Hi everyone,
I've been working on this map for NWN2, and all was going well at first, but now whenever I run the game the ground textures do not appear properly. They're just black. Honestly, I have no idea what I did that could cause this. It happened suddenly... one moment the game was running fine, then I made some modifications to it (I can't remember exactly what it was that I did, sadly) and after baking, the module now runs with black ground textures. The weird thing is, the textures are just fine in the Editor... it's when I run the level does the problem arise.
Does anyone have any ideas on how to fix this? Any help would be much appreciated. As it stands right now, the level is unplayable.
Black Terrain/Texture Problems When Running Module
Débuté par
Mrberu
, août 03 2010 06:34
#1
Posté 03 août 2010 - 06:34
#2
Posté 03 août 2010 - 07:09
Had you added a new texture before the problem occured.
You are going to get more help with tis I am sure but as a start have you got anything in your override that might be conflicting with the textures in game. Clear that to a temp location and try again.
PJ
You are going to get more help with tis I am sure but as a start have you got anything in your override that might be conflicting with the textures in game. Clear that to a temp location and try again.
PJ
#3
Posté 03 août 2010 - 07:15
Any chance you accidentally added the black color/shading to your pre-existing ground textures?
Probably not (since you say it looks right in the toolset), but one thing to ask.
Probably not (since you say it looks right in the toolset), but one thing to ask.
#4
Posté 03 août 2010 - 07:22
Thanks for the replies guys...
No, I did not add any black/color shading.
I vaguely remember adding a texture before the bake that ruined it all... but it does not appear in the toolset... Also, my override folder is empty.
I thought, for a moment, that exporting the area and importing it into another module would work, but doing so resulted in the terrain becoming completely invisible.
Is there any way for me to see a list of every texture used in a map? Maybe that way I can find the one "corrupted" texture causing it all, if it is caused by a texture, that is.
No, I did not add any black/color shading.
I vaguely remember adding a texture before the bake that ruined it all... but it does not appear in the toolset... Also, my override folder is empty.
I thought, for a moment, that exporting the area and importing it into another module would work, but doing so resulted in the terrain becoming completely invisible.
Is there any way for me to see a list of every texture used in a map? Maybe that way I can find the one "corrupted" texture causing it all, if it is caused by a texture, that is.
#5
Posté 03 août 2010 - 07:25
On the screen where you can add textures, at the bottom there should be a list of which textures are used when you move your circle around.
Sounds like you have a corrupted .trn or .trx file (sorry it's been a few months - can't remember the right extension).
Do you have a backup of the area you can import?
Sounds like you have a corrupted .trn or .trx file (sorry it's been a few months - can't remember the right extension).
Do you have a backup of the area you can import?
#6
Posté 03 août 2010 - 07:58
I filled the entire area with one texture and checked every single frame to see if there are any additional ones. It's currently baking. If it works after this, at least I'll still have access to the terrain and models...
Also, no, I do not have a backup
Also, no, I do not have a backup
#7
Posté 03 août 2010 - 08:02
What you describe might be a corrupted .trx file (trn for toolset work, trx for final output)
Additionally it doesn't matter if you loaded a texture from someone's Custom Content pack that it doesn't show up. In fact, that's a likely result of this sort of conflict. You'll see what you expect in the toolset, but in the game, it's missing. This likely means you imported something but don't have it in your Hak or Override Folder where it belongs. This would explain why your textures look okay in the toolset, yet are borked during play AND why you don't see anything in your override. You probably should see something there. Possibly you didn't place the CC in the correct location?
And I always recommend thinking really hard about the last few things you did before you noticed the problem. While sometimes things do just get corrupted, the more likely issue is you did something or made a change and that's the root cause of the corruption (if any) and there would lie your root solution.
Good luck and if you have any more ideas/questions, feel free to brainstorm here.
dunniteowl
Additionally it doesn't matter if you loaded a texture from someone's Custom Content pack that it doesn't show up. In fact, that's a likely result of this sort of conflict. You'll see what you expect in the toolset, but in the game, it's missing. This likely means you imported something but don't have it in your Hak or Override Folder where it belongs. This would explain why your textures look okay in the toolset, yet are borked during play AND why you don't see anything in your override. You probably should see something there. Possibly you didn't place the CC in the correct location?
And I always recommend thinking really hard about the last few things you did before you noticed the problem. While sometimes things do just get corrupted, the more likely issue is you did something or made a change and that's the root cause of the corruption (if any) and there would lie your root solution.
Good luck and if you have any more ideas/questions, feel free to brainstorm here.
dunniteowl
#8
Posté 03 août 2010 - 08:05
Thanks for the advice. I'm going to keep messing around... see if I can find a way to fix this. Also, I did not use a Custom Content pack. I've only used the textures that come with NWN2.
#9
Posté 03 août 2010 - 08:54
Are there any hak files associated with your module?
Might be something in one of them, that looks at least initially unrelated.
Might be something in one of them, that looks at least initially unrelated.
Modifié par NWN DM, 03 août 2010 - 08:54 .
#10
Posté 03 août 2010 - 09:35
Nope. Hak is empty too. Also, changing the whole thing to one texture didn't seem to work... Damn it.
#11
Posté 03 août 2010 - 10:00
OK so you don't have a backup of the area file.
Do you have an old version of the module that you could export then import from?
Very useful to keep iterative copies of your work for exactly this reason (among others).
Do you have an old version of the module that you could export then import from?
Very useful to keep iterative copies of your work for exactly this reason (among others).
#12
Posté 04 août 2010 - 01:47
Don't have any old versions... I was a fool for not creating a back up... BUT, I just noticed something odd... the character always spawns at the same location... even if I change the start point (and if I bake the map)... could that be causing it?
#13
Posté 04 août 2010 - 01:49
Also, to all those who have been helping me... thanks a lot! I was under the assumption that the NWN2 modding community was dead... guess I was wrong
#14
Posté 04 août 2010 - 11:28
Mrberu wrote...
Don't have any old versions... I was a fool for not creating a back up... BUT, I just noticed something odd... the character always spawns at the same location... even if I change the start point (and if I bake the map)... could that be causing it?
This sounds like multiple copies of the module, like you are fixing one copy and running another/older copy in game.
#15
Posté 04 août 2010 - 01:24
Hmm... could be... anyway to know for sure?
#16
Posté 04 août 2010 - 01:42
Well, assuming that you are in fact saving the module when you make changes and that's not the reasoning...
Go to your Documents/Neverwinter Nights 2/Modules folder in Windows. Look to make sure there isn't two (or more) copies of the module. It might be you have one saved in .mod format and another version in directory format. If so, the .mod is the one the game will choose to play over the Directory one.
Also, if you happen to have a nVidia video card, there is a known problem with some of those drivers. More info on that HERE.
Go to your Documents/Neverwinter Nights 2/Modules folder in Windows. Look to make sure there isn't two (or more) copies of the module. It might be you have one saved in .mod format and another version in directory format. If so, the .mod is the one the game will choose to play over the Directory one.
Also, if you happen to have a nVidia video card, there is a known problem with some of those drivers. More info on that HERE.
Modifié par _Knightmare_, 04 août 2010 - 01:47 .
#17
Posté 04 août 2010 - 07:57
If not a video problem, that looks like a custom texture problem to me. The only way I got custom textures working in-game was if I put them in the override folder.
#18
Posté 09 octobre 2011 - 04:46
I'm having the same trouble here. Looks fine in the toolset, when I play the module every land texture is just black. All I did was raise some land and then place a building and some rural fences down. No hak packs, no custom textures.
Geforce 460M
WIndows 7
latest NVIDIA certified drivers
Steam version of NWN2 and expansions. This might kill my ability to use the NWN2 toolset since this has happened to me randomly before when I got further into creating an area.
Geforce 460M
WIndows 7
latest NVIDIA certified drivers
Steam version of NWN2 and expansions. This might kill my ability to use the NWN2 toolset since this has happened to me randomly before when I got further into creating an area.
#19
Posté 09 octobre 2011 - 07:01
I have a similar problem with roof textures in interior maps. Didn´t do anything with textures before. No custom textures....





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