I need major help understanding this game :(
#1
Posté 03 août 2010 - 07:06
I don't understand the tooltips on these spells. Ray of Frost says that it deals "1d4 + 1 cold damage to a target". I originally thought this meant that it rolls a four-sided die, gets a number, adds 1 to that number, and then does that amount of damage to the target, but it doesn't look that way anymore.
Also, what is fortitude, reflex, and will, and what are saving throws and hit dice?
#2
Posté 03 août 2010 - 07:20
1d4+1 indeed is supposed to work the way you think... what makes you say it isn't doing that now?
Also, if you are really not having a good time of figuring out the mechanics, a Wizard is about the last class you want to start out with. Many suggest a straight Fighter for people in your situation, as the class has pretty well the highest rate of survivability while you're figuring out the game and how everything works.
#3
Posté 03 août 2010 - 08:09
#4
Posté 03 août 2010 - 09:01
No. You are absolutely correct in your interpretation. There are other factors which can alter the damage like spell resistance, damage resistance and spell immunity but ignoring those factors, you are essentially correct. I suggest that rather than perusing the NWN 2 Wiki (albeit I'm sure a fine source) you instead use the NWN Wiki to answer your technical gameplay questions.Kyakikino wrote...
I don't understand the tooltips on these spells. Ray of Frost says that it deals "1d4 + 1 cold damage to a target". I originally thought this meant that it rolls a four-sided die, gets a number, adds 1 to that number, and then does that amount of damage to the target, but it doesn't look that way anymore.
However, in my humble opinion, I recommend just allowing the game mechanics to run how they are designed and try to learn along the way. Check out your combat log (the scrolling text at the bottom of the screen) as you play to understand what is happening and which of your actions are effective and which need to be explored further. Spellcasters need some special practice since it is always a mystery of the capacity of the foes you encounter and which spells work best. But don't be daunted and just experiment. All spellcasters are furnished with the ability to summon aid in some form which can be especially handy in early levels when casters are typically the weakest. That's my 2 centavos on that issue anyways.
fortitudeAlso, what is fortitude, reflex, and will, and what are saving throws and hit dice?
reflex
will
saving throw
hit dice
Wander the NWN Wiki and follow the links that are furnished within each article. It has been organized to quickly access all related information for your questions.
As to resting... it is the only way to replenish your selected spells. Then you can supplement those spells with wands, rods, scrolls, etc. so that you do not need to rest as often. Remember: you can immediately heal your familiar with a single menu command and it costs nothing (no heal kit, no potion, no spell). Also, by buffing your helpers and helping them to survive, you can limit your offensive spells to only those especially difficult situations.
Later when your wizard becomes powerful, the AoE spells will destroy many foes at once. Just some wizzy tips to keep in mind.
Cheers and welcome back!
Modifié par HipMaestro, 03 août 2010 - 09:15 .
#5
Posté 03 août 2010 - 09:05
A cleric can be played as a devastating castor as well. Actually I wouldn't be surprised he would be able to send the wizard back to his studies pretty easily.
Modifié par jmlzemaggo, 03 août 2010 - 09:14 .
#6
Posté 03 août 2010 - 09:08
I am a little confused though... if you generally only enjoy this type of game if you can play a "caster", I wouldn't expect you to be thrown off by NWN. Conceptually casting spells in all these games are generally quite similar.
#7
Posté 03 août 2010 - 09:37
For example, if I were to cast a spell in World of Wacraft, I would hover over the tooltip, see something such as "Frostbolt: launches a frosty missile dealing 12 to 14 damage and slows the target by 50% for 8 seconds." It's all there in plain English. There's no rolling 2d6 for each level the opponent has, or whatever.
I think I'm ready to keep trying to play this game, but the resting issue is still a problem. I've been in situations where I'm in a house with only one room, and I defeat everyone in said room, but it tells me I cannot rest when enemies are nearby. In fact, I rarely can rest unless I go out of my way to find a place to do so. Is that normal?
#8
Posté 04 août 2010 - 12:37
Kyakikino wrote...
I think I'm ready to keep trying to play this game, but the resting issue is still a problem. I've been in situations where I'm in a house with only one room, and I defeat everyone in said room, but it tells me I cannot rest when enemies are nearby. In fact, I rarely can rest unless I go out of my way to find a place to do so. Is that normal?
Yes, you will need to either clear the enemies out, or retreat a bit and try resting again. Sometimes it's merely a case of moving to the farthest corner of the room away from the threat(s).
Actually, with no rest restrictions, spellcasters are quite powerful as they can, essentially, stop and rest after every encounter and regain all their spells.
Karvon
#9
Posté 04 août 2010 - 01:36
Actually, this has been a pet peeve of mine since the beginning. In many occasions, there could be several closed doors between you and any potential attackers but you still get the no-rest warning even if they are on the other side of a wall without door.Kyakikino wrote...
I think I'm ready to keep trying to play this game, but the resting issue is still a problem. I've been in situations where I'm in a house with only one room, and I defeat everyone in said room, but it tells me I cannot rest when enemies are nearby. In fact, I rarely can rest unless I go out of my way to find a place to do so.
Not to throw a monkey wrench into your current NWN experience, but the OC is probably the most lenient when it comes to resting opportunities and you seldom have to move very far to find a suitable place. Other modules can really test your ability to manage your spell repertoire (and even a fighter's ability to self-heal via rest) under stressful situations and limited/prohibited rest areas.
The solution is simple. The more you play, the easier it becomes to maintain control of your environment. Once the higher level spells become available, I believe you will agree that spellcasters, unchecked by a restrictive rest policy, are unstoppable dynamos.
One basic tip for your wizard (if you haven't figured it out yet, that is), the higher your INT ability modifier, the more open slots will available for each spell level and the less need for resting. For sorcs/bards, it's CHA ability and for clerics/druids it is WIS.
As for the comparisons to Warcraft, Starcraft, Age of Empires and any other RTS game... NWN uses D&D rules (or NWN's version of it) to resolve not only combat situations but just about every interaction your PC will encounter in the game. D&D is admittedly more complex than what RTS games utilize but has much more depth... hence the RPG tag.
Modifié par HipMaestro, 04 août 2010 - 01:52 .
#10
Posté 04 août 2010 - 10:36
The good thing with reading the manuals is that you will understand both how the game works and also the ruleset Dungeons & Dragons...
#11
Posté 04 août 2010 - 04:09
#12
Posté 04 août 2010 - 06:43
The biggest difference is, as you have realised, that there is no recharging mana pool for your spells. You need to rest to regain them. (Iirc this is called the Vancian system (?)).
This is actually the challenge of playing a caster in NWN imho. Learning what the spells do and which enemies each is good against is the art of casting. With practice, experimentation and the wiki you will learn how to defeat/incapacitate most enemies without using the major high level spells, which you can save for those "Oh Shhh...HELP!!! " moments
Learning is fun...
Have fun
#13
Posté 04 août 2010 - 08:02
Cheers!
#14
Posté 05 août 2010 - 12:11
#15
Posté 05 août 2010 - 12:40
I also play World of Warcraft. While it is a fun game in my opinion, my heart still belongs to D&D/NWN.
Modifié par GhostOfGod, 05 août 2010 - 01:10 .
#16
Posté 05 août 2010 - 01:44
#17
Posté 05 août 2010 - 06:52
#18
Posté 05 août 2010 - 04:52
#19
Posté 05 août 2010 - 06:54
#20
Posté 05 août 2010 - 07:39
Of course, depending on what server you play on, the rules might be a little different from the default SP rules but once you've found out how to enjoy the game, the rest will be a walk in the park.
:happy:
#21
Posté 05 août 2010 - 10:11
#22
Posté 05 août 2010 - 10:56





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