Firepower Pack DLC
#1
Posté 03 août 2010 - 10:34
The laser-sighted hand cannon helps those with poor aim, but it fires noticeably slower than the Carnifex. And yes, when you aim it, you actually see a laser bead. Pretty cool.
Haven't messed around with the Mattock yet, but it looks like Revenant jr. If you like the Avenger, then you'll definitely appreciate the upgrade.
So, anyone else willing to chime in here on the new weapons DLC? Since this is the Builds forum, I figure this is the most appropriate place to ask.
#2
Posté 03 août 2010 - 10:57
The Mattock is the second best Assault Rifle imho, not as good as Revenant LMG, but better than Avenger and Vindicator. Feels like Viper without the scope and has no recoil at all. If you can keep hitting with all (or most) shots, it is awesome gun, perfect choice for caster Adepts, Engineer and Sentinels imho!
The shotgun feels like heavy weapon with regular ammo. It is fun to use on Soldier and Sentinel. Soldier because charged shotty + Adrenaline Rush is godly. Sentinel has enough shields to be able to charge it up while out of cover and still be effective. Not sure if it's better than Evi, it has better range but is worse close range. It is different experience, that's for sure. Did not change anything for my Vanguards, still much prefer the Claymore. And I think for Vanguard both Scimitar and Evi are still better too.
The pistol is weird, yeah it is accurate but slow as hell, I cannot imagine any sitiation where using the Pistol would be good idea unless I have no ammo in all the other weapons (highly unlikely).
#3
Posté 03 août 2010 - 11:02
#4
Posté 03 août 2010 - 11:04
#5
Posté 04 août 2010 - 12:38
The AR is pure battle rifle. No scope, no recoil and a quite decent punch, it actually makes me want to play my Soldier, and is making me actually hold back with my vanguard its just so nice with cryo ammo.
The Shotgun I would marry if not for one tiny flaw which is its ammo use. It's incredibly effective against shields but as said previously it really doesn't suit a vanguard in the long run. I'd really like to try it on my sentinel I think I'd get a lot more mileage out of it.
#6
Posté 04 août 2010 - 01:06
#7
Posté 04 août 2010 - 01:17
epoch_ wrote...
No one buys this stuff, do they?
well, NO. somebody is addictive on this game like me. I buy everything what Bioware offers for this game. I can't just pass it. I will get it tonight. but don't get me wrong. I only buy something for ME 2. no other games. even I don't buy map packs for modern warfare 2, or bioshock 2, alien vs predator, and so on. comparing to this game, none of them are worthy to get. it is only my opinion. no offense.
#8
Posté 04 août 2010 - 03:14
I play ONLY vanguards and have gone through NG+ insanity with mine.... and that shotgun is, IMHO, even etter than the Claymore...but HOW??? the claymore is the UNIQUE shotgun right? and It has the best DPS! not to mention "power charging Action" means death right?
NO....wrong (well the claymore still has best "normal" DPS)
I just finished several sidequests with the geth shotgun. Number one, Vanguards RARELY use cover actively unless they are forced to by the situation. As diehard vanguard players know, most of the time you STRAFE into a position of cover only to reload/cooldown and pop out to charge again. These moments is when you charge the shotgun .....strife out, release deathly blow, strife back.
works wonders against heavily armored/shielded targets. One charged shot drops immediately any defense if you are attacking someone with a single layer of Shield/Barrier/Armor like a vanguard or an engineer or a Hunter. Centurions, Captains, Generals, Primes....those require more shots but still much more damaging then the claymore AND much more precise. The Charged shot is then followed by the bread and butter of all vanguards, AKA the "charge + shotgun blow + melee + shotgun blow" combo....and anything is toast. (note that without reloading you have THREE shot left before needing to reload after a charged shot........more than enough to kill nearly anything)
Without possessing the full DPS of a Claymore The Geth Shotgun has still enough power to kill any unarmored targets in one non-charged shot and enough also to almost certainly kill mid-level-1-defense-layer enemies with the same un-charged shot (I am not sure with zero upgrades....) AND it holds 5 shots before needing a reload allowing for a safe triple combo (see above) where the Claymore only allows for a safe double because of the constant need of reloading
The Accuracy is great and it alleviates the Vanguard's suckage at long range ( face it there are places where Vanguards cannot charge). The rate of fire is much better than that of the claymore AND at mid-to-long range you can off more than one unarmored target with one single shot much MUCH more frequently than with the claymore.
Hell this shotgun almost makes me want to make a new build in which I DO NOT pick the claymore on the collector vessel.
#9
Posté 04 août 2010 - 03:20
I've yet to do weapon training yet (I'm a Sentinel) so I have had the chance to try out the Assault Rifle or the Shotgun.
Modifié par PrinceLionheart, 04 août 2010 - 03:24 .
#10
Posté 04 août 2010 - 03:22
PrinceLionheart wrote...
I'm liking the Phalanx. Once you get the aiming down it's just plain superior to the other hand guns.
I've yet to do weapon training yet (I'm a Sentinel) so I have had the chance to try out the Assault Rifle or the Shot Gun.
Shotgun....hands down.
A Sentinel is tough enough to be able to charge it in the open and just rain devastation
#11
Posté 04 août 2010 - 03:34
#12
Posté 04 août 2010 - 03:51
#13
Posté 04 août 2010 - 04:19
crimzontearz wrote...
PrinceLionheart wrote...
I'm liking the Phalanx. Once you get the aiming down it's just plain superior to the other hand guns.
I've yet to do weapon training yet (I'm a Sentinel) so I have had the chance to try out the Assault Rifle or the Shot Gun.
Shotgun....hands down.
A Sentinel is tough enough to be able to charge it in the open and just rain devastation
Have you tried the mattock yet? It does a lot of damage and would be perfectly acceptable for a sentinel's bonus weapon.
#14
Posté 04 août 2010 - 05:25
#15
Posté 04 août 2010 - 01:55
#16
Posté 04 août 2010 - 02:13
Those are my initial impressions.
#17
Posté 04 août 2010 - 02:22
Omicrone wrote...
I did a few tests with the new shotgun comparing its damage to the claymore and I can honestly say the claymore is much better for a charging vanguard. The new shotgun requires you to be MUCH more accurate, the plasma spread is very low so if you miss, organics don't catch fire from inferno ammo. It's very effective vs shields. I tested the charged shot up close and it removes 2/3 of an YMIR mech shields on insanity in a single shot, which is slightly better than the claymore's single shot. Claymore removes around 1/2. Claymore is MUCH more effective against armor. The geth shotgun, however, is devastating in mid range. Invaluable to dispose of Geth Hunters/Destroyers. It fills an interesting niche, and it really shines in the hands of a soldier with AR. Charging vanguards don't benefit much from it, but it will revolutionize the way Adept/Engineer are played. Same goes for the new assault rifle. It is EXCELLENT for stripping defences quickly and setting up warp explosions. It most certainly has no match.
Those are my initial impressions.
Pretty much my experience too.
With the Adrenaline Rush, the Geth Pulse Gun is no longer shotgun but plasma cannon with insane power and range. I also tried it on my shotguns Engineer and Sentinel, it rocks, too bad it has such low ammo count.
Modifié par Kronner, 04 août 2010 - 02:23 .
#18
Posté 04 août 2010 - 03:19
#19
Posté 04 août 2010 - 04:31
- x1.30 armor, x1.20 shields, x1.20 barrier = M-96 Mattock Heavy Rifle
- x1.25 armor, x1.25 shields, x1.25 barrier = M-15 Vindicator
- x1.15 armor, x1.35 shields, x1.35 barrier = Geth Pulse Rifle
- x1.25 armor, x1.25 shields, x1.25 barrier = M-8 Avenger
- x1.25 armor, x1.25 shields, x1.25 barrier = Collector Assault Rifle
- x1.5 armor = M-5 Phalanx
- x1.5 armor = M-3 Predator
- x1.5 armor = M-6 Carnifex
- x1.00 armor, x1.50 shields, x1.50 barrier = Geth Plasma Shotgun
- x1.25 armor, x1.25 shields, x1.25 barrier = M-22 Eviscerator
- x1.25 armor, x1.25 shields, x1.25 barrier = M-300 Claymore
- x1.00 armor, x1.50 shields, x1.50 barrier = M-27 Scimitar
- x1.00 armor, x1.50 shields, x1.50 barrier = M-23 Katana
The range this Geth Shotgun hands means it has now easily replaced the Evi in the hands of every squadmate. As for Shepard, that depends on your build and what you want from you shotgun. This could work on a Vanguard in the way CrimzonTearz described, if you wanted to fire a powered up shot from mid-range before charging. Still I'll probably stick to the Evi and Claymore on my Vanguards. I prefer Charge/Kill to powered-shot/Charge/Kill. For classes that spend more time at mid-range and can survive charging up while closing the distance to their enemies, say through time dilation (Adrenaline Rush) or sheer tank-ability (Tech Armor), the Geth Shotgun is awesome. The range propels this gun to multi-purpose, able to help suppliment the low ammo mid-range rifles, like the Mattock and the Vindi.
...the Geth Plasma Shotgun must be godly on CQC Infiltrators. Could you imagine if cruc1al had been able to use this shotgun's charged-up power shots with Assassination Cloak in this video instead of the Evi?! Damn!
Modifié par Simbacca, 04 août 2010 - 06:10 .
#20
Posté 04 août 2010 - 04:53
The Mattock's dmg per round is probably close to the viper. Official data will be appreciated though.
#21
Posté 04 août 2010 - 05:07
Omicrone wrote...
Any data on the basic damage of the 3 new weapons? The Geth shotgun feels like it does about 30 dmg per "pellet", giving it a total of 240 per shot. Charged up it goes to 480 for 2 rounds, maybe add some kind of multiplier for that?
The Mattock's dmg per round is probably close to the viper. Official data will be appreciated though.
There are only 3 "pellets" for this new shotgun, non charged it does 250 damage, if you hit with all three. Fully charged it does 556 damage.
Christina Norman updated the damage modifiers against resistances - 1.5x against shields and barrier, no bonus against armor
Source:
http://masseffect.wi..._Plasma_Shotgun
Modifié par Kronner, 04 août 2010 - 05:08 .
#22
Posté 04 août 2010 - 05:15
#23
Posté 04 août 2010 - 05:16
Kronner wrote...
There are only 3 "pellets" for this new shotgun, non charged it does 250 damage, if you hit with all three. Fully charged it does 556 damage.
Christina Norman updated the damage modifiers against resistances - 1.5x against shields and barrier, no bonus against armor
Source:
http://masseffect.wi..._Plasma_Shotgun
Thanks for the link, just finished the download. Gonna give these new goodies a try
#24
Posté 04 août 2010 - 05:25
Kronner wrote...
Omicrone wrote...
Any data on the basic damage of the 3 new weapons? The Geth shotgun feels like it does about 30 dmg per "pellet", giving it a total of 240 per shot. Charged up it goes to 480 for 2 rounds, maybe add some kind of multiplier for that?
The Mattock's dmg per round is probably close to the viper. Official data will be appreciated though.
There are only 3 "pellets" for this new shotgun, non charged it does 250 damage, if you hit with all three. Fully charged it does 556 damage.
Christina Norman updated the damage modifiers against resistances - 1.5x against shields and barrier, no bonus against armor
Source:
http://masseffect.wi..._Plasma_Shotgun
Here is the link to post she made... which is in the ME Forums.
#25
Posté 04 août 2010 - 06:05




Ce sujet est fermé
Retour en haut







