IanPolaris wrote...
Actually it doesn't. It DOES paint him as one that will hold a position no matter what (and thus is golden in the "hold the line" part of the mission as is Garrus and Grunt), but he is an uncontrollable hothead with no regard for anyone or anything other than himself and his next check. That makes him a bad leader....in fact Zaeed is almost a classic example of a stereotypical bad leader but good warrior/soldier.
Please tell me where in the narrative it paints Zaeed as one who's good at "holding the line" then. Holding the line is merely the non-choice of selecting two other members to go with you to wherever you're going next.
Please tell me where Zaeed is an uncontrollable hot head, and then look at scenes where Zaeed is not an uncontrollable hot head.
Please tell me where Zaeed is an almost classic example of a stereotypical bad leader.
Um, Miranda is not the best judge of character when it comes to picking these slots. She is frequently wrong in her assessments (see Biotic Shield for example). Garrus is the obvious choice for first or second fire-team leader. Jacob is the other obvious choice. Beyond that, nobody shows good leadership in combat situations(except of course Shepard).
Miranda says "technically, any biotic can do it."
Please show me where in the narrative Jacob is an obvious choice for team leader.
This is a fault on several levels: the design of the suicide mission, the validity, relation and application of loyalty, the application of character arcs, and the narrative in general.
Really it isn't. The only person they get "wrong" is Miranda and again I strongly suspect they do for plot reasons. Other than that, I'd say that BW has the team members pretty well pegged. Sure it's a computer game which means you can't realistically go through all the permutations of how a less than stellar leader might foul it up, but it's a game. Give a little.
-Polaris
The Suicide Mission is setup extremely poorly. Complete layout of the plan and effects of ones choices don't make sense.
Loyalty is just a flag. It doesn't mean loyalty, it doesn't imply a mental state, it doesn't have any particular scene in the suicide mission where ones loyalty to Shepard means, functions or relates to anything. The only one I could possibly see is the biotic bubble person's mental state.
Characters have arcs, but so what? Doesn't impact the suicide mission at all. Their growth doesn't save their lives or anyones, nor motivates them or anyone else.
The narrative tells us things about characters, but that doesn't relate to what the choices impact. Their substories mean and relate to nothing. They grow at their own rate, completely unrelated to the plot, Shepard, or anything else in the story, when it's suppost to weave into the plot somehow, like the suicide mission. I think the only one that does have any mention of being inferred to do something is the succesfful Paragon ending to Zaeed's character arc.