August 2010 CC Challenge!
#101
Posté 31 août 2010 - 01:32
#102
Posté 01 septembre 2010 - 07:28
I've made definite progress. The main desk is UV mapped and has basic textures and lighting. Screen shot below. I still need to put in the religious icon details into the texture, most likely using a combination of painting and bevel effects.
http://img440.images.../deskmapped.jpg
Modifié par Morikahn, 01 septembre 2010 - 07:29 .
#103
Posté 01 septembre 2010 - 11:12
I think we can wait a day or two, not really a problem. Thanks for participating!
#104
Posté 01 septembre 2010 - 02:16
#105
Posté 01 septembre 2010 - 03:04
#106
Posté 02 septembre 2010 - 12:06
I will be very interested in reading your tutorial, especially anything to do with actually creating good textures, as I know it to be my weakest of weak spots. I usually end up mashing together several images and doctoring that some, and then. . . well, then calling it good.
I haven't DL'ed any of these things yet, so I'm looking forward to the whole package.
Just want to say thanks to everyone who participated in any way in August's contest. This community continually amazes me.
JFK
#107
Posté 02 septembre 2010 - 01:04
Now, if someone could just tell me what, oh, say December's theme is, I might be ready in time. Just kidding, but it still amazes me how easily you people put this stuff together, and the more I learn about what's involved, the more amazed I become.
Modifié par Izk The Mad, 02 septembre 2010 - 01:06 .
#108
Posté 02 septembre 2010 - 03:26
I can help those interested in UV mapping. Texture work is something that you just have to keep doing in photoshop to get good at, but I can give pointers.
I would definitely like to see this become more popular. I've seen these kind of friendly competitions on digital art forums all over. As long as the contributing artists are willing to share how they do things, everyone following them learns and gets better.
Modifié par Morikahn, 02 septembre 2010 - 03:29 .
#109
Posté 02 septembre 2010 - 02:14
#110
Posté 03 septembre 2010 - 07:04
#111
Posté 03 septembre 2010 - 08:30
#112
Posté 04 septembre 2010 - 05:37
I'm not done yet, but I'm getting close. Will keep working on this tonight and hopefully post a finished shot in the next couple hours.
#113
Posté 04 septembre 2010 - 06:20
#114
Posté 04 septembre 2010 - 09:06
http://img824.images...8divinedesk.jpg
main desk section done. Just need to do that think on top now.
Modifié par Morikahn, 04 septembre 2010 - 09:07 .
#115
Posté 04 septembre 2010 - 11:36

Now I need to remember all the things I got to do to make it a placeable.
#116
Posté 04 septembre 2010 - 12:37
Hardly medieval, but we never said it had to be medieval so I suppose it's fine
mmh I find nothing else to complain about, so... awesomeness, hats down Morikhan =)
Looking forward the tutorials!
#117
Posté 04 septembre 2010 - 12:58
I figured a high priestess should have a slightly extravagant desk that flaunted the feminine form, but not in a distasteful way. I used images of Maenad dancers from the ancient Greek period.
The main texture is 1024x1024 and the smaller letter case 512x512. If you feel these are too large, you can sample them down to the next step. I'll have a link for you to grab the files shortly.
(Just want to try one small thing out with environment maps, as NWN doesn't have specular lighting).
Modifié par Morikahn, 04 septembre 2010 - 02:30 .
#118
Posté 04 septembre 2010 - 12:59
#119
Posté 04 septembre 2010 - 01:20
Jez_fr wrote...
mmh I don't see Zwerkules submission's link. Did I miss it?
Zwerkules wrote...
I am on vacation and won't be able to finish the swan tub in August.
Great work everyone!
FP!
#120
Posté 04 septembre 2010 - 02:02
I'm hardly in a position to give you advice, but I've found a nice effect can be achieved by applying a low level of environment mapping on the raised areas, and none in the recessed areas of a texture; giving the impression of a slight gloss/reflection on raised surfaces where light would fall.Morikahn wrote...
(Just want to try one small thing out with environment maps, as NWN doesn't have specular lighting).
Modifié par B_Harrison, 04 septembre 2010 - 02:07 .
#121
Posté 04 septembre 2010 - 02:10
Quick and dirty place to upload file to.
Includes
* mdl
* pwk
* 2 dds files
* a small 16x16 tga for the environment map
* 2 txi files
* text file with the 2da entry for placeables.2da
Modifié par Morikahn, 04 septembre 2010 - 02:26 .
#122
Posté 04 septembre 2010 - 04:42
#123
Posté 04 septembre 2010 - 05:35


Files are here
@FP: thanks! missed that :/
Modifié par Jez_fr, 04 septembre 2010 - 05:41 .
#124
Posté 04 septembre 2010 - 07:18
The hangar looks rather cool, Jez, too.
Modifié par _six, 04 septembre 2010 - 08:16 .
#125
Posté 04 septembre 2010 - 10:31





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