Saremei wrote...
ME2's story made sense for there to be less side quests, looting, and exploration. In ME2, you are given the money and intel you need to operate from Cerberus. It is urgent that you get to solving the problem of the disappearing colonies before more are lost.
Colonies could be big.
And what's so wrong with ME2's weapon upgrade system?
Thats an easy answer.Tell me:
Could you make the headshot upgrade on the sniper rifle before you implement the anti-armor-upgrade? No?
Could the player increase the precision of the assault rilfe before the penetration upgrade was made?
Wait a moment.Not possible.
Even Dead Space,a third person shooter from Ea offers more options for weapon customisation.And let the player decide with energy nodes in which way/what to upgrade first.
That is a bad joke and its hard to take people seriously who thought that is right so.
the only upgrades that made any real difference were the different ammo
types in ME1, and the ammo powers in ME2 cover that better.
Oh,really? Could the infiltrator use heavy inferno ammo? No,he had to use the weaker version of a squad mate.And not long time ago squad ammo was bugged like hell if the player had two squadmates with squad ammo version.
Why the adept couldnt use cyro ammo?
So tell: How the power ammo system is better,when in difference to the first game,where all classes could use every ammo mod,is restricted to some classes?(at least the heavy ammo "evolution")
Modifié par tonnactus, 05 août 2010 - 09:41 .