Also, to fix the "situational need" for a heavy weapon, there should always be a biotic AND tech power equivalent. Or even better, heavy weapons shouldn't negate biotic and tech powers. Why would I ever need to use overload or singularity when I have the arc projector or blackstorm weapon? Why would I ever need to use incinerate or cryo blast when I have guns that simulate the same effects, without having to worry about cool down? The cain, grenade launcher, and the rocket launcher are great examples of how heavy weapons should work. The rest of them only further push the idea that the Soldier and Vanguard are the best classes in the games.
A "None" weapon option?
Débuté par
Daiyus
, août 03 2010 08:03
#76
Posté 22 juin 2011 - 05:15
#77
Posté 27 juin 2011 - 07:24
Would utilize such an option, were it implemented. All Shepard wants is to look good, and that's hard when there's huge, superfluous guns all over the back of Shepard's armor.
#78
Posté 29 juin 2011 - 03:03
I'd only like to give up a weapon slot for something in return.
With certain weapons having awful 'lolammo' stocks it makes it impractical to take them in a minimalist equipment setup.
If I were also giving up HWs, I'd rather be able to just equip a regular weapon in their place, rather than just nerfing myself because 'oh noez the bulk; my eyes!'.
With certain weapons having awful 'lolammo' stocks it makes it impractical to take them in a minimalist equipment setup.
If I were also giving up HWs, I'd rather be able to just equip a regular weapon in their place, rather than just nerfing myself because 'oh noez the bulk; my eyes!'.
#79
Posté 19 juillet 2011 - 04:23
OnlyShallow89 wrote...
So you don't use them to take down mechs, gunships and other larger enemies?iRipper wrote...
Yep. Agreed. Why should I should carry a heavy weapon? I never use it..
I'm the same way. With basic use of powers like Incinerate and Warp and the sniper or heavy pistol for any class that doesn't have the sniper, Armored enemies pose no threat at all. Then with Overload or disruptor ammo to take out shielding the YMIR Mechs are pretty remedial to take down, even more so when you combine the Mattock with the above powers, plus Warp or AP ammo and even the most difficult encounters are taken care of in no time. I never use heavy weapons and just collect credits whenever I come across a crate of power cells.
#80
Posté 19 juillet 2011 - 06:41
well,i say its a quite good idea,specially in mass effect 1 i hated having so many weapons but scince i wanted a more...tactical aproach to the game i went with vanguard,meaning i only used 2
#81
Posté 19 juillet 2011 - 08:42
Heavy weapons are pointless. Upgraded versions of your standard guns have a much higher DPS than any of them.
The Cain is probably the only useful one and thats only on the levels with a boss fight you want to make shorter.
The Cain is probably the only useful one and thats only on the levels with a boss fight you want to make shorter.
#82
Posté 20 juillet 2011 - 04:27
Like this idea. I mainly use the pistol for range and switch between the SMG and shotgun close in, but I'd happily leave the shotgun behind if given the option.
#83
Posté 20 juillet 2011 - 09:33
locust SMG outranges and outdamages any pistol in the game. The only other worthwhile weapons are snipers, the mattock and the grenade launcher. Perhaps the geth plasma shotgun too.neros1x wrote...
Like this idea. I mainly use the pistol for range and switch between the SMG and shotgun close in, but I'd happily leave the shotgun behind if given the option.
#84
Posté 22 juillet 2011 - 12:03
Black Raptor wrote...
locust SMG outranges and outdamages any pistol in the game. The only other worthwhile weapons are snipers, the mattock and the grenade launcher. Perhaps the geth plasma shotgun too.
Going purely by the reticle, the pistol is easier to aim at range than the SMG. Granted, I don't think I got the Locust.





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