Virtual Arena
#101
Posté 08 août 2010 - 07:49
#102
Posté 08 août 2010 - 10:03
PWENER wrote...
ME WANT TO KILL HORDES OF GETH & KROGAN, HELL YEAH!!!!!!!!!!!
Don't let Grunt or Legion catch you saying this xD
#103
Posté 09 août 2010 - 03:41
knaus86 wrote...
combat training simulations from 1st contact war.
Since I never got to play the original Pinnacle Station I'd love to see those, would be a nice story-style virtual arena for the people who wanted something more story-oriented.
#104
Posté 09 août 2010 - 09:34
#105
Posté 10 août 2010 - 11:46
Besides, any self-respecting futuristic commando has got to get in some off-duty training in no matter how badass he is.
#106
Posté 10 août 2010 - 12:14
If you gave it some way of not depleting your ammo, I'd love for a firing range to test out new DLC and researched weapons in a safe environment.
#107
Posté 10 août 2010 - 12:40
Modifié par Shadesofsiknas, 10 août 2010 - 12:41 .
#108
Posté 10 août 2010 - 10:08
ViralHatred wrote...
I'd like this, especially if it used the Overlord DLC effects, could even be made into a repeatable mission.
Lol the point is that it would be repeatable, if it wasn't repeatable it wouldn't be nearly as worth it. It has to be repeatable for it to be useful in testing weaponry/armor.
#109
Posté 10 août 2010 - 11:55
You can track your score against other players on leaderboards and what-not. Maybe even an option to spectate another player... hmmmmmmm it wouldn't be multiplayer but it would allow for competition online.
#110
Posté 11 août 2010 - 12:13
#111
Posté 11 août 2010 - 01:05
#112
Posté 11 août 2010 - 09:33
#113
Posté 11 août 2010 - 09:47
Only in the Omega fight club.Joseph_Shepard wrote...
I want to be able to fight a horde of vorcha lol
#114
Posté 11 août 2010 - 09:54
Recreate the Cerberus mission to the Flotilla that is mentioned by Tali
Lead a Cerberus squad in a clean up operation of the station infested by hacked mechs
Cleanse a Rachni infested base
To make it slightly more intersting have Shep as the only char you can take in with you but have a selection of Cerberus operatives to take. It would give it a more training like feeling as you are not surrounded by over powered npcs.
#115
Posté 11 août 2010 - 10:59
Nicodemus wrote...
Recreate the Cerberus mission to the Flotilla that is mentioned by Tali
That's from the mass effect novels.
#116
Posté 11 août 2010 - 11:10
Relics DLC:
The Alliance/Cerberus (depending on your position int he game and how you dealt with the final decision) has discovered a crashed Turian ship on Titan and wants you to investigate it before the Turians are able to 'contaminate the scene.'
When you arrive, you find that the ship was used during the First Contact war, but there's no record in the Alliance database about its destruction. Going deeper into the ship reveals a small network of stasis pods with an alive Alliance soldier in one of them. After some technobabble, someone in the party suggests that if Shepard enters stasis, he will have a shared dream with the alliance soldier. The squadmate will also tell Shepard that he/she has to enter the simulation in order to bring the alliance soldier out of stasis.
Shepard enters the simulation on an Alliance ship that has been borded by Turians. He is in the body, and position, of an Aliance marine who is quickly captured by the Turians.
Aboard the Turian ship, he finds the Alliance soldier he was looking for, but he is unable to convince him that they're in a simulation. The soldier then tells Shepard that the Turian ship is testing a new claoking device (the prototype to the one now on Normandy) and will be launching a surprise attack on Earth. Shepard and the Alliance soldier escape their cells and cause the ship to crash only moments before reaching Earth. As the ship hits a screeching hault on Titan, the soldier remembers that he put himself into stasis to keep him alive after the ship lost atmospheric containment.
Shepard and the soldier then are able to leave the simulation and the soldier is quickly brought back to the ship. Mordin (whether in party or on the Normandy) will suggest bringing the stasis pods back tot eh Normandy for investigation. They will be placed on Deck 5.
After the story is complete, Shepard can go to deck 05 at any time and pick from 6 or 7 different simulations, AND possibly can replay any mission already completed in the game
Just an idea I had
#117
Posté 12 août 2010 - 05:18
#118
Posté 12 août 2010 - 05:28
#119
Guest_worm_burner_*
Posté 12 août 2010 - 05:41
Guest_worm_burner_*
Instead of simply a arena scenario, how about being able to play battles from previous wars. Similar to the last part of pinnacle station, only more depth and dialog. Think of it the battles from the First Contact War, Mindoir, Akuze, maybe even some from the Krogan Rebellions, etc... these could be some fun battles if done correctly. It would also provide a good way to give some more background on some of the battles that have taken place. Each scenario could have its own unique objective: hold until evac, reach a comm center, push through enemy lines to help another squad.
#120
Posté 12 août 2010 - 08:21
Joseph_Shepard wrote...
Nicodemus wrote...
Recreate the Cerberus mission to the Flotilla that is mentioned by Tali
That's from the mass effect novels.
Which is referenced by Tali when you first meet her and her Quarian squad in ME2.
#121
Posté 12 août 2010 - 11:57
#122
Posté 13 août 2010 - 04:50
TelexFerra wrote...
Any thoughts on my idea? (above)
I told you, interesting idea. I don't know bout the whole sharing ideas thing
#123
Posté 13 août 2010 - 05:06
(Hope so that is).
#124
Posté 13 août 2010 - 09:11
PWENEFIED wrote...
Next DLC after Lair of the SB is going to be Pinacle Station 2.0
(Hope so that is).
We can certainly hope
#125
Posté 26 août 2010 - 02:11





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