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A "None" weapon option?


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83 réponses à ce sujet

#26
uzivatel

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I believe its done like that to maintain some basic weapon balance.


riddick 116 wrote...

OnlyShallow89 wrote...

iRipper wrote...

Yep. Agreed. Why should I should carry a heavy weapon? I never use it..

So you don't use them to take down mechs, gunships and other larger enemies?

Nope, its called the widow with warp ammo

Sounds like power gaming.

Modifié par uzivatel, 05 août 2010 - 07:18 .


#27
PsyrenY

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Adept is a pain on Haestrom but works well everywhere else. Sentinel is my bread and butter though.

#28
hamtyl07

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i always go with soilder and a nuke launcher plus the revenant machine gun tears s**t up

#29
Dogma27

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I really like this idea! Its gives alot more choice to the finicky asthetics type of players (like myself) and it couldn't be that hard to implement. Take note BW.

#30
Dama733

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iRipper wrote...

Yep. Agreed. Why should I  carry a heavy weapon? I never use it.. 


I kid you not I once played through the game with the aim of never using the heavy weapon... It never got used once.

Seriously the option to remove a weapon is something I've wanted since Mass Effect 1, and In ME2 the Heavy weapon is just taking up space and is more often than not never used.

Granted there should be at least 1 weapon you cant remove just so your not unarmed, but even if its just so  you can remove the heavy that would be better than having a massive weapon strapped to My Shepards back that I never use.

Modifié par Dama733, 05 août 2010 - 09:44 .


#31
Grimjesse127

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Just because some people wouldn't, it doesn't make this a bad idea. Obviously, it's optional. So just having the option would be nice. For the class you are currently using, it might not be that useful, but maybe if you change to soldier or something, you'd realise you don't use your pistol or something and you'd like to get rid of it for the mission and get more Assault Rifle or Sniper Rifle damage.

#32
Bom_diggidy_Wrex

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Anti widow+ visor (10% headshotdmg) +50%armor dmg upgrade+50% head shot dmg upgrade + maxed out ammo power+ miranda 25% sqaud dmg+geth shield boost dmg 10%=very easy insanity playthrough



I don't need to hack the heavy mech on garrus recruitment...after it sees me it won't dare shoot in my direction!

#33
Daiyus

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Grimjesse127 you've nailed it on the head. As an option it wouldn't effect anyone who wanted to carry everything, but would allow those who do have an issue with the current setup to do something about it. Sounds like a win-win to me.



And if it's so easy to mod in surely BioWare could easily implement this feature?

#34
Lumikki

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I agree with OP. Leaving weapons what you don't need should be choise. Why?



Because "useless" extra choises in "combat scroll menu" when in combat can make it harder to find correct weapon. Rolling that menu to get right weapon, isn't good one. If it would be directly seletable with one button, then it would be different. So when player select weapons to bring to mission, why not also allow leave some weapons out totally.

#35
Terror_K

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I've been asking for this for a while. Since my ME2 review a week after the game came out, actually. It'd be nice to just be able to leave a weapon behind and be able to distribute the thermal clips amongst the ones I use. If I know that I'll want the weapon again on a certain mission, then I can always re-enable it on The Normandy. But I think the option of "none" should be there.

#36
Dama733

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Daiyus wrote...

Grimjesse127 you've nailed it on the head. As an option it wouldn't effect anyone who wanted to carry everything, but would allow those who do have an issue with the current setup to do something about it. Sounds like a win-win to me.

And if it's so easy to mod in surely BioWare could easily implement this feature?


Agreed, those that can mod the PC version can do it simply by editing the save file I believe, but 360 owners like myself cant do such a thing without risking getting our console locked up by Microsoft.

And surely an extra option on the weapons loadout screen for "None" wouldn't be that hard to do, I mean Bioware can add extra weapons to the list, so why not an option to equip nothing.

#37
Aryck the One

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That's a god idea. I really they should add a "None" option under Heavy Weapons at the very least. When Heavey Weapons aren't completely esential to the mission, you should be able to drop them in exchange for 50% more ammo in all of your normal weapons. Could be handy.



And I also like to have my equipment streamlined...

#38
Daiyus

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I noticed this happening a lot, so I thought I'd suggest it for this idea as well. If you would like to see this option implemented (whether you would use it or not), please put something along the lines of "I support a 'None' Weapons option for ME2" in your Signature. That way BioWare can see with all activity how many people want this support. Thank you.

#39
BellatrixLugosi

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Well i wouldn't call a none option, but its kinda of a interesting idea to leave a gun behind

#40
Annihilator27

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riddick 116 wrote...

OnlyShallow89 wrote...

iRipper wrote...

Yep. Agreed. Why should I should carry a heavy weapon? I never use it..

So you don't use them to take down mechs, gunships and other larger enemies?

Nope, its called the widow with warp ammo


Damn straight, Heavy weapons are a gimmick for me.

#41
Annihilator27

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riddick 116 wrote...

OnlyShallow89 wrote...

iRipper wrote...

Yep. Agreed. Why should I should carry a heavy weapon? I never use it..

So you don't use them to take down mechs, gunships and other larger enemies?

Nope, its called the widow with warp ammo


Damn straight, Heavy weapons are a gimmick for me.

#42
LaurenIsSoMosh

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I was thinking this just the other day.

The only weapon I ever use is an assault rifle. The pistols and shotguns are completely useless to me, and the sniper rifle is more trouble than it's worth. In the time it takes me to switch to my sniper rifle and line up a headshot, I could storm forward and take down three times more enemies. And now that I have the Mattock, it has effectively replaced my Collector Beam. Fully armored heavy mechs can be destroyed in a matter of seconds.

I had actually thought something along the lines that the player could pick what weapons they want in character creation, and, supposing the player doesn't pick heavy pistols, that would allow Shepard to specialize more in another weapon and thus do more damage.

But, failing that, extra ammo wouldn't be so bad.

Modifié par LaurenIsSoMosh, 10 août 2010 - 04:47 .


#43
Thompson family

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Daiyus wrote...

I often only use a Heavy Pistol and Sniper on missions, so why can't I leave the SMG on the ship and have more ammo supply for my preferred weapons?


That makes a lot of sense. My Revenant-using soldier, though, would plow through everything.

Modifié par Thompson family, 10 août 2010 - 06:29 .


#44
Xerxes52

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I would like that, I never use my Heavy Weapon on Normal (which I usually play on). It's much more of a challenge to take on bosses with just your guns and powers.

Modifié par Xerxes52, 10 août 2010 - 04:52 .


#45
Xerxes52

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Double Post!

Modifié par Xerxes52, 10 août 2010 - 04:52 .


#46
BigC-VI

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Dama733 wrote...

iRipper wrote...

Yep. Agreed. Why should I  carry a heavy weapon? I never use it.. 


I kid you not I once played through the game with the aim of never using the heavy weapon... It never got used once.

Seriously the option to remove a weapon is something I've wanted since Mass Effect 1, and In ME2 the Heavy weapon is just taking up space and is more often than not never used.

Granted there should be at least 1 weapon you cant remove just so your not unarmed, but even if its just so  you can remove the heavy that would be better than having a massive weapon strapped to My Shepards back that I never use.


On the one weapon minimum. I agree with that, but I think that the adept should be exempt from that rule because I would rather just you my powers then a gun. Its bothersome to have to pull out your pistol everytime I want to hit something with biotics. So the adept should have a no weapon at all option, and just give the biotics a ridicule.

#47
xI extremist Ix

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iRipper wrote...

So you don't use them to take down mechs, gunships and other larger enemies?

I'm not saying we don't need heavy weapons. I just think every weapon should optional. Just like in real life, you don't take an RPG into a hostage situation


Where else am I going to use a mop and bucket?

#48
LaurenIsSoMosh

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BigC-VI wrote...
On the one weapon minimum. I agree with that, but I think that the adept should be exempt from that rule because I would rather just you my powers then a gun. Its bothersome to have to pull out your pistol everytime I want to hit something with biotics. So the adept should have a no weapon at all option, and just give the biotics a ridicule.

Assuming that removing one or more weapons would apply towards spare ammo capacity, what bonus would an adept with no weapons at all get? Cooldown bonus? Damage? Duration?

#49
Kavadas

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Great idea, OP. I never use my shotgun or pistol. Use the ML-77 very rarely (once every other mission at best).

There's a lot of overlap between the Vindicator and the Incisor sniper rifle I use so I could just as well drop the sniper rifle entirely.

If HW ammo was actually normalized so I get a full load before a mission I'd probably just carry the M-100 MGL, Vindicator, and backup sidearm.

Another thought is that since Shepard is carrying less weight s/he could be granted a small bonus to storm speed or duration.  Probably duration.  Like +3% for each weapon type not carried or something.

Modifié par Kavadas, 10 août 2010 - 05:55 .


#50
ODST 5723

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OnlyShallow89 wrote...

iRipper wrote...

Yep. Agreed. Why should I should carry a heavy weapon? I never use it..

So you don't use them to take down mechs, gunships and other larger enemies?


I think I busted out a heavy once on Insanity aside from using the Grenade Launcher in the opening mission and trying out each heavy once to see what it did.

If I could drop them to get more thermal clips for my other weapons, I would.