Are there any tutorials on how to edit or create your own textures for items?
Tutorials on retexturing items?
Débuté par
DarkWyccan
, nov. 10 2009 07:07
#1
Posté 10 novembre 2009 - 07:07
#2
Posté 10 novembre 2009 - 07:59
1) Extract the DDS textures from the ERF file
2) If you cannot edit DDS files directly, convert them to TGA and modify as needed.
3) Extract the MMH file(s) for the model you want to change. Beware that many models have different LOD versions (file names ending in _0, _1 or _2)
4) Rename the file to whatever you want to call the retextured model.
5) Open the MMH file and look for any mshh structures.
6) In the top level structure, change the MMH_MODEL_HIERARCHY_MODEL_DATA_NAME field to match your new file name.
7) Within each mshh structure is a field named MMH_MATERIAL_OBJECT. This points to the MAO file - change that to a new file name.
8) Next, copy the model's MAO file to the new file name
9) Open the MAO file in a text editor (or use the material editor to create a new one - your choice), and change the name of the diffuse texture to match your new texture.
You now have a new MMH and MAO file, but as the model is the same as the old one, it will use the old model's MSH file.
Alternatively, wait until the retexturing feature gets added to my tool, and use that - should take 2-3 days until I get around to that.
2) If you cannot edit DDS files directly, convert them to TGA and modify as needed.
3) Extract the MMH file(s) for the model you want to change. Beware that many models have different LOD versions (file names ending in _0, _1 or _2)
4) Rename the file to whatever you want to call the retextured model.
5) Open the MMH file and look for any mshh structures.
6) In the top level structure, change the MMH_MODEL_HIERARCHY_MODEL_DATA_NAME field to match your new file name.
7) Within each mshh structure is a field named MMH_MATERIAL_OBJECT. This points to the MAO file - change that to a new file name.
8) Next, copy the model's MAO file to the new file name
9) Open the MAO file in a text editor (or use the material editor to create a new one - your choice), and change the name of the diffuse texture to match your new texture.
You now have a new MMH and MAO file, but as the model is the same as the old one, it will use the old model's MSH file.
Alternatively, wait until the retexturing feature gets added to my tool, and use that - should take 2-3 days until I get around to that.
Modifié par Adinos, 10 novembre 2009 - 10:01 .
#3
Posté 10 novembre 2009 - 09:43
Thanks for the info Adinos.
#4
Posté 23 novembre 2009 - 09:08
Give me within the week I'll work on Adinos guide, assuming this add new texture to custom items.
@Adinos - question about your guide, this adds new texture and does not override correct?
Hmmn . . . reading again your post it seams that it's for current model alone.
Would you know how to add new models (duplicate model but renamed)? So I can add new textures to it.
@Adinos - question about your guide, this adds new texture and does not override correct?
Hmmn . . . reading again your post it seams that it's for current model alone.
Would you know how to add new models (duplicate model but renamed)? So I can add new textures to it.
Modifié par psychophat, 23 novembre 2009 - 09:23 .
#5
Posté 24 novembre 2009 - 03:21
How about model skinning? I want to change the texture of the eyes you can select to make it glow (or at least more vivid) like it in the CG cinematics.
#6
Posté 24 novembre 2009 - 03:28
glowing eyes, eh ? should be possible through the material editor, or by editing the mao file directly and adding an emissive texture for the eye model (for characters, the eyes are a separate model file).
#7
Posté 24 novembre 2009 - 11:39
Is there a wiki article for this yet?
#8
Posté 25 novembre 2009 - 12:23
psychophat wrote...
Would you know how to add new models (duplicate model but renamed)? So I can add new textures to it.
Well, if you want to modify an existing model - basically replacing it with a retextured version, just follow the instructions here: http://social.biowar...kinning_an_Item
If you want to create retextured models and make them available in the toolset in addition to the original ones, see this post: http://social.biowar...75/index/301264
Modifié par Adinos, 25 novembre 2009 - 12:24 .





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