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The Ten Year Span - Visual Design Necessities


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#1
IndigoWolfe

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I suspect this is already a thread, or this stuff is supposed to go on some preexisting thread, but I can't quite find the proper one. So I won't be surprised if I get a lockdown and a pointer in the right direction, but that's okay, I just want to voice my theories.

Alright, so we know that DA2 will take place over ten years. I'm assuming that the game will be a series of "year jumping" acts. Not only will we be seeing the immediate effects of our choices, but there should also be dramatic visual changes that happen to the characters and the world around you.

Ten years is a long time. The world changes, people change. I don't think it would be good storytelling to have characters and environments to act and look exactly the same way over a decade. For instance, in the first act, let's say we visit a recently abandoned fortress surrounded by a mostly barren countryside. Now let's say that in the second act, say three years after the first time we visited, we come back. Things would have decayed visibly and plants and trees would've grown in an around it.

That would be the simple stuff, what really has me wondering is the characters. People change, it's an unavoidable side effect of life and time. Granted, it would be a nice way to show the effect of Hawke's influence --or lack of which-- on people, but having no knowledge of the characters at this point, I won't go into it.

But visually, the characters would change over ten years. A male character could grow a beard, or shave one. A female character could grow her hair out, or cut it. A character in a position of leadership could grow visibly effected by the stress of leadership. Personal values and morals could change.

I'm not sure it's too much to expect, but I have to wonder how the ten year span will effect the world around you.

Modifié par IndigoWolfe, 03 août 2010 - 01:39 .


#2
Rapidiul

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I would love to see this. I was thinking this myself. But I'm sure someone will come to this thread and say why this should not be done.

#3
Ulicus

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I hope we get to recustomise our character's haircut and beard during every timeskip. :D

#4
Bobad

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I'm sure BioWare will handle it ten times better than Lionhead did with Fable 2.



It is probably going to be dependant on what Hawke is doing during time skips, I'd like to see large events that Hawke can only react to, in addition to his own epic endeavours.



I'd also like to see transitions in environment as well as the lives of those he has met, as well as strengthening of relationships with all other characters.

#5
GreenSoda

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Sounds quite...expensive. I know they *need* some kind of representation that time has passed -but I'm not expecting too much.



I'm curious how BW will handle Hawke aging, though. 10 years are too long a time to go with unchanged facial features.

#6
Bobad

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GreenSoda wrote...

Sounds quite...expensive. I know they *need* some kind of representation that time has passed -but I'm not expecting too much.

I'm curious how BW will handle Hawke aging, though. 10 years are too long a time to go with unchanged facial features.


Well 10 years doesn't make that much of a difference between 20-30 year old in real life, however.......If characters in DA age in comparison with real life medievel counterparts, there would have to be some differences, folks didn't live all that long in those days.

I'd also like to see Hawke pick up some scars, but I wouldn't want that for a female Hawke, so how that could be implemented would be interesting.

#7
WilliamShatner

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I don't know. I don't look that different than I did ten years ago. Maybe a bit more handsome, but that's it.

#8
IndigoWolfe

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The issue of Hawke aging, realistically, would have to be adressed. Remember; your lives effect you physically. Hawke's life won't be one of leisure, he or she will be dealing with monumentous decisions, fighting nearly on a non stop basis and most likely as the game wears on; the burden of leadership.



This would visibly effect anyone. And for mundane reasons as well, the era being what it is.

#9
IndigoWolfe

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Bobad wrote...

I'd also like to see Hawke pick up some scars, but I wouldn't want that for a female Hawke, so how that could be implemented would be interesting.


Personally, I think a woman with scars can be pretty darn attractive in her own way, but that's beside the point.

People have previously suggested that scars work like they do in Fable, when your character falls in battle, they gain a scar. Potentially, this could be implemented with the injury system, with different injuries leaving different scars. But I'm not sure this would be the strongest way to implement it.

I think the most reliable way would be to have a physical change like a scar be implemented would be to tie it to a story event. Like Hawke is betrayed --like we all know he/she will be at one point-- and it results in he/she being wounded. And obviously, this would leave a scar. That also might help the player tell, visually, where they are in the story. They could look at a image from another playthrough, see the scar and know that they're in, let's say part 2.

And maybe the option of having a spirit healer remove it could come up. But you could choose to keep it to remind you of past mistakes. Or simply because scars are just so manly. Posted Image

#10
IndigoWolfe

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WilliamShatner wrote...

I don't know. I don't look that different than I did ten years ago. Maybe a bit more handsome, but that's it.


So then it would stand to reason that Hawke would look a little more handsome. Or mature, depending on how you look at it.

#11
Bobad

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IndigoWolfe wrote...

Bobad wrote...

I'd also like to see Hawke pick up some scars, but I wouldn't want that for a female Hawke, so how that could be implemented would be interesting.


Personally, I think a woman with scars can be pretty darn attractive in her own way, but that's beside the point.

People have previously suggested that scars work like they do in Fable, when your character falls in battle, they gain a scar. Potentially, this could be implemented with the injury system, with different injuries leaving different scars. But I'm not sure this would be the strongest way to implement it.

I think the most reliable way would be to have a physical change like a scar be implemented would be to tie it to a story event. Like Hawke is betrayed --like we all know he/she will be at one point-- and it results in he/she being wounded. And obviously, this would leave a scar. That also might help the player tell, visually, where they are in the story. They could look at a image from another playthrough, see the scar and know that they're in, let's say part 2.

And maybe the option of having a spirit healer remove it could come up. But you could choose to keep it to remind you of past mistakes. Or simply because scars are just so manly. Posted Image


Some nice ideas, so long as we don't have to go mining for lyrium to remove the scars.Posted Image

#12
IndigoWolfe

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GreenSoda wrote...

Sounds quite...expensive. I know they *need* some kind of representation that time has passed -but I'm not expecting too much.

I'm curious how BW will handle Hawke aging, though. 10 years are too long a time to go with unchanged facial features.


I think retexturing and adding to pre-existing geometry is probably easier than starting from stratch. Yes, it would probably take additional money, but Bioware are nothing if not dedicated to developing a fine product.

I suppose this could be circumvented by having the player not visit the same location twice, but that would be bad storytelling. You wouldn't have time to form a connection to any one place. Or rather, you'd form a much stronger one if you were able to visit a single place throughout the game.

There's certainly going to be some sort of "hub" environment, like the Citadel, Denerim or Vigil's Keep.

#13
IndigoWolfe

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*Oh, never mind. I can't believe I made that joke. Posted Image*

Modifié par IndigoWolfe, 03 août 2010 - 03:44 .