Multi purpose cutscene, works everywhere, has no background
#1
Posté 03 août 2010 - 07:11
But the background is not showing.
Ideas? :-)
Thank you!
PS: It looks like this:
#2
Posté 03 août 2010 - 07:22
#3
Posté 03 août 2010 - 07:28
(we have both been trying to figure this out)
#4
Posté 03 août 2010 - 07:29
Camp, cities, you name it. That's why I can't really assign an area to it. The background should be whatever area we are in at the time.
#5
Posté 04 août 2010 - 12:53
DahliaLynn wrote...
Beerfish: Her scenes are basically working like the vanilla kiss cutscenes which are not assigned an area yet they show up in any area the pc chooses.
(we have both been trying to figure this out)
#6
Posté 04 août 2010 - 02:06
You may also have to create a conversation and then use the 'associate cutscene with line' option to make the cutscene play as part of the conversation (even if there is nothing else in the conversation). The reason I suggest this is that I remember you can check a box to 'place stage at current location' in the conversation editor. In this way, you conversation will plonk down the stage and lead into the cutscene, which will play on the spot.
#7
Posté 04 août 2010 - 06:59
I'll try the second...
#8
Posté 04 août 2010 - 12:47
The "at current location" switch is likely to be pretty crucial, otherwise the dynamic conversation stage is likely to use its default area which is "nowhere".FergusM wrote...
You may also have to create a conversation and then use the 'associate cutscene with line' option to make the cutscene play as part of the conversation (even if there is nothing else in the conversation). The reason I suggest this is that I remember you can check a box to 'place stage at current location' in the conversation editor. In this way, you conversation will plonk down the stage and lead into the cutscene, which will play on the spot.
#9
Posté 04 août 2010 - 08:34
tmp7704 wrote...
The "at current location" switch is likely to be pretty crucial, otherwise the dynamic conversation stage is likely to use its default area which is "nowhere".
Yeah, tried it before and nothing. Tried it now again just for the sake of it and nothing still.
#10
Posté 04 août 2010 - 08:37
FergusM wrote...
You may also have to create a conversation and then use the 'associate cutscene with line' option to make the cutscene play as part of the conversation (even if there is nothing else in the conversation). The reason I suggest this is that I remember you can check a box to 'place stage at current location' in the conversation editor. In this way, you conversation will plonk down the stage and lead into the cutscene, which will play on the spot.
This doesn't work. It tells me the cutscene has no spoken lines. Which is true, because it's a kiss, basically... so it doesn't let me associate. It gives me that error...
...
#11
Posté 04 août 2010 - 09:36
#12
Posté 07 août 2010 - 11:25
But still didn't work...
#13
Posté 07 août 2010 - 10:18
#14
Posté 07 août 2010 - 11:02
Maybe help here? http://social.biowar...6/index/1537020





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