyone's work; you guys are doing great things.

Modifié par Bard Simpson, 05 août 2010 - 11:35 .


#44
Eradrain

Eradrain
  • Members
  • 224 messages
With my sense of humor, I just might model and animate a poop-elemental to go with the chamber pot.

#45
Michael DarkAngel

Michael DarkAngel
  • Members
  • 368 messages
Mr. Hankey comes to NWN :P

#46
Calvinthesneak

Calvinthesneak
  • Members
  • 656 messages
*makes sad face* Work is kicking me hard at the moment, 12 hour days away from computer. I'll try to get some modelling time before the end of the month!

#47
B_Harrison

B_Harrison
  • Members
  • 180 messages
Finally got around to doing a bit more texture work today; here's the final work-in-progress render before I upload the finished thing (unless someone suggests improvements):


Image IPB


Just the chainmail texture and a simple PWK to finish before I export to mdl.

#48
Estelindis

Estelindis
  • Members
  • 3 699 messages
Ben: if that's a cloth of some kind hanging over the shield, it kinda looks like it's untextured. If that's how it's meant to look, fair enough, but I think there are some decent cloth textures already in NWN that could be assigned to it (if you didn't want to make another texture for the placeable).



Otherwise, it looks awesome. Really like the shape of the shield, and maces are always badass. (A mace in the face is worth two in the hand!)

#49
Frith5

Frith5
  • Members
  • 380 messages
Este, I think Ben's going to texture that as chain mail before he's done. Looking great, Ben!

My kneeler is modeled, but I'm having (as usual) a tough time getting a decent texture. I want the cushion (where you kneel) to be white material with embroidery of a knight tangling with a wyrm (okay, so it's George and the Dragon, actually). I'm really not a good texture artist, and my red/green color blindness only makes things worse. So, nobody be surprised if my kneeler comes out looking psychedelic or something. ;)

JFK

#50
B_Harrison

B_Harrison
  • Members
  • 180 messages
Thanks guys. Yes, Frith5 is correct.

All right, mine's finished.


Image IPB


DOWNLOAD (.7z, 1.1MB)

The archive contains:
• .mdl file
• .pwk file
• 4 .dds textures
• 3 .txi files
• .tga versions of textures
• 2da entry
• screenshot

There are a couple of issues that I didn't consider worth fixing, or couldn't fix. The chainmail's transparency doesn't display correctly in the toolset, but does in game; I've been rather wasteful with texture space, and; the environment mapping/reflectiveness on the metal parts is quite subtle and might not be noticeable under some lighting (it looked about right for used/battle-worn gear to me though).

Jezira and the NWN community officially have my permission to do whatever they want with this content.

Modifié par B_Harrison, 06 août 2010 - 11:20 .