Is Playing on Easy Really that Humiliating?
#1
Posté 10 novembre 2009 - 07:39
Is it really that humiliating though? I hear people complaining about the difficulty on normal being too hard and they just pack the game in and complain about it for centuries on end instead of putting it on easy. Why is that?
#2
Posté 10 novembre 2009 - 07:42
I don't know about humiliating, but dang that cheesy.
#3
Posté 10 novembre 2009 - 07:42
If you find easy to...well, easy, you can always change the difficulty!
Keep in mind, a think a lot of reasons why people complain of the game being to hard is because that they are not using the pause screen to issue commands.
#4
Posté 10 novembre 2009 - 07:42
The real objective here is to ENJOY THE GAME! If you can't enjoy on NORMAL, switch to CASUAL!
#5
Posté 10 novembre 2009 - 07:44
PS: I find that herbing is a life saver potion wise
#6
Posté 10 novembre 2009 - 07:44
#7
Posté 10 novembre 2009 - 07:44
#8
Posté 10 novembre 2009 - 07:45
#9
Posté 10 novembre 2009 - 07:46
Guilty as charged :innocent:Lozzykinz1986 wrote...
I use the tactics. I only tend to have problems with the bosses - other battles i'm kinda okay with.
#10
Posté 10 novembre 2009 - 07:47
#11
Posté 10 novembre 2009 - 07:50
#12
Posté 10 novembre 2009 - 07:55
#13
Posté 10 novembre 2009 - 07:56
Is it humiliating that instead of walking to the store you drove instead? I don't think pride/humiliation comes into to such trivial decisions.
#14
Posté 10 novembre 2009 - 07:58
#15
Posté 10 novembre 2009 - 08:25
grifflyman007 wrote...
No, if you are having fun playing on easy that all that matters! It is your game, your money!
If you find easy to...well, easy, you can always change the difficulty!
Keep in mind, a think a lot of reasons why people complain of the game being to hard is because that they are not using the pause screen to issue commands.
I complain because I feel like I can't control people at all. on the 360 issuing commands is unnessecarily difficult. I prefered the KotoR model where I could pause, queue up a few actions for each member, then watch the battle. On the 360 I'm constantly switching from one person to another, and the Tactics AI keeps overriding what I tell them to do. But if I turn it off then I end up with people who stand still in the middl eof a battle if I don't tell them each and every little thing I want them to do.
Besides that, even simple things like targeting feel really clunky on the 360.
I don't mind having to issue commands; I like micromanaging...but it's just too much work on the 360. And then one of my people runs into the next room for no reason and I have to reload.
I just popped it down to easy. Challenge is great and all, but having to reaload a fight 3 times because people keep running to the wrong target just isn't fun.
#16
Posté 10 novembre 2009 - 08:26
/run
#17
Posté 10 novembre 2009 - 08:27
#18
Posté 10 novembre 2009 - 08:34
FFTARoxorz05 wrote...
I'm not playing to have an easy time. I actually thought about switching to hard because normal was getting too easy, but apparently the curve shoots up when you ding 14 for some reason.
Kinda the opposite for me, I can afk every fight and be alright now.
#19
Posté 10 novembre 2009 - 08:34
#20
Posté 10 novembre 2009 - 08:37
#21
Posté 10 novembre 2009 - 08:39
technosatyr wrote...
grifflyman007 wrote...
No, if you are having fun playing on easy that all that matters! It is your game, your money!
If you find easy to...well, easy, you can always change the difficulty!
Keep in mind, a think a lot of reasons why people complain of the game being to hard is because that they are not using the pause screen to issue commands.
I complain because I feel like I can't control people at all. on the 360 issuing commands is unnessecarily difficult. I prefered the KotoR model where I could pause, queue up a few actions for each member, then watch the battle. On the 360 I'm constantly switching from one person to another, and the Tactics AI keeps overriding what I tell them to do. But if I turn it off then I end up with people who stand still in the middl eof a battle if I don't tell them each and every little thing I want them to do.
Besides that, even simple things like targeting feel really clunky on the 360.
I don't mind having to issue commands; I like micromanaging...but it's just too much work on the 360. And then one of my people runs into the next room for no reason and I have to reload.
I just popped it down to easy. Challenge is great and all, but having to reaload a fight 3 times because people keep running to the wrong target just isn't fun.
gotta make use of the tactics screen to program the party's a.i. to get them to do specifically what you want.
dont want them to chase after bad guys? switch it to something like passive or defender,anything but default or aggressive for example.
once you get the hang of it,you could theorhetically just hang back and let your party do the work for you.
using the radial menu allows for specific targeting of enemies as well. this also has the benefit of "pausing" the game in-battle to help out. as long as you continue to hold the trigger,the battle doesn't advance.
Modifié par jadedjim, 10 novembre 2009 - 08:42 .
#22
Posté 10 novembre 2009 - 08:49
"Normal" is the intended difficulty for normal people. If you can only play on easy mode it means that you're far below the majority of the players in skill.
#23
Posté 10 novembre 2009 - 08:51
Just like BG2: it depends on your class and party balance. The right party makes mincemeat out of most encounters. Now granted, you'll have the occasional ogre/mindflayer/beholder, but those are supposed to be hard for any party.
#24
Posté 10 novembre 2009 - 08:54
gotta make use of the tactics screen to program the party's a.i. to get them to do specifically what you want.
dont want them to chase after bad guys? switch it to something like passive or defender,anything but default or aggressive for example.
once you get the hang of it,you could theorhetically just hang back and let your party do the work for you.
using the radial menu allows for specific targeting of enemies as well. this also has the benefit of "pausing" the game in-battle to help out. as long as you continue to hold the trigger,the battle doesn't advance.
I know. The problem is that switching from one character to another requires a brief moment where the game is unpaused. It's not big, but it makes it really hard to coordinate things.
I make heavy use of the Tactics screen to describe, in general, what I want characters to do. However, I can't describe what I *actually* want them to do cause they come to me without taking the tactics skill. Moreover, I want whatever I tell them in battle to override whatever that tactics screen says. Otherwise each battle will involve going ot the main menu and swapping around tactics styles just because now we're fighting a boss I want everyone to focus on instead of fighting a boss where I want the adds down first.
Short version: If I take control of Alistair and tell him to attack the desire demon then I want him to attack the desire demon, and unload every ability he's got on it. I shouldn't need a tactic for that.
I think my biggest complaint is that there are just WAY too many behaviors I need to code in there. If I have to write a different trigger for each and every active ability, then I'm gonna need a lot of triggers just for that. Then you throw in the combat modes and you've already used up all your slots just telling your character to autoattack something.
If you want to start having him do actual smart things then half your abilites sit around unused. I want Alistair to:
heal himself whenever he's below 30% health
Attack anythign attacking me until it's attacking him, then attack other things until everything's attacking him.
Attack the boss, unless there's a critter with less than 10% health, unless there's an elite who is a caster and the boss is NOT a caster, in which case attack the elite unless the boss starts attacking the main character.
Attack the elite, as long as there's no boss, unless there's a critter with less than 10% health, or unless the elite is a ranged attacker and there's a caster nearby.
On each of these behaviors I want him using his abilitiesas often as possible. Moreover, if I take manual control and tell him to attack something, I want him to attack it till it's dead or I give him a new command. You just can't program that, or anything like that, at the start of the game, and the game's pretty rough near the beginning in places.
Short version: much like FF12 it is retarded to make the AI something you have to uncover through gameplay. It should be available from the beginning to every character.
Modifié par technosatyr, 10 novembre 2009 - 09:06 .
#25
Posté 10 novembre 2009 - 08:57





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