For once, I thought I would properly announce a project I just released :
- OpenUI - Flexible craft UI
What is it about ? A modded crafting interface, basically unlocking the vanilla GFX and replacing BioWare hardcoded skill handling with an easily extendable M2DA system. In a nutshell, modders can use that mod to benefit from the nice crafting UI for their own craftskills.
Example of a custom skill added via that addon
(obviously not included in the UI packages; they only include the 4 vanilla craftskills)
Although it's mainly aimed at content builders, it may also interest players since I'll be trying to expand the functionalities a bit. At the moment, only one functionality was added, but I think anyone who tried the Awakening Runecrafting will immediately get how it can help : crafting in bulk. You need 16 journeyman runes or 30 mabari crunch ? Spare yourself a CTS, type in the quantity, click "Create", and tchak, you've got it. While that's not much, I have others functionalities ideas for that interface, so more will come eventually.
So, if you're a builder interested in finally being able to add craftskills to the game without resorting to a wealth of scripts, or if you're a player with a sore wrist, have a look at the project page. It's not perfect and is closer to a draft than to a clean release, but I believe it's at least ready enough to be shown.
In any case, wether your a player or a modder, you'll probably find some important information in the FAQ :
- Frequently asked questions
While modders can have a look at the documentation to get a glimpse of what they'd need to do in order to use that UI :
- Builder documentation






Retour en haut






