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Mass effect 3 article: C. Hudson says not to expect them to reinvent the action-RPG gameplay


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#1
Throw_this_away

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The article is here. 

Regarding gameplay choices, Casey Hudson had the following to say...

"Weplan out the larger plot points of the story from one game to the next,but it would be impossible to plan it all in advance,"

"More importantly, we'd never be able toplan as many creative opportunities ifwe'd do it all up front. Instead, we record what a player has done in aplay-through, and then we have all of those choices available that writers can refer to as they build storylines...

"Numerically,
it's over 1,000 variables that we'll have access to for shaping the MassEffect 3 experience for people who've played the previous games."

And on the topic of Action vs RPG...

"Ifyou define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one,"


"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that'saffected by your actions, and rich customisation of your armour, weapons and appearance...

"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."

Modifié par Throw_this_away, 04 août 2010 - 03:15 .


#2
Throw_this_away

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Reading this reassures me a lot.  I am happy that choices recorded from our ME2 gameplay will be used to fine tune the ME3 story line... yet not change the overall core storyline.  I am guessing that missions/scenarios that were completed less frequently by players will get the email treatment.  I am also assuming that less used characters might be more likley to be relegated to camio or killed off in the story.  

I am also happy that the overall action/RPG elements will remain the same as I am a big fan of all the changes they made for ME2.  Hopefully the same types of changes will be seen in DA2 also.  

Modifié par Throw_this_away, 04 août 2010 - 02:06 .


#3
GodWood

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I loved Mass Effect 2 but to say it had the perfect balance of RPG and Action elements is stupid.

It needs MOAR character interaction, MOAR party banter and a MOAR in-depth inventory.

#4
Darth Drago

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Thanks for the info and link.

#5
theelementslayer

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Nice, I love this. Casey just made my day a whole lot better

#6
Kronner

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Thanks for the link!

I hope they get rid of the ridiculous weapons lockers on missions and add much more party banter and dialogue.

#7
Titanium Man

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Me, I think Mass Effect 3 should use ME2's combat and ME1's skill system, with a bit of customization available for weapons. I agree that ME1 went too far with customization, but ME2 had too little. Just finding the sweet spot would be fine.

#8
bjdbwea

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This decreases the chances of me buying ME 3, but I expected nothing else from BioWare/EA. Let's see how far it will get them. Other developers have sounded equally confident in the past.

#9
theelementslayer

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bjdbwea wrote...

This decreases the chances of me buying ME 3, but I expected nothing else from BioWare/EA. Let's see how far it will get them. Other developers have sounded equally confident in the past.


Not to be an ass but ME2 got a 94 metascore on PC, I think 4 highest on PC, or something like that. Bioshock, HL and something else beat it. So to stick with the ME2 style makes more sense then going back to ME1, which got a 88 or something.

#10
Throw_this_away

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Kronner wrote...

Thanks for the link!
I hope they get rid of the ridiculous weapons lockers on missions and add much more party banter and dialogue.


I would just like to have the weapons lockers allow you to change armour too.  Not realistic, I know...

I agree that party banter in ME1 was cool.  Even if each character only had a few lines in each area... I liked it.  

#11
Throw_this_away

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theelementslayer wrote...

bjdbwea wrote...

This decreases the chances of me buying ME 3, but I expected nothing else from BioWare/EA. Let's see how far it will get them. Other developers have sounded equally confident in the past.


Not to be an ass but ME2 got a 94 metascore on PC, I think 4 highest on PC, or something like that. Bioshock, HL and something else beat it. So to stick with the ME2 style makes more sense then going back to ME1, which got a 88 or something.


I think 99% of people complaining about ME2 on this forum will buy ME3.  

#12
shootist70

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bjdbwea wrote...

This decreases the chances of me buying ME 3, but I expected nothing else from BioWare/EA. Let's see how far it will get them. Other developers have sounded equally confident in the past.


It'll probably get them far. Generally speaking gamers are deterred by in-depth RPG gameplay, it's always been something of a niche market. Bioware have done a decent job of opening up RPG's to a wider market by streamling them. Personally I'd much rather see a larger focus on story and characterisation than on 'traditional' RPG elements.

#13
GodWood

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Throw_this_away wrote...
I agree that party banter in ME1 was cool.  Even if each character only had a few lines in each area... I liked it.  

They should look to Dragon Age Origins for inspiration when it comes to party banter, not ME1.

#14
Kronner

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Throw_this_away wrote...

Kronner wrote...

Thanks for the link!
I hope they get rid of the ridiculous weapons lockers on missions and add much more party banter and dialogue.


I would just like to have the weapons lockers allow you to change armour too.  Not realistic, I know...

I agree that party banter in ME1 was cool.  Even if each character only had a few lines in each area... I liked it.  



I would prefer inventory over the lockers any day. Neither is realistic, but I find the lockers to be ridiculously out of place.

#15
Orchomene

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Throw_this_away wrote...
I think 99% of people complaining about ME2 on this forum will buy ME3.  


I don't think so since I won't buy ME3 and won't be alone in this case.

Also :


"In Mass Effect 2 we focused on what we love about RPGs:
An awesome sense of exploration, intense combat, a deep and non-linear
story that's affected by your actions, and rich customisation of your
armour, weapons and appearance...


Is it a joke ? Deep and non linear story ? Exploration ? Rich customization of armours and weapons ?
I don't think I've played the same game.

#16
Burdokva

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"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."[/i]


You know, I dearly hope Mass Effect 2 turns out to sell less copies than the original; far less so. So that they'll get the right idea that complaints about a difficult inventory shouldn't result in hacking and slashing away every RPG element out of the game and turn it into a shooter. "Overwhelmingly positive"... woo-hoo! Is that why Mass Effect 2 sold about as much as the, obviously, broken, stupid RPG original?

Making a "light" inventory seemed a nice idea until it turned out there was:

- no inventory
- no weapon customization (what's mr.Hudson speaking about customizable weapons?)
- barely any skill tree and progression
- dumbed-down combat mechanic (no cooldowns? ammo clips?)

And on top with that DLC money squeezing thing, instead of a proper modding and patch support, I don't really see myself buying Mass Effect 3. Not before reviews and play-testing it, at least. And I had both Mass Effect and its sequel on day one with a preorder, the latter CE (and the first not, only because a CE wasn't available for PC). Good job, I hope some shooter fan fills my shoes as a cash cow.<_<
 

#17
bjdbwea

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In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration,

Really? And here I thought all exploration had been cut out in ME 2, in favor of convenient and completeley linear levels.

intense combat,

Perhaps. If you call repetitive cover-shoot-cover-shoot sequences "intense".

a deep and non-linear story that's affected by your actions,

And here I thought most of your choices were reduced to emails, and not even saving or sacrificing the council made any difference. Deep and non-linear too? Hmm... wait, I get it! Someone has to have made a mistake! He is the only one who actually played ME 2 - they released the wrong game to the public! Of course!

and rich customisation of your armour, weapons and appearance...

Right. That's why we're stuck with one kind of armor and a few DLC armors, as well as a handful of weapons that can't be modded anymore. That's also why we have to use mods to equip the numerous armors and clothes that are in the game, but normally unusable.

Modifié par bjdbwea, 04 août 2010 - 02:49 .


#18
DarthCaine

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Burdokva wrote...

You know, I dearly hope Mass Effect 2 turns out to sell less copies than the original; far less so.

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

Modifié par DarthCaine, 04 août 2010 - 02:52 .


#19
catabuca

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GodWood wrote...

They should look to Dragon Age Origins for inspiration when it comes to party banter, not ME1.


This. Absolutely this.

I hope they do a better job of making it feel like your choices matter in ME3 than they did in ME2. I'm one of those who expected too much from ME2. I enjoy the game, don't get me wrong, I wouldn't be here otherwise now would I? I think I expected it to be the second coming or something though, which it most certainly isn't.

It'd be odd if they reinvented everything again, since it was jarring enough for them to have done it once already. I'm another who would like it if they concentrated on story and choice and immersion, because that's what I thought suffered the most during The Great ME Reinvention™. Sure, people like to loot, but given the right amount of shiny toys from the outset (instead of introducing them bit-by-bit in DLC) and a bit more customisation I'm sure everyone will cope. Shooting is better now (imo, etc.), although it'd be nicer if they added a couple more talents/powers to your squad at least. That sort of thing wouldn't require a rewrite of the fundemental dynamics, just a slight expansion on what is already there. I'm hopeful ... forever hopeful.

#20
Vena_86

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Throw_this_away wrote...
"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...

"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."[/i]


This has to be a joke.
Exploration? Exploration of small linear levels with fixed and predictable item and enemy positioning. The exploration aspect is probably the worst of ME2 or any RPG I know.
Rich armor customization? Helmets that disrupt dialogue sequences and no customization for squad members.
Weapon customization? Very few weapons without visible stats for comparison (pros and cons) and a linear upgrade system.
Deep and non-linear story? Encouraged full renegade or full paragon gameplay (as opposed to dragon age) with very little connection to the reaper main plot, no iconic villain and no surprises in the predictable episodic story structure.

And ofcourse the response looks overwhelmingly positive if you ignore all the massive dissappointment threads.

 

Modifié par Vena_86, 04 août 2010 - 02:54 .


#21
DarthCaine

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Vena_86 wrote...

And ofcourse the response looks overwhelmingly positive if you ignore all the massive dissappointment threads

Which were made by the same few people. It was just a very vocal minority

http://social.biowar...596/polls/1670/
http://social.biowar...093/polls/1659/
http://social.biowar...596/polls/4081/

GameSpot User Scores:
ME1: 9.1 360, 8.9 PC
ME2: 9.4 360, 9.2 PC
DAO: 8.8 360, 9.0 PC, 8.8 PS3

Modifié par DarthCaine, 04 août 2010 - 03:17 .


#22
BeastMTL

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ME1 sold me on buying ME2 (day one). ME2 made absolutely sure that ME3 is not an auto-purchase for me.



"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...



Seriously Casey, what game were you playing ? The only way I can describe everything in the game beside combat is shallow!

#23
Chim3ra

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Where's link?

#24
Mister Mida

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Where is this so-called Mass Effect 3 article?

#25
Throw_this_away

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"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."

Good to hear that they can look beyond the vocal minority. Some people will never be happy. It is a mistake to try and cater to someone who will never be satisfied. 

Modifié par Throw_this_away, 04 août 2010 - 03:18 .