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Why I'm leery of this game.


24 réponses à ce sujet

#1
Toby2001

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Before I say anything, I want to say
that I love Bioware. They have never made a game that I don't love,
so I'm going to push my doubts aside and give this game a chance. I
will probably enjoy it.




But every detail I hear makes me think
that I won't enjoy it nearly as much as the original.



I feel like I won't be able to make my
character as much “mine” as I was in origins. (Okay, that
sentence made sense in my head. Let's see if I can un-vague that.)




You won't be able to play any race
other than human. My favorite character was my city elf. I also
loved my Aeducan. I liked the fact that my characters were exotic
and different from me. I liked the variety of experience. I play
this game to get away from reality. Living in a pseudo medieval
world sometimes isn't exotic enough.



If I'm reading the articles right,
instead of getting exact dialogue choices, you choose from a wheel
and give it a flavor of what you want your character to say, and they
extrapolate a conversation from that. You can choose to be
diplomatic or aggressive. I'm assuming it's like Mass Effect.
And in Mass Effect, it drove me crazy. There were subtile nuances of
the dialogue that were unforeseeable, and thus I couldn't optimize my
choices to give my character the personality that I wanted. My
character wasn't the person I wanted her to be. She was simply a
shape of Shepherd. (Yay! Alliteration!)



That's why I'm afraid I won't enjoy
this game as much as I enjoyed Origins. I mean, I still enjoyed Mass
Effect, but no-where NEAR as much as I enjoyed Origins.



I'm hopeful that it won't be quite as
restrictive as Mass Effect in dialogue (Where there were usually just
two options. For how you wanted to say things), but with having to
pay voice actors per line, I'm worried that we'll have less choices.
But hey, they could surprise me.



Also they could do something that I
don't anticipate. It could be something that makes (what I'm afraid
will be) flaws disappear. That's what I'm really hoping for.
That's why I'm not going to make up my mind about it.




But I am concerned.  Anyone else?

#2
BallaZs

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I'm not concerned at all.

I belive that we'll get more intresting and deeper story in return of the only Human stuff.

Voicing the main character will only make him/her more realistic.

Dialogue wheel allows u to express ur fellings in agressive/kind/etc. way. 5 choice is more than enough for me at least. In DA:O u could be only a jerk (With some exception), at any rate, there were very few times when u could be agressive (Intimidate mostly) for example.

U still will be able to customite ur character, so u can make him 'ur' character. The fix name isn't new at all (Cousland).

I belive that DA2 is going to be great (according to those infos I've heard), with every new piece of information my faith grows higher.

So I'm pretty optimist about the way that DA2 is going on. :D

#3
SDNcN

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Toby2001 wrote...

If I'm reading the articles right,
instead of getting exact dialogue choices, you choose from a wheel
and give it a flavor of what you want your character to say, and they
extrapolate a conversation from that. You can choose to be
diplomatic or aggressive. I'm assuming it's like Mass Effect.
And in Mass Effect, it drove me crazy. There were subtile nuances of
the dialogue that were unforeseeable, and thus I couldn't optimize my
choices to give my character the personality that I wanted. My
character wasn't the person I wanted her to be. She was simply a
shape of Shepherd. (Yay! Alliteration!)


There will be icons that siginify intent of a line. And There are more intent icons than just aggressive or diplomatic options. Infering from what has been said in the articles and devs, it will change depending on the situation and whom you are speaking.

The devs has specifically stated that you won't be locked into a personality like the marine persona of Sheppard, so you can still make the character your own.

I'm hopeful that it won't be quite as
restrictive as Mass Effect in dialogue (Where there were usually just
two options. For how you wanted to say things), but with having to
pay voice actors per line, I'm worried that we'll have less choices.
But hey, they could surprise me.


There were situations where DA:O restricted dialogue choice to lesser number as well so it isn't like it is a big change. But they do have 6 dialogue options avaliable (like in Origins). One will be reserved for an 'investigate' option though.

Modifié par SDNcN, 03 août 2010 - 07:51 .


#4
Toby2001

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SDNcN wrote...

The devs has specifically stated that you won't be locked into a personality like the marine persona of Sheppard, so you can still make the character your own.


Where did they say this?  I'm not doubting you.  I'm just curious.

#5
SDNcN

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Toby2001 wrote...

SDNcN wrote...

The devs has specifically stated that you won't be locked into a personality like the marine persona of Sheppard, so you can still make the character your own.


Where did they say this?  I'm not doubting you.  I'm just curious.


David Gaider said it in one of the threads about voice acting, I'll see if I can find it.

Edit:
Here it is.

 David Gaider wrote...

_-Greywolf-_ wrote...
What I am worried
about is that Hawke will turn out to be just like Shepard, I remember
reading an interview with Greg and Ray where they explained why they
limit the personality options of a character like Shepard where they
would give more freedom to a character the player can create


In
our opinion, it might be okay for Commander Shepherd to be stoic and
gruff as a rule-- he's a soldier, after all-- but that's not going to
fly for Dragon Age. We don't intend to lock you into a single
personality.

As to our solution for doing that-- well, we'll have
to discuss that later on. But we do have one, and it's not something
you see in Mass Effect. Dragon Age is a different game, despite the comparisons some people seem pretty quick to make based on a few common features.

http://social.bioware.com/forum/1/topic/141/index/3089640&lf=8

Modifié par SDNcN, 03 août 2010 - 08:10 .


#6
Melness

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SDNcN wrote...

Toby2001 wrote...

SDNcN wrote...

The devs has specifically stated that you won't be locked into a personality like the marine persona of Sheppard, so you can still make the character your own.


Where did they say this?  I'm not doubting you.  I'm just curious.


David Gaider said it in one of the threads about voice acting, I'll see if I can find it.



Not just that one time. He said it repeatedly.

#7
Haexpane

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Please post in PRE EXISTING THREADS about this issue

#8
Sylvius the Mad

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The downside of the wheel is that you don't know that you and the writers will agree about what the important part of the dialogue line is.

When I play, this is usually how I do it to ensure that I'm able to roleplay my character. I listen to or read the NPC's line, and then I work out how my character feels about what that line said and how it was delivered. Did it make him happy, or angry? Does he agree with the speaker or not? Does he want to agree aloud, or does he want to keep his opinion a secret? Everything about my character's internal reaction to that line gets addressed.

And then I read the dialogue options. From those, I choose the one that doesn't contradict anything I just established.

But with the wheel, I need to trust the paraphrased options to inform me of every salient point made in the ensuing line, and I'm not even sure it's possible for the writers to give me that.

#9
SDNcN

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Sylvius the Mad wrote...

The downside of the wheel is that you don't know that you and the writers will agree about what the important part of the dialogue line is.
When I play, this is usually how I do it to ensure that I'm able to roleplay my character. I listen to or read the NPC's line, and then I work out how my character feels about what that line said and how it was delivered. Did it make him happy, or angry? Does he agree with the speaker or not? Does he want to agree aloud, or does he want to keep his opinion a secret? Everything about my character's internal reaction to that line gets addressed.
And then I read the dialogue options. From those, I choose the one that doesn't contradict anything I just established.
But with the wheel, I need to trust the paraphrased options to inform me of every salient point made in the ensuing line, and I'm not even sure it's possible for the writers to give me that.



Well, if someone's playstyle is similar to that, then yes the paraphrasing is a huge roadblock.

The reason for paraphrasing is that many would find the repetition of reading a line and then played back off setting  Though, I don't see any reason there couldn't be a feature that allows players to see the full line if desired. At that point, even with voice acting, the intent icions would give a fair understanding of how the line will be delivered.

#10
Toby2001

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Haexpane, I am sorry. I couldn't see any. I must not have searched hard enough.

#11
Toby2001

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Sylvius the Mad,

That's *exactly* my problem with it. I do that too! It's nice to know I'm not alone.

#12
DarthValo81

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The voice acting is fine for the first playthrough but if your like me and tend to do six or seven playthroughs I do not want the same voice every time. In another thread there was the idea of incorporating a voice modulation option to alter it but I don't know about the technical limitations or requirements for something like that.



...Though, I don't see any reason there couldn't be a feature that allows players to see the full line if desired. At that point, even with voice acting, the intent icions would give a fair understanding of how the line will be delivered.




That would also be acceptable as well hopefully with the option to mute the voice of the PC.

#13
Sylvius the Mad

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Toby2001 wrote...

Haexpane, I am sorry. I couldn't see any. I must not have searched hard enough.

The front page is very busy today, and many of the threads discussing similar topics aren't well labelled (as this one also isn't).

Toby2001 wrote...

Sylvius the Mad,
That's *exactly* my problem with it. I do that too! It's nice to know I'm not alone.

Some people say that you can't roleplay in computer game dialogue because you can't say whatever you'd like.

But I find it actually aids roleplaying because I don't actually have to choose what to say from all of the possible options that might appear in the my head.  The pre-written lines are typically different enough that only one of them will every actually suit my character's reaction in the moment, so once I've worked out what my character's reaction is I just pick that one.

#14
Lux

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After all the pretty changes, it should still be a solid RPG.

At least that's what I'm hoping. I'm mostly concerned about game-breaking bugs from rushed products; being Awakening an example of how BW has been unable to cope with dishing out further content in the form of DLCs... and then worrying about patches. :/

Modifié par Merkar, 03 août 2010 - 08:40 .


#15
Sylvius the Mad

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DarthValo81 wrote...

That would also be acceptable as well hopefully with the option to mute the voice of the PC.

Just being allowed to turn down the volume on the PC voice (but not the NPC voices) would be nice.  Or, if the voices are included as separate audio files, we should be able to replace those with blanks using the toolset.

If neither of those works, then we'll be forced to play a character that suiots the voice on our frst playthrough ()which might be a character we don't like - I know I couldn't have liked a character that suited MaleShep's voice), and then just disable all the voices for subsequent games and play like there's no VO at all (but we'll need to have heard the voices once to know how the NPCs deliver lines - the writers know they have voices, so they'll write as if we're getting that delivery).

#16
SoR82

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and that damn wheel hit on nearly enough every sapient race in the universe...... i have expected him/her to flirt with that damn rachnai

#17
Marzillius

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Why does the OP's post look like a series of limericks?

#18
captain.subtle

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In my honest opinion, you are going to love the game no matter what. Two reasons:



1) Its going to be great and innovative.

2) The competition sucks in comparison

#19
yasuraka.hakkyou

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I agree that Hawke might not feel as "mine" as my characters in Origins did. besides, I usually hate playing humans if given a choice otherwise.



I know that Origins' dialogue isn't quite as differing then a first-time player might think, but I also think that the dialogue wheel is going too far away from Origins and too close to Mass Effect. like the OP, I liked ME 1, but for different reasons than DAO.



Yes, I will give DA 2 a go at some point, and I'm sure its going to be a decent game. What annoys me, though, is that compared to Origins, it seems to be a hell of a lot more restrictive. A pseudo-Shepard. Dialogue wheels. A more cinematic experience (and on this whole thing, if I wanted said experience, I would pay a 6th of the price for a movie rental or ticket). And ultimately, I think that's whats going to metaphorically drag number 2 down the most. In a vacuum, I'm sure DA 2 will be fine - ultimately, the comparisons to Origins will cause a decent amount of people to say Origins is hella better.



Although I do like that we apparently get to customize the actual abilities and such.

#20
Teh Chozen Wun

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Lol.

Dragon Age 2 and Dragon Age: Origins are entirely different.

This game is not "Dragon Age: Origins 2" it's Dragon Age: Chronicles of Hawke, the wizard, the rogue, and/or the wardrobe... I mean warrior.



So comparing Dragon Age 2 and Dragon Age: Origins is entirely futile. Really all they probably will share is the same Lore. This game is not a sequel by any means, it's an installment in a franchise.



I'm not an active Bioware fan by no means, heck, even with that said I remember an interview saying specifically that Bioware is building Dragon Age into a franchise. Not a trilogy, not a series, not even a saga. A franchise, i.e. Final Fantasy, so yeah hating on DA2 just because it's not DA:O2 or even DA:O is pointless. It's simply another installment in a beautiful franchise. Hell, if they want they could make Dragon Age: Orlais Beauty Pageant and that would still be considered part of the franchise.



So everyone get use to Dragon Age as a franchise, with installments possibly being entirely different. If you want DA:O2 then wait for it. That is if they make a DA:O2, they nailed it with DA:O though.

#21
Lux

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Sylvius the Mad wrote...

Or, if the voices are included as separate audio files, we should be able to replace those with blanks using the toolset.


Apart for the waste of voice acting (or time spent on doing so), is the toolset actually confirmed for version 2?

Modifié par Merkar, 03 août 2010 - 08:52 .


#22
SDNcN

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Merkar wrote...

Sylvius the Mad wrote...

Or, if the voices are included as separate audio files, we should be able to replace those with blanks using the toolset.


Apart for the waste of voice acting (or time spent on doing so), is the toolset actually confirmed for version 2?


Nope, not yet.

#23
Toby2001

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Sylvius the Mad wrote...


The front page is very busy today, and many of the threads discussing similar topics aren't well labelled (as this one also isn't).


Yeah.  Oops.  Probably should have been less vague.  In my defence, I didn't know if the conversation about the different races would be discussed and the one about the conversation options would be ignored.  Still, I wasn't diligient. 

Some people say that you can't roleplay in computer game dialogue because you can't say whatever you'd like.

But I find it actually aids roleplaying because I don't actually have to choose what to say from all of the possible options that might appear in the my head.  The pre-written lines are typically different enough that only one of them will every actually suit my character's reaction in the moment, so once I've worked out what my character's reaction is I just pick that one.


I tend to babble.  This is true in DnD and life.  I am actually able to play reserved people in video games.  Strangely, though, when I write it's not a problem.  But I digress.  Dialogue has flavors.  There are no true synonyms because each word chosen has a different connotation. 

#24
Sylvius the Mad

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Merkar wrote...

Apart for the waste of voice acting (or time spent on doing so), is the toolset actually confirmed for version 2?

Not yet, but even without one modding shouldn't be imposible.  I'm running ME2 mods, for example.

#25
Stanley Woo

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your concerns are already being discussed in several other threads, including this one discussing the new direction of DA2 and differences betwein it and DAO. Please take your discussion there. Thank you.



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