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A chance to see real-time cloth and hair animation in DAO


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#1
thekornerr

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Hello. I guess I will be kinda out of place with the post, but I just want to inform the BioWare developers :)
Please give them the videos you'll see here :D

I've recently found out about this great non-GPU based (as i understood from the description) cloth and hair animation engine called Shroud. I'm not affiliated with it. From the description it looks like it's really cheap on processing and the result is AWESOME.

So I thought the DAO developers (since DAO 2 is in dev atm) could consider this engine to make DAO even better. Well, I won't mind ME with nice cloths and hair too. Imagine Miranda with nice hair. Oh yeah.

Videos:
and

Please inform the developers. Please! :)

Thanks.

#2
Adaram

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Looks pretty cool!

#3
ladydesire

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If Bioware wanted to add these things, all they would have to do is code it into the game, as nVidia's PhysX already supports it.

#4
thekornerr

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as i understood, Shroud is faster than PhysX.

#5
ladydesire

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It might be, but it's pretty new, and seems to be designed to work with a specific rendering engine (Ogre 3D), which would mean a lot of testing to see if the change would be worth doing. Given the current planned release date for DA2, I doubt they will make drastic changes to the game engine in that timeframe.

#6
CID-78

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using milliseconds as a measurement and only demoing a single object doesn't show how much lag it will create if you use this in full game scale. 10-20 cloaked monks fighting in grass, and those milliseconds will be what kill it.



there is more important details that gives more, customizing bodies and spend the calculations on fighting animations.

#7
ChewyGumball

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Indeed, thats 1/10th of the time needed to render a frame when only going 30fps. Quite a bit of time to spend on hair.

#8
thekornerr

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I guess I will be a little of messenger here. But the developer pointed out about threads. If Ecliplse can do good with threads, you won't really waste many processing time. So it all boils down to the Eclipse design of which I know nothing :)

#9
CID-78

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if it wasn't threaded it would have been last decade technology. and It runs on the GPGPU, so it spare the CPU. in the end it still take up alot of processing for a single feature on a single creature.



this only proves that we will get it in the future when it's even cheaper to do calculations like this at a high speed. we will get more and more advanced physics.