[quote]IanPolaris wrote...
[quote]IoCaster wrote...
Except for the fact that you can persuade him to actually...you know...take orders. You can even persuade him to integrate into your team. So...? Are you willing to concede that all of those "pages of non-persuasive arguments" were bunk? And, oh by the way, he's one of the few squad members that actually have a character arc. You can interact with him and find out that he's aware of the threat that the Collectors and Reapers pose to humanity and the galaxy as a whole. You can even find out that he's apparently fully committed to the mission without reservation.
[/quote]
Actually you can't initiate any conversation with Zaeed at all. Like Kasumi his conversation arc is extremely limited. Also following orders after being pistolwhipped by your squad leader is NOT the makings of a good follower.
Everyone can see it but you. The fact that Shepard is FORCED IN COMBAT to persuade Zaeed to follow perfectly reasonable orders BY FORCE shows just how unsuitable a combat leader Zaeed is. Seriously I wonder what sort of leadership training you had in the service because this is about as basic as it gets.[/quote]
You go to his cabin and click. Zaeed talks about stuff. You take him on missions and he talks about stuff. The only difference is that you rarely get a dialogue wheel with him. He still commits to the mission and to follow orders. As far as leadership is concerned, I'm not holding a video game character to some real world military standard.
[quote]IanPolaris wrote...
[quote]IoCaster wrote...
This particular conceit that he's not "leadership material" is based on what exactly? You've already admitted that you're not persuaded that Miranda fits that criteria but that BioWare chose differently. How can you then assume that you're the definitive authority to choose which character is or is not suitable? Here's a hint, it's a video game and the devs make choices that are not consistent with your preconceived notions. It's weird how that works, eh?
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I have had and been involved in leadership training. Independantly of what Bioware has to say, I can tell in the game that Zaeed is simply not leadership material. In fact it's not that hard. As for Miranda, Cereberus did not exactly choose differently. By Miranda's own admission she's not generally been involved with the 'military side' of Cerberus. Most of Miranda's leadership involves administering technical and scientific programs....a position for which she is excellently suited (she's almost the perfect S2).
As for the Devs not going with my "preconceived notions", horsefeathers. I am willing to discuss in a reasonable way with others about Miranda as a combat leader and am willing to aknowledge good points in her favor (neither of which you seem willing to do with me). However, the notion that Miranda is a better leader than anyone else in the group (save Shepard) is clearly ridiculous.......yet Miranda and only Miranda can survive the fireteam leader assignment (second one) without being loyal....and thus I smell plot hook.[/quote]
Well it's a video game and Miranda apparently has to survive until the last segment because she has unique dialogue. She gets plot armor and great combat leadership skills. There's nothing real world about any of it. Why should I hold Zaeed to a real world standard and turn around and give her a pass?
[quote]IanPolaris wrote...
[quote]IoCaster wrote...
According to you. You keep saying that and proclaiming that, like my perspective doesn't matter because you're the ultimate authority. If you bothered to take the full narrative into account you might well have a different perspective. That's the way it worked for me. Do you not understand that to my eyes the narrative failed to make the case that Zaeed is the ultimate suck at leading combat teams? Especially when I have to concede that Miranda is the better choice. What part of that narrative specific, cognitive dissonance isn't slapping you stupid?
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Not according to me. According to pretty much everyone that posts here
except you. I normally don't appeal to vox populari, but when everyone is saying that Zaeed is a poor combat leader but you, you really need to rethink and reassess your position. The majority isn't always right, but if you find you are a minority of one, the odds of you being right and everyone else being wrong is....well...slim at best.
As for "your eyes", I guess you listen and hear to what you want. I have told you and shown you multiple examples within the Narrative why Zaeed is the third or fourth best combat leader
at best (and I wouldn't rate him that high). His stories, actions on his loyalty mission, the fact he cares ultimately only for the care and feeding of Zaeed, all point to a lack of fundamental leadership skills.
At this point you are choosing to ignore the evidence the game gives you, and af that point I can't help you (no one can).[/quote]
I don't deny that the devs chose to exclude him as a team leader. I'm stating that there's enough evidence presented in the game to persuade me that he could lead a combat team on a suicide mission. None of that has anything to do with whether or not the character has the skills, traits or character to serve in a real world professional service. I'm looking at it from a video game perspective. As far as any type of consensus on the forum is concerned, so what? We don't have any idea how many people chose Zaeed to lead the 2nd team, but it's a common enough mistake.
[quote]IanPolaris wrote...
[quote]IoCaster wrote...
Are you seriously giving any credence to the loyalty 'flag' contrivance as a "morale, focus or concentration" barometer? I don't know how to respond to that level of credulity. You can't possibly be serious. It's a simple software check to determine whether or not a specific character survives a checkpoint or not. Sheesh!
[/quote]
What part of SHORTHAND did you miss? Of course on a meta level, it's a software flag. Gee, a LOT of things that make the characters and story interesting are composed of interlocking software flags.
When we PLAY THE GAME and immerse ourselves in the word, we
interpret what those flags mean as they are presented by the game! That's the freaking POINT of playing a CRPG! The loyalty flag is a way of showing that the follower is functioning at 100% effectiveness which is shorthand for a lot of things which the game actually does explain and show.[/quote]
That's the point. Things happen in the game based on the choices that the devs made. Some of those choices don't make a whole lot of sense, but that's beyond the players control. So we have Miranda surviving in situations that kill other squad members and she gets a combat leader role instead of Zaeed. It certainly broke immersion from my perspective.
[quote]IanPolaris wrote...
[quote]IoCaster wrote...
Bolluxs? Morale effects? I don't even...how do...? I'm not even sure that I want to explain this to you. Eh, whatever.
[/quote]
Are you saying in real life that troop morale doesn't matter? I hope not because that would be about the silliest thing you would have said yet. The software flags are SHORTHAND for this! What's not to get?[/quote]
The idea that a 'loyalty flag' translates into anything in the real world. If it were consistently applied and Miranda actually died as a non-loyal 2nd team leader, then I could see the validity of that argument.
[quote]IanPolaris wrote...
[quote]IoCaster wrote...
No, you're clearly taken with the idea that your perspective is the only correct and unassailable measure of the character. You don't ever refer to what influence his character arc might have or how it might be taken into account as a part of your assessment. It's all either anecdotes or loyalty mission, but ignoring the actual interaction that you have with the character throughout the bulk of the game. It's a total blind spot that you've failed to acknowledge, but keep digging.
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Zaeed (like Kasumi) doesn't change once you have done their loyalty missions. Seriously. You can not interact with them in any meaningful way with them whatsoever. All you hear are converstation arcs. That means that YES, Zaeed's behavior on his loyalty mission is the prime evidence and it's really the only evidence you need to see. For him to lose his temper and jeapordize not only the mission but everyone else's life as well for pride and revenge shows just how poor a leader he is. Again, this stuff is taught to Specialists who want to become Sergeants. It's that basic. Zaeed fails fundamental tests of leadership not once but repeatedly and his stories indicate the same mentality.[/quote]
He speaks and I actually listen to what he has to say. Whether it's in his cabin on the ship or during whatever mission we're on. He talks about the Collector and the suicide mission. He makes a convincing case that he's committed to the task. The majority of the squad members in the game aren't soldiers and they're not presented as anything other than a group of freelancers. Zaeed fits right in with the rest of the squad and has more combat experience that most. You work with what you're given in the game and he's a logical choice to lead a team. It has nothing to do with any real world qualifications because it's a video game.
[quote]IanPolaris wrote...
[quote]IoCaster wrote...
How does any of that OCS nonsense prepare an officer to deal with a gang of freelance operatives or mercs? Your answer was a bunch of self-serving bunk with no relevance to the initial question. Let me state my question clearly enough that it can't be misunderstood. Why would any of the ragtag bunch of freelance mercs/operatives be impressed with Jacob, Garrus or Miranda, as opposed to Zaeed?
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You clearly haven't experienced OCS then. OCS and officer leadership in general is specifically DESIGNED to help you deal with others in highly dangerous and stressful situations often under less than ideal conditions. That's a HUGE part of what combat officer leadership training is all about.
Garrus and Jacob clearly show such training in the game. Zaeed does not.[/quote]
Other than Garrus leading a team of mercs on Omega and the roles they're given on the suicide mission, what events happen in the game that demonstrate this training?
[quote]IanPolaris wrote...
[quote]IoCaster wrote...
Here's an analogy to chew on. Let us suppose that you get one candidate each from Iraq, Afghanistan, Sudan, Pakistan, Indonesia and Iran. Are they supposed to be impressed with some OCS or academy drone? The odds are that an actual badass with twenty years of experience in the field would have more credibility.
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I have seen situations just as you describe and you'd be surpised. Naturally they'd respect a person with 20 years of experience who is a badass, but as I've said before (and as anyone that's had leadership experience knows) just being a badass
isn't enough. It may give you some initial "cred" to start with, but if you become known for being a "cowboy" who puts his own skin ahead of the lives of others, you won't last long...and it might not be from an enemy weapon. Bullets tend not to care which uniform the target is wearing. Funny that.[/quote]
Being a badass in the game with more combat experience than most is sufficient to the task. This is a one off. You gather these folks for a single mission. He's certainly qualified to lead a team from point A to B and meet you on the other end. It's not a particularly complicated job. There's not a lot of opportunity or incentive to go "cowboy" on such a short run.
[quote]IanPolaris wrote...
[quote]IoCaster wrote...
That would be true other than the exclusion of Shepard and Zaeed.[/quote]
Shepard isn't part of this conversation for what should be obvious reasons. Zaeed shows no signs of being a good combat leader. None. Zero. Seriously. He's a superior soldier, but he's no leader. He doesn't have anything close to the right mentality.[/quote]
From my perspective as the player he's an obvious choice. Garrus is an obvious choice. Jacob doesn't demonstrate any remarkable abilities or aptitude as a combat leader that I've noticed. Most of the comments from other players that I've seen refer to Jacob as a virtual nonentity.
[quote]IanPolaris wrote...
[quote]IoCaster wrote...Nope. It actually was for the most part irrelevant. You can give yourself airs about how patient you are to try and explain things to a ****** like me, but you're running on empty.
[/quote]
I've explained very patiently why it's relevant as have others. You simply know what you know and to heck with the facts.[/quote]
Or I examine it from the perspective that it's a video game and I don't try to shoehorn too many real world standards into the story.
[quote]IanPolaris wrote...
[quote]IoCaster wrote...
And gave her plot armor and whatever. You're supremely impressed with yourself and I look forward to continuing this debate, because I'm motivated to strip you down to your jock strap and bending you over. So keep it coming honcho. I'll be here waiting.
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You talk a big game. To bad your rhetorical skills aren't up to your bluster. So far, all you've shown is you don't know what you are talking about when it comes to how to judge who is and isn't a good combat leader. The fact you gratutiously insult me rather than respond to my points is proof positive that your arguments aren't as good as you think they are. Enough said.
-Polaris[/quote]
I agree that this belligerence was uncalled for and I do offer an apology for that. No excuses and it was juvenile behavior. I shouldn't have gone out of my way to insult you and I intend to keep things civil from this point going forward.
As far as my ability to judge a video game character as a good combat leader is concerned, I stand by my contention that Zaeed as presented in the game is capable of leading the 2nd team.
Modifié par IoCaster, 06 août 2010 - 04:13 .