Anyways, this August CC Challenge is officially closed. All submissions are in and are in the way of being packaged together to be submitted to the Vault by Monday. Thanks a bunch everyone for participating and supporting!
August 2010 CC Challenge!
#126
Posté 04 septembre 2010 - 11:49
Anyways, this August CC Challenge is officially closed. All submissions are in and are in the way of being packaged together to be submitted to the Vault by Monday. Thanks a bunch everyone for participating and supporting!
#127
Posté 05 septembre 2010 - 01:46
#128
Posté 05 septembre 2010 - 02:34
I dont' care much about HoF, but I certainly don't want to get one out of this. Still that would be nice to have comments on.
Any idea?
Modifié par Jez_fr, 05 septembre 2010 - 02:35 .
#129
Posté 05 septembre 2010 - 02:49
But I doubt any of us would mind if your account ended up with a HoF tag as a result of posting these; I certainly wouldn't, at least.
#130
Posté 05 septembre 2010 - 03:12
Yeah, but *I* don't want that =)B_Harrison wrote...
But I doubt any of us would mind if your account ended up with a HoF tag as a result of posting these; I certainly wouldn't, at least.
I'll try with a new account, probably the best, if I can.
#131
Posté 05 septembre 2010 - 10:55
#132
Posté 06 septembre 2010 - 01:09
#133
Posté 06 septembre 2010 - 01:16
I'd actually like it to go under your Vault profile, Jez. It was your idea, after all. :-) But, if not that, then a new profile specifically for this seems in order.
#134
Posté 06 septembre 2010 - 10:41
#135
Posté 06 septembre 2010 - 08:40
JFK
#136
Posté 07 septembre 2010 - 12:28
Anyways, just to let you know, The CC package will be posted in a few days, I need first to rename some files to propose a more coherent package and to ease builders work to find what they want. Which will conveniently enable Zwerkules to finish and give us his swan. hurray =)
#137
Posté 11 septembre 2010 - 02:47
And yes, it's for NWN1.
HP's Temple of Tempus.
FP!
Modifié par Fester Pot, 11 septembre 2010 - 02:51 .
#138
Posté 11 septembre 2010 - 03:15
Downloaded it now, but the hak is really missing. And that mod cant be opened without it. (Extracted in 7zip, but that should the the cause)Fester Pot wrote...
HP's Temple of Tempus.
FP!
#139
Posté 11 septembre 2010 - 05:01
#140
Posté 11 septembre 2010 - 07:21
Jez, it's a modified 3x3 temple interior from the city tileset - adds this one tile to a new tileset. A HAK is required so I guess it's a bit of both
FP!
#141
Posté 11 septembre 2010 - 08:47
It seems like HinnishPastry accidentally removed the wrong - that is the updated - archive, that's why some people were able to download the version with hak for a short time while now it's gone again. Apparantly it WAS there this morning but at the moment it isn't.Fester Pot wrote...
The HAK is there ShaDoOoW because I downloaded it this morning and tried it.
Modifié par olivier leroux, 11 septembre 2010 - 08:48 .
#142
Posté 12 septembre 2010 - 01:14
Ok fixed now. And I must say its amazing. He said, its his first moddeling attempt? I dont believe him a word:oolivier leroux wrote...
It seems like HinnishPastry accidentally removed the wrong - that is the updated - archive, that's why some people were able to download the version with hak for a short time while now it's gone again. Apparantly it WAS there this morning but at the moment it isn't.Fester Pot wrote...
The HAK is there ShaDoOoW because I downloaded it this morning and tried it.
#143
Posté 13 septembre 2010 - 03:46
FP!
Modifié par Fester Pot, 13 septembre 2010 - 03:46 .
#144
Posté 13 septembre 2010 - 01:26
http://ccg.animecafe..._Into_A_Texture
This is the only page that currently uses this new setup, so looking around for anything else new will be disappointing, sorry.
Not all the styles are established yet, so chances are this tutorial will be changed in appearance over the next week. Its content should remain the same.
I hope to have more goodies on the CCG as time permits.
Modifié par Morikahn, 13 septembre 2010 - 01:28 .
#145
Posté 13 septembre 2010 - 03:14
#146
Posté 17 septembre 2010 - 12:08
Sorry for my lateness, i'm way tooo busy these days
@Morikhan: awesome tutorial. Could only have a quick look at it, but I'll be sure to check it in depth. Thanks for the time you took. Be sure to include this in a stiky someone please? =)
Modifié par Jez_fr, 17 septembre 2010 - 12:09 .
#147
Posté 18 septembre 2010 - 12:43
One minor thingy, my altar's envmap in the 2da should be set to default, rather than the **** it's currently as. My own fault for not giving you any 2da lines, I know.
#148
Posté 19 septembre 2010 - 02:29
_six wrote...
And it's up! Great work again, everyone.
One minor thingy, my altar's envmap in the 2da should be set to default, rather than the **** it's currently as. My own fault for not giving you any 2da lines, I know.
Aaacckkk, damn you Six! ;p
I'll patch that asap, and also give a more comprehensive set of rules for submissions. Way too messy right now. I love anarchy, but I have to admit it's not the most efficient way to release things
Modifié par Jez_fr, 19 septembre 2010 - 02:29 .
#149
Posté 19 septembre 2010 - 04:29
- added Zwerkules swan screenshot
- added a ready to use hak, and demo module
- added fixed placeables.2da lines
http://nwvault.ign.c...s.Detail&id=461
#150
Posté 20 septembre 2010 - 04:38





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