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New "FIREPOWER" Weapon Pack DLC 8/3 w/ Video


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#101
B-Man_N7

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soldier class should still use modified Revenant....it is more powerfull, andhas lots of ammo.(modded version doesen't recoil so much ;)

#102
ODST 5723

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Fantastic weapons, all-around that change the formula a bit to keep it fresh.



While I favor the GPR over the Mattock because I prefer its rate of fire in most situations, I can see how other Soldier play styles would love this weapon.



The same applies to the Phalanx, which is a great weapon at any range if you can aim. It saved me a few times on my latest playthrough when I was low on Viper ammo. It's not that hard to time long shots with it, it's got solid armor penetration and puts the hurt on Scions.



Then there's the GPS, my hands-down favorite of the new weapons. It actually made me want to use the shotgun and there were periods when I went around entire missions using it and only it.



I think this pack provided a hell of a lot of value.

#103
JaegerBane

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B-Man_N7 wrote...

soldier class should still use modified Revenant....it is more powerfull, andhas lots of ammo.(modded version doesen't recoil so much ;)


Depends on your playstyle. The Mattock is refreshing in that it doesn't force you to choose between accuracy and power. It's not full auto, but a quick trigger finger can pull off a fair old RoF.

Modifié par JaegerBane, 09 août 2010 - 05:12 .


#104
hiTeknology

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the phalanx looks and sounds soooo cool and the mattock is very fun to use. I found the geth plasma shotgun to be kind of a throwback to ME1 shotguns, it has a longer range and a fairly slow fire rate but it is still very effective, i recommend it for all classes but vanguards.

#105
archurban

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well, I have start it 25th time now. yeah, it's epic. none of games I own I never played like this. max is three times. anyway, starting with soldier (I miss gun powers), in Garrus recruit mission, I used mattock, it was only used 27 bullets with disrupt to destroy gun ship. it was just unbelievable. even Vindicator can't do it with very short time. it's very impressive.

#106
Pauravi

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This pack is AWESOME.

The Mattock is my new favorite weapon.  I love powerful weapons, and I love accurate weapons, and this one gives you both.  Usually they balance those traits against each other, and I've always favored accuracy.  In this case they found a way to balance it with other things; it has no full auto and low ammo capacity.  I personally don't miss the full auto at all.  Besides, with a quick trigger finger you can actually fire off quite a few rounds very quickly and with basically zero recoil. Draw a bead and *tap tap* -- 2 shots right in the head. God this thing rocks. You gotta make every shot count, and it is terrible for when you need to spray a bunch of zombies, of course, but in all other respects it is everything I want from an Assault Rifle.

I also love the new shotgun. Shotguns were only very useful for Vanguards before, IMO. Their range was so bad that even as a Soldier I never used it. The Geth shotgun, though, has got good punch even at mid range, and if you take the time to charge it, it is even more powerful than the Claymore.

The Phalanx is a fun pistol to use because of the laser sight and extremely high accuracy, and it is cool to be able to take off specific limbs, but for me it isn't that useful. It isn't THAT much more powerful than the Carnifex, but the RoF is very poor, so if you're facing more than a couple targets it can be too slow. It would help if you're used to using the laser sight, though.

Modifié par Pauravi, 11 août 2010 - 11:45 .


#107
crimzontearz

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hiTeknology wrote...

the phalanx looks and sounds soooo cool and the mattock is very fun to use. I found the geth plasma shotgun to be kind of a throwback to ME1 shotguns, it has a longer range and a fairly slow fire rate but it is still very effective, i recommend it for all classes but vanguards.



uhmmmm I only run Vanguards and I find it amazing, better than the Claymore

I can charge a shot, then biotically charge an enemy and blast them doing more damage than I would with the claymore and still have 3 shots left if the job is not done. I can still 1 shot kill nearly any enemy but generals with a non charged shot...the ones right below general are dead with a quick charge-shotgun blast-melee combo. It is devastating against shields and barriers and much more accurate than any other shotgun


in other words you can do everything you could with the claymore and more, you just need to know how to charge it effectively

#108
Viper 029

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I'm really enjoying the pack. I started my Insanity (soldier) playthrough, and it's not even that hard with these weapons, it's just a matter of knowing when to shoot, and how to pick you party. I'm already past Horizon and I've died twice, maybe three times. Between these guns and the Aegis Pack my Shepard(s) are ready to take on the Shadow Broker. (So release it soon) Thank you Bioware!

#109
Jonathan Shepard

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javierabegazo wrote...

PrinceLionheart wrote...



I'm playing as a Sentinel right now so when I getting to the weapon training part, I might actually go for the shotgun since the Charging aspect seems to suit the Sentinel's Tech Armor playstyle.


Good point, this sounds like this'll make the Sentinel truly a Tank in every sense of the word, with it's armor and lethal but slow firing attacks


I'm on a sentinel playthrough now, and I picked up the shotgun specialization for the heck of it, and two days later, I get this, and let me say, I LOVE the Geth Shotgun. Boost your shields to full, pop out from behind cover, charge it, and you can take out a LOKI mech in ONE FRIGGIN SHOT!

I love BioWare so much for an amazing shotgun. I like the M5 as well, and I think I'm going to play as a soldier next. :D

#110
MythicalKnight

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One thing that I have found is that I'm getting a LOT more headshots with the Phalanx. That little laser pointer is surprisingly useful even with the longer range shots that you would want a sniper rifle for. The heavy damage output means that most armor will be gone with one well placed shot. It's not as effective against shields as it is armor, which limits its usefulness against most organic enemies and most Geth.

The Mattock has this similar limitation against shields while also being very effective against armor. It's semi-automatic firing mode means you have to click your mouse each time you want to fire a shot but you can still get a descent rate of fire out of it. It's low ammo supply means you stand a much better chance of running out often.


A good combination of weapons is this: Phalanx, Mattock, and Locust.

Use the Locust primarily for shields and organics, then switch to the Mattock or Phalanx for armor depending on the distance. At longer ranges the Phalanx is quite useful, one shot armor penetration followed by carefully aimed headshots. At closer, more desperate ranges, the Mattock can eat through armor easily, and if you really are desperate (read: Geth Prime mowing you down) the Mattock is surprisingly good against their remaining health.

#111
Lord Coake

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The Mattock is high caliber awesome, and I love it hard. Not so keen on the Phalanx, but I'm getting used to the wonky aim, and it's growing on me. I do not like the Geth Shotgun.

#112
Tommy6860

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I think this is just more nickel & diming. But for the 360 players,
it may be useful. Most who have the PC version can tweak their existing
weapons to change the rate and accuracy of fire. I have a friend who figured out a glitch on the 360 version where he can max out his squad points and make all of their talents maxed to the highest levels.

I am excited though for the upcoming "Lair of the Shadow Broker" DLC. I hope it plays long.

#113
mcsquared2

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Anyone have the stats for these new weapons other than the ammo count?

#114
implodinggoat

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mcsquared2 wrote...

Anyone have the stats for these new weapons other than the ammo count?


From the Mass Effect Wiki (taken from the game files)....

M-96 Mattock Heavy Rifle

Geth Plasma Shotgun

M-5 Phalanx Heavy Pistol

Modifié par implodinggoat, 16 août 2010 - 09:10 .


#115
Breakdown Boy

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Really like the weapons so far. Chose to play as a new vangaurd Shep so icould choose assault rifle training on Collector ship. That way there is a balance with having the Locust and Mattock. After that I am loading my soldier shep and having a go!



Thanks Bioware!

#116
Canned Bullets

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Tommy6860 wrote...
a glitch on the 360 version where he can max out his squad points and make all of their talents maxed to the highest levels. 


Can't that corrupt the save file to the point where you can't import it over to ME3?

#117
Spartas Husky

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B-Man_N7 wrote...

soldier class should still use modified
Revenant....it is more powerfull, andhas lots of ammo.(modded version
doesen't recoil so much ;)



what you mean "modded" version... is that being sarcastic, or true??? if so, is that console or PC?


Canned Bullets wrote...

Tommy6860 wrote...
a glitch on the 360 version where he can max out his squad points and make all of their talents maxed to the highest levels. 


Can't that corrupt the save file to the point where you can't import it over to ME3?


Probably not.. BUT just in case is simple. you just mod the game and revert everything to their original pre modded values. ME3 will read ME2 save as if nothing was ever changed.

#118
NYG1991

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How effective is the new shotgun in the hands of squadmates? I use Jack and Tali alot. Can they fire charged shots or just regular?

#119
Tetragnatha_Sp

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NYG1991 wrote...

How effective is the new shotgun in the hands of squadmates? I use Jack and Tali alot. Can they fire charged shots or just regular?


Well,shotgun looks quite effecitive in my opinion(has a solid damage stat ) and  it has long range of shooting (i always equip Tali with this shotgun now) .But squadmates can't use charged shots.

Modifié par Tetragnatha_Sp, 19 août 2010 - 12:02 .


#120
NYG1991

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Yea. I'll probably have Tali use the shotgun and have Jack and Jacob use the phalanx. Geth weapon looks cool Tali but kinda weird with humans using it.

#121
BULLSEYE SALLY

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i'll be getting getting this for the pistol to get me through my adept insanity run!

#122
FsDxRAGE

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Love all the weapons!

#123
crimzontearz

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implodinggoat wrote...

mcsquared2 wrote...

Anyone have the stats for these new weapons other than the ammo count?


From the Mass Effect Wiki (taken from the game files)....

M-96 Mattock Heavy Rifle

Geth Plasma Shotgun

M-5 Phalanx Heavy Pistol


LOL I just realized that the GPS' charged shot is actually more damaging to armor than a shot of the claymore

to armor a Claymore shot will do a damage of  400.8 x 1.25 = 501

The GPS in turn has no modifier against armor but its charged shot will still deal 556.4 to it

yes, this shotgun is downright my fav. The only reason I do not make a new build in which I switch my choice in the collector ship is  that I do not know if there will be weapon transfer in an imported ME3 run