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New Mass Effect 2 DLC Released - The Firepower Pack


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#226
jwalker

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If my Charge hadn't failed like three times, I would've killed that last mech. That was BS, and you have video proof of it.


That's most annoying. Sometimes, Shepard not only won't charge for no aparent reason, but after a couple of fails your power gets used and you'll have to endure all that cooldown period again... 

And hey, if you're going to laugh at anything, why not when I jumped and squealed like a baby girl when the 2nd Mech Ninja-Nuked?


I did laugh, a lot.... I was at work ( still am ) watching your vid and started to get some looks from my coworkers.... I think I'll blame jesus for that :whistle:

#227
massranger

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Spartas Husky wrote...


J4N3_M3 wrote...

i don't see what people are
complaining about. *looks around* where I'm from, I'm used to getting
paid for my work. Maybe that's different in other countries but still,
is it only me who finds it weird that so many people expect to get
EVERYTHING for free? wtf? 


@thanks for the videos prince:
took some time for me to load them so I could watch. They look really
sweet. Can't wait to try them out myself.



Let me ask you. IN ME3.
All weapons are cut out, all armor is cut out.
Only thing you got left is the casual clothing, and a predator pistol to pass the game.

Their excuse "we just thought it was easier to get rid of em all together"

To
our surprise.. Bioware is generoues enough to give us back, the armor,
and weapons they cut out from ME2... that should obviously have been in
ME3... but they say you know "we worked hard...very hard to bring em
back"....so we are going to sell you, everything back....


Different Example:

Are you fan of gears?....maybe Halo?... or how about.... what other game, assassin's creed?
IN
the next gears, you have nothing but a knife... and the developers of
gears will sell you back the lancer and every other weapon because they
are working "hard" and being "generous"... makes sense?

HAlo
reach... they take out  shields, grenades, rifles, and leave only with
melee, only to sell you back every single other gameplay mechanic...
because they are "working hard" and being 'generous'.....still makes
sense?

Or assassin's creed... they remove the hidden knife...
little sakcs of hay toe scape... there is no counter attacks.... lets
see.... no wya to ride a horse... you can't grab from ledges... and you
can't use the jump button..... but fear not, they will sell you back
every single one of those features... for a "reasonable" price. After
all they are working very "hard" to bring you back what ....was
obviously too much to carry over from the previous instalment.

If
those, obviously exagerated, yet similar examples of the main idea
Bioware is using right now... and i it all seems "reasonable" for a
fee.... then ... well then I guess we have to agree to disagree because
our definition of "reasonable" is very different.


I see "reasonable" as, any 'new'
content, not previousl seen, in this installment or those before, that
is considered obviously an innovative idea, that is to be package and
sold, as it should be in exchange for their hard work.

For me though "previously" seen content, obviously ommited to be repackage and sold to us as "new content" for a "reasonable" fee... isn't a good definition.



Husky you're ridiculous.  Quit acting like you have a right to it.  You bought the game, and got everything that was inlcuded with the game.  No one is forcing you to purchase the DLC.  If you want the DLC, then get it, if not then don't.  It's not complicated, and if (unlikely) they make any of the games you mentioned above the way you described... then guess what don't buy it, no one will force you too.  When you start your own video game company then you can make games however you want, until then stop complaining about games, and then turn around and buy them and their DLC.  Which you probably did, and if you didn't then you have even less reason to complain, and less knowledge to back up your complaint.   

#228
javierabegazo

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LPPrince wrote...

Well, yeah, I didn't want to die on normal. lol

But then again, playing a Vanguard is high risk, high reward. You can die easily on any difficulty.

I love what one poster on youtube said- "You ever heard of cover?"

Me- "I'm a Vanguard. WE DON'T NEED COVER."


lmao, when I heard you saying "No no! Not On NORMAL!!" I started laughing hard :P

#229
LPPrince

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javierabegazo wrote...

LPPrince wrote...

Well, yeah, I didn't want to die on normal. lol

But then again, playing a Vanguard is high risk, high reward. You can die easily on any difficulty.

I love what one poster on youtube said- "You ever heard of cover?"

Me- "I'm a Vanguard. WE DON'T NEED COVER."


lmao, when I heard you saying "No no! Not On NORMAL!!" I started laughing hard :P


Hell, I wasn't even trying to be funny. I was dead on. lol

#230
Spartas Husky

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massranger wrote...

Spartas Husky wrote...


J4N3_M3 wrote...

i don't see what people are
complaining about. *looks around* where I'm from, I'm used to getting
paid for my work. Maybe that's different in other countries but still,
is it only me who finds it weird that so many people expect to get
EVERYTHING for free? wtf? 


@thanks for the videos prince:
took some time for me to load them so I could watch. They look really
sweet. Can't wait to try them out myself.



Let me ask you. IN ME3.
All weapons are cut out, all armor is cut out.
Only thing you got left is the casual clothing, and a predator pistol to pass the game.

Their excuse "we just thought it was easier to get rid of em all together"

To
our surprise.. Bioware is generoues enough to give us back, the armor,
and weapons they cut out from ME2... that should obviously have been in
ME3... but they say you know "we worked hard...very hard to bring em
back"....so we are going to sell you, everything back....


Different Example:

Are you fan of gears?....maybe Halo?... or how about.... what other game, assassin's creed?
IN
the next gears, you have nothing but a knife... and the developers of
gears will sell you back the lancer and every other weapon because they
are working "hard" and being "generous"... makes sense?

HAlo
reach... they take out  shields, grenades, rifles, and leave only with
melee, only to sell you back every single other gameplay mechanic...
because they are "working hard" and being 'generous'.....still makes
sense?

Or assassin's creed... they remove the hidden knife...
little sakcs of hay toe scape... there is no counter attacks.... lets
see.... no wya to ride a horse... you can't grab from ledges... and you
can't use the jump button..... but fear not, they will sell you back
every single one of those features... for a "reasonable" price. After
all they are working very "hard" to bring you back what ....was
obviously too much to carry over from the previous instalment.

If
those, obviously exagerated, yet similar examples of the main idea
Bioware is using right now... and i it all seems "reasonable" for a
fee.... then ... well then I guess we have to agree to disagree because
our definition of "reasonable" is very different.


I see "reasonable" as, any 'new'
content, not previousl seen, in this installment or those before, that
is considered obviously an innovative idea, that is to be package and
sold, as it should be in exchange for their hard work.

For me though "previously" seen content, obviously ommited to be repackage and sold to us as "new content" for a "reasonable" fee... isn't a good definition.



Husky you're ridiculous.  Quit acting like you have a right to it.  You bought the game, and got everything that was inlcuded with the game.  No one is forcing you to purchase the DLC.  If you want the DLC, then get it, if not then don't.  It's not complicated, and if (unlikely) they make any of the games you mentioned above the way you described... then guess what don't buy it, no one will force you too.  When you start your own video game company then you can make games however you want, until then stop complaining about games, and then turn around and buy them and their DLC.  Which you probably did, and if you didn't then you have even less reason to complain, and less knowledge to back up your complaint.   


Noone is forcing me true, and I aint buying it... but just like in politics.

Fools keep supporting crap, and only crap we all get in return.

#231
cihimi

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^ lol. wow.

#232
TMA LIVE

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Just started a new playthrough with Jacob and Miranda equipped with the new guns. It amazes me how much they miss with range weapons.

#233
Spartas Husky

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TMA LIVE wrote...

Just started a new playthrough with Jacob and Miranda equipped with the new guns. It amazes me how much they miss with range weapons.


... My squadies rarely miss... unless is with pistols.

#234
DKeith 357

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This one is great! You actually found a way to change up the game play with these weapons ie the laser sight and the charging shotgun, also thought that BioWare writing staff did a better job with the weapon descriptions this time. Nice... Thanks BioWare!

I would really like to see Alien specific weapon packs like the Colector rifle and the geth weapons, and especially a Spectre weapon and mean looking armour pack. Or put them in mission DLC, it would be nice to see other races using race specific weapons. Like maybe the Taurian millitary issues Taurina designed weapons..not everybody should use Earth made weapons! it would make sense.

BTW i dont issue everyone the same weapons in my game. I try to issue weapons taht fit with their personna or what i think they would use... style wise.

Modifié par DKeith 357, 04 août 2010 - 06:49 .


#235
TMA LIVE

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Spartas Husky wrote...

TMA LIVE wrote...

Just started a new playthrough with Jacob and Miranda equipped with the new guns. It amazes me how much they miss with range weapons.


... My squadies rarely miss... unless is with pistols.


Well, Miranda's pistol is tracing a mech, and Jacob keeps shooting so low, he's hitting objects halfway, instead of the mech from afar.

Modifié par TMA LIVE, 04 août 2010 - 06:49 .


#236
jwalker

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TMA LIVE wrote...

Just started a new playthrough with Jacob and Miranda equipped with the new guns. It amazes me how much they miss with range weapons.


I always had the impresion that Miranda was insanely accurate with the Tempest at mid range...  My Sheps suck at it. Thank goodness for Locust

#237
Spartas Husky

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Oh.... nvm then. Pistols really pissed me the hell off in ME2. So I just modded them out of the game, ANd gave Jacob, Tali, and Jack, M8 avengers. ANd Anyone who had pistol and SMG had their pistols replaced with the incissor.



Duno why pistols for squadies got me annoyed.



Only ones who did good with them was Kasumia and Mordin... every single other squadie using their pistols never got anything done. So.... I guess your in the boat I was a month ago.



Duno what to tell you... coding issue?.... sry mate.

#238
Cheylus

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Thank you for that awesome DLC.



The sound effects in ME2 are perfect, especially with those new weapons (I have to say I love ME for 1/story, characters and universe 2/gameplay with classes 3/sound effects !).



No we have a perfect armor (Kestrel) and perfect weapons for Soldiers, Vanguards and Infiltrators.



We really need something for Engineers, Adepts and Sentinels...

#239
King Markes

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Sweet weapons.



Especially like the heavy pistol and geth shotgun! x

#240
joriandrake

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Do people really buy just a pure weapon DLC? How do these influence the survivability at the suicide mssion?

#241
Spartas Husky

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joriandrake wrote...

Do people really buy just a pure weapon DLC? How do these influence the survivability at the suicide mssion?


adds replay value, and EA gets a kick out of selling ME1 inventory to people.


BTW just throwing it out there for the "next" DLC.

BIo, I would buy your DLC's in a heart beat, if you do it a bit more realistic... your aiming for that anyways so stop dancing between fantasy and realistic shooter, and pick one.

If a weapon has a clip of 15-20. Have 200 rounds for it, if is the mainw eapon.

Like any "realistic" weapon. If I have a clip, I try to carry at least 8 times the size of it.

If I have a m16 I try to carry, 8 magazines, if the weather is a bit nicer, I go for 12. Make the math???

If there is a rifle with 20 rounds. I try to carry 6 magazines since they are a bit bulkier... but since "heat" sinks are all the same size... maybe just maybe since your pushing more towards shooter genre, make it so your mainw eapon carries, at least 8  magazines (sinks)... besides the one already loaded.

#242
joriandrake

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Spartas Husky wrote...

joriandrake wrote...

Do people really buy just a pure weapon DLC? How do these influence the survivability at the suicide mssion?


adds replay value, and EA gets a kick out of selling ME1 inventory to people.


BTW just throwing it out there for the "next" DLC.

BIo, I would buy your DLC's in a heart beat, if you do it a bit more realistic... your aiming for that anyways so stop dancing between fantasy and realistic shooter, and pick one.

If a weapon has a clip of 15-20. Have 200 rounds for it, if is the mainw eapon.

Like any "realistic" weapon. If I have a clip, I try to carry at least 8 times the size of it.

If I have a m16 I try to carry, 8 magazines, if the weather is a bit nicer, I go for 12. Make the math???

If there is a rifle with 20 rounds. I try to carry 6 magazines since they are a bit bulkier... but since "heat" sinks are all the same size... maybe just maybe since your pushing more towards shooter genre, make it so your mainw eapon carries, at least 8  magazines (sinks)... besides the one already loaded.


Just get rid of clips and have proper energy weapons in my opinion, even overheating wasn't as disturbing as heatclips

#243
Spartas Husky

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joriandrake wrote...

Spartas Husky wrote...

joriandrake wrote...

Do people really buy just a pure weapon DLC? How do these influence the survivability at the suicide mssion?


adds replay value, and EA gets a kick out of selling ME1 inventory to people.


BTW just throwing it out there for the "next" DLC.

BIo, I would buy your DLC's in a heart beat, if you do it a bit more realistic... your aiming for that anyways so stop dancing between fantasy and realistic shooter, and pick one.

If a weapon has a clip of 15-20. Have 200 rounds for it, if is the mainw eapon.

Like any "realistic" weapon. If I have a clip, I try to carry at least 8 times the size of it.

If I have a m16 I try to carry, 8 magazines, if the weather is a bit nicer, I go for 12. Make the math???

If there is a rifle with 20 rounds. I try to carry 6 magazines since they are a bit bulkier... but since "heat" sinks are all the same size... maybe just maybe since your pushing more towards shooter genre, make it so your mainw eapon carries, at least 8  magazines (sinks)... besides the one already loaded.


Just get rid of clips and have proper energy weapons in my opinion, even overheating wasn't as disturbing as heatclips


ACtually I like the heat sink system... of course IT NEEDS alot of polishing.

The codex said "that the heat sinks" were introduced by geth thinking, because whoever can put more lead down range wins.

Well. Heat sinks should allow you for continous firing... so "burts" by mandatory completely negates the needs for burst... because the reason sinks were introduced was to increase fire rate... before sinks, weapons were fired "in story" in bursts or controlled pairs most likely to avoid overheating.

So... the Vindicator, mandatory bursts is contradictory to the idea of sinks. Same is the Mato or w/e the new rifle is.

So. I did like the system, but it should be a merge of both ME1 and ME2 weapon sstems. Sinks, are used so you can pull that trigger until you get arthritis. But if you run out of sinks, you should sitll be able tof ire your weapon in slow Burst of controlled pairs, where the red bar, fills very quickly, and any quck burts overheats the weapon.

The point of sinks is to increase fire rate...  they are there to absorb heat, not to provide energy for firing.
When it comes to the vindicator the heat sinks  look more like a power source than an actual "sink" for excess heat... the very essence of burts is to allow the weapon to cool down between volleys.... so t hat is just dumb.

Only reason single fire, or burst should build heat so much as to not cool down between volleys is because they can pierce freacking buildings... AK sniper rifles, or heavy weaponry, everything else.

So:
1. Have a bar that means Heat. If you shoot in bursts, like ME1 when you first started the game... which was... medium to short burst speed, your weapon doesn't have to eject a sink... but you dont have the advantage to put more lead down range.

2. In the same way, if you want more lead down range, you can pull that trigger as much as you want, building up heat quickly, and thus needing to either, wait for somewhat tedius short cool down, or to quickly eject a sink, for continous fire.

Sinks... as the name implies do not provide power, they mere trap excess heat, so if you fire a shot, and wait... the sink doesn't have any heat to trap.

The idea is sound, but the actual mechanic is very sloppy way of having ammo. Again, heat sinks, are not power sources, yet they work as one.

#244
DracoFulcrum

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They said in the description that the new rifle has more puch, and with 16 rounds and 64 total I want those 16 rounds to due more damage, like the M14 to the M16.

Modifié par DracoFulcrum, 04 août 2010 - 10:52 .


#245
VikeTx

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Great post Spartas! I was about to post something very similar. I really hope the folks at Bioware read this and take note of it. I'd really like to see ME3 employ a system of using cooling cartridges only when the ME1 overheating meter gets maxed out. The weapons of the ME universe should always be able to fire in some capacity when out of cartridges. When I replayed ME1 after ME2, the only time I was wishing for cooling cartridges was when I was using the sniper rifle since shooting in bursts was such an effective strategy for keeping the assault rifle from overheating. Throughout ME2 I found myself cursing the cooling cartridges because the weapon can't be used once you're out of them (which is why I rarely use the widow - it uses up the cartridges too fast).

Since I hated on the Equalizer pack, it's only fair that I should share some praise where it's deserved. These last two micro DLCs have been great. I'm especially impressed with the sound effect design of the new assault rifle. It seems like a minor thing, but it's something I always thought could be improved with a lot of the ME weapons. Many of them just don't sound very powerful. In future standalone DLCs I hope to see some ridiculously overpowered armor pieces (ultra-fast biotic cooldowns and crazy large shields) and weapons (larger mags, faster firing rate and more damage). Heck, call it the God Complex DLC. I've seen some criticisms of the recent DLCs as being overpowered. As another poster put it in regards to the Aegis pack, who is exactly being cheated by a gamer having overpowered gear in a single-player campaign? That's why I miss the gameshark days. As standalone DLC, the purists who love playing on insanity mode with nothing but a pistol can simply choose to pass on its purchase. Great job and keep those DLCs coming!

Modifié par VikeTx, 04 août 2010 - 11:56 .


#246
Mako Zalos

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I love you Bioware! I am so happy to add more tools of destruction to my armory. XD

#247
Nyaa001

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makes ya wonder why the Cerberus Network gets no love i mean after the firewalker pack it was nothing but paid DLC. So it makes u wonder if they will ever give free DLC or will the Network be a waste of money .....kinda makes ya wish the cards were refundable lol

#248
incinerator950

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I think we have enough toys , and they should just move onto the next game already.



That said, I should probably make a Soldier now to properly test the new weapons. I'm enjoying the new Magnum, with the laser sight. However, I can't properly judge the Shotgun or Battle Rifle at this time, as I'm a Sentinel with Sniper Spec.



I'm not too satisfied with the Squad using the new weapons, I hardly noticed an improvement with the shotgun, and the new Rifle just feels like falling under when comparing it to a Vindicator. However, my opinion is scued because I rock Zaeed/Thane with Incisors :P.



Personally, I would prefer if you stop spoiling us and get on to the next major projects, LotSB and ME3: The Si..I mean ME3.



So far, with the new armament packs, the best would be Aegis, then Firepower, then Equalizer.

#249
LPPrince

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incinerator950 wrote...

I think we have enough toys , and they should just move onto the next game already.

That said, I should probably make a Soldier now to properly test the new weapons. I'm enjoying the new Magnum, with the laser sight. However, I can't properly judge the Shotgun or Battle Rifle at this time, as I'm a Sentinel with Sniper Spec.

I'm not too satisfied with the Squad using the new weapons, I hardly noticed an improvement with the shotgun, and the new Rifle just feels like falling under when comparing it to a Vindicator. However, my opinion is scued because I rock Zaeed/Thane with Incisors :P.

Personally, I would prefer if you stop spoiling us and get on to the next major projects, LotSB and ME3: The Si..I mean ME3.

So far, with the new armament packs, the best would be Aegis, then Firepower, then Equalizer.


The Mattock isn't a Battle Rifle, it's a Heavy Rifle. Think "SCAR-H", in a way.

Its not as accurate as the VIndicator, but it does much more damage. You can b precise for headshots, or you can spam like hell with semi auto fire to deal serious damage. The squaddies own with it.

The Geth Plasma Shotgun is NOT charged by the squad. When the GPS is not charged, it is weaker than the Eviscerator and Claymore. It becomes stronger than the latter two when charged. The good thing though is that the GPS has a very long range, and squaddies fire their weapons at a longer range than Shepard can, so they'll be firing LONG before the Eviscerator or Claymore do any damage.

And "Magnum"? Dude, don't hurt the gun's feelings. M-5 Phalanx is WAY better than an ME2 equivalent "Magnum".

#250
incinerator950

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LPPrince wrote...

incinerator950 wrote...

I think we have enough toys , and they should just move onto the next game already.

That said, I should probably make a Soldier now to properly test the new weapons. I'm enjoying the new Magnum, with the laser sight. However, I can't properly judge the Shotgun or Battle Rifle at this time, as I'm a Sentinel with Sniper Spec.

I'm not too satisfied with the Squad using the new weapons, I hardly noticed an improvement with the shotgun, and the new Rifle just feels like falling under when comparing it to a Vindicator. However, my opinion is scued because I rock Zaeed/Thane with Incisors :P.

Personally, I would prefer if you stop spoiling us and get on to the next major projects, LotSB and ME3: The Si..I mean ME3.

So far, with the new armament packs, the best would be Aegis, then Firepower, then Equalizer.


The Mattock isn't a Battle Rifle, it's a Heavy Rifle. Think "SCAR-H", in a way.

Its not as accurate as the VIndicator, but it does much more damage. You can b precise for headshots, or you can spam like hell with semi auto fire to deal serious damage. The squaddies own with it.

The Geth Plasma Shotgun is NOT charged by the squad. When the GPS is not charged, it is weaker than the Eviscerator and Claymore. It becomes stronger than the latter two when charged. The good thing though is that the GPS has a very long range, and squaddies fire their weapons at a longer range than Shepard can, so they'll be firing LONG before the Eviscerator or Claymore do any damage.

And "Magnum"? Dude, don't hurt the gun's feelings. M-5 Phalanx is WAY better than an ME2 equivalent "Magnum".


Cool story bro