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Mass effect 3 article: C. Hudson says not to expect them to reinvent the action-RPG gameplay


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#276
tonnactus

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shootist70 wrote...

bjdbwea wrote...

This decreases the chances of me buying ME 3, but I expected nothing else from BioWare/EA. Let's see how far it will get them. Other developers have sounded equally confident in the past.


It'll probably get them far. Generally speaking gamers are deterred by in-depth RPG gameplay, it's always been something of a niche market.


Dragon age sold 4 million copies. Fallout 3 even more.Niche market?

#277
tonnactus

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DarthCaine wrote...

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)

#278
theelementslayer

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tonnactus wrote...

DarthCaine wrote...

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)


Umm those numbers arent reliable and if you want to use ME with 2.3 million, then ME2 almost outsold it within the first week. If EAs internal numbers are reliable

http://www.1up.com/n...ct-2-week-sales


http://www.gamershel...news_90274.html

Modifié par theelementslayer, 05 août 2010 - 03:58 .


#279
The Interloper

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ME1s' combat was clunky. The aiming and cover system only sorta worked. There were tons of tiny variations of the same four weapons, three armors, and a few dozen upgrades, all sorted under a sloppy inventory system. You spend alot of time micromanaging for to make sure you had an additional five damage on your assault rifle-in short, all that careful distribution of upgrades and ammo types barely made a difference. Add brilliant things like forcing all characters to carry all four weapons, regardless of whether they had the skill to use them or not, and it needed changing. It was still playable and fun in its own way, but Bioware has high standards, so can you really be suprised that they overcorrected in ME2?



As for ME2, sure it was oversimplified. but lets face it-the different weapon types made far more difference than those hundreds of rifles, each marginally more powerful but otherwise identical to the last, ever did.

#280
Lumikki

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Vena_86 wrote...

When it comes to customization ME2 is hands down one of the weakes RPGs of the last years, and armor colouring, while a good feature, can not save it.
And like it was said already, even many shooters have better systems than ME2 (and ME1), which just makes the failure more obvious.
Mr. Hudson should check out some other games other than thew copied GoW.

ME1 and ME2 where never even ment to be traditional RPG. They BOTH have very small RPG side in it, but those games aren't traditional RPG.  ME serie is cinematic action rpg. Meaning the main point is in combat and dialog based story telling, more close to adventure games. Why then even have word rpg in it? Because rpg is wide consept and covers idea taking role of characters. You know Shepard and squad members. You know, the story and dialogs. All those are RPG elements, but they aren't traditional RPG elemens. People should get over this traditional RPG image what they have build.

I'm RPG player and I like to play roleplaying games. How ever, that doesn't mean every game has to be build around 30 year old traditional RPG rules. Just because Bioware has done alot of traditional RPG's, doesn't mean they every game has to be bases same consept. Mass Effects are different, they aren't even trying to put heavy weight to traditional RPG side. Mass Effects tells story with combat and dialogs, not with items, skills and stats.

#281
The Interloper

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tonnactus wrote...

[It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)


Even of those numbers are complete, which I'm pretty sure they aren't, ME2 has sold most of ME1s' numbers, built up over two and a half years, in one fifth of the time.

Modifié par The Interloper, 05 août 2010 - 04:01 .


#282
BlackbirdSR-71C

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Lumikki wrote...

Vena_86 wrote...

When it comes to customization ME2 is hands down one of the weakes RPGs of the last years, and armor colouring, while a good feature, can not save it.
And like it was said already, even many shooters have better systems than ME2 (and ME1), which just makes the failure more obvious.
Mr. Hudson should check out some other games other than thew copied GoW.

ME1 and ME2 where never even ment to be traditional RPG...


He wrote that they focused on a " rich customisation of your armour, weapons and appearance" in Mass Effect 2, meaning that at least this aspect of ME 2 was supposed to be like an RPG.

#283
WilliamShatner

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theelementslayer wrote...

tonnactus wrote...

DarthCaine wrote...

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)


Umm those numbers arent reliable and if you want to use ME with 2.3 million, then ME2 almost outsold it within the first week. If EAs internal numbers are reliable

http://www.1up.com/n...ct-2-week-sales


http://www.gamershel...news_90274.html


www.examiner.com/examiner/x-6894-Video-Game-News-Examiner~y2010m5d12-EA-reveals-sales-results-for-Army-of-Two-The-40th-Day-Dantes-Inferno-and-Mass-Effect-2

www.joystiq.com/2010/05/11/battlefield-bc-mass-effect-army-of-two-sequel-sales-all-top-1/

#284
Burdokva

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Whatever666343431431654324 wrote...

If people instead of saying "ME2 sucks because its not ME1!!!!!" said "I think we should have more weapon personalization options" then we could have a civil convesation without bashing anything or anyone. Because lets face it, there was always zero change Bioware was going backwards so loudly demanding it was pointless.


Of course, I'm not bashing on ME2 for its own sake.

I want armor customization working for squad members in Mass Effect 3. Be it the one from the original, or modular armor like that of Shepard, for each and every one of them. Were Mass Effect's armor mostly repetitive? Sure. 

But those four (three if you don't count the secret armors) 3D models coupled with two dozen retextures each pummel to the ground the current "stylized and recognizable", yet immersion breaking and nonsensical, not to mention severely limited in quantity, squad member outfits.

Modifié par Burdokva, 05 août 2010 - 04:15 .


#285
Fhaileas

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Onyx Jaguar wrote...

The controls were dumbed down? Now I am impressed


Yep! ME2 utterly gimped controls on the PC version: Combining run/cover/use to one key, removing weapon keys, draw pistol not being a toggle, no mouse sensitivity, no mouse scroll in menus (i mean thats just basic!!).

#286
Lumikki

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BlackbirdSR-71C wrote...

He wrote that they focused on a " rich customisation of your armour, weapons and appearance" in Mass Effect 2, meaning that at least this aspect of ME 2 was supposed to be like an RPG.

Yes, we know that customation wasn't that good in ME2, way too limited. Customation is NOT supposed to be like RPG, because customation doesn't mean it's RPG.  Many non RPG games can have customation and it doesn't make them RPG. Developers of Mass Effect has allready sayed, that they try to improve customation in Mass Effect 3.

#287
Guest_AwesomeName_*

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Ugh the mouse controls! I still can't get ME2 to feel like a proper shooter :( I still don't get why they chose 3 mouse settings when they actually tried to improve the shooter aspects of the game :/ That really made no sense.

Otherwise I'm pretty happy with what Casey said. Although I prefer ME2's system overall, I hope ammo powers and maybe gun upgrades as they were in ME1 could be integrated into current system. Oh and I miss helmet toggles. As far as what makes an RPG, for me it's the conversations, the choices and the ripples of those choices, and I think as an action-rpg, mass effect2 retains those things.

Modifié par AwesomeName, 05 août 2010 - 04:28 .


#288
BlackbirdSR-71C

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Lumikki wrote...

BlackbirdSR-71C wrote...

He wrote that they focused on a " rich customisation of your armour, weapons and appearance" in Mass Effect 2, meaning that at least this aspect of ME 2 was supposed to be like an RPG.

Yes, we know that customation wasn't that good in ME2, way too limited. Customation is NOT supposed to be like RPG, because customation doesn't mean it's RPG.  Many non RPG games can have customation and it doesn't make them RPG. Developers of Mass Effect has allready sayed, that they try to improve customation in Mass Effect 3.


No, not really. The point of an RPG is to give the player choices, that includes choices in terms of armor and weapon costumization as well. Every game that allows costumization has at least an element of a RPG in it.

#289
theelementslayer

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WilliamShatner wrote...

theelementslayer wrote...

tonnactus wrote...

DarthCaine wrote...

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)


Umm those numbers arent reliable and if you want to use ME with 2.3 million, then ME2 almost outsold it within the first week. If EAs internal numbers are reliable

http://www.1up.com/n...ct-2-week-sales


http://www.gamershel...news_90274.html


www.examiner.com/examiner/x-6894-Video-Game-News-Examiner~y2010m5d12-EA-reveals-sales-results-for-Army-of-Two-The-40th-Day-Dantes-Inferno-and-Mass-Effect-2

www.joystiq.com/2010/05/11/battlefield-bc-mass-effect-army-of-two-sequel-sales-all-top-1/


Hey buddy read the articles again.  one said in NA and Europe. So the rest of the world doesnt count as sales then?

Modifié par theelementslayer, 05 août 2010 - 04:39 .


#290
Lumikki

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BlackbirdSR-71C wrote...

Lumikki wrote...

BlackbirdSR-71C wrote...

He wrote that they focused on a " rich customisation of your armour, weapons and appearance" in Mass Effect 2, meaning that at least this aspect of ME 2 was supposed to be like an RPG.

Yes, we know that customation wasn't that good in ME2, way too limited. Customation is NOT supposed to be like RPG, because customation doesn't mean it's RPG.  Many non RPG games can have customation and it doesn't make them RPG. Developers of Mass Effect has allready sayed, that they try to improve customation in Mass Effect 3.


No, not really. The point of an RPG is to give the player choices, that includes choices in terms of armor and weapon costumization as well. Every game that allows costumization has at least an element of a RPG in it.

Yes, customation is important to RPG, but what RPG customation has to do with Mass Effect series?
You still talk like Mass Effect is RPG, what it's not. Even some Chess games has customation, what kind board and pieces they use. I don't think Chess is RPG, do You?

#291
-Skorpious-

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Although I mentioned earlier in this thread I was among the disappointed "minority", I believe that merely complaining about Mass Effect 2 is being counter-productive. Instead of explaining why ME2 sucked we should be posting threads titled, for example, "Suggestions to improve the inventory system for ME3"; not "Thermal clips ruined Mass Effect". This way both Bioware and forum members are more likely to respond and engage in a (hopefully) civil conversation when entering said thread.



We can ****** and moan all we want (admittedly, I am at fault for this as well) or we can offer Bioware intelligent criticism on how a consumer of their products felt about a certain game. Bioware has proven that they listen to their fans (Garrus and tali romance anyone?) and if enough people, both professional or not, express dissatisfaction over a specific element of the game (without ripping BW's head off), chances are that Bioware will spend more time fixing the common complaint.



Screaming and whining that Bioware sucks isn't the way to bring about change.

#292
BlackbirdSR-71C

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Lumikki wrote...

BlackbirdSR-71C wrote...

Lumikki wrote...

BlackbirdSR-71C wrote...

He wrote that they focused on a " rich customisation of your armour, weapons and appearance" in Mass Effect 2, meaning that at least this aspect of ME 2 was supposed to be like an RPG.

Yes, we know that customation wasn't that good in ME2, way too limited. Customation is NOT supposed to be like RPG, because customation doesn't mean it's RPG.  Many non RPG games can have customation and it doesn't make them RPG. Developers of Mass Effect has allready sayed, that they try to improve customation in Mass Effect 3.


No, not really. The point of an RPG is to give the player choices, that includes choices in terms of armor and weapon costumization as well. Every game that allows costumization has at least an element of a RPG in it.

Yes, customation is important to RPG, but what RPG customation has to do with Mass Effect series?
You still talk like Mass Effect is RPG, what it's not. Even some Chess games has customation, what kind board and pieces they use. I don't think Chess is RPG, do You?




I never said that it is an RPG, I said it has RPG elements in it. hudson said they focused on these elements in the second game, but, sai elements were almost non-existant.

Oh, and please tell me about the costumization of chess. It appears I have never played this variant of chess before, nor have I ever heard of it.

#293
haberman13

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This interview was pure marketing fluff, and from my perspective all lies.

What exploration?
What customization?
What mix of rpg/action?
ME2 was dumbed down tripe for those who enjoy sports and drunken brawling.
I'm waiting until ME3 is $20, like I wish I had for ME2.
ME1 is one of my favorite games of all time, they destroyed that love/nostalgia with ME2.

Basically, screw off ME2 devs, put the DA:O guys on ME3.

Modifié par haberman13, 05 août 2010 - 04:53 .


#294
Guest_AwesomeName_*

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haberman13 wrote...

This interview was pure marketing fluff, and from my perspective all lies.

What exploration?
What customization?
What mix of rpg/action?
ME2 was dumbed down tripe for those who enjoy sports and drunken brawling.
I'm waiting until ME3 is $20, like I wish I had for ME2.
ME1 is one of my favorite games of all time, they destroyed that love/nostalgia with ME2.

Basically, screw off ME2 devs, put the DA:O guys on ME3.


So despite insulting the people who made the game, you're gonna buy ME3 anyway?

#295
haberman13

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AwesomeName wrote...

haberman13 wrote...

This interview was pure marketing fluff, and from my perspective all lies.

What exploration?
What customization?
What mix of rpg/action?
ME2 was dumbed down tripe for those who enjoy sports and drunken brawling.
I'm waiting until ME3 is $20, like I wish I had for ME2.
ME1 is one of my favorite games of all time, they destroyed that love/nostalgia with ME2.

Basically, screw off ME2 devs, put the DA:O guys on ME3.


So despite insulting the people who made the game, you're gonna buy ME3 anyway?


Absolutely, as a $20 game its great (ME2).  I'm not insulting them, rather suggesting they work on Madden 2012 or something similar where their talents won't go to waste.  If the devs don't love the RPG in their games (Bioware's specialty) why don't they just go do what they love somewhere else?  Beats dumbing everything down like the movie industry has done.

I don't understand why this is a debate.  The first time I saw a loading screen I knew what I was in for.

Modifié par haberman13, 05 août 2010 - 05:22 .


#296
Siansonea

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Geez, every time I see threads like this, I think "why do people have children in the first place?"



I swear, if you won a million dollars, you lot would complain that the money wasn't green enough or something.

#297
Guest_AwesomeName_*

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@Haberman13

Well, you clearly were insulting them - and the intelligence of people who liked the game - so it just strikes me as hypocritical to declare that you're gonna buy their next game regardless (especially when we don't even have any previews). I wouldn't go into a restaurant telling them how crap their cooking is, and then stick my nose up and order all their food - I'd eat elsewhere.

I'll never understand how people will think that ME2 is dumbed down - they clearly put a lot of work into the story, level design, cinematics, gameplay, conversations, models, animations, etc... and made what looks like a much more polished game than ME1. At least in the case of the story or gameplay being more enjoyable - well that's subjective - and only intelligent people will appreciate when things are subjective.

Modifié par AwesomeName, 05 août 2010 - 05:40 .


#298
Cris Shepard

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Damn, 12 pages of both parties arguing at each other.



I love ME1 and ME2. Both are great different experiences, but IMO, you can't call ME2 an RPG. It is most certainly a Shooter with RPG elements. In no way does this make it a bad game, it could just use a little "more" of everything. More Clothes, More Weapons, More Armor, More Dialogue, More Party Banter, More STORY. Thats all i'm saying, just more PLEASE..


#299
tonnactus

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theelementslayer wrote...

tonnactus wrote...

DarthCaine wrote...

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)


Umm those numbers arent reliable and if you want to use ME with 2.3 million, then ME2 almost outsold it within the first week. If EAs internal numbers are reliable

http://www.1up.com/n...ct-2-week-sales


http://www.gamershel...news_90274.html


Shipped is not sold. Look at Ea financial reports,the number of sold copies is 1,7 million for Mass Effect 2.There is a thread about it.

#300
tonnactus

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The Interloper wrote...


As for ME2, sure it was oversimplified. but lets face it-the different weapon types made far more difference than those hundreds of rifles, each marginally more powerful but otherwise identical to the last, ever did.


There is a clear ranking list when it comes to weapons in Mass Effect.
The revenant is the best assault rifle.
The widow is the best sniper rifle.
The claymore is the best shotgun.

Different fire modes didnt matter.Its just feeling.