New Mass Effect 2 DLC Released - The Firepower Pack
#301
Posté 06 août 2010 - 12:50
#302
Posté 06 août 2010 - 12:56
I'd rather pay £2 for updates like this and see more high quality additions supported by the investment than a bunch of lesser quality but free DLC packs.
Of course, high quality AND free would be nice, but then I don't begrudge a company wanting to earn some money for their creative output. The original game has given most of us more than enough enjoyment for the initial cost, and coupled with the cerberus network handing out the DLC that would have shipped with the game for free (most companies would have charged for this), well, I can safely say the original game has given me MORE than my money's worth.
I'm on my fourth play-through. The new weapons are giving it a fresh feel, and I'm planning on the Overloerd pack to add a little variety.
Fifth playthrough will be the shadowbroker DLC, and a new class, and most likely an other upgrade packs that they release. the amount of variety possible with various builds and playthroughs with this game is amazing.
#303
Posté 06 août 2010 - 03:22
racerfox wrote...
All three of the new weapons are excellent editions and £2 really isn't too much to pay.
I'd rather pay £2 for updates like this and see more high quality additions supported by the investment than a bunch of lesser quality but free DLC packs.
but then I don't begrudge a company wanting to earn some money for their creative output.
hopefully other companies dont think "creative output" in the same way.
Otherwise we wills tart to see, racing games, where you have to pay 2 dollars to get the key to start the car you have in the game.... or pay for the bullets you fire ina shooter game.
Crossing my Fingers for ME3 and DLC's in the future.
#304
Posté 06 août 2010 - 03:33
#305
Posté 06 août 2010 - 03:37
-It is cheap, so it is not a big deal. I know that it may not be worth the money, thought.
-But what really makes me buy the dlc, is because ME2 is good. By buying it (as i said, very cheap to do) i am actually giving money to Bioware so that they can work on ME3. I believe in supporting products that you enjoy, oherwise they would disappear or get lower quality.
If i want ME3, or future ME2 content to be of good quality, i have no problems spending a few bucks into dlc, that, while i know it is not directly worth it, i like supporting the company that is going to make games/content that i am interested with. So all in all i think these dlc are good to buy if only for making sure that Mass effect is profitable and we can see much more content and a better future for the whole trilogy.
joriandrake: The dlc weapons will likely NOT be imported to ME3, and it is not a waste of money. You payed some money to get some weapons and use them in ME2, not to use them in ME3. If Bioware decides to give anything to those that bought dlc in ME2, it is comlpetely because they want to do it, not because they mus. As i said you got what you paid for, don´t expect more of it.
Modifié par Mykel54, 06 août 2010 - 03:40 .
#306
Posté 06 août 2010 - 03:58
joriandrake wrote...
So, asking the third time: is there any confirmation that all the weapons and armor you buy will get transferred to ME3? or is it in the end complete waste of cash as you can just as well win with the standard equipment?
Waiting for that answer myself... because if so... then the DLC... might be worth buying.
#307
Posté 06 août 2010 - 04:01
Spartas Husky wrote...
joriandrake wrote...
So, asking the third time: is there any confirmation that all the weapons and armor you buy will get transferred to ME3? or is it in the end complete waste of cash as you can just as well win with the standard equipment?
Waiting for that answer myself... because if so... then the DLC... might be worth buying.
same reaon for my own question
#308
Posté 06 août 2010 - 06:12
Tall Boss wrote...
Like I would spend money on this crap. I pay for missions and nothing else. Now if the Power pack was free sure.
hey it not crap it part of the game
#309
Posté 06 août 2010 - 06:16
Spartas Husky wrote...
joriandrake wrote...
So, asking the third time: is there any confirmation that all the weapons and armor you buy will get transferred to ME3? or is it in the end complete waste of cash as you can just as well win with the standard equipment?
Waiting for that answer myself... because if so... then the DLC... might be worth buying.
Theres always that possibility, but the chances are slim. But Mass 3 is a far way off. Trust me this weapons pack is worth it. I was reluctant at first, but I'm glad I bought it.
-Polite
#310
Posté 06 août 2010 - 06:24
#311
Posté 06 août 2010 - 06:28
PoliteAssasin wrote...
Spartas Husky wrote...
joriandrake wrote...
So, asking the third time: is there any confirmation that all the weapons and armor you buy will get transferred to ME3? or is it in the end complete waste of cash as you can just as well win with the standard equipment?
Waiting for that answer myself... because if so... then the DLC... might be worth buying.
Theres always that possibility, but the chances are slim. But Mass 3 is a far way off. Trust me this weapons pack is worth it. I was reluctant at first, but I'm glad I bought it.
-Polite
Me and my friend got a deal. I buy 2 DLC's he buys 2. This is his turn, So I didn't buy it, I played it on his console. he liked it, he is a suck up for pistols. But I personally .....more or less hate the weird idea, of having such low ammo clips, even when I was waiting for that sweet Halo looking rifle to come along.... heard it was a beast... but then Is aw its ammo count and total turn off. Still it was somewhat good, maybe the pistol was good too.... it is, only to realize some of the Resident Evil Series somehow hijacked Bioware and decide to use their annoying laser to point system on enemies.... If is up close and personal like some missions is no problem... but when is farther away, and when msot of the game, is based around walls and environments with shades of blue and grey it gets on my nerves trying to find the damn laser.... would not have been a problem if the sights had not been removed... which I still have no idea what weapon doesn't even have iron sights... specially since Bio is aiming so much for the shooting genre.
So in a scale of 1/3..... it got a a 0 lol Shotgun that charges isn't a shotgun. Awesome rifle, with low clip, and awesome pistol without sights just nah.
If the rifle had twice as many ammo as it has now...not ALOT... but still manageable, and the pistol at least had aiming sights... I would buy it, no questions ask.
Still... if they carry over, then there would be ane xtra incentive from BIoware.... "hey we will not be greedy bastards and sell you this very same Rifle, in ME3.. under a different name and different colors but does the exact same thing... so buy it now, and it carries over to ME3"
Maybe then I'll buy all the DLC's. If DLC's dont have an impact on ME3 not worth it, they are already squeezing pockets for every last penny from micro selling things that were the previous game.
#312
Posté 06 août 2010 - 06:29
joriandrake wrote...
there is a reason I am hesitating, I live in a nation close to bankrupcy and I pay for internet and food and bills already, I have to consider it carefully what I buy and when, the reason that DLC stays for ME3 would make me jump at it despite that
Well I doubt you'll get a developer confirmation on this, seeing as they're keeping Mass 3 pretty close to the chest at this point in time. But in all honesty, I don't think it will be porting over. Could be wrong though. Would be nice if it did.
-Polite
#313
Posté 06 août 2010 - 06:33
Spartas Husky wrote...
PoliteAssasin wrote...
Spartas Husky wrote...
joriandrake wrote...
So, asking the third time: is there any confirmation that all the weapons and armor you buy will get transferred to ME3? or is it in the end complete waste of cash as you can just as well win with the standard equipment?
Waiting for that answer myself... because if so... then the DLC... might be worth buying.
Theres always that possibility, but the chances are slim. But Mass 3 is a far way off. Trust me this weapons pack is worth it. I was reluctant at first, but I'm glad I bought it.
-Polite
Me and my friend got a deal. I buy 2 DLC's he buys 2. This is his turn, So I didn't buy it, I played it on his console. he liked it, he is a suck up for pistols. But I personally .....more or less hate the weird idea, of having such low ammo clips, even when I was waiting for that sweet Halo looking rifle to come along.... heard it was a beast... but then Is aw its ammo count and total turn off. Still it was somewhat good, maybe the pistol was good too.... it is, only to realize some of the Resident Evil Series somehow hijacked Bioware and decide to use their annoying laser to point system on enemies.... If is up close and personal like some missions is no problem... but when is farther away, and when msot of the game, is based around walls and environments with shades of blue and grey it gets on my nerves trying to find the damn laser.... would not have been a problem if the sights had not been removed... which I still have no idea what weapon doesn't even have iron sights... specially since Bio is aiming so much for the shooting genre.
So in a scale of 1/3..... it got a a 0 lol Shotgun that charges isn't a shotgun. Awesome rifle, with low clip, and awesome pistol without sights just nah.
If the rifle had twice as many ammo as it has now...not ALOT... but still manageable, and the pistol at least had aiming sights... I would buy it, no questions ask.
Still... if they carry over, then there would be ane xtra incentive from BIoware.... "hey we will not be greedy bastards and sell you this very same Rifle, in ME3.. under a different name and different colors but does the exact same thing... so buy it now, and it carries over to ME3"
Maybe then I'll buy all the DLC's. If DLC's dont have an impact on ME3 not worth it, they are already squeezing pockets for every last penny from micro selling things that were the previous game.
I hardly run out of ammo with the AR, but when I do I just switch over to the pistol. The pistol can be a 1 shot 1 kill via headshot if you can aim it well enough. I've tried it on both casual and normal. Don't know how it is on upper levels yet. The AR is really good though. It feels kind of like an M4 to me but with 1 shot capabilities. If you know how to pull the trigger fast enough, you can get it to shoot like a regular AR. The shotgun, I'll agree with you, sucks. It looks cool and all, but theres like 15 bullets in there, and charging it up takes like 2-3 bullets. Don't really use it that much. But the pistol and AR are really good. Takes some getting used to with the laser site, but it's very helpful.
-Polite
Modifié par PoliteAssasin, 06 août 2010 - 06:33 .
#314
Posté 06 août 2010 - 06:40
If your main weapon most of the time runs out, or comes very close to running out of ammo in the first firefight... your carrying too little ammo
When I mean the shotgun sucks... no I dont meant hat it consumes too much.
I dont mind it consuming, but it should be an alternative fire, quickly used while using lots of ammo. It should not "charge" up.... the point of a shotgun is fast, innacurate close range fire.... charging something like a shotgun is just so damn stupid
something that charges, shouldbe a sniper, or a heavy weapon... besides those, dont find the "reasoning" behind it.
Pisitol is great dont get me wrong, I just dont know why that little simple fact of removing the sights got approved for some reason. Lead developer must have been on a trip to mars... as he was when they thought planet scanning was a fun replacement to the mako lol.
still we'll see
#315
Posté 06 août 2010 - 07:06
#316
Posté 06 août 2010 - 07:20
Tall Boss wrote...
Like I would spend money on this crap. I pay for missions and nothing else. Now if the Power pack was free sure.
Dude, these guns are easily $2 worth of fun. In fact I defy you to have more fun off of $2. You can't do it, well at least not outside of Bangkok. Personally, I really like getting my hands on a new gun. It makes a mission I've already played through feel fresh again.
Next up I could go for a moderately accurate fully automatic Assault Rifle with a lot of ammo like a beefed up Avenger, a fully automatic heavy pistol with a decent amount of spare ammo kind of like a MAC-10 (or just make it so my Soldier can equip an SMG in place of his pistol, cause I never use that thing) or maybe a pseudo shotgun pistol with the look of a sawed of shotty and a 2 round clip.
#317
Posté 06 août 2010 - 07:28
casedawgz wrote...
idk why carrying the guns into ME3 is even a question. It's not like, assuming that ME3 has any of the same weapons at all, they couldn't just put the new guns into the core experience. They could just become regular guns. There's no reason they need to be imported at all.
Agreed. I hope that's what they do, ME2 is great; but up until now my armory has felt a little thin. If all the currently released guns made it into the ME3 armory then it would have a pretty solid selection from launch and it could make for some interesting new enemies (Commando's with Mattock Heavy Rifles, Geth with Plasma Shotguns, etc.).
That said, if all the current guns make it in some of them might need to be tweaked and balanced a little (Give the Incisor some damned ammo) or have some of the more powerful guns like the Locust, the Mattock, and the Geth Plasma Shotgun added in as rewards for beating a mission on Hardcore or Insanity like they did with the Geth Plasma Rifle in ME2.
PS: On a side note, I'm still pulling for another shot at Advanced Weapons Training as a reward for some future DLC. Having to pick between the Widow and the Revenant is torturous.
#318
Posté 06 août 2010 - 07:56
A regular shot from the GPS is weaker than the Eviscerator and Claymore, BUT-
The overcharged shot makes the GPS the strongest weapon in the game.
You can insta-kill pretty much any basic enemy, shields or no, at any range(Normal difficulty), and stronger enemies at point blank.
The thing is a beast. Vanguards have the most problems with it because if you Charge someone and then release the overcharged shot, you may be surrounded by other enemies and can't charge another shot safely.
Still, its a MONSTER. In squaddies hands, they can hit accurately from REALLY long distances. I gave it to everyone except Grunt so he could have his Claymore and still be unique.
#319
Guest_drkaa_*
Posté 06 août 2010 - 08:13
Guest_drkaa_*
Sometimes i really want weapon that will fire through multiple enemies )
#320
Posté 06 août 2010 - 08:16
drkaa wrote...
Any chances we will see a railgun? )
Sometimes i really want weapon that will fire through multiple enemies )
Revenant's probably the closest you'll ever get.
#321
Posté 06 août 2010 - 08:30
implodinggoat wrote...
Tall Boss wrote...
Like I would spend money on this crap. I pay for missions and nothing else. Now if the Power pack was free sure.
Dude, these guns are easily $2 worth of fun. In fact I defy you to have more fun off of $2.
If all of the sudden... HALO 3, charged you to have "shields" ony our armor... or charge you to be able to carry more than an extra clip for your rifle.
That, without a doubt makes the game more enjoyable... but given previous titles, and previous trend... shouldn't those "items" had been included from the beginning of the game?
-=----
Also to the statement before.
If they made these weapons part of the "core" experience of the game, then the sales of these weapons would drop alot.
If they are going to be added in ME3 as part of the game itself... I wont buy em now lol.
#322
Posté 06 août 2010 - 08:39
LPPrince wrote...
Anyone who thinks the shotgun sucks doesn't know how to use it.
A regular shot from the GPS is weaker than the Eviscerator and Claymore, BUT-
The overcharged shot makes the GPS the strongest weapon in the game.
You can insta-kill pretty much any basic enemy, shields or no, at any range(Normal difficulty), and stronger enemies at point blank.
The thing is a beast. Vanguards have the most problems with it because if you Charge someone and then release the overcharged shot, you may be surrounded by other enemies and can't charge another shot safely.
Still, its a MONSTER. In squaddies hands, they can hit accurately from REALLY long distances. I gave it to everyone except Grunt so he could have his Claymore and still be unique.
Totally agree with you here. Was able to take out 2 gunships with the shotgun alone (Garrus recruit mission, Kasumi loyalty mission) on veteran difficulty. .
#323
Posté 06 août 2010 - 09:02
SteelerWayne wrote...
LPPrince wrote...
Anyone who thinks the shotgun sucks doesn't know how to use it.
A regular shot from the GPS is weaker than the Eviscerator and Claymore, BUT-
The overcharged shot makes the GPS the strongest weapon in the game.
You can insta-kill pretty much any basic enemy, shields or no, at any range(Normal difficulty), and stronger enemies at point blank.
The thing is a beast. Vanguards have the most problems with it because if you Charge someone and then release the overcharged shot, you may be surrounded by other enemies and can't charge another shot safely.
Still, its a MONSTER. In squaddies hands, they can hit accurately from REALLY long distances. I gave it to everyone except Grunt so he could have his Claymore and still be unique.
Totally agree with you here. Was able to take out 2 gunships with the shotgun alone (Garrus recruit mission, Kasumi loyalty mission) on veteran difficulty. .
I swear, the Geth Shotgun is almost a heavy weapon. It's also a very good shotgun for non-Vangurad classes, since it has a much longer range, you don't need the Biotic Charge to use it effectively.
The AR is about the same reliability as the Vindicator, but a lot more fun to shoot, in my opinion. The new pistol makes the Carnifax completely useless. It's more powerful, and it get's more ammunition back for each Thermal Clip you pick up, so it's far more reliable. It's the Revenant, Claymore, and Widow for the non-combat classes. Just what I needed.
Also, am I the olny one who thinks the laser actually makes it easier to aim?
#324
Posté 06 août 2010 - 09:57
Aryck1095 V2 wrote...
SteelerWayne wrote...
LPPrince wrote...
Anyone who thinks the shotgun sucks doesn't know how to use it.
A regular shot from the GPS is weaker than the Eviscerator and Claymore, BUT-
The overcharged shot makes the GPS the strongest weapon in the game.
You can insta-kill pretty much any basic enemy, shields or no, at any range(Normal difficulty), and stronger enemies at point blank.
The thing is a beast. Vanguards have the most problems with it because if you Charge someone and then release the overcharged shot, you may be surrounded by other enemies and can't charge another shot safely.
Still, its a MONSTER. In squaddies hands, they can hit accurately from REALLY long distances. I gave it to everyone except Grunt so he could have his Claymore and still be unique.
Totally agree with you here. Was able to take out 2 gunships with the shotgun alone (Garrus recruit mission, Kasumi loyalty mission) on veteran difficulty. .
I swear, the Geth Shotgun is almost a heavy weapon. It's also a very good shotgun for non-Vangurad classes, since it has a much longer range, you don't need the Biotic Charge to use it effectively.
The AR is about the same reliability as the Vindicator, but a lot more fun to shoot, in my opinion. The new pistol makes the Carnifax completely useless. It's more powerful, and it get's more ammunition back for each Thermal Clip you pick up, so it's far more reliable. It's the Revenant, Claymore, and Widow for the non-combat classes. Just what I needed.
Also, am I the olny one who thinks the laser actually makes it easier to aim?
You are not alone
#325
Posté 06 août 2010 - 11:58
EatChildren wrote...
Evil Nello wrote...
This DLC is definitely worth it!
Beyond additional firepower, these weapons allow new styles of gameplay -particularly the geth shotgun. Its charge ability introduces a nice "risk/reward" mechanic.
Future weapon packs should definitely take this direction. Rather than focusing on firepower, they should allow new approaches to combat. A short range melee weapon might be an interesting idea i.e. the Mass Effect equivalent of the Halo plasma sword...
Weapons that simply add firepower are essentially "cheats" that weaken the experience of the game. But when weapons offer new strategies of playing the game, then they can actually enrich the experience.
Eh, they're essentially cheats as it is, because they're available from your inventory right from the get-go. Same goes for armor and all equipment-exclusive DLC packs. Not having to purchase ingame or do a mission or find them upsets the balance.
Even though I could see somebody chosing one gun over another late in the game, for the good first half there's no much point using the stock weapons anymore. Especially the Phalanx or whatever the new pistol is called. Its only worth avoiding if you're a terrible shot. If you can handle the lack of a crosshair and hit your targets, its by far the best heavy pistol in the game.
But I dont expect that ever to get fixed. I'm happy with the pack, but I do wish they had not released it, and instead included the equipment in the Liara DLC as some kind of reward. Same goes for the Aegis pack and Overlord. Quests are fun, but even better when we get something at the end of it.
OK, for someone just starting the game -The Firepower Pack would be a giant cheat. I hadn't thought about that...
And I agree that there'd be a much deeper satifisfaction in "earning" new weapons instead of having them instantaneously appear in your arsenal.
Yet given the weapon pack paradigm thus far, and assuming more packs are down the road-
-BioWare shouldn't just keep selling us Stronger weapons. Rather, the focus should be on developing weapons that allow new gameplay options and wider gameplay strategies.
So I say give us weapons that make the game different, but not weapons that make it easier!
This way the replay value of the game is strengthened, and the newbies can stay challenged at the same time.
Its a win win.
Emphasis on 'new' ways to fight. Not 'easier' ways to fight.





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