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Get Rid of blue ringed npcs they have no use and ruin the games combat


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#26
Saibh

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Sable Rhapsody wrote...

Saibh wrote...

They don't bother me except when they hurl themselves into raging balls of fire. I want that stupid Helm from Teagan, dammit, and you're not helping!


Yeah...I just stopped caring after a while...as in the third reload.  I decided Murdoch and his crew were all in fact horribly suicidal, and I was doing them and their families a favor by setting them all on fire.

Maybe something as simple as making them immune to friendly fire could do it.  Stupid villagers.  Too flammable for their own good.


You know what got me? When the blood slaves attack after being controlled by the Tevinter mages at the Alienage. I just wish I could order my party to not kill them and see if it wore off or whatnot (or waited until the cutscene triggered), but nooooo...

#27
Sable Rhapsody

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thesuperdarkone wrote...

Strange. I always got the helmet on the game and no one ever died in my game. Maybe you should do the village thing later or maybe you are just horrible at friendly fire. The undead aren't THAT tough :bandit:


I was reasonably good about friendly fire, but I did do Redcliffe first in my first playthrough.  Because I hadn't spoiled it for myself, and bloody Alistair kept pestering me about it.  So I hit the game's first major difficulty spike, and it's like, "ALISTAIR DAMN YOU YOU CUTE MAN YOU."

The fight wasn't hard, I just thought it was annoying trying to keep the villagers alive.  So I stopped trying.  Also doesn't help that Fireball was my go-to spell for most of the game.  I like big explosions, and if big explosions mean dead villagers...meh :o

#28
Saibh

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Malanek999 wrote...

You just don't tell Perth about the oil.


THIS.

FOREVER.

Perth, you are a damned knight trained in combat and a child knows FIRE = BAD. "The undead aren't immune to it but maybe I aaaaaaaaaaaaam!"

#29
Sable Rhapsody

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Saibh wrote...

Malanek999 wrote...

You just don't tell Perth about the oil.


THIS.

FOREVER.

Perth, you are a damned knight trained in combat and a child knows FIRE = BAD. "The undead aren't immune to it but maybe I aaaaaaaaaaaaam!"


I never had too much of a problem with that, actually.  I had a lot of range, so me, Leliana, and Morrigan mopped them all up before the knights really got a chance to make asses of themselves.  Also, I didn't care about the random knights; the only one I cared about was Perth because he was adorable :wub:

#30
Saibh

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Sable Rhapsody wrote...

Saibh wrote...

Malanek999 wrote...

You just don't tell Perth about the oil.


THIS.

FOREVER.

Perth, you are a damned knight trained in combat and a child knows FIRE = BAD. "The undead aren't immune to it but maybe I aaaaaaaaaaaaam!"


I never had too much of a problem with that, actually.  I had a lot of range, so me, Leliana, and Morrigan mopped them all up before the knights really got a chance to make asses of themselves.  Also, I didn't care about the random knights; the only one I cared about was Perth because he was adorable :wub:


Perhaps Dwyn needed to die for refusing my advances. Like that's supposed to happen, BioWare! I had all those Cunning and Coercion points so I could bang anyone I pleased, whenever I pleased! Sex with Warden is worth death, don't you ever play RPGs? :lol:

#31
Sable Rhapsody

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Saibh wrote...

Perhaps Dwyn needed to die for refusing my advances. Like that's supposed to happen, BioWare! I had all those Cunning and Coercion points so I could bang anyone I pleased, whenever I pleased! Sex with Warden is worth death, don't you ever play RPGs? :lol:


That's what Fable's for.  Or with the right mods, BG2.  :innocent:

So...the Warden is now like Morinth?  Deadly, deadly, mind-blowing sex?  Unfortunate implications are unfortunate. 

#32
Riona45

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Sable Rhapsody wrote...


Yeah...I just stopped caring after a while...as in the third reload.  I decided Murdoch and his crew were all in fact horribly suicidal, and I was doing them and their families a favor by setting them all on fire.



LOL!  Yeah, I thought keeping them all alive was much harder than the actual fight.

#33
Saibh

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Sable Rhapsody wrote...

Saibh wrote...

Perhaps Dwyn needed to die for refusing my advances. Like that's supposed to happen, BioWare! I had all those Cunning and Coercion points so I could bang anyone I pleased, whenever I pleased! Sex with Warden is worth death, don't you ever play RPGs? :lol:


That's what Fable's for.  Or with the right mods, BG2.  :innocent:

So...the Warden is now like Morinth?  Deadly, deadly, mind-blowing sex?  Unfortunate implications are unfortunate. 


How the hell does Morinth even know if her death sex is pleasurable? Maybe she's confusing her evil succubus head.

#34
joriandrake

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Captain Crash wrote...

distinguetraces wrote...

I like them.



Me too


its nice to have others fighting for your cause even if they arnt part of your team.

same opinion here, without them the game would feel even more unnatural and empty, I would rather have more encounters and missions with more NPC-s

Modifié par joriandrake, 04 août 2010 - 05:48 .


#35
Guest_Puddi III_*

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The problem highlighted by this topic could be argued as a point in favor of those who wish to remove the XP gain per kill. So you wouldn't have to worry about NPCs stealing your kills and could focus instead on helping them help you help them all.

#36
Sable Rhapsody

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joriandrake wrote...
same opinion here, without them the game would feel even more unnatural and empty, I would rather have more encounters and missions with more NPC-s


I don't have a problem with them in theory.  But in practice, 99% of escort missions, battle sequences with NPC allies and the like are irritating.  I honestly think the only game in which I've actively looked forward to non-party NPCs hanging out with me for combats were the tag-team battles in the Pokemon games.  That's saying something about the allied NPC design :?

#37
AlexXIV

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I don't think the npcs are the problem. The problem is the AI or lack of it. I love it how I try to hit a skeleton and it passes me and makes a full round through the site of battle to finally attack some random npc. How is it anyhow reasonable  that if you try to block the entrance, npcs just pass you by and go for the npc way in the back? Slobby and poor programming with the use of as little common sense as possible. It would make sense that if 2 groups of enemies clash that you go for the first target in sight, if you are melee that is. But in DA:O mobs have some special routing which they follow no matter how little sense it makes. And it only bothered me because the game recognizes if you save ALL the villagers of Redcliffe. Because the fight as such is ridiculously easy.

I never get how people praise DA:O combat system anyway. The game has many qualities for sure, but the combat is not one of them.