How do I choose my own first Feat when creating a new character?
I've tried starting a few different characters and and it automatically gives me Waukeen's Blessing. There's never an option to select my own Feat, or even a list of Feats presented. Am I doing something wrong, or is this the way it is supposed to be?
Help please. Thanks.
Feat choice at character creation?
Débuté par
Ovenall
, août 03 2010 11:56
#1
Posté 03 août 2010 - 11:56
#2
Posté 04 août 2010 - 12:32
When you create your character, there is a screen that has customize button at the top, you have to click on it. The game will let you assign skills to your character and choose your feats.
Waukeen's blessing is a bonus feat and is given to your character automatically. I remember it was originally available with a certain edition of the game, but now everyone gets it.
Waukeen's blessing is a bonus feat and is given to your character automatically. I remember it was originally available with a certain edition of the game, but now everyone gets it.
Modifié par Dynamomark, 04 août 2010 - 12:35 .
#3
Posté 04 août 2010 - 12:43
Thanks! I didn't realize it was a button... I thought it was a heading under which the various pre-made kits were listed.
Thanks again.
Thanks again.
#4
Posté 05 août 2010 - 05:08
Don't ever click on the Recommend button.
#5
Posté 05 août 2010 - 10:54
Recommend is usually OK if you don't know what to do and you want a suggestion - don't just take it blindly, though.
What the packages screen does is pick a set of stuff for you which will automatically be given to you at first level and then come under recommended thereafter, I think. By clicking "customise", you're saying you want to pick that yourself (which you should).
Generally the best thing to take at first level is Luck of Heroes, or Spellcasting Prodigy if you're a caster (unless you need that first feat for your build later on). The recommended doesn't agree with this, though, I don't think, and it often suggests a bunch of not-so-great stuff later on, too. It's usually not the worst choice you could make, though, so a purely recommended character won't be good, but probably won't be really really bad (maybe bad-ish).
What the packages screen does is pick a set of stuff for you which will automatically be given to you at first level and then come under recommended thereafter, I think. By clicking "customise", you're saying you want to pick that yourself (which you should).
Generally the best thing to take at first level is Luck of Heroes, or Spellcasting Prodigy if you're a caster (unless you need that first feat for your build later on). The recommended doesn't agree with this, though, I don't think, and it often suggests a bunch of not-so-great stuff later on, too. It's usually not the worst choice you could make, though, so a purely recommended character won't be good, but probably won't be really really bad (maybe bad-ish).
#6
Posté 05 août 2010 - 03:43
NWN DM wrote...
Don't ever click on the Recommend button.
^^ THIS
#7
Posté 05 août 2010 - 11:54
Gotta love the parry skill that the recommend button likes to force on you.
#8
Posté 06 août 2010 - 02:53
Well, if it wasn't bugged, it might be worth having.
#9
Posté 06 août 2010 - 04:13
What's the bug associated with Parry?
#10
Posté 07 août 2010 - 06:40
I don't remember exactly (maybe check NWN2 wiki) but I think you can only parry a certain number of incoming attacks each round (lower than you should be able to). So, at very low levels it's fine, but once everyone starts getting many attacks, using it means that even if you make awesome parry checks all the time, you are still being hit more than you are hitting them.
In my own campaign, which is intended to start at 1st level, I've tried to make Parry worthwhile by adding a few easily-accessible items which add a bonus to it, but a proper bugfix is what it really needs (or a complete re-work, tbh).
In my own campaign, which is intended to start at 1st level, I've tried to make Parry worthwhile by adding a few easily-accessible items which add a bonus to it, but a proper bugfix is what it really needs (or a complete re-work, tbh).
#11
Posté 08 août 2010 - 12:11
Has something to do with the timing in the round, too.
At low levels, it can be AMAZING if you're a dedicated parry-fighter, and it remains useful against lowbie mobs later (had a 7th level guy rocking something like 6-9 AT/R purely on riposte attacks against weak mobs). Long-term, however, AC becomes notably more reliable, particularly in preventing critical hits. MOST nwn2 players opt for the AC on those grounds, but in the right setting, and with the right build, it gives you interesting options.
At low levels, it can be AMAZING if you're a dedicated parry-fighter, and it remains useful against lowbie mobs later (had a 7th level guy rocking something like 6-9 AT/R purely on riposte attacks against weak mobs). Long-term, however, AC becomes notably more reliable, particularly in preventing critical hits. MOST nwn2 players opt for the AC on those grounds, but in the right setting, and with the right build, it gives you interesting options.
#12
Posté 14 août 2010 - 11:26
Ovenall wrote...
What's the bug associated with Parry?
The engine handles multiple attacks in a somewhat weird way. It groups all attacks in three seperate flurries made at the beginning, middle at end of a round (probably because of animation concerns - animating up to 6 or even 12 attacks every 6 seconds would look somewhat stupid) . The parry check is only made at the first attack in a single flurry, all other attacks in that same flurry are resolved like normally. Thus it becomes pretty much useless at higher levels.
The second problem with parry is the way it's implemented. You can only parry an ammount of attacks, equal to the rounds of attacks you have available. Any additional attack can still be paried, but you do so at a cumulative -3 modifier. Thus it's only usefull against one enemy, two at the most. Given the high number of mobs in the game, that seriously lowers it effectiveness.
You also can't parry ranged attacks, so it isn't helpful against ranged attackers - or an AI programed to switch to ranged attacks if fighting an opponent in parry mode, or spellcasters.
That doesn't mean it completely bad. For instance I once maneged to fend of an entire hord of enemies that had already knocked out the rest of my party by standing in a doorway while in parry mode. But moments like that are rare. Basically a character build around parry is a bit like making a level 30 ranger that specializes in killing goblins; you can do it, but no level 30 character is going to have any problem killing goblins anyway.
Modifié par Raygereio, 14 août 2010 - 11:39 .





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