Aller au contenu

Photo

New "FIREPOWER" Weapon Pack DLC 8/3 w/ Video


  • Ce sujet est fermé Ce sujet est fermé
350 réponses à ce sujet

#276
Aprudena Gist

Aprudena Gist
  • Members
  • 144 messages
The pistol is useless. Too man enemies and backgrounds and other things are blue in the game you just can't see the pointer on 1/2 of your targets meaning your aren't going to hit them. I really wish it was higher contrast to everything around it just so you could see the dam thing.

#277
Sparda Stonerule

Sparda Stonerule
  • Members
  • 613 messages

Spartas Husky wrote...

.... oh. wait is not replaced. Then that is my bad. Not being sarcastic, but all this time, I thought we carried "extra" sinks in our armor... not sure why then there would be bonuses for them. Like we see Liara, or some asari have on theirs... if we go into battle with w/e clips our weapons hold, then that is on my , honestly I did not ever thought that was the idea. If so :P my mistake.


I know you aren't being sarcastic and if I seemed rude I apologize. It's just one of the very first things I noticed about the game. When I reloaded it just has an eject animation and no replacement animation. When I play a game I tend to examine how my weapons work and what is going on.

I do agree that in modern military ops everyone should have backup rounds. I just notice that Shepard doesn't have any utility pack or pockets on his armor to actually store ammo. You only get those with the off hand ammo pack, ordnance pack, and the Kestrel legs which all rightfully give you extra capacity.

I just think the idea behind it is that firing the weapons generate heat. Each shot "fills" the heat sink and after awhile it has to be ejected or the gun would jam. Thus you eject it and another one slides into place. When the weapon is out of clips of course it can't be fired.

Granted this is all a fancy way to almost force you to use the weapons but to me it makes sense and I do like it. I know now that you do too, you just have an issue with how much ammo some guns are allowed to have. I can understand that. I certainly wouldn't mind more ammo in the guns either. But I did feel the need to explain why in some sort of real world sense the game mechanic is reasonable. It may be pointless since it's a game we are talking about, but people like to compare real life and games. It makes for interesting discussion.

#278
Jade Elf

Jade Elf
  • Members
  • 1 141 messages
Hya. Since people have been asking, Christina has updated the gameplay data thread with the new weapons' stats: http://social.biowar...8/index/1143264

Modifié par Jade Elf, 04 août 2010 - 04:25 .


#279
Relix28

Relix28
  • Members
  • 2 679 messages

Jade Elf wrote...

Hya. Since people have been asking, Christina has updated the gameplay data thread with the new weapons' stats: http://social.biowar...8/index/1143264


Nice find. :)

#280
LPPrince

LPPrince
  • Members
  • 54 907 messages

Aprudena Gist wrote...

The pistol is useless. Too man enemies and backgrounds and other things are blue in the game you just can't see the pointer on 1/2 of your targets meaning your aren't going to hit them. I really wish it was higher contrast to everything around it just so you could see the dam thing.


Change your settings, cause I use default settings and I see the targeting laser PERFECTLY.

#281
Freakaz0idx

Freakaz0idx
  • Members
  • 392 messages

Aprudena Gist wrote...

The pistol is useless. Too man enemies and backgrounds and other things are blue in the game you just can't see the pointer on 1/2 of your targets meaning your aren't going to hit them. I really wish it was higher contrast to everything around it just so you could see the dam thing.

It's just you. I quickly killed 5 husks long distance with the Phalanx and didn't miss a shot, that's how good it is.

#282
Aprudena Gist

Aprudena Gist
  • Members
  • 144 messages

LPPrince wrote...

Aprudena Gist wrote...

The pistol is useless. Too man enemies and backgrounds and other things are blue in the game you just can't see the pointer on 1/2 of your targets meaning your aren't going to hit them. I really wish it was higher contrast to everything around it just so you could see the dam thing.


Change your settings, cause I use default settings and I see the targeting laser PERFECTLY.


I have every single detail set high and force on AA/FSAA etc and you can see it some of the time but on some targets it just never shows up on.

#283
Aprudena Gist

Aprudena Gist
  • Members
  • 144 messages

Freakaz0idx wrote...

Aprudena Gist wrote...

The pistol is useless. Too man enemies and backgrounds and other things are blue in the game you just can't see the pointer on 1/2 of your targets meaning your aren't going to hit them. I really wish it was higher contrast to everything around it just so you could see the dam thing.

It's just you. I quickly killed 5 husks long distance with the Phalanx and didn't miss a shot, that's how good it is.

I'm not disputing its effectiveness if you can hit the target. It just doesn't show up on ever kind of target making it kinda pointless to its use.

#284
Kaiser Shepard

Kaiser Shepard
  • Members
  • 7 890 messages

Relix28 wrote...

Jade Elf wrote...

Hya. Since people have been asking, Christina has updated the gameplay data thread with the new weapons' stats: http://social.biowar...8/index/1143264


Nice find. :)

Indeed, I was waiting for that data to show up.

#285
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages

Sparda Stonerule wrote...

Spartas Husky wrote...

.... oh. wait is not replaced. Then that is my bad. Not being sarcastic, but all this time, I thought we carried "extra" sinks in our armor... not sure why then there would be bonuses for them. Like we see Liara, or some asari have on theirs... if we go into battle with w/e clips our weapons hold, then that is on my , honestly I did not ever thought that was the idea. If so :P my mistake.


I know you aren't being sarcastic and if I seemed rude I apologize. It's just one of the very first things I noticed about the game. When I reloaded it just has an eject animation and no replacement animation. When I play a game I tend to examine how my weapons work and what is going on.

I do agree that in modern military ops everyone should have backup rounds. I just notice that Shepard doesn't have any utility pack or pockets on his armor to actually store ammo. You only get those with the off hand ammo pack, ordnance pack, and the Kestrel legs which all rightfully give you extra capacity.

I just think the idea behind it is that firing the weapons generate heat. Each shot "fills" the heat sink and after awhile it has to be ejected or the gun would jam. Thus you eject it and another one slides into place. When the weapon is out of clips of course it can't be fired.

Granted this is all a fancy way to almost force you to use the weapons but to me it makes sense and I do like it. I know now that you do too, you just have an issue with how much ammo some guns are allowed to have. I can understand that. I certainly wouldn't mind more ammo in the guns either. But I did feel the need to explain why in some sort of real world sense the game mechanic is reasonable. It may be pointless since it's a game we are talking about, but people like to compare real life and games. It makes for interesting discussion.


No harm. I just thought since we got some bonuses on armor pieces for "extra" armor, like that one on your shoulder... and your extra heavy ammo pack etc. that Bioware would learn tog ive more ammo by default on top if we decide to upgrade.

Still since Bioware is aiming so much for shooter like game... if you try to appease everyone it will end up being crap. Make it up, either go shooter with a somewhat realistic feel, and ditch fantasy relating to gameplay, or go back to fantasy gameplay RPG and ditch most shooter.

Like they say, being the jack of all trades master of none... aka... sucks in everything lol.

#286
Grimjesse127

Grimjesse127
  • Members
  • 197 messages
I love the Shotgun and the Assault Rifle, put the pistol not so much. I like it, but it TOO accurate. And since I don't have all the Heavy Pistol Upgrades it's weak too. I'll stick to predator.



But the Shotgun is WOW!

#287
minormiracle

minormiracle
  • Members
  • 182 messages
is it just me or does the phalanx lack a folding animation? From the youtube videos it looks like the gun doesn't change shape when it's on your belt.

#288
pvigo

pvigo
  • Members
  • 30 messages
minormiracle- The Phalanx doesn't, indeed, fold, but instead just clips-on the belt.



Personally, I kinda like it. Just wish they'd given it justifiable background (you

know: that it doesn't fold because it's outdated, or because the power assembly's

too complex, or whatever).



Still - it's neat to have something different.

#289
Kroesis-

Kroesis-
  • Members
  • 451 messages

Aprudena Gist wrote...

Freakaz0idx wrote...

Aprudena Gist wrote...

The pistol is useless. Too man enemies and backgrounds and other things are blue in the game you just can't see the pointer on 1/2 of your targets meaning your aren't going to hit them. I really wish it was higher contrast to everything around it just so you could see the dam thing.

It's just you. I quickly killed 5 husks long distance with the Phalanx and didn't miss a shot, that's how good it is.

I'm not disputing its effectiveness if you can hit the target. It just doesn't show up on ever kind of target making it kinda pointless to its use.


So.. it's not useless then?

#290
Wraith4001

Wraith4001
  • Members
  • 28 messages
Someone has probably already noticed this or its just me but why does the pistol's laser sight stop working when you fire from cover, it works in the open but when im in cover im firing blindly because i have no laser or crosshair of any kind. Ive tried aiming from cover with no enemies around  and its clearly not showing the laser sight, might want to check it though incase it is just me but that may explain why people are having trouble with it?

Modifié par Wraith4001, 04 août 2010 - 10:29 .


#291
-Severian-

-Severian-
  • Members
  • 593 messages
Pistol is very slightly glitched - occasionally, while aiming down site from cover or simply in the open, it won't show the targeting laser though the cross-hair does disappear. Mind you, this only happened twice during my just-this-second play-through of the IFF mission, so it isn't common, and simply re-aiming made it re-appear. Pro gun, I like the visual laser for targeting and the sheer damage. Very nice addition.

#292
Wraith4001

Wraith4001
  • Members
  • 28 messages
Okay, i see it now, my char is mid-mission so im ducking behind different forms of cover, it is showing up but like you said its also disappearing when i aim from cover, so far it only made a mess of my first run with it, my second was better but it did vanish once, though all that running probably didnt help, maybe the gun just got stressed from all my ducking and diving from one bit of cover to the next? :P

Modifié par Wraith4001, 04 août 2010 - 10:41 .


#293
uzivatel

uzivatel
  • Members
  • 2 770 messages
Nice hammer.

#294
Marah_Fayne

Marah_Fayne
  • Members
  • 127 messages
*rude comment edited out*

Modifié par javierabegazo, 05 août 2010 - 01:08 .


#295
jumpingfalcon96

jumpingfalcon96
  • Members
  • 3 messages
the pistol has good power but the blue laser does screw w/ the targeting. used it on collector level & I thought it would be better

#296
javierabegazo

javierabegazo
  • Members
  • 6 257 messages

Marah_Fayne wrote...

*rude comment edited out*


If you feel the need to say such things, please refrain. If you feel someone is causing trouble, being rude, etc, feel free to try to reason with them, but not in an antagonistic way. And feel free to leave matters out of your hands and contact me or another mod

#297
1490

1490
  • Members
  • 1 990 messages

Grimjesse127 wrote...

I love the Shotgun and the Assault Rifle, put the pistol not so much. I like it, but it TOO accurate. And since I don't have all the Heavy Pistol Upgrades it's weak too. I'll stick to predator.

But the Shotgun is WOW!


The shotgun is RIDICULOUS.  It can one-shot a guy with full shields on insanity: no other weapon comes close unless you count heavy weapons.

#298
Ryuu62

Ryuu62
  • Members
  • 23 messages
Kick ass...though I wish it was on the CN lol

#299
Ogrek

Ogrek
  • Members
  • 37 messages
Love the shotgun. It's good rapid-fire, but charging it up, ten letting go after a Vanguard Heavy Charge? Insane damage. Plus a shot at point-blank to take the next guy's shields, then another Charge to knock them down long enough for more plasma. Pity about the ammo, but they had to balance it somehow.



The pistol's great if you aim and load up on Heavy Disruptor or Incendiary. Just follow the laser line (and forget the dot) to line up on the target. Beats the for me and my squad. The Mattock... not so much. Not for me, anyhow - good for the squad though, since I have a Revenant on the Soldier.



So far,it beats the Equalizer or Aegis packs in value. Especially that shotgun - good for Sentinels and nice for Vanguards in sone situations that don't involve multiple target crowd control.

#300
Zatwu

Zatwu
  • Members
  • 138 messages
How does the new AR compare to the Collector one?