Tokion wrote...
I think the duration of each mission area feels shorter because there are no banter or rest system in between. Like if we are allow to establish our own base camp while we are in a dungeon so our party can rest, then I think the players will feel that the mission actually last longer than a day, thus making it more epic and satisfying when you reach sunlight at the end.
I like this idea. It would certainly make the mission areas feel longer.
It would be even better if every so often your rest areas got attacked, like say you are in the deep roads and a random darkspawn patrol discovers your camp.





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