Regarding gameplay choices, Casey Hudson had the following to say...
"Weplan out the larger plot points of the story from one game to the next,but it would be impossible to plan it all in advance,"
"More importantly, we'd never be able toplan as many creative opportunities ifwe'd do it all up front. Instead, we record what a player has done in aplay-through, and then we have all of those choices available that writers can refer to as they build storylines...
"Numerically,
it's over 1,000 variables that we'll have access to for shaping the MassEffect 3 experience for people who've played the previous games."
And on the topic of Action vs RPG...
"Ifyou define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one,"
"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that'saffected by your actions, and rich customisation of your armour, weapons and appearance...
"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."
Modifié par Throw_this_away, 04 août 2010 - 03:15 .





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