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[Release] Flexible craft UI


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#1
Phaenan

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Howdy.


For once, I thought I would properly announce a project I just released :
- OpenUI - Flexible craft UI

What is it about ? A modded crafting interface, basically unlocking the vanilla GFX and replacing BioWare hardcoded skill handling with an easily extendable M2DA system. In a nutshell, modders can use that mod to benefit from the nice crafting UI for their own craftskills.

Example of a custom skill added via that addon
Posted Image
(obviously not included in the UI packages; they only include the 4 vanilla craftskills)


Although it's mainly aimed at content builders, it may also interest players since I'll be trying to expand the functionalities a bit. At the moment, only one functionality was added, but I think anyone who tried the Awakening Runecrafting will immediately get how it can help : crafting in bulk. You need 16 journeyman runes or 30 mabari crunch ? Spare yourself a CTS, type in the quantity, click "Create", and tchak, you've got it. While that's not much, I have others functionalities ideas for that interface, so more will come eventually.

Crafting in bulk :
Posted Image


So, if you're a builder interested in finally being able to add craftskills to the game without resorting to a wealth of scripts, or if you're a player with a sore wrist, have a look at the project page. It's not perfect and is closer to a draft than to a clean release, but I believe it's at least ready enough to be shown.

In any case, wether your a player or a modder, you'll probably find some important information in the FAQ :
- Frequently asked questions
While modders can have a look at the documentation to get a glimpse of what they'd need to do in order to use that UI :
- Builder documentation

#2
TimelordDC

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That's just super work, Phaenan :)

As you know, I was looking to do something like this and had talked to FtG about this but to have it handed on a platter...just awesome!




#3
Moon Elf13

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Phaenan, you've done it again. Brilliant. You're the master.

#4
Phaenan

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Huhu. I wouldn't go that far, especially since it's not really polished yet. But I must admit I pretty satisfied with myself. I spent the last few months considering properly modding the craft UI would be either a pain in the rump or bluntly not possible, and proving myself wrong was nice. Plus, I discovered we do have some good amount of pull over the UI, and it's always nice to know what our options are. Sure, it's not as straightforward or easy as the toolset and we're basically lacking tools interfacing the dascripts with the UI, but there is nonetheless space for some nice modding. :o

Anyway, now we'll just have to see what kind of craft thingies TimelordDC and - let's hope - others will bring. I have to say I'm pretty curious about it. ^^

Modifié par Phaenan, 03 août 2010 - 11:34 .


#5
Moon Elf13

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I know it's not polished yet. You said it yourself. Still, you have opened a door for other modders, and that is something to be proud of. Would the final release of TWF include this release? (as a more general benefit of your mod, I mean) Or would we need this release installed as well to improve the normal craft skills?

#6
Phaenan

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It'll be included in TWF in the future yep, and prolly in other addons sooner or later. And as a rule of thumb, if an author integrates the "builder package" in his mod, then his players won't have to install the "player package".
Basically, the "player package" will be useless in the long term since it's only used if no enabled mod integrates the UI. In a nutshell, it's just an empty "mod" overriding the interface until proper mods using the UI are released.

Modifié par Phaenan, 04 août 2010 - 12:17 .