Aller au contenu

Photo

New "FIREPOWER" Weapon Pack DLC 8/3 w/ Video


  • Veuillez vous connecter pour répondre
122 réponses à ce sujet

#76
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
I'm on the fence with regards to modding.

I'm playing the Adept, and I'm trying to figure out whether to go with basic soldier setup in terms of kit, or replace heavy pistol with AR, keep SMG and add SRs and shotties.

As good as the GPR is, it doesn't really fit my style - I still prefer my trusty ole' Scimitar for the lolz.

It's a decision of Phalanx or Locust for me. I'm lurching towards the Phalanx. Space Magnum or Space TMP.

Modifié par JaegerBane, 05 août 2010 - 03:36 .


#77
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
So, now I started playing ME2 again and bought the Firepower Pack and tested the M5 Phalanx already and I have to say the new aiming system is awful. While this laser pointer might be useful on longer ranges where you got the time to aim properly, it is utterly disadvantaging at midrange and closer, especially if you or the enemy is moving. I don't consider myself being a poor shot and I am sure a good portion of those bullets landed their hit, but aiming with that weapon is just painful.

I strongly recommend adding the normal crossbar via patch. The laser sight can still be helpful on long ranges, but at closer ranges it is simply meh!

Thank you

#78
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
phalanx is a very handy weapon. its alot of fun and its "badass" i wish squadmates showed their laser sights when they were using the phalanx. the adept should only roll the phalanx, and one choice of AR/shotty/sniper. the phalanx is an awesome sidearm, and the adept should really only have one main weapon if this game was legit. biotics and abilities are pretty lackluster even tho they look and sound amazing they just arent potent enough especially on higher difficulties. truely an adept shouldnt even need weapons, so i like to think a sidearm and one main weapon should be the adepts weapon arsenal. even tho you can add more, which you might think is great, your just not going to be playing an "adept" more like a soldier with all the biotics.

#79
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Neofelis Nebulosa wrote...

So, now I started playing ME2 again and bought the Firepower Pack and tested the M5 Phalanx already and I have to say the new aiming system is awful. While this laser pointer might be useful on longer ranges where you got the time to aim properly, it is utterly disadvantaging at midrange and closer, especially if you or the enemy is moving. I don't consider myself being a poor shot and I am sure a good portion of those bullets landed their hit, but aiming with that weapon is just painful.
I strongly recommend adding the normal crossbar via patch. The laser sight can still be helpful on long ranges, but at closer ranges it is simply meh!
Thank you


Um....

I think it's worth remembering that the laser requirement was included as a balance. If it just had normal aim then it would have completely eclipsed the Carnifex.

#80
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

JaegerBane wrote...

Neofelis Nebulosa wrote...

So, now I started playing ME2 again and bought the Firepower Pack and tested the M5 Phalanx already and I have to say the new aiming system is awful. While this laser pointer might be useful on longer ranges where you got the time to aim properly, it is utterly disadvantaging at midrange and closer, especially if you or the enemy is moving. I don't consider myself being a poor shot and I am sure a good portion of those bullets landed their hit, but aiming with that weapon is just painful.
I strongly recommend adding the normal crossbar via patch. The laser sight can still be helpful on long ranges, but at closer ranges it is simply meh!
Thank you


Um....

I think it's worth remembering that the laser requirement was included as a balance. If it just had normal aim then it would have completely eclipsed the Carnifex.


A simple no. The M5 does rough 15-20% more damage than the M6, yet has almost half the rate of fire. That alone balances the weapon.
And as the situation stands, I refined my "Add-Crossbar" idea into "Add-a-Hitzone-Circle", meaning that it should show a circle in which the dot will be in, making it less awful to aim with at close combat or when moving, but still not making aiming as easy with the normal crossbar. Shooting accurately would still require aiming with the dot!

#81
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Neofelis Nebulosa wrote...
A simple no.


Simple only for those who don't understand the difference between theory and practice. The M6's recoil is such that you can only realistically expect to land consectutive critical shots if you're practically on top of the enemy. That's fine when it happens... but both weapons aren't really intended to be used at shotgun range.

The Phalanx is actually a bit more than half the rate of fire and (80 rpm vs 145 rpm) and does a bit more than 20% extra damage (109 vs 85), plus the fact that the round goes virtually exactly where the dot is, so the situation isn't as skewed as you seem to believe.

This isn't just my opinion. Christina herself mentioned this in the blog.

Modifié par JaegerBane, 05 août 2010 - 08:13 .


#82
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Anezay wrote...
I just don't like small round bursts, like the vindicator. Either I want to anhillate them with a single shot with my widow, or I want to hold down the mouse button as a form of "oh ****, oh **** I'm going to die" mode. If I want to fire three rounds at a time I'll fire the three rounds at a time by myself, thank you very much.


Yeah. I've never been a fan of bursts myself.

That's probably why I prefer the Mattock to the Vindi, though :P

#83
Voutsis1982

Voutsis1982
  • Members
  • 332 messages

tmk wrote...
Mattock should be the rifle in Zaeed's "quarters". It would make so much more sense.


Maybe that can be DLC - Guns and Stories, in Zaeed's cargo bay.

See those rifles up pas' Jessie? That's Bessy, Betty, Jackie, Mackie, Marney, Nelly, and Marie Antoinette. That last name is on account of her blowin' large cake-shaped 'oles through the guts of any man stupid 'nuff to get'n my way.

[Leans over, whispers] In my youth I thought yelling "Eat Cake" was some kind of clever thing to do. Don't yell threats at everyone you shoot, Shepard. You'll end up with a voice like gravel. Nearly happened to me, in fact.

#84
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

JaegerBane wrote...

Neofelis Nebulosa wrote...
A simple no.


Simple only for those who don't understand the difference between theory and practice. [...], plus the fact that the round goes virtually exactly where the dot is, so the situation isn't as skewed as you seem to believe.

This isn't just my opinion. Christina herself mentioned this in the blog.


You don't understand what I was adressing. When I use the Hand Cannon, I find myself in these kinds of situation:

-Other weapons are inappropriate (SMG/SG vs Armor) or don't have spare TCs (though rare)
-Enemies are too close for other weapons to be used effective (close enemies vs SR)
-I want to save ammo from more powerful weapons for later (SR vs Vorcha)

Besides the latter, those situations tend to have one thing in common, movement! Be it the enemies I shoot at or myself. With both the Predator and the Carnifex, I can, should the need arise, set my aim midbody and get at least a garaunteed hit (and I still can dish out Headshots regulary, so I am not whining just because I can't aim in general!).
But the little dot of the Laser Sight on the M5 is extremely difficult to follow when you are for example moving from one cover to the next, leaving you mostly unaware of where you actually aim at. I know I should be aiming around the body somewhere, but finding the dot AND then aiming more precisely is extremely difficult if the enemy isn't as friendly as staying in place for you to line up the shot. Mostly they are moving, as are you of course, and the little dot is wandering along them. But on insanity, I have little time to concentrate on the dot. I got to watch out for enemy fire too, for flanking enemies, alternatives to flank them myself. I find myself having severe problems keeping track of that little blue dot.

THAT is my problem.

The fact that the bullet hits exactly where the dot is aiming at does not help me at all if all I can do is guess where said dot actually is.

I want to repeat that I am not a bad marksman in this game, ... I take husks out with Headshots using my Infiltrator/Widow on fistfight-range, without going into stealthmode and can land two consecutive Headshots with the Carnifex, but keeping track of that little blue dot in the middle of a fight is not very practical, at least for me. That's why I said it should be an optional Patch/Plugin so everyone can decide for him-/herself.

#85
hiTeknology

hiTeknology
  • Members
  • 19 messages
omg i want all these so bad but i broke my thumb and cant play :(

#86
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

hiTeknology wrote...

omg i want all these so bad but i broke my thumb and cant play :(


Use your nose ...

#87
Wraith_3

Wraith_3
  • Members
  • 190 messages
The Mattock is pretty cool! I played Jack's Pragia mission and took out that lead Krogan with probably less than ten shots of level 3 incendiary ammo, using no powers. So when you absolutely, positively need a Krogan dead, use the Mattock! I'm not sure if it's going to replace the Revenant for my soldier though.

#88
Voutsis1982

Voutsis1982
  • Members
  • 332 messages
I just finished an insanity playthrough of Kasumi's loyalty mission. Initially I was going to drop the Mattock in favor of the Avenger, on account of the long high-intensity shootouts I knew were coming. There wasn't going to be many opportunities to retrieve fresh sinks in the middle of a firefight, and I figured that the Avenger's 440 rounds would be far more secure than the Mattock's 80 rounds.



On impulse, though, I took along the Mattock instead [had a save game just prior, of course] and it was a breeze. The Mattock, with my soldier's level 3 disruptor ammo, could kill the shields off most of the enemies with two or three rounds. A burst of adrenaline, pop out of cover, a quick volley and three guys are suddenly without shields. I had Kasumi using her rapid-shadow-strike pretty much non-stop finishing them off. I didn't even use her Overload, and normally I would have her zapping with that constantly.



I also noticed the Geth Shotty's enormous range [it felt kind of ridiculous the hits I was getting] and the Phalanx's stamina. The extra ammunition and extra damage it has over the Carnifex makes it handy for lengthy stand-offs. It was definitely my easiest insanity run-through of Stolen Memory, and I've got no doubt it was because I had a better grade of weapons.

#89
Athenau

Athenau
  • Members
  • 728 messages
The Mattock lasts longer than the Vindicator because the Vindicator's 3 round burst is wasteful; I cringe every time I use the vindicator to finish off some guy with a sliver of health left because that's three rounds down the drain.

With the M-96, on the other hand, I control every shot. That's what makes it so satisfying to use.

#90
Guest_ShadowJ20_*

Guest_ShadowJ20_*
  • Guests
These guns seem to be over powered.  But depending on how much Lair of the SB cost i'll probably still pick up this weapon pack assuming I have enough pts left over.

Modifié par ShadowJ20, 06 août 2010 - 02:21 .


#91
tmk

tmk
  • Members
  • 601 messages
 What the hell do people mean when they say "this gun is overpowered"? It's like saying "this girl is too hot"... :huh:

Now, I suppose they do need to release an Additional Enemies DLC, because the new weapons just slice through the existing ones like they aren't there... B)

Modifié par tmk, 06 août 2010 - 05:01 .


#92
The_N7

The_N7
  • Members
  • 207 messages

tmk wrote...

 What the hell do people mean when they say "this gun is overpowered"? It's like saying "this girl is too hot"... :huh:


Bazinga. :lol:

#93
Matroska

Matroska
  • Members
  • 436 messages
The Phalanx is great if you're actually good enough to aim with it at closer ranges. It's more of an expert level weapon, I guess.

Copied from a blog post I just made:
The only weapon my character can use is the M-5a Heavy Pistol, which I love - it feels like playing Resident Evil 4 or 5, with its laser scope. I often take Jack or Jacob with me, and thet Geth Plasma Shotgun seems really cool and I look forward to trying it out myself when I make a Soldier character, same goes for the Matlock.

I'm really just blogging this because I think it'd be cool if BioWare released a new sniper rifle and submachine gun. I don't really have any ideas for the SMG but one thing that occurred to me for the sniper rifle is it being some sort of beam gun that can bounce of surfaces. It could have a laser sight, like the M-5a, that actually shows you were the shot will go, much like when you play a pool or snooker videogame and you get the line showing you where the ball will travel.

I was thinking about a new heavy weapon and it seemed like BW have all bases covered. I thought outside of the box and the idea of a mine layer occurred to me. It would have a very short range of course, you'd have to lure enemies over it. It'd be pretty cool for a sniper character since they could defend themselves with a wall of mines as they focus on another part of the battlefield with their scope.

Modifié par Teclo, 06 août 2010 - 09:23 .


#94
Raxxman

Raxxman
  • Members
  • 759 messages
NEo, what you playing the game one? I have no trouble aiming with the pistol on the PC, mind you I have a fair bit of experience no scoping with sniper firles in BC2.

And as for an outside the box (but not far from the tree) heavy weapon, what about a powerfist?

#95
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

Raxxman wrote...

NEo, what you playing the game one? I have no trouble aiming with the pistol on the PC, mind you I have a fair bit of experience no scoping with sniper firles in BC2.

And as for an outside the box (but not far from the tree) heavy weapon, what about a powerfist?


I am playing on the PC aswell, ... I just can't keep track of that darn blue dot to aim accurately. Think my battlestyle involves to much moving. I just slipped back to the Carnifex and reastablished my self-esteem via dealing out several three consecutive headshots on the Vorcha on Garrus' Recruitment Mission. I should be able to aim better with that weapon, ... but no, ... I can't seem to. At least I maintained my virtuosity with the Carnifex!

#96
TheTWF

TheTWF
  • Members
  • 264 messages
So instead of buffing the pistols to usefulness via patches, we have to pay more money for a new one that's better then either?



Lame.

#97
Raxxman

Raxxman
  • Members
  • 759 messages
I wouldn't actually say the new pistol is any better than the fex.

#98
MrDavid

MrDavid
  • Members
  • 256 messages
I just bought this a few days ago...

The Phalanx is pretty cool. The laser sight is straight out of RE4 & Dead Space. I found it's really effective for taking out far away enemies, even if you can't see their health bar, I can still easily hit them, it's good for classes that don't have a sniper rifle.

The Mattock Rifle is pretty fun, mind you I'm playing a Sentinel and only just finished the Collector Vessel so I haven't had much time to use it. It's pretty good at picking off single enemies, but not good at crowd control. It is a very good compliment to the locust though.

I haven't had a chance to use the shotgun. I have a question though.
Is it better to give the Geth Shotgun to my squadmates instead of the Eviscerator?

Modifié par MrDavid, 08 août 2010 - 07:21 .


#99
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

MrDavid wrote...

The Mattock Rifle is pretty fun, mind you I'm playing a Sentinel and only just finished the Collector Vessel so I haven't had much time to use it. It's pretty good at picking off single enemies, but not good at crowd control. It is a very good compliment to the locust though.


That's been my experience. From what I've played, the Mattock/Locust combo essentially allows you to fight at whatever range you want.

The only slight issue is what happens extremely close up. Neither weapon is truly bad at close range fighting... but neither of them a re excellent, either. My modded Adept has a Scimitar for that situation though, so I never had an issue :D

#100
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

TheTWF wrote...

So instead of buffing the pistols to usefulness via patches, we have to pay more money for a new one that's better then either?

Lame.


1) The current pistols are already useful.

2) You don't have to buy it.