joriandrake wrote...
Spartas Husky wrote...
joriandrake wrote...
Do people really buy just a pure weapon DLC? How do these influence the survivability at the suicide mssion?
adds replay value, and EA gets a kick out of selling ME1 inventory to people.
BTW just throwing it out there for the "next" DLC.
BIo, I would buy your DLC's in a heart beat, if you do it a bit more realistic... your aiming for that anyways so stop dancing between fantasy and realistic shooter, and pick one.
If a weapon has a clip of 15-20. Have 200 rounds for it, if is the mainw eapon.
Like any "realistic" weapon. If I have a clip, I try to carry at least 8 times the size of it.
If I have a m16 I try to carry, 8 magazines, if the weather is a bit nicer, I go for 12. Make the math???
If there is a rifle with 20 rounds. I try to carry 6 magazines since they are a bit bulkier... but since "heat" sinks are all the same size... maybe just maybe since your pushing more towards shooter genre, make it so your mainw eapon carries, at least 8 magazines (sinks)... besides the one already loaded.
Just get rid of clips and have proper energy weapons in my opinion, even overheating wasn't as disturbing as heatclips
ACtually I like the heat sink system... of course IT NEEDS alot of polishing.
The codex said "that the heat sinks" were introduced by geth thinking, because whoever can put more lead down range wins.
Well. Heat sinks should allow you for continous firing... so "burts" by mandatory completely negates the needs for burst... because the reason sinks were introduced was to increase fire rate... before sinks, weapons were fired "in story" in bursts or controlled pairs most likely to avoid overheating.
So... the Vindicator, mandatory bursts is contradictory to the idea of sinks. Same is the Mato or w/e the new rifle is.
So. I did like the system, but it should be a merge of both ME1 and ME2 weapon sstems. Sinks, are used so you can pull that trigger until you get arthritis. But if you run out of sinks, you should sitll be able tof ire your weapon in slow Burst of controlled pairs, where the red bar, fills very quickly, and any quck burts overheats the weapon.
The point of sinks is to increase fire rate... they are there to absorb heat, not to provide energy for firing.
When it comes to the vindicator the heat sinks look more like a power source than an actual "sink" for excess heat... the very essence of burts is to allow the weapon to cool down between volleys.... so t hat is just dumb.
Only reason single fire, or burst should build heat so much as to not cool down between volleys is because they can pierce freacking buildings... AK sniper rifles, or heavy weaponry, everything else.
So:
1. Have a bar that means Heat. If you shoot in bursts, like ME1 when you first started the game... which was... medium to short burst speed, your weapon doesn't have to eject a sink... but you dont have the advantage to put more lead down range.
2. In the same way, if you want more lead down range, you can pull that trigger as much as you want, building up heat quickly, and thus needing to either, wait for somewhat tedius short cool down, or to quickly eject a sink, for continous fire.
Sinks... as the name implies do not provide power, they mere trap excess heat, so if you fire a shot, and wait... the sink doesn't have any heat to trap.
The idea is sound, but the actual mechanic is very sloppy way of having ammo. Again, heat sinks, are not power sources, yet they work as one.