[quote]IoCaster wrote...
Here's my two cents being a vet myself. Zaeed is a mercenary and qualified to lead a bunch of mercenaries in the game. So...?
[/quote]
His actions on his loyalty mission prove beyond all reasonable doubt that he's NOT leadership material. One of the first things you learn in leadership is how to take orders as well as give them, and how to function as part of a team. Zaeed fails spectacularly at both. We've been telling you this for pages now.
[quote]IoCaster wrote...
What does this [refering to military leadership training] have to do with a video game and specifically ME2? Seriously, I'm asking you what does it have to do with the game and the narrative as presented?
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Because it EXPLAINS the narrative. Zaeed is not a good leader. The game makes that perfectly clear if you'd bother to listen to the narrative.
[quote]A game dependent loyalty 'flag' and nothing to do with reality. What does any of this have to do with a video game?
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A game dependant loyalty flag is
shorthand for the follower's overall morale and ability to concentrate on the mission. In real situations, that can be a vital concern. You are being far too literal. The loyalty flag
as the game explains (if you'd bother to listen) indicates how dedicated the follower is to the mission and/or how distracted they are.
[quote]A game dependent loyalty 'flag' and nothing to do with reality. I don't understand why you're trying to dress this up with real life military training and/or experience. You do realize this is a game, right?
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Bolluxs. A game "Loyalty Flag" is game shorthand for a lot of different morale effects and problems that we don't have time to play out (and wouldn't want to even if we had the time). Troop morale is important and the "loyalty flag" is simple shorthand for this.
[quote]I understand what you're trying to do, but it's not really relevant. What the discussion is about is whether or not there's sufficient information contained within the game to conclude that Zaeed is qualified to lead a combat team in the game. There isn't anyone that I can think of that's trying to make the case that Zaeed is a capable "real world combat leader". So really, what's your point?
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You clearly do NOT know what I am trying to do. I am trying to show you that the narrative (with the exception of Miranda) does make sense when you put real life leadership criteria by the fictional characters. At some point however, you have to aknowledge that this is a game. To wit, is there enough information to indicate that Zaeed would be sub-par as a combat leader.
YES and I explain IN GAME (as have others) how you can reasonably draw that conclusion before you have to choose. Zaeed in his loyalty mission does not play well with others. That's enough to disqualify him right there. He also cares only about being paid, doesn't care much whether his mates survive or note (and even in the case of the Turian cruiser he bagged, bragged that he got a massive reward because is team-mates did NOT survive). All in all Zaeed is a terrific soldier who ultimately cares about one thing: the care and feeding of Zaeed, and that makes him a lousy leader....and the game does make that perfectly clear.
[quote]Geeze, why are you equating a fictional Turian OCS with a real world example? Where in the real world do we have a bunch of comic book hero types strutting around doing this insane sh!t? WTF?!?
[/quote]
You asked a question about qualifications
in the game world, so I gave you Garrus' military leadership qualifications
in the same game world. Turians are the most respected and dominate military force in Citidel Space. That means that Turian OCS (or whatever) would be
at least as good as our own (probably better actually since Garrus flat out states that Turians have fewer personelle restrictions within their military....which means more leadership headaches).
Don't ask a question and then get upset if the answer isn't what you expected!
[quote]Again I ask you why are you trying to equate a fictional character to real life? What's the point?
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The POINT is to show that within the world/game, we had every reason to believe that both Garrus and Jacob had more than sufficient background, training, experience, and aptitude to be good combat fireteam leaders. The same can not be said of anyone else.
[quote]
The reason I initially snipped all of this content is that it was mostly irrelevant to the discussion at hand.
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As others have been patiently trying to explain to you, it is VERY relevant since it forms our background understanding as to how each NPC would fare in a leadership role.
[quote]You can shove it. That wasn't an apology and you haven't earned one.
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Touchy, touchy. Free advice: Don't ask leading questions unless you really know the answers to them. The fact is I called you to the carpet correctly both for your response and tone. Quoting and snipping all content is very rude. Either don't quote it, or at least read it, and respond.
[quote]Oh, you got your feelings hurt on a message board. I'm done with your supercilious twerp ass. Seriously, trying to exert your absolute and oh so unique military experience on my veteran ass is beyond pathetic. It's a freaking game and either it adheres to the narrative or it doesn't. Your unbounded admiration for Garrus and Jacob don't mean squat. Or perhaps you're trying to persuade people that BioWare actually took into account that:
[/quote]
You just can't accept the fact that I made a valid point and perhaps (at least regarding Zaeed), BW might have actually gotten this right.
[quote][quote]
"...militaries the world over search their ranks for such people to put them in leadership positions sometimes with ridiculously little formal background, rank, or other experience. For most of us, Leadership is a skill that can be learned and must be practiced. For a few (and I think Jack, Samra, Thane, and Zaeed qualify), no amount of training can make them a good leader...their personality/outlook simply precludes it. This fact is why the French Foreign Legion permits career privates and why until relatively recently most armies (including the US Army) permitted warrent officers and non-leadership senior "specialist" enlisted ranks to get the most from those that simple would not or could not lead but had valuable skills otherwise."[/quote]
Are you seriously trying to make the case that any of that was an integral part of the design process in the game? Because if that's not the case then what the hell are you talking about? You're simply trying to play the "I'm a military expert and I can assure you that Zaeed sucks in real life and sucks in the game too". Like I said before, you can take that crap and peddle it on mainstreet.
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Considering you can "win" the game (i.e. have a valid ME3 save) with no one surviving but you and the two you took with you to the final confrontration, I don't think that ANY of the evaluations of who is or isn't suited to any particular role in the suicide mission played a particularly important part in ME2 (other than who will live for ME3). However, I DO in fact think they took leadership ability of all the major characters (as well as biotic and tech abilities) into account when the made the suicide mission and I DO think that for the most part BW decided correctly.....again I dissent with many posters here about Miranda, but again I strongly suspect that for a valid ME3 game, BW decided early on that Miranda HAD to survive the suicide mission (and this was the easy way to do it....by making her the best fire-team leader).
-Polaris
Modifié par IanPolaris, 06 août 2010 - 08:28 .