atheelogos wrote...
Spartas Husky wrote...
am I drunk or Bioware learned nothing from the Vindicator since ME2 came out. Just got back from work... 64??? ammo....is just one hit after another today...
lol damn you Bioware ME team.... damn you.
Watching my neighbor using em.
Great job on the Pistol, feels awesome.
Shotgun charging up??.....close range weapon that needs charging for max effect....... just................still kool though.
What are talking about? The Vindicator is an awersome weapon.
I understand, I am am not saying the vindicator is not.
But why is it, that BIoware has gone so far from the Weapon systems in ME1 as to choose what we like for us?
Vindicator is awesome... but since they are going so much into the shooter genre... they would follow their owns rules, not wipe their asses with them everytime they please.
The weapons in mass effect as others have stated as well, have nov ariety, the next is always better. If you have a mob of enemies, the revenant wins hands down... why? because the vindicator has considerable lower ammo clip.
If I know my rifle's main draw back is its low ammo clip.... then I carry more damn clips. I sitll can't figure out wth is Bioware forcing w/e preconceptions they have on what is "good" gameplay on the costumers, instead of just giving us the damn weapon, and letting us decide wth we want to do with it.
Picture this: THe m-16A2 (vindicator) doesn't have the ammo clip capacity, nor overall ammo load as the ... m248 (revenant). But... I will try to carry as many rounds as I can possible carry with me. But, since "heat sinks" are all the same size... why can't I carry more heat sinks... because I am more keen towards the vindicator and precision shooting. Now please dont give me the excuse to Bioware's bad planning of "hey just shoot accurately"... I do most of the time lol, but is annoying to be constantly feeling that number next to my ammo clip count reach 0, and have to switch to a pistol... in the middle of a fight that is just weird... not to say retarded.
The difference between Light Machine guns and rifles should be to have crowd control, and heavy foes charging. So the times when you realize the difference between the two, is on krogans, husks, etc etc. Not in every single firefight as your count reaches 0 and I gota switch to the m22 or the viper, that is just bad planning.
Not saying give everyone infinite ammo, because some might think that, but if they are scrapping their game, and aiming to be more shooter like, then go all the way, stop dancing between the line of the two generes.
Dont really get what is so hard about not running out of damn ammo, in even a small fire fight against 8 blue sun mercs... Squadmates dont have to worry about ammo count but I do..
Damn bio lol, I waited to get my hands on that sweet looking rifle only to find out, it spits hoylness for 5 secs before running dry.... why do they have to do everything on the edges? why can't we have variety so we can choose from the middle range of weaponry? Why does it gota be, long range, low ammo, or short range, bad accuracy?
There are more than those 2 categories (speaking about rifles of course)