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Firepower Pack DLC


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#1
IMNWME

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 Anyone got anything to say about the new AR (Mattock), Geth Shotgun, or the laser-sighted hand cannon?  Been playing around with the weapons in Purgatory.  The Geth Shotgun definitely is the biggest change to the traditional shotty design.  It's significantly more long-range than even the Eviscerator and can be charged for an electrified shot (I don't think a half-charged shot does more damage than an uncharged shot).  It can also rapid-fire, although there's a slight lag compared to the Scimitar. I'm playing an Infiltrator, and with the Assassination Cloak dmg boost, it takes 2 uncharged shots to kill a regular grunt on NG+ Insanity.  Whether you use it or not, definitely equip it on your shotgun teammates.  Jacob and Jack do noticeably more damage all-around.

The laser-sighted hand cannon helps those with poor aim, but it fires noticeably slower than the Carnifex.  And yes, when you aim it, you actually see a laser bead.  Pretty cool.

Haven't messed around with the Mattock yet, but it looks like Revenant jr.  If you like the Avenger, then you'll definitely appreciate the upgrade.

So, anyone else willing to chime in here on the new weapons DLC?  Since this is the Builds forum, I figure this is the most appropriate place to ask.

#2
Kronner

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I like the Assault Rifle and Shotgun, the Pistol, I do not care for, there are far better weapons than that.

The Mattock is the second best Assault Rifle imho, not as good as Revenant LMG, but better than Avenger and Vindicator. Feels like Viper without the scope and has no recoil at all. If you can keep hitting with all (or most) shots, it is awesome gun, perfect choice for caster Adepts, Engineer and Sentinels imho!

The shotgun feels like heavy weapon with regular ammo. It is fun to use on Soldier and Sentinel. Soldier because charged shotty + Adrenaline Rush is godly. Sentinel has enough shields to be able to charge it up while out of cover and still be effective. Not sure if it's better than Evi, it has better range but is worse close range. It is different experience, that's for sure. Did not change anything for my Vanguards, still much prefer the Claymore. And I think for Vanguard both Scimitar and Evi are still better too.

The pistol is weird, yeah it is accurate but slow as hell, I cannot imagine any sitiation where using the Pistol would be good idea unless I have no ammo in all the other weapons (highly unlikely).

#3
epoch_

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No one buys this stuff, do they?

#4
NICKjnp

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Don't like the shotgun. Love the pistol and AR.

#5
Sarah Aran

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The pistol is almost a sniper rifle. Once you get used to the laser sight you can pick off annoying merc in cover by hitting that tiny sliver of head. Sure it could be done before but the pistol gives you pinpoint accuracy, and its rather devastating against armor, though vs. health is a different matter,



The AR is pure battle rifle. No scope, no recoil and a quite decent punch, it actually makes me want to play my Soldier, and is making me actually hold back with my vanguard its just so nice with cryo ammo.



The Shotgun I would marry if not for one tiny flaw which is its ammo use. It's incredibly effective against shields but as said previously it really doesn't suit a vanguard in the long run. I'd really like to try it on my sentinel I think I'd get a lot more mileage out of it.

#6
archurban

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so now we got firepower pack before liara shadow broker. I assume it will be coming the end of this month. what an excited wait here. I can't wait for getting this pack tonight.

#7
archurban

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epoch_ wrote...

No one buys this stuff, do they?


well, NO. somebody is addictive on this game like me. I buy everything what Bioware offers for this game. I can't just pass it. I will get it tonight. but don't get me wrong. I only buy something for ME 2. no other games. even I don't buy map packs for modern warfare 2, or bioshock 2, alien vs predator, and so on. comparing to this game, none of them are worthy to get. it is only my opinion. no offense.

#8
crimzontearz

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as I posted in another topic (possibly in the wrong neck of the forum)



I play ONLY vanguards and have gone through NG+ insanity with mine.... and that shotgun is, IMHO, even etter than the Claymore...but HOW??? the claymore is the UNIQUE shotgun right? and It has the best DPS! not to mention "power charging Action" means death right?



NO....wrong (well the claymore still has best "normal" DPS)





I just finished several sidequests with the geth shotgun. Number one, Vanguards RARELY use cover actively unless they are forced to by the situation. As diehard vanguard players know, most of the time you STRAFE into a position of cover only to reload/cooldown and pop out to charge again. These moments is when you charge the shotgun .....strife out, release deathly blow, strife back.





works wonders against heavily armored/shielded targets. One charged shot drops immediately any defense if you are attacking someone with a single layer of Shield/Barrier/Armor like a vanguard or an engineer or a Hunter. Centurions, Captains, Generals, Primes....those require more shots but still much more damaging then the claymore AND much more precise. The Charged shot is then followed by the bread and butter of all vanguards, AKA the "charge + shotgun blow + melee + shotgun blow" combo....and anything is toast. (note that without reloading you have THREE shot left before needing to reload after a charged shot........more than enough to kill nearly anything)



Without possessing the full DPS of a Claymore The Geth Shotgun has still enough power to kill any unarmored targets in one non-charged shot and enough also to almost certainly kill mid-level-1-defense-layer enemies with the same un-charged shot (I am not sure with zero upgrades....) AND it holds 5 shots before needing a reload allowing for a safe triple combo (see above) where the Claymore only allows for a safe double because of the constant need of reloading



The Accuracy is great and it alleviates the Vanguard's suckage at long range ( face it there are places where Vanguards cannot charge). The rate of fire is much better than that of the claymore AND at mid-to-long range you can off more than one unarmored target with one single shot much MUCH more frequently than with the claymore.



Hell this shotgun almost makes me want to make a new build in which I DO NOT pick the claymore on the collector vessel.

#9
PrinceLionheart

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 I'm liking the Phalanx. Once you get the aiming down it's just plain superior to the other hand guns.

I've yet to do weapon training yet (I'm a Sentinel) so I have had the chance to try out the Assault Rifle or the Shotgun.

Modifié par PrinceLionheart, 04 août 2010 - 03:24 .


#10
crimzontearz

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PrinceLionheart wrote...

 I'm liking the Phalanx. Once you get the aiming down it's just plain superior to the other hand guns.

I've yet to do weapon training yet (I'm a Sentinel) so I have had the chance to try out the Assault Rifle or the Shot Gun.



Shotgun....hands down.

A Sentinel is tough enough to be able to charge it in the open and just rain devastation

#11
PrinceLionheart

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Sounds good. Thanks for the advice.

#12
nothing-to-see-here

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picked it up today along with some other DLC, I played Tali's quest with my vanguard, the geth shotgun was very handy against them. The pistol was pretty handy during the end where you have to shoot the geth in the little corridor area as Legion is installing the virus. Loaded the Mattock rifle up on the squadies, and things went pretty damn quick. I'm quite happy with the gear.

#13
NICKjnp

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crimzontearz wrote...

PrinceLionheart wrote...

 I'm liking the Phalanx. Once you get the aiming down it's just plain superior to the other hand guns.

I've yet to do weapon training yet (I'm a Sentinel) so I have had the chance to try out the Assault Rifle or the Shot Gun.



Shotgun....hands down.

A Sentinel is tough enough to be able to charge it in the open and just rain devastation


Have you tried the mattock yet?  It does a lot of damage and would be perfectly acceptable for a sentinel's bonus weapon.

#14
Helitak

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Can the shotgun be charged while a Vanguard is at "Charge" travel mode?

#15
Alamar2078

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I only played with the Shotty for a minute or two last night. How is it "charged" and how do you know it's at full charge??


#16
Omicrone

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I did a few tests with the new shotgun comparing its damage to the claymore and I can honestly say the claymore is much better for a charging vanguard. The new shotgun requires you to be MUCH more accurate, the plasma spread is very low so if you miss, organics don't catch fire from inferno ammo. It's very effective vs shields. I tested the charged shot up close and it removes 2/3 of an YMIR mech shields on insanity in a single shot, which is slightly better than the claymore's single shot. Claymore removes around 1/2. Claymore is MUCH more effective against armor. The geth shotgun, however, is devastating in mid range. Invaluable to dispose of Geth Hunters/Destroyers. It fills an interesting niche, and it really shines in the hands of a soldier with AR. Charging vanguards don't benefit much from it, but it will revolutionize the way Adept/Engineer are played. Same goes for the new assault rifle. It is EXCELLENT for stripping defences quickly and setting up warp explosions. It most certainly has no match.



Those are my initial impressions.

#17
Kronner

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Omicrone wrote...

I did a few tests with the new shotgun comparing its damage to the claymore and I can honestly say the claymore is much better for a charging vanguard. The new shotgun requires you to be MUCH more accurate, the plasma spread is very low so if you miss, organics don't catch fire from inferno ammo. It's very effective vs shields. I tested the charged shot up close and it removes 2/3 of an YMIR mech shields on insanity in a single shot, which is slightly better than the claymore's single shot. Claymore removes around 1/2. Claymore is MUCH more effective against armor. The geth shotgun, however, is devastating in mid range. Invaluable to dispose of Geth Hunters/Destroyers. It fills an interesting niche, and it really shines in the hands of a soldier with AR. Charging vanguards don't benefit much from it, but it will revolutionize the way Adept/Engineer are played. Same goes for the new assault rifle. It is EXCELLENT for stripping defences quickly and setting up warp explosions. It most certainly has no match.

Those are my initial impressions.


Pretty much my experience too.
With the Adrenaline Rush, the Geth Pulse Gun is no longer shotgun but plasma cannon with insane power and range. I also tried it on my shotguns Engineer and Sentinel, it rocks, too bad it has such low ammo count.

Modifié par Kronner, 04 août 2010 - 02:23 .


#18
Athenau

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The Mattock makes the Vindicator obsolete. Super high dps and more efficient use of ammo (since you don't overkill with a 3 round burst).

#19
Simbacca

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Download this DLC last night, loaded up my lvl 5 Soldier (3 AR, 2 Disruptor Ammo, 1 Incendiary Ammo, 1 Neural Shock, no upgrades, wearing Kestrel armor minus the helmet), and headed to Korlus to test these weapons out on the intial Blue Suns.
  • x1.30 armor, x1.20 shields, x1.20 barrier = M-96 Mattock Heavy Rifle
  • x1.25 armor, x1.25 shields, x1.25 barrier = M-15 Vindicator
  • x1.15 armor, x1.35 shields, x1.35 barrier = Geth Pulse Rifle
  • x1.25 armor, x1.25 shields, x1.25 barrier = M-8 Avenger
  • x1.25 armor, x1.25 shields, x1.25 barrier = Collector Assault Rifle
The Mattock, my god.  This thing is beastly.  It's not normally what I want in assault rifles.  When I use assault rifles, I would have liked to use full auto guns.  Using the Mattock feels like using the Viper, only without the scope but more damaging to shields (and barriers i assume).  Still this gun shreddered the mercs quicker than the Avenger could.  Thie Mattock makes me now wish I took Assault Rifles on my Engineer instead of the Viper.  Very damaging, very accurate, you just have to make every shot count (and as in any shooter, that's easy enough versus AI enemies).
  • x1.5 armor = M-5 Phalanx
  • x1.5 armor = M-3 Predator
  • x1.5 armor = M-6 Carnifex
The Phalanx feels like a slower Carnifex, but it is easier to be more deadly accurate consistently.  I already make every shot count with the Carnifex though, so I prefer its RoF.  The Phalanx is supposedly more powerful per shot though, so I will have to test these out more.
  • x1.00 armor, x1.50 shields, x1.50 barrier = Geth Plasma Shotgun
  • x1.25 armor, x1.25 shields, x1.25 barrier = M-22 Eviscerator
  • x1.25 armor, x1.25 shields, x1.25 barrier = M-300 Claymore
  • x1.00 armor, x1.50 shields, x1.50 barrier = M-27 Scimitar
  • x1.00 armor, x1.50 shields, x1.50 barrier = M-23 Katana
The Geth Plasma Shotgun.  At the very very least, this 5-round shotgun has made the Katana obsolete.  Just as there are a couple of Assault Rifles that also work well at long range, just as there is a Sniper Rifle that also works well at mid-range, now there's a Shotgun that also works well at mid-range.  I was comparing it's range to the Eviscerator on the first fight on Korlus, where you turn the corner and there is short cover to the right in front of Shepard, a little before the ramp up to the first Blue Suns merc around the left corner.  To see where I'm talking about, pause this video at about :04.  When the merc popped out of cover, I took a regular quick shot with the Geth Shotgun, no AR and no charged up shot.  I was shocked, it completely stripped his shields, even at that range.  I wasn't even using Disruptor ammo, I think I had Incendiary Ammo on the time!  Tried the same thing with the Evi, only stripped half the enemy's shields.

The range this Geth Shotgun hands means it has now easily replaced the Evi in the hands of every squadmate.  As for Shepard, that depends on your build and what you want from you shotgun.  This could work on a Vanguard in the way CrimzonTearz described, if you wanted to fire a powered up shot from mid-range before charging.  Still I'll probably stick to the Evi and Claymore on my Vanguards.  I prefer Charge/Kill to powered-shot/Charge/Kill.  For classes that spend more time at mid-range and can survive charging up while closing the distance to their enemies, say through time dilation (Adrenaline Rush) or sheer tank-ability (Tech Armor), the Geth Shotgun is awesome.  The range propels this gun to multi-purpose, able to help suppliment the low ammo mid-range rifles, like the Mattock and the Vindi. 

...the Geth Plasma Shotgun must be godly on CQC Infiltrators.  Could you imagine if cruc1al had been able to use this shotgun's charged-up power shots with Assassination Cloak in this video instead of the Evi?!  Damn!


Modifié par Simbacca, 04 août 2010 - 06:10 .


#20
Omicrone

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Any data on the basic damage of the 3 new weapons? The Geth shotgun feels like it does about 30 dmg per "pellet", giving it a total of 240 per shot. Charged up it goes to 480 for 2 rounds, maybe add some kind of multiplier for that?



The Mattock's dmg per round is probably close to the viper. Official data will be appreciated though.

#21
Kronner

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Omicrone wrote...

Any data on the basic damage of the 3 new weapons? The Geth shotgun feels like it does about 30 dmg per "pellet", giving it a total of 240 per shot. Charged up it goes to 480 for 2 rounds, maybe add some kind of multiplier for that?

The Mattock's dmg per round is probably close to the viper. Official data will be appreciated though.


There are only 3 "pellets" for this new shotgun, non charged it does 250 damage, if you hit with all three. Fully charged it does 556 damage.
Christina Norman updated the damage modifiers against resistances - 1.5x against shields and barrier, no bonus against armor

Source:
http://masseffect.wi..._Plasma_Shotgun

Modifié par Kronner, 04 août 2010 - 05:08 .


#22
Sitrol

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I love all three weapons in the pack.With the M-5 Phalanx I can hit targets much easier,though it took some time to get used to the laser sight.And one thing I would really like to point it is the OP-ness of the Geth Plasma Shotgun.It has the range of a sniper rifle,damage of a shotgun,and accuracy like I've never seen before with shotguns.I can charge it to full power the kill someone wiith it,who is standing at the other side of the map.Jus plain awesome :)

#23
Bozorgmehr

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Kronner wrote...

There are only 3 "pellets" for this new shotgun, non charged it does 250 damage, if you hit with all three. Fully charged it does 556 damage.
Christina Norman updated the damage modifiers against resistances - 1.5x against shields and barrier, no bonus against armor

Source:
http://masseffect.wi..._Plasma_Shotgun


Thanks for the link, just finished the download. Gonna give these new goodies a try :)

#24
NICKjnp

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Kronner wrote...

Omicrone wrote...

Any data on the basic damage of the 3 new weapons? The Geth shotgun feels like it does about 30 dmg per "pellet", giving it a total of 240 per shot. Charged up it goes to 480 for 2 rounds, maybe add some kind of multiplier for that?

The Mattock's dmg per round is probably close to the viper. Official data will be appreciated though.


There are only 3 "pellets" for this new shotgun, non charged it does 250 damage, if you hit with all three. Fully charged it does 556 damage.
Christina Norman updated the damage modifiers against resistances - 1.5x against shields and barrier, no bonus against armor

Source:
http://masseffect.wi..._Plasma_Shotgun


Here is the link to post she made... which is in the ME Forums.

#25
ryoldschool

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The shogun does not have a multiplier against armor? Wow, because I used a charged AR shot at harby at close range on the final mission last night and it took a lot of armor off. It a great gun. Thanks for looking up the damage numbers.