Favorite Tileset?
#1
Posté 02 août 2010 - 09:50
#2
Posté 02 août 2010 - 10:36
Why? They are well suited for everything you might want, also they are fast and decent and there is ceilings for them (either NWNCQ or other hak packs) which most custom tileset have not. Plus now when there is NWNCQ, you can use it to enhance them, or you can just tell players to do that on their own. Which is maybe better solution as not everyone plays NWN on high HW computer.
Modifié par ShaDoOoW, 02 août 2010 - 10:38 .
#4
Posté 02 août 2010 - 11:10
#5
Posté 02 août 2010 - 11:19
#7
Posté 03 août 2010 - 12:01
Difference from standard NWN geometry? JDA's Dwarven Halls are very striking, as are Chandigar's Aztec Exterior and Lord Rosenkrantz's Rocky Mountains. (That's before we even get near the wonderful new tilesets from Six - since they're in development, who knows how far they'll exceed NWN's initial visuals by the time Six is finished with them?) Tilesets like these are great, because they hugely expand the environments that NWN is capable of portraying. One can be as brilliant as builder as there ever was, but creative placeable use only goes so far. After a while, one *needs* tilesets that use dramatically different geometry.
Huge amount of variety, with hundreds upon hundreds of tiles, including lots of terrains and crossers? I'd have said Tír na nÓg, but since that's been incorporated into the 1.69 patch as "Castle Exterior, Rural" I'd now have to say Seasonal Forest by Lord of Worms. As well as that, I have a soft spot for CTP Babylon, but since I worked on it myself it's hardly fair for me to name it as my favourite.
Then again, there's a certain talent in creating a good reskin of a standard Bioware tileset. Personal favourite reskins of mine include Helvene's White Marble Castle and Six's TNO City and Winter City. The handy thing about tilesets like these is that they take a well-known quantity (we all know how to use the standard Bioware tilesets like the backs of our hands) and give it a fresh look. Particularly in the case of overriding reskins, this makes it easy to take a complex area that you've already built with quite a bit, and instantly transform it just with the addition of a hak or override.
Now, overall, I have to ask myself: which of these tilesets do I actually use in my module building? And (TNO and Babylon excluded), the one I build with most and will never stop using is Dwarven Halls - although I use the CTP version, since it's highly bugfixed (and it's okay for me to name that, since I wasn't part of the CTP team when those bugs were fixed). The huge scale perfectly evokes famous dwarven cities like Khazad-dûm from LotR, or Orzammar from Dragon Age (even though it preceded the latter). And the textures are fabulous. So, although it is not the best of all tilesets from a technical point of view, nor the biggest in terms of variety, I have to name this old favourite as my favourite.
Modifié par Estelindis, 03 août 2010 - 12:31 .
#8
Posté 03 août 2010 - 12:25
Oh, and the City Interior 2 tiles we added in Q, which I've found coming
in very handy if I do say so myself. I hope it's not being too immodest to mention them, since Tom_Banjo made the better half of them [smilie]../../../images/forum/emoticons/wink.png[/smilie]
Hey I forgot about that reskin of Helvene's. I thought that was the bees knees when I first discovered it, was one of the main reasons I started making CC.Estelindis wrote...
include Helvene's White Marble Castle
Modifié par _six, 03 août 2010 - 12:27 .
#9
Posté 03 août 2010 - 12:27
Six: also, re. Marble Castle, I use that all the time in my building (though now I go for the expanded version by Tiggs, to which I have added some original tiles of my own in my module-specific hakpak). But that's more a case of personal taste, I feel, than general building utility. I find it wonderful to go beyond the standard Bioware castle look (Marble Castle is just gorgeous), but I don't know if everyone would.
Modifié par Estelindis, 03 août 2010 - 12:32 .
#10
Posté 03 août 2010 - 01:20
#11
Posté 03 août 2010 - 02:19
Modifié par Estelindis, 03 août 2010 - 02:19 .
#12
Posté 03 août 2010 - 02:24
#13
Posté 03 août 2010 - 02:31
#14
Posté 03 août 2010 - 02:50
AKA Mondego.
And since tilesets usually include some new load screens, Mondego doesn't disappoint with his 900 Load Screen Artworks.
I'm a Fan! :innocent:
#15
Posté 03 août 2010 - 05:49
Estelindis wrote...
Difference from standard NWN geometry? JDA's Dwarven Halls are very striking, as are Chandigar's Aztec Exterior and Lord Rosenkrantz's Rocky Mountains. (That's before we even get near the wonderful new tilesets from Six - since they're in development, who knows how far they'll exceed NWN's initial visuals by the time Six is finished with them?)
Agreed. Lord R's Rocky Mountains is a fantastic tileset that I'm using heavily in Sanctum 3. The Sanctum screenshots I've been posting recently were all made with it. I'll be using Six's Wild Woods as well.
All three of these are amazing as well. Seasonal Forest has a great deal of complexity (it actually comes with a short manual to explain how to use it) that gives you a lot of flexibility that you typically won't find in other tilesets. I just looked over CTP Babylon as well, and it made me practically weep that I don't have a desert setting for it in Sanctum 3.Huge amount of variety, with hundreds upon hundreds of tiles, including lots of terrains and crossers? I'd have said Tír na nÓg, but since that's been incorporated into the 1.69 patch as "Castle Exterior, Rural" I'd now have to say Seasonal Forest by Lord of Worms. As well as that, I have a soft spot for CTP Babylon, but since I worked on it myself it's hardly fair for me to name it as my favourite.
Another excellent tileset is Rocky Mountains by BloodMonkey. It's not as artistically beautiful as some of the others we've been talking about, but it partly makes up for that in being extremely builder-friendly and builder-useful. You can make a lot of interesting areas with it, as SirOtus proved by using it for most of his visually brilliant mountain adventure and P&P Conversion, The Lost Caverns of Tsojcanth.
Modifié par AndarianTD, 03 août 2010 - 05:56 .
#16
Posté 03 août 2010 - 08:46
The thing is that I want ease of use and also that it preferable is part of a hak pak.
Can't wait to see how Chicos tilesets will look like when put into CEP. That could be a real game changer.
Worms tilesets looks nice of course...from what I have seen so far. Also Maxam's. Six's has some good ones.
I've been interested about hte Babylon tileset but think the download is a little complex. I am hoping for a miracle to put it in the CEP.
#17
Posté 03 août 2010 - 05:18
Anything by Maxam, Six or Worm (in alphabetical order) they are true artists in every sense of the word.
The Dwarven Halls, Codi/crp Swamp, and City Alleys in the Community Expansion Pack
Castle exterior-Rural and Fort Interior from 1.69
CTP’s Babylon
But they’ve all been mentioned already so to add something new and different to the list try the GHI Aethyr Tileset, it is a visual feast and so unlike anything else.
Modifié par Tyndrel, 03 août 2010 - 05:21 .
#18
Posté 03 août 2010 - 08:09
Sharona Curves wrote...
And since tilesets usually include some new load screens, Mondego doesn't disappoint with his 900 Load Screen Artworks.
I'm a Fan! :innocent:
I downloaded this to check them out. Some .tga files are upside down.
goolum_02.tga
ford_01.tga
ents_02.tga
elven_tower_01.tga
druadan_01.tga
roan_02.tga
raurus_falls_01.tga
pantanito1.tga
osgiliath_02.tga
shire_03.tga
swamp_02.tga
swamp_dragon_01.tga
tirion_01.tga
tn7.tga
underdark_04.tga
wether_top_01.tga
That's just a random check of the package and certainly there is A LOT more like those mentioned.
For 600 megs, it's a lot of work to fix so many upside down images.
FP!
Modifié par Fester Pot, 03 août 2010 - 08:19 .
#19
Posté 03 août 2010 - 09:36
There is a single download for the whole CTP, or you can download just CTP Babylon and CTP Common (with CTP Loadscreens as optional but recommended). I'd be happy to help you if anything about that confuses you. (But it will not be put in the CEP, so please don't hold your breath for that.)SuperFly_2000 wrote...
I've been interested about hte Babylon tileset but think the download is a little complex. I am hoping for a miracle to put it in the CEP.
Modifié par Estelindis, 03 août 2010 - 09:41 .
#20
Posté 03 août 2010 - 11:32
Any of Sixes' tilesets are excellent; I appreciate their smaller size, technical improvement, and beauty.
Helvene does some fantastic work, with the White Marble Castle being my favorite, but I also use her Mines and Caverns expansion (a newer version than what is posted), Wooden Elven Interior, and Marble Elven Interior (with Lord Rosenkrantz.)
Lord of Worms does BEAUTIFUL fantasy tiles.
I also have to mention Tom Banjo's Cellar tileset. It's a great little miniset that works well for a lot of things.
Another pair that hasn't been mentioned are the Snow tileset by Xerx and the Barbaric North tileset done by s030363l. If you are doing any kind of arctic setting, these are fantastic. Alternatively, Helvene's new Winter Override certainly spruces the vanilla winter set quite a bit.
And of course, the CTP put so much hard work into fixing some of the best sets that have sprung up through the years. I don't think you can go wrong with any of them.
Modifié par Khuzadrepa, 04 août 2010 - 07:24 .
#21
Posté 04 août 2010 - 12:52
#22
Posté 04 août 2010 - 01:43
If we're going for honourable mentions then what about the tilesets by Plush Hyeana of Doom. Then there's Sen's Seasonal Workshop which is based off of Lord of Worms Seasonal. This latter one recommended by the Lord himself!
TR
#23
Posté 04 août 2010 - 04:16
Fester Pot wrote...
Sharona Curves wrote...
And since tilesets usually include some new load screens, Mondego doesn't disappoint with his 900 Load Screen Artworks.
I'm a Fan! [smilie]../../../../images/forum/emoticons/angel.png[/smilie]
I downloaded this to check them out. Some .tga files are upside down.
For 600 megs, it's a lot of work to fix so many upside down images.
FP!
It is quite some work. Personally, I took a bunch of the loadscreens and
created my own loadscreen hak. I did mirror image a couple of the ones I
found upside-down. But the artwork alone and having it all in one
package to preview and use what you need is quite handy. What impressed
me most was that Carlos did not limit himself to just fantasy loadscreens. He also included a bunch of nice sci-fi ones for all the d20 modern module builders.
Modifié par Sharona Curves, 04 août 2010 - 04:16 .
#24
Posté 18 août 2010 - 06:31
#25
Posté 22 août 2010 - 05:51





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