atheelogos wrote...
The Mattock, does anyone know if its human made?
It sure is, colonists use it for hunting rifles it seems

atheelogos wrote...
The Mattock, does anyone know if its human made?

EffectedByTheMasses wrote...
if you're cloaked as an infiltrator, will enemies notice the laser sight of the pistol?
CShep25 wrote...
you'll spend half the time in the battlefield looking for your dot rather than squeezing the trigger.
Modifié par Relinquished2, 03 août 2010 - 09:38 .
Relinquished2 wrote...
They're nice guns, but feel pretty overpowered (even on insanity).
...
Lastly, I would also love to see a sleek version of armor. My infiltrator feels to clunky with all that heavy armor.
Something skin-tight and sleek, but with a badass look that it can protect you in prolonged fights.
Tyrael02 wrote...
so which is stronger claymore heavy shotgun or geth plasma shotgun?
Modifié par Kronner, 03 août 2010 - 09:49 .
Tyrael02 wrote...
so which is stronger claymore heavy shotgun or geth plasma shotgun?
Modifié par CC-Tron, 03 août 2010 - 09:49 .
Kronner wrote...
Tyrael02 wrote...
so which is stronger claymore heavy shotgun or geth plasma shotgun?
close range - Claymore, mid-range and long range - Geth Pulse Gun. Still prefer Claymore on my Vanguard(s), but Geth Pulse Gun rocks on a Soldier!
Tyrael02 wrote...
yeah i was wondering specifically for the vanguard because even on insanity the geth plasma shotgun can one shot certain enemies on insanity, but at range, because it fires projectiles and not a buckshot, i find it to be vastly superior to the claymore, but the fact that you cannot charge the weapon in cover makes me doubt as to whether its a better choice for vanguards. I also found that as long as a target is sighted with the geth shotgun, a shot will find its target. For all intensive purposes, its shield penetration seems to be higher than the claymore, which makes it better for killing merc enemies without waiting to down their shields on insanity. That is, they dont go flying as a result of the charge impact, leaving them WIDE open to get plastered at point blank range. opinions?
Modifié par Kronner, 03 août 2010 - 09:57 .
Modifié par LaurenIsSoMosh, 03 août 2010 - 10:08 .
Siven80 wrote...
So whats the max ammo count and ammo per clip of the new guns?
Relinquished2 wrote...
They're nice guns, but feel pretty overpowered (even on insanity).
Anyone noticed yet that, lately, BioWare is making overpowered gear. The Kestrel Armor also feel overpowered. It has 3 stat upgrades per piece, boosting your shield by 25% and 30% melee dmg. Even if your a long range specialist (like infiltrator or adept) this armor is the only armor you'll ever need purely cause of the shield boost.
Modifié par KenLyns, 03 août 2010 - 10:32 .
this is my new favorite weapon.javierabegazo wrote...
atheelogos wrote...
The Mattock, does anyone know if its human made?
It sure is, colonists use it for hunting rifles it seems
Tyrael02 wrote...
Siven80 wrote...
So whats the max ammo count and ammo per clip of the new guns?
for the new assault rifle - 16 in the clip and 64 in reserve - semi auto
the shotgun is 5 in the clip and 20 in reserve (with extra rounds upgrade) - although a charged shot consumes two rounds out of the 5 in the clip
and the handgun - 6 in the clip and 24 in reserve