Kai Hohiro wrote...
Sorry but how exactly was ME1 superior in this regard? If anything it was vastly inferior.
All ME1 sidemissions consisted of going into a cave/lab/warehouse/spaceship and killing all humans/zombies. You just shoot your wayfrom entrance to the last room. How is this better than in ME2?
In ME2 every sidequest had a unique level, many also had nice unique fighting conditions. And some even had no fighting at all. ME2 was more varied and interesting in every way.
ME1 had more sidequests for one, and not all of them were on the same path as you were already on. The UNC worlds were admittedly a big hilly area that was pretty much the same and had only three types of bases, but they felt more real than the obviously-manufactured little areas ME2 had. My main beef with ME2 was that there was no proper set-ups, no interesting NPCs and with a couple of exceptions no decisions. There was barely any dialogue, not even from Shepard, let alone from any companions or NPCs. ME1 at least had somebody like Admiral Hackett, Nassana Dantius, Admiral Kahoku, etc. set things up, would often have your companions weighing in on things (sometimes even with unique character-specific responses depending on the situation, e.g. taking Kaidan on some of the biotic extremist missions), had a decent story to them, had NPCs to talk to and sometimes even had a moral choice. Simply put: ME2's ones lacked polish, presentation and decent integration.
However, if ME3 came along and had a mix of both styles, as well as a few in similar vein to Overlord, then we'd actually have something decent on our hands.