Aller au contenu

Photo

Firepower Pack DLC


  • Ce sujet est fermé Ce sujet est fermé
72 réponses à ce sujet

#51
swk3000

swk3000
  • Members
  • 1 825 messages

crimzontearz wrote...

are you guys bringing up the power-wheel or using a "hotkeyes" facebutton? because the moment I bring up the power wheel with a charged shot ready the shot fires


I'm on the 360, and there, the Y button is pre-mapped to the class-specific power (Adrenaline Rush for a Soldier, Charge for a Vanguard). When I used the charge shot - Charge - shoot tactic, I used the Y button to trigger the Charge. I rarely ever pull up the Power Wheel at all. And I definitely don't do so during combat.

#52
crimzontearz

crimzontearz
  • Members
  • 16 785 messages

swk3000 wrote...

crimzontearz wrote...

are you guys bringing up the power-wheel or using a "hotkeyes" facebutton? because the moment I bring up the power wheel with a charged shot ready the shot fires


I'm on the 360, and there, the Y button is pre-mapped to the class-specific power (Adrenaline Rush for a Soldier, Charge for a Vanguard). When I used the charge shot - Charge - shoot tactic, I used the Y button to trigger the Charge. I rarely ever pull up the Power Wheel at all. And I definitely don't do so during combat.


in other words you are using the Hotkey "Y" facebutton......ok, it works for me too that way, I just offed a geth Hunter with full shields with a single Charged shot after a Biotic Charge....definitely satisfying....I muchly prefer this shotty to the Claymore. And Tali looks sooooooo sexy wielding it

Also...whoever said that the G.P.S. makes the Inferno Rounds not work? they work normally for me while using it! 

#53
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

OniGanon wrote...

Finally got some in game testing. Only briefly though... More later.

The ROF for the Geth Plasma Shotgun definitely feels more like the Katana's 58rpm, and is thankfully not the ridiculous 174rpm. It's quite a bit slower than the Scimitar, not 74% faster. Also the range is completely wtf in comparison to the other shotguns. This is not Shotgun range as we've come to know it in ME2. It's more like Shuriken range.


I thought so. I don't know who edited the wiki to claim it shoots at 174 rpm, that's utter rubbish.

I'm still on the fence about whether to take it over the Scimitar on my modded Adept - partially down to the situation where I've essentially settled into using shotties within specific niches (i.e. heavy firefights at near point-blank range). The Geth shotty is versatile a hell but, amusingly for a shotgun, seems to be weakest of all the shotties at very close range.

#54
Omicrone

Omicrone
  • Members
  • 178 messages
I'm reposting from another thread, which kinda got sidetracked. Sorry if you've read this.



Don't know if anybody else has noticed this, but GPS has a weird feel when firing - you press the mouse button and there's a small delay before firing a non-charged shot. As if the GPS wants you to charge it, sort of, but the normal shot gets delayed by a small amount even if you release the mouse button instantly. That alone makes it unusable on my vanguard in CQC. I need precision and fast response in close combat, especially without skills like AR to help me aim. Also, the plasma "pellets" travel slower than normal shotgun pellets and they can be dodged by an enemy, which is quite frustrating.

#55
crimzontearz

crimzontearz
  • Members
  • 16 785 messages

Omicrone wrote...

I'm reposting from another thread, which kinda got sidetracked. Sorry if you've read this.

Don't know if anybody else has noticed this, but GPS has a weird feel when firing - you press the mouse button and there's a small delay before firing a non-charged shot. As if the GPS wants you to charge it, sort of, but the normal shot gets delayed by a small amount even if you release the mouse button instantly. That alone makes it unusable on my vanguard in CQC. I need precision and fast response in close combat, especially without skills like AR to help me aim. Also, the plasma "pellets" travel slower than normal shotgun pellets and they can be dodged by an enemy, which is quite frustrating.


I responded to the other thread too

the delay happens only if you do not remove your finger form the trigger quick enough....take some time getting used to it but you should be good afterward


also no enemy has ever dodged the plasma pellets for me above all since I notice they try to "bend" toward the target you are aiming at (it becomes very obvious when you charge-shoot a gunship and miss on purpose while you have it still locked in)

Modifié par crimzontearz, 07 août 2010 - 01:28 .


#56
OniGanon

OniGanon
  • Members
  • 4 829 messages

JaegerBane wrote...
I thought so. I don't know who edited the wiki to claim it shoots at 174 rpm, that's utter rubbish.

I'm still on the fence about whether to take it over the Scimitar on my modded Adept - partially down to the situation where I've essentially settled into using shotties within specific niches (i.e. heavy firefights at near point-blank range). The Geth shotty is versatile a hell but, amusingly for a shotgun, seems to be weakest of all the shotties at very close range.


As I said in another thread, it's not complete rubbish. It's just that whoever edited the wiki probably didn't see the minimum refire time.

I don't know why exactly BioWare had both a ROF and Minimum Refire Time for this gun. I have a suspicion though that it's to do with the charge function, and that maybe the charged shots are not subject to the refire time (so you can start charging again almost immediately after firing a charged shot). Will try to remember to test this later...

As for which would be better for your Adept... I guess that depends on how confident you feel that you will be able to frequently get into Scimitar range and not die a horrible death. Personally I wouldn't try it without Barrier.

#57
IMNWME

IMNWME
  • Members
  • 235 messages
CQC Infiltrators rejoice!



Firing a charged GPS shot during Cloak DOES NOT COUNT AS A HOSTILE ACTION (I know, I know, wtf right?). You can charge up a shot, activate Cloak, fire, and then have the remaining full duration of Cloak in effect to do whatever you like (get to a better position, fire on some nearby enemies, etc.) Seriously, try it out. Next time you're in battle, get to a tall piece of cover, charge up, Cloak, and then fire your charged shot. You'll notice Cloak doesn't dissipate. This, I think, firmly pushes the GPS into the no. 1 shotgun category for the Infiltrator since they don't have access to the Claymore.

#58
OniGanon

OniGanon
  • Members
  • 4 829 messages
I thought someone mentioned this already. But yeah it's pretty silly.

Modifié par OniGanon, 07 août 2010 - 05:51 .


#59
ScroguBlitzen

ScroguBlitzen
  • Members
  • 513 messages

IMNWME wrote...

CQC Infiltrators rejoice!

Firing a charged GPS shot during Cloak DOES NOT COUNT AS A HOSTILE ACTION (I know, I know, wtf right?). You can charge up a shot, activate Cloak, fire, and then have the remaining full duration of Cloak in effect to do whatever you like (get to a better position, fire on some nearby enemies, etc.) Seriously, try it out. Next time you're in battle, get to a tall piece of cover, charge up, Cloak, and then fire your charged shot. You'll notice Cloak doesn't dissipate. This, I think, firmly pushes the GPS into the no. 1 shotgun category for the Infiltrator since they don't have access to the Claymore.


That sounds like a bug.  Combine that with the fact that enemies stand perfectly still (if you're allies are dead) while you're cloaked and the Shotgun Infiltrator is seriously broken.

#60
Guywhoiam

Guywhoiam
  • Members
  • 603 messages

archurban wrote...

epoch_ wrote...

No one buys this stuff, do they?


well, NO. somebody is addictive on this game like me. I buy everything what Bioware offers for this game. I can't just pass it. I will get it tonight. but don't get me wrong. I only buy something for ME 2. no other games. even I don't buy map packs for modern warfare 2, or bioshock 2, alien vs predator, and so on. comparing to this game, none of them are worthy to get. it is only my opinion. no offense.



Finally, archurban comes along. Long have I searched for someone I agree with in these forums. ME2's DLCis really the only stuff worth buying because it is great content, for little money. I do buy stuff for other games though, just ME2's is the best.

#61
Huckebein

Huckebein
  • Members
  • 18 messages
Downloaded the DLC 2 nights ago, and here's a field test of the Geth Plasma Shotgun in action (plus a bit of the Phalanx as well) with my shotgun engineer:

Engineer (Insanity) - Omega Slums B

Edit - yep I think I fixed the link. :P 

Modifié par Huckebein, 08 août 2010 - 09:19 .


#62
Omicrone

Omicrone
  • Members
  • 178 messages
Wrong link. You're linking to social.bioware.com. Use the youtube link in the hyperlink :P

#63
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

OniGanon wrote...
As I said in another thread, it's not complete rubbish. It's just that whoever edited the wiki probably didn't see the minimum refire time.


If the RPM figure is never actually possible to achieve, then what use do you presume it will serve? I recognise that the ini file may state it.... but as you say, the minimum refire time forbids it.

I'm not saying that the ini file is 'wrong' or anything, but generally speaking if the Rounds Per Minute isn't actually possible to achieve, then it is pretty much rubbish.

As for which would be better for your Adept... I guess that depends on how confident you feel that you will be able to frequently get into Scimitar range and not die a horrible death. Personally I wouldn't try it without Barrier.


I'm one of those 'agressive Adept' nuts, so I actually end up in Scimitar range quite often. The issue I have is that the GPS has superior flexibility. Add to the fact that I'm wielding a Revenant too and the Scimitar starts to get a bit of overlap :P

Modifié par JaegerBane, 08 août 2010 - 10:22 .


#64
swn32

swn32
  • Members
  • 379 messages
 GPS has a fire rate of 174 rpm (0.34 seconds between shots) as per the game ini files and a minimum fire rate of 1.03 seconds. I'll summarize what these contradicting values signify.
  • Normally when you mash the fire button, you will fire at rate of 58.25 rpm (1.03 seconds between shots).
  • You can charge the gun for 0.69 seconds and fire 2 shots rapidly (what I call double shot) with a delay of 0.34 seconds between them. I use it in Heightened Adrenaline rush mode to fire 2 shots instead of 1.
  • The delay between last shot in the clip and reloading is 0.34 seconds which is less than the delay between shots.
  • You can charge the gun fully, sprint towards the enemy, release the the charged shot while sprinting, stop sprinting and immediately refire. This can again be done with a delay of 0.34 seconds between the shots. Godly in Adrenaline Rush mode.

I hope it makes everything clear. One of my favourite strategies while using unevolved Adrenaline rush (even Hardened will do) is to charge up the GPS => sprint => AR => sprint fire => refire => fire another shot with normal delay. Note that you need the Shock Trooper specialization to pull this off otherwise the last shot will be out of AR. Thus u can deplete 4 ammo in a single AR. Requires some practice though.

Modifié par swn32, 08 août 2010 - 12:15 .


#65
LeonBrass

LeonBrass
  • Members
  • 184 messages
Lots of GPS shotty love here, except for me 'cause

I can't get it to fire un-charged

I've not managed to get it to charge while in any kind of cover either...

No fun standing in the open on Hardcore level, while being headbutted by a Krogan, waiting on the charge up, or trying to quick fire (darn thing insists on charging instead), the thing just sits and sizzles while I die.



I'm on Xbox, if that matters. What am I doing wrong?



LIke the new pistol and the Mattock rifle.

#66
TMA LIVE

TMA LIVE
  • Members
  • 7 015 messages

LeonBrass wrote...

Lots of GPS shotty love here, except for me 'cause
I can't get it to fire un-charged
I've not managed to get it to charge while in any kind of cover either...
No fun standing in the open on Hardcore level, while being headbutted by a Krogan, waiting on the charge up, or trying to quick fire (darn thing insists on charging instead), the thing just sits and sizzles while I die.

I'm on Xbox, if that matters. What am I doing wrong?

LIke the new pistol and the Mattock rifle.


If you just want to fire it, hit the triggers like any other weapon. If you want to charge it, hold down the trigger till it's charged, and then release. You can't charge while in cover. Also, what class are you?

Modifié par TMA LIVE, 08 août 2010 - 07:20 .


#67
swn32

swn32
  • Members
  • 379 messages
Quick refire can also be done using another technique i recently discovered. Fully charge the GPS, perform a melee attack (doesn't matter if you're in melee range or not), release the charged shot midway through the melee animation, refire as soon as the melee animation ends. Basically replacing sprint with melee attack also works. I haven't tried it on vanguard class yet, but I think it should work well with charge.

#68
crimzontearz

crimzontearz
  • Members
  • 16 785 messages

LeonBrass wrote...

Lots of GPS shotty love here, except for me 'cause
I can't get it to fire un-charged
I've not managed to get it to charge while in any kind of cover either...
No fun standing in the open on Hardcore level, while being headbutted by a Krogan, waiting on the charge up, or trying to quick fire (darn thing insists on charging instead), the thing just sits and sizzles while I die.

I'm on Xbox, if that matters. What am I doing wrong?

LIke the new pistol and the Mattock rifle.


charge the shot while standing behind cover......pop out and shoot....

#69
LeonBrass

LeonBrass
  • Members
  • 184 messages
thanks folks, I may be holding the fire trigger a fraction too long, the controllers tend to be a bit sensitive sometimes... I play as sentinal. so am a bit squishy at close range.

Standing behind cover must be different than using the A button to use cover... I assume you just move close to cover without using the "take cover" action then.



Another ?? for you experts... Are your squad mates able to use the new weapons effectively? Like Jacob with the new GPS - or is he more effective with the standard shotguns?

#70
Guest_Inge McDaniel_*

Guest_Inge McDaniel_*
  • Guests
Modding of DLC weapons can you find here.

Inge

#71
termokanden

termokanden
  • Members
  • 5 818 messages

Athenau wrote...


Mattock is great as well, but I feel that the Vindicator has better burst damage. At least against protection like shields and barrier.

For the player the Mattock is superior to the Vindicator in every situation. The fact that your ROF is essentially limited by how fast you can tap the trigger (up to 750 RPM) makes it ridiculous.


I was very surprised by both this and the fact that it deals such insane damage per shot. Using Heightened AR, you shouldn't have problems with the low ammo count either.

I'm surprised it doesn't get mentioned more often: The SOUND of the Mattock is incredible. It really sounds like you're tearing your enemy apart. With the Vindicator, it sounds like you are shooting at them with a burst-fire stapler.

As this is a single-player game that can be won on the hardest setting with pretty much any weapons, the look and feel of weapons is very important. They got that right in the Firepower pack for sure. Much better than many of the original weapons in ME2.

#72
LeonBrass

LeonBrass
  • Members
  • 184 messages
My Sentinal Shepard is in love with the M5a-Phalanx and its laser sight!

The sound is spot-on, perfect, and nasty. The damage against shields is excellent and head shots are absolutely fantastic.

Oh, did I mention the sound?

#73
termokanden

termokanden
  • Members
  • 5 818 messages
Yep, the Phalanx is definitely fun to use :)



Reminds me a bit of RE5. Surrounded by zombies, low on health. The natural choice is to open your inventory and start mixing herbs. Ehm okay, got carried away.