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toggle aim or zoom for ME2


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peter1998

peter1998
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Hi everyone,

I was wondering if anyone knows a way of editing coalesced.ini to change the right mouse button from "hold to aim" into "toggle aim". Basically, I would like to change it so that instead of having to hold down the right mouse button to aim, I could instead click the right button once and that would put me into aiming mode, and then when I click it again it would take me back to the normal view. (I realize most people prefer "hold to zoom" since it allows for faster response times, but holding down the mouse button repeatedly hurts my wrist.)

I tried to do something like this, but it didn't seem to work. (It would zoom in, but not zoom out... Its based on code that worked in other unreal based games though.)

Bindings=(Name="ToggleAimOn",Command="SwapWeaponIfEmpty | OnRelease TightAim | setbind Divide ToggleAimOff")
Bindings=(Name="ToggleAimOff",Command="SwapWeaponIfEmpty | OnRelease StopTightAim | setbind Divide ToggleAimOn")
Bindings=(Name="Divide",Command="ToggleAimOn")

I can make it work in a clumsy way by doing:

Bindings=(Name="Divide",Command="TightAim")
Bindings=(Name="Multiply",Command="StopTightAim")

But this isn't really practical to play the game, since you have to use numberpad / and * to zoom in and out.

Does anyone have working code for this? (Or can someone point out what I am doing wrong.)

Thanks.