Most encounters in this game, regardless of how overpowered gear is, are gear reliant. In this regard, BioWare has the typical MMO "gear check" in place. I mentioned Ser Cauthrian hitting very hard...well, you better stack up on armor and Rock Salves. The High Dragon? You better grab some fire resistance.Lyssistr wrote...
jaikss wrote...
Imo the problem with DAO boss fights wasnt that they werent complex enough,just that they were simply too easy.Even the most complex boss can become a tank&spank if you dont actually need to apply specific tactics in order to beat it.
well, if they're tank & spank, they're either not complex, tactically-wise, or the gear available in-game before the boss is way overpowered and trivializes the boss fight to tank & spank.
Without out-gearing a fight, complex tactics is pretty much equivalent to non-tank-n-spank.
Having to prepare for a boss with consumables is really the only meaning for consumables; how many people use the resistance balms? This is actually great design, just not on its own. The boss needs more things to do than be more skilled than players at the art of the behind-the-scenes damage calculation, but means with which the player can mitigate that are certainly welcomed strategic elements.
Modifié par Maverick827, 03 août 2010 - 10:57 .





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