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Mass effect 3 article: C. Hudson says not to expect them to reinvent the action-RPG gameplay


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#326
shootist70

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BlackbirdSR-71C wrote...

[Urgent?! In what sense is the whole suicide mission urgent?!
First off they have no clue on how to attack the collectors for a large part of the game. Second, even when you finally get the Reaper Core so that you can pass through the Omega 4 relay, you can still do whatever you want! Shephard's like: "Yeah, I know this is the only chance we've ever had at stopping the collectors and all so we shouldn't take any risks, but I still have to get that Serris Ice Brandy for Dr. Chakwas. That's far more important"


Still, ME2 felt far more pacey, I despise it when the action is constantly broken to open crates or convert stuff to omni-gel. The complexity in ME1 didn't always equate to game depth. Personally I'd much rather see a more complex game world that had more content, with more exploration needed to find it, and more choices amongst a deeper story and deeper characterisation. I'd prefer that to more complex inventory/character screens anyday. 

And yet it was a shame to see that the removal of the complexity for ME2 didn't result in any real added depth to the game. The end result was a series of corridors 'n crates shooting galleries linked by a meandering yet predictable plot, and a totally immersion breaking fast travel/exploration system. Don't get me wrong, I still enjoyed it, but I was left wondering exactly what we had gained from what was stripped from ME1

#327
Kidd

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Really happy to hear this. I was afraid the naysayers would make ME stale again, with unimportant-feeling level ups and a need to bring certain characters just to open lockers. Not to mention the horrible individual cooldown which made you wait 40 seconds before you could use a power again after shooting off 2-3 in a chain.



So glad you came through and stayed with what gave you such awesome reviews! I'm sure ME3 will be an absolute blast! =D

#328
BlackbirdSR-71C

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shootist70 wrote...

BlackbirdSR-71C wrote...

[Urgent?! In what sense is the whole suicide mission urgent?!
First off they have no clue on how to attack the collectors for a large part of the game. Second, even when you finally get the Reaper Core so that you can pass through the Omega 4 relay, you can still do whatever you want! Shephard's like: "Yeah, I know this is the only chance we've ever had at stopping the collectors and all so we shouldn't take any risks, but I still have to get that Serris Ice Brandy for Dr. Chakwas. That's far more important"


Still, ME2 felt far more pacey, I despise it when the action is constantly broken to open crates or convert stuff to omni-gel. The complexity in ME1 didn't always equate to game depth. Personally I'd much rather see a more complex game world that had more content, with more exploration needed to find it, and more choices amongst a deeper story and deeper characterisation. I'd prefer that to more complex inventory/character screens anyday. 

And yet it was a shame to see that the removal of the complexity for ME2 didn't result in any real added depth to the game. The end result was a series of corridors 'n crates shooting galleries linked by a meandering yet predictable plot, and a totally immersion breaking fast travel/exploration system. Don't get me wrong, I still enjoyed it, but I was left wondering exactly what we had gained from what was stripped from ME1


I didn't say Mass Effect 2 didn`t feel "smoother" in terms of story overall, it's just that, as you can see, that was no excuse not to have real side-missions.

Edit: You kind of hit the nail on the head here. I do agree with many people that the combat feels better as a shooter. You've got a solid cover system as well as AI. Your squadmates use powers and aren't entirely useless. The environments do look nice, though a bit too shiney at times (Omega should be shiney, but not everything). And then we've got the missing RPG element. As you said, it wasn't worked out all that well to begin with in Mass Effect 1, but what do you prefer: Actually having it for the sake of it/ because you liked it, or not having it at all, with no gain instead?

Modifié par BlackbirdSR-71C, 05 août 2010 - 10:31 .


#329
Tyrael02

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KiddDaBeauty wrote...

Really happy to hear this. I was afraid the naysayers would make ME stale again, with unimportant-feeling level ups and a need to bring certain characters just to open lockers. Not to mention the horrible individual cooldown which made you wait 40 seconds before you could use a power again after shooting off 2-3 in a chain.

So glad you came through and stayed with what gave you such awesome reviews! I'm sure ME3 will be an absolute blast! =D


unfortunately that makes us two of a kind in this thread, the majority of ME1 lovers would rather rifle through a list of 50 scram rail IV uprgrades and call that needless menu maze an intelligent part of the ME1 experience. How sad

#330
theelementslayer

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Tyrael02 wrote...

KiddDaBeauty wrote...

Really happy to hear this. I was afraid the naysayers would make ME stale again, with unimportant-feeling level ups and a need to bring certain characters just to open lockers. Not to mention the horrible individual cooldown which made you wait 40 seconds before you could use a power again after shooting off 2-3 in a chain.

So glad you came through and stayed with what gave you such awesome reviews! I'm sure ME3 will be an absolute blast! =D


unfortunately that makes us two of a kind in this thread, the majority of ME1 lovers would rather rifle through a list of 50 scram rail IV uprgrades and call that needless menu maze an intelligent part of the ME1 experience. How sad


Nah its just the vocal minorty. Ive seen the same 15-25 people complianing about it time and time again. They got huge ratings from outside with professional critics as well as great sales. But if you want to express your love for Bioware.

http://social.biowar...5/index/3132602:whistle:

(Shameless self promotion, plus I think it needs more activity)

#331
BlackbirdSR-71C

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theelementslayer wrote...

Tyrael02 wrote...

KiddDaBeauty wrote...

Really happy to hear this. I was afraid the naysayers would make ME stale again, with unimportant-feeling level ups and a need to bring certain characters just to open lockers. Not to mention the horrible individual cooldown which made you wait 40 seconds before you could use a power again after shooting off 2-3 in a chain.

So glad you came through and stayed with what gave you such awesome reviews! I'm sure ME3 will be an absolute blast! =D


unfortunately that makes us two of a kind in this thread, the majority of ME1 lovers would rather rifle through a list of 50 scram rail IV uprgrades and call that needless menu maze an intelligent part of the ME1 experience. How sad


Nah its just the vocal minorty. Ive seen the same 15-25 people complianing about it time and time again. They got huge ratings from outside with professional critics as well as great sales. But if you want to express your love for Bioware.

http://social.biowar...5/index/3132602:whistle:

(Shameless self promotion, plus I think it needs more activity)


Okay, I thought you'd all notice it yourself, but I can#t hold back anymore. Before you post the next comment describing us haters as people who will never be happy with anything, or who want to spend their entiry life scrolling through endless worthless items, please read the "Disappointment with Mass Effect 2: An open Discussion" thread or just about any sophisticated comment critisizing Mass Effect 2. 

#332
Whatever42

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BlackbirdSR-71C wrote...

Okay, I thought you'd all notice it yourself, but I can#t hold back anymore. Before you post the next comment describing us haters as people who will never be happy with anything, or who want to spend their entiry life scrolling through endless worthless items, please read the "Disappointment with Mass Effect 2: An open Discussion" thread or just about any sophisticated comment critisizing Mass Effect 2. 


I've read through much of that thread. Most of the arguments are pedantic nitpicking. Its like they feel vaguely unsatisfied but aren't exactly sure why so they keep throwing up everything, no matter how ridiculous. And then they do it in such a way to insult those of us who are satisfied with the game. 

So when I read these threads, people are complaining about absolutely every aspect of the game. Even when Bioware didn't change a damn thing from ME1, suddenly its wonderful in ME1 but awful in ME2. At this point, they earn the title "haters"; they just lash out at everything. 

Every game forum I have ever visited has haters. Its not new. No game ever made escaped having a cadre of haters who hacked on every aspect of it. Its why Bioware ignores them, which strangely is exactly what they don't want. But the more over-the-top crazy they get, the more they're ignored.

#333
CatatonicMan

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Tyrael02 wrote...

KiddDaBeauty wrote...

Really happy to hear this. I was afraid the naysayers would make ME stale again, with unimportant-feeling level ups and a need to bring certain characters just to open lockers. Not to mention the horrible individual cooldown which made you wait 40 seconds before you could use a power again after shooting off 2-3 in a chain.

So glad you came through and stayed with what gave you such awesome reviews! I'm sure ME3 will be an absolute blast! =D


unfortunately that makes us two of a kind in this thread, the majority of ME1 lovers would rather rifle through a list of 50 scram rail IV uprgrades and call that needless menu maze an intelligent part of the ME1 experience. How sad


You have completely missed the point. The ME1 inventory was basically crap - it badly needed improvement. That doesn't, however, justify the complete lack of any inventory at all in ME2. Instead of fixing the system from ME1, they scrapped it entirely - which just happened to be their modus operandi for the entire damn game.

They needed a better inventory system, not no inventory system at all.

#334
CodeMyster

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BlackbirdSR-71C wrote...

shootist70 wrote...

BlackbirdSR-71C wrote...

[Urgent?! In what sense is the whole suicide mission urgent?!
First off they have no clue on how to attack the collectors for a large part of the game. Second, even when you finally get the Reaper Core so that you can pass through the Omega 4 relay, you can still do whatever you want! Shephard's like: "Yeah, I know this is the only chance we've ever had at stopping the collectors and all so we shouldn't take any risks, but I still have to get that Serris Ice Brandy for Dr. Chakwas. That's far more important"


Still, ME2 felt far more pacey, I despise it when the action is constantly broken to open crates or convert stuff to omni-gel. The complexity in ME1 didn't always equate to game depth. Personally I'd much rather see a more complex game world that had more content, with more exploration needed to find it, and more choices amongst a deeper story and deeper characterisation. I'd prefer that to more complex inventory/character screens anyday. 

And yet it was a shame to see that the removal of the complexity for ME2 didn't result in any real added depth to the game. The end result was a series of corridors 'n crates shooting galleries linked by a meandering yet predictable plot, and a totally immersion breaking fast travel/exploration system. Don't get me wrong, I still enjoyed it, but I was left wondering exactly what we had gained from what was stripped from ME1


I didn't say Mass Effect 2 didn`t feel "smoother" in terms of story overall, it's just that, as you can see, that was no excuse not to have real side-missions.

Edit: You kind of hit the nail on the head here. I do agree with many people that the combat feels better as a shooter. You've got a solid cover system as well as AI. Your squadmates use powers and aren't entirely useless. The environments do look nice, though a bit too shiney at times (Omega should be shiney, but not everything). And then we've got the missing RPG element. As you said, it wasn't worked out all that well to begin with in Mass Effect 1, but what do you prefer: Actually having it for the sake of it/ because you liked it, or not having it at all, with no gain instead?


I agree that many of the aspect that of ME1 was missing from ME2, while overall I believe its a better game than the first, its missing the things that made ME1 great.:crying:

#335
BlackbirdSR-71C

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Whatever666343431431654324 wrote...

BlackbirdSR-71C wrote...

Okay, I thought you'd all notice it yourself, but I can#t hold back anymore. Before you post the next comment describing us haters as people who will never be happy with anything, or who want to spend their entiry life scrolling through endless worthless items, please read the "Disappointment with Mass Effect 2: An open Discussion" thread or just about any sophisticated comment critisizing Mass Effect 2. 


I've read through much of that thread. Most of the arguments are pedantic nitpicking. Its like they feel vaguely unsatisfied but aren't exactly sure why so they keep throwing up everything, no matter how ridiculous. And then they do it in such a way to insult those of us who are satisfied with the game. 

So when I read these threads, people are complaining about absolutely every aspect of the game. Even when Bioware didn't change a damn thing from ME1, suddenly its wonderful in ME1 but awful in ME2. At this point, they earn the title "haters"; they just lash out at everything. 

Every game forum I have ever visited has haters. Its not new. No game ever made escaped having a cadre of haters who hacked on every aspect of it. Its why Bioware ignores them, which strangely is exactly what they don't want. But the more over-the-top crazy they get, the more they're ignored.


While I certainly agree that there are people who nitpick on anything on these forums, I advise you again: Read through the latest pages of the thread I recommended. We do acknowledge the game for what it's worth, but we do critisize what is lacking either in comparison to other games of similar kind or what we believe a developer such as Bioware should have done better, especially after Mass Effect 1.

Also, I've yet to see someone praise something in Mass Effect 1 for the sake of making Mass Effect 2 look worse. I really don't think these poeple are in the majority, either, as they can't seem to enjoy the game itself and are unhappy out of other reasons.

#336
Whatever42

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BlackbirdSR-71C wrote...
While I certainly agree that there are people who nitpick on anything on these forums, I advise you again: Read through the latest pages of the thread I recommended. We do acknowledge the game for what it's worth, but we do critisize what is lacking either in comparison to other games of similar kind or what we believe a developer such as Bioware should have done better, especially after Mass Effect 1.

Also, I've yet to see someone praise something in Mass Effect 1 for the sake of making Mass Effect 2 look worse. I really don't think these poeple are in the majority, either, as they can't seem to enjoy the game itself and are unhappy out of other reasons.


Oh, the haters aren't in the majority. They are a distinct minority. They're just persistent. And much in that thread is pedantic nitpicking. The recent linear versus non-linear discussion is ridiculous and most of the debates are like that. Its the "tyranny of small differences" at work.

If you want ME3 to be more open then say so. Just don't declare the ME2 sucks because its linear and should be more like ME1, which is simply ridiculous on both its assertions.

#337
yslee

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I definitely would like to see ME3 being more open; also, a more overarcing plot would be nice. I liked ME2 lots, but the episodic feel of jumping from one recruitment mission to another, then to loyalty missions didn't give a sense of epicness I'd have liked.



I'm sure everyone has harped on about how the choices you made in ME1 didn't really feel like it made a difference in ME2, so I won't say more.



On the main topic: I don't mind it being an action RPG (I actually do like the lack of inventory), but the shooting bits still are a bit unconvincing. The presence of chest high walls means you know when combat is coming, and it's all so well-delineated it feels formulaic. Can we have some open-endedness in the shooter bits as well? Personally I love the Call of Duty presentation style. It's cinematic (right up there with Bioware's storytelling), is on-rails enough that it won't deviate too much from storytelling, yet it doesn't feel cramped, constrained, or predictable.



I just hope someone from the dev team reads this...

#338
Jaysonie

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Haters Gonna Hate.





Anyway, Since bioware dosent need to work on the engine they can focus on the story/locations.

#339
AilCross1912

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Jaysonie wrote...

Haters Gonna Hate.


Anyway, Since bioware dosent need to work on the engine they can focus on the story/locations.



"I dont know why they hatin on me, I dont know why they hatin on meee"

but ya I agree

#340
RyuGuitarFreak

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haberman13 wrote...

Onyx Jaguar wrote...

haberman13 wrote...

Onyx Jaguar wrote...

Except in both games the best option is to shoot the enemy in the face

The anology would be more like Bioshock, sure you can set up traps. But why? There is no advantage, just shoot the damn guys. Its implementation. That is the issue. If you can make one better than do it, and if you have to sacrifice the distractions then do so.


That is how you think based on a complex formula of tiered importance.

For me, options like that make the game fun, the outcome "NPC died" is simply the outcome ... not the fun.

Maybe that is the problem, we are becoming too outcome focused, instead of enjoying the game for the fun?

Suddenly ME2 takes on a new light ... catering to the capitalistic bottom line mindset!

Lol.


So I suppose Battlecruiser 3000AD is way better than Freespace because you get more options?

The problem with what you define is that for many people much of the gameplay of ME 1 simply was not fun.  Only a small number of people found it fun and what was refined to make it more fun was at the expense of extra fluff that was there for just being there. 

Not only was it inefficient, some of it was problematic on the game engine. 

You want the game, the end product to be the most effective.

ME 2 could have been exactly like ME1, or it could have taken in some of the criticisms of hte first game.  It could have stagnated or it could have grown.  It could have taken the best aspects of both genre's it was copying, or it could have tried with what was done in the first.  They chose to iron out the game rather than leave the splinters on the wood.


I absolutely agree conceptually, I just disagree with the execution.

Loading screens, removal of gear (effectively), planet scanning, loss of exploration, corridor levels ... and on and on.  To much "refining" for my taste.  This was spurred on by the ME1-complaint crowd, in an effort to reverse the "strip it dry" trend I'll keep up this argument. :wizard:

The funny thing is, had they kept almost everything from ME1 but added the ME2 combat system on top they would have had a near perfect game that catered to both crowds.  Instead only the "pew pew" crowd seems to actually thoroughly enjoy ME2.

Ah yes, "superior gamers", I thought we had dismissed those claims...
Would it still  have the 30 seconds+ loading elevators, empty planets, terrible AI, useless looting and omni-gel? Geez, it would be the perfect game!

#341
Iakus

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RyuGuitarFreak wrote...

Ah yes, "superior gamers", I thought we had dismissed those claims...
Would it still  have the 30 seconds+ loading elevators, empty planets, terrible AI, useless looting and omni-gel? Geez, it would be the perfect game!


I often see these posts and find myself wondering Why does it have to be one or the other?  Why does is have to be "Mako or nothing" for exploration?  Why does it have to be "buckets 'o guns" or no inventory whatsoever?  At what point is it safe to say that ME 2 went too far in some of its attempts to improve the game.

I liked some of the changes made in ME 2's gameplay.  But I do admit that in "trimming the fat" inventory-wise they left nothing but a skeleton.  With some refinements planetary exploration could have been more fun instead of cut completely.  Corridor level.  Does anyone think that was really a good idea?.

It's not "all ME 1 or all ME 2".  One's too hot.  One's too cold.  What we need is "just right.

And this is coming from a "hater" Image IPB

#342
CShep25

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iakus wrote...
It's not "all ME 1 or all ME 2".  One's too hot.  One's too cold.  What we need is "just right.


This. Mix the hot with the cold and the porridge is just right. ME3 certainly needs to be at the midpoint between the two games. Combat system of ME2, and the non-linear open worlds of ME1.

#343
Iakus

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CShep25 wrote...

iakus wrote...
It's not "all ME 1 or all ME 2".  One's too hot.  One's too cold.  What we need is "just right.


This. Mix the hot with the cold and the porridge is just right. ME3 certainly needs to be at the midpoint between the two games. Combat system of ME2, and the non-linear open worlds of ME1.



Add a coherent story that links ME 1 and ME 2 together and I might actually pre order it. Image IPB

#344
Halo Quea

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tonnactus wrote...

theelementslayer wrote...

tonnactus wrote...

DarthCaine wrote...

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)


Umm those numbers arent reliable and if you want to use ME with 2.3 million, then ME2 almost outsold it within the first week. If EAs internal numbers are reliable

http://www.1up.com/n...ct-2-week-sales


http://www.gamershel...news_90274.html


Shipped is not sold. Look at Ea financial reports,the number of sold copies is 1,7 million for Mass Effect 2.There is a thread about it.


Yes ,either they don't know or have chosen to overlook the fact that  EA made a conference call in May on their 4th fiscal quarter and stated very clearly that ME2's total sales stood at just 1.6 Million.   But the NPD Group reported last month that ME2's numbers are actually somewhere between 1.4 - 1.5 Million.   

On all mid-year 2010 lists of best selling video games, Mass Effect 2 doesn't even make the cut for for the top 10 games sold so far.  This includes a list of top 10 exclusive games for individual platforms as well.  It's quite clear that Mass Effect 2  did not perfom as well as Hudson or EA has been claiming.

http://xbox360.ign.c.../1107064p1.html

http://www.gamasutra...etail_Games.php

At some point, Bioware needs to acknowledge that the radical overhaul to their RPG caused (depending on which number you believe)600,000 to 800,000 previous ME gamers to take a pass on the on the "bigger and more badass" sequel.   

The point that is often stressed here is that it's just a vocal minority making a fuss about the lobotomizing of  ME's role playing elements.  I've never believed that and the numbers in those sales figures back it up.   But it does make sense that the people who DIDN'T purchase ME2 wouldn't come here to make the argument that ME should return to it's role playing roots.  And why would they?  They have no vested interest in ME2  and probably will not return for ME3 if it follows  the same path.  Some may not return no matter what Bioware does.

The real question is after looking at the sales numbers and the many passionate protests of people WHO LOVE MASS EFFECT (becase people who hate the game wouldn't waste their time), will Bioware relent and reincorporate rpg elements for ME3? 

#345
theelementslayer

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Halo Quea wrote...

tonnactus wrote...

theelementslayer wrote...

tonnactus wrote...

DarthCaine wrote...

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)


Umm those numbers arent reliable and if you want to use ME with 2.3 million, then ME2 almost outsold it within the first week. If EAs internal numbers are reliable

http://www.1up.com/n...ct-2-week-sales


http://www.gamershel...news_90274.html


Shipped is not sold. Look at Ea financial reports,the number of sold copies is 1,7 million for Mass Effect 2.There is a thread about it.


Yes ,either they don't know or have chosen to overlook the fact that  EA made a conference call in May on their 4th fiscal quarter and stated very clearly that ME2's total sales stood at just 1.6 Million.   But the NPD Group reported last month that ME2's numbers are actually somewhere between 1.4 - 1.5 Million.   

On all mid-year 2010 lists of best selling video games, Mass Effect 2 doesn't even make the cut for for the top 10 games sold so far.  This includes a list of top 10 exclusive games for individual platforms as well.  It's quite clear that Mass Effect 2  did not perfom as well as Hudson or EA has been claiming.

http://xbox360.ign.c.../1107064p1.html

http://www.gamasutra...etail_Games.php

At some point, Bioware needs to acknowledge that the radical overhaul to their RPG caused (depending on which number you believe)600,000 to 800,000 previous ME gamers to take a pass on the on the "bigger and more badass" sequel.   

The point that is often stressed here is that it's just a vocal minority making a fuss about the lobotomizing of  ME's role playing elements.  I've never believed that and the numbers in those sales figures back it up.   But it does make sense that the people who DIDN'T purchase ME2 wouldn't come here to make the argument that ME should return to it's role playing roots.  And why would they?  They have no vested interest in ME2  and probably will not return for ME3 if it follows  the same path.  Some may not return no matter what Bioware does.

The real question is after looking at the sales numbers and the many passionate protests of people WHO LOVE MASS EFFECT (becase people who hate the game wouldn't waste their time), will Bioware relent and reincorporate rpg elements for ME3? 


If you look at the second one again it is only on the xbox, and that says between 1-1.5 million. Only on xbox. I can think that PC sold just as many. As well with the IGNs it doesnt seem like the put ANY PC games in there.

#346
Halo Quea

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theelementslayer wrote...

Halo Quea wrote...

tonnactus wrote...

theelementslayer wrote...

tonnactus wrote...

DarthCaine wrote...

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)


Umm those numbers arent reliable and if you want to use ME with 2.3 million, then ME2 almost outsold it within the first week. If EAs internal numbers are reliable

http://www.1up.com/n...ct-2-week-sales


http://www.gamershel...news_90274.html


Shipped is not sold. Look at Ea financial reports,the number of sold copies is 1,7 million for Mass Effect 2.There is a thread about it.


Yes ,either they don't know or have chosen to overlook the fact that  EA made a conference call in May on their 4th fiscal quarter and stated very clearly that ME2's total sales stood at just 1.6 Million.   But the NPD Group reported last month that ME2's numbers are actually somewhere between 1.4 - 1.5 Million.   

On all mid-year 2010 lists of best selling video games, Mass Effect 2 doesn't even make the cut for for the top 10 games sold so far.  This includes a list of top 10 exclusive games for individual platforms as well.  It's quite clear that Mass Effect 2  did not perfom as well as Hudson or EA has been claiming.

http://xbox360.ign.c.../1107064p1.html

http://www.gamasutra...etail_Games.php

At some point, Bioware needs to acknowledge that the radical overhaul to their RPG caused (depending on which number you believe)600,000 to 800,000 previous ME gamers to take a pass on the on the "bigger and more badass" sequel.   

The point that is often stressed here is that it's just a vocal minority making a fuss about the lobotomizing of  ME's role playing elements.  I've never believed that and the numbers in those sales figures back it up.   But it does make sense that the people who DIDN'T purchase ME2 wouldn't come here to make the argument that ME should return to it's role playing roots.  And why would they?  They have no vested interest in ME2  and probably will not return for ME3 if it follows  the same path.  Some may not return no matter what Bioware does.

The real question is after looking at the sales numbers and the many passionate protests of people WHO LOVE MASS EFFECT (becase people who hate the game wouldn't waste their time), will Bioware relent and reincorporate rpg elements for ME3? 


If you look at the second one again it is only on the xbox, and that says between 1-1.5 million. Only on xbox. I can think that PC sold just as many. As well with the IGNs it doesnt seem like the put ANY PC games in there.


NO.   Here's another link clearly stating the TOTAL sales figures.

http://g4tv.com/thef...Just-Under.html

Electronic Arts released the latest sales numbers for some of their
biggest releases in the past few months during a conference call about
its fourth quarter and fiscal year 2010 results today. Keep reading for
the latest numbers for Mass Effect 2


All numbers represent sales across retail and digital in North America and Europe combined.
  • Mass Effect 2 -- 1.6 million
  • Dante's Inferno -- "almost" one million
  • [i]Battlefield: Bad Company 2 -- "over" five million

Modifié par Halo Quea, 06 août 2010 - 01:22 .


#347
Whatever42

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iakus wrote...
I often see these posts and find myself wondering Why does it have to be one or the other? Why does is have to be "Mako or nothing" for exploration? Why does it have to be "buckets 'o guns" or no inventory whatsoever? At what point is it safe to say that ME 2 went too far in some of its attempts to improve the game.

I liked some of the changes made in ME 2's gameplay. But I do admit that in "trimming the fat" inventory-wise they left nothing but a skeleton. With some refinements planetary exploration could have been more fun instead of cut completely. Corridor level. Does anyone think that was really a good idea?.

It's not "all ME 1 or all ME 2". One's too hot. One's too cold. What we need is "just right.

And this is coming from a "hater"


Gamers are like fat kids at an all you can eat buffet. No matter how much you pile on our plates, we'll happily ask for more. Of course I want all those things (although I like the ME2 inventory system but I still want more choices). Heck, I could make a list of everything I want to see in a game and it would scroll 3 pages.

But I appreciate the quality of what we were given. I just wish I could pay twice as much for a game that gave me everything I wanted, [addendum] which is something no game company has produced yet.

Modifié par Whatever666343431431654324, 06 août 2010 - 01:42 .


#348
Halo Quea

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Whatever666343431431654324 wrote...

iakus wrote...
I often see these posts and find myself wondering Why does it have to be one or the other? Why does is have to be "Mako or nothing" for exploration? Why does it have to be "buckets 'o guns" or no inventory whatsoever? At what point is it safe to say that ME 2 went too far in some of its attempts to improve the game.

I liked some of the changes made in ME 2's gameplay. But I do admit that in "trimming the fat" inventory-wise they left nothing but a skeleton. With some refinements planetary exploration could have been more fun instead of cut completely. Corridor level. Does anyone think that was really a good idea?.

It's not "all ME 1 or all ME 2". One's too hot. One's too cold. What we need is "just right.

And this is coming from a "hater"


Gamers are like fat kids at an all you can eat buffet. No matter how much you pile on our plates, we'll happily ask for more. Of course I want all those things (although I like the ME2 inventory system but I still want more choices). Heck, I could make a list of everything I want to see in a game and it would scroll 3 pages.

But I appreciate the quality of what we were given. I just wish I could pay twice as much for a game that gave me everything I wanted.


Oh gawd!  The boot licking just has to stop!

Modifié par Halo Quea, 06 août 2010 - 01:25 .


#349
mopotter

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Throw_this_away wrote...

Reading this reassures me a lot.  I am happy that choices recorded from our ME2 gameplay will be used to fine tune the ME3 story line... yet not change the overall core storyline.  I am guessing that missions/scenarios that were completed less frequently by players will get the email treatment.  I am also assuming that less used characters might be more likley to be relegated to camio or killed off in the story.  

I am also happy that the overall action/RPG elements will remain the same as I am a big fan of all the changes they made for ME2.  Hopefully the same types of changes will be seen in DA2 also.  


Thanks.  This is great.  

#350
Jaysonie

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Halo Quea wrote...

tonnactus wrote...

theelementslayer wrote...

tonnactus wrote...

DarthCaine wrote...

It already sold more than ME1 and DAO and the majority prefers ME2 over ME1

It didnt.1,7 million(Mass Effect 2) compared with 2,3 million(MAss Effect)


Umm those numbers arent reliable and if you want to use ME with 2.3 million, then ME2 almost outsold it within the first week. If EAs internal numbers are reliable

http://www.1up.com/n...ct-2-week-sales


http://www.gamershel...news_90274.html


Shipped is not sold. Look at Ea financial reports,the number of sold copies is 1,7 million for Mass Effect 2.There is a thread about it.


Yes ,either they don't know or have chosen to overlook the fact that  EA made a conference call in May on their 4th fiscal quarter and stated very clearly that ME2's total sales stood at just 1.6 Million.   But the NPD Group reported last month that ME2's numbers are actually somewhere between 1.4 - 1.5 Million.   

On all mid-year 2010 lists of best selling video games, Mass Effect 2 doesn't even make the cut for for the top 10 games sold so far.  This includes a list of top 10 exclusive games for individual platforms as well.  It's quite clear that Mass Effect 2  did not perfom as well as Hudson or EA has been claiming.

http://xbox360.ign.c.../1107064p1.html

http://www.gamasutra...etail_Games.php

At some point, Bioware needs to acknowledge that the radical overhaul to their RPG caused (depending on which number you believe)600,000 to 800,000 previous ME gamers to take a pass on the on the "bigger and more badass" sequel.   

The point that is often stressed here is that it's just a vocal minority making a fuss about the lobotomizing of  ME's role playing elements.  I've never believed that and the numbers in those sales figures back it up.   But it does make sense that the people who DIDN'T purchase ME2 wouldn't come here to make the argument that ME should return to it's role playing roots.  And why would they?  They have no vested interest in ME2  and probably will not return for ME3 if it follows  the same path.  Some may not return no matter what Bioware does.

The real question is after looking at the sales numbers and the many passionate protests of people WHO LOVE MASS EFFECT (becase people who hate the game wouldn't waste their time), will Bioware relent and reincorporate rpg elements for ME3? 



The data you have presented is from May, which means it had only been out for about four months, it also dosent include digital sales. Mass Effect has been out for 3 years. Give Mass Effect 2 time and it should outsell Mass Effect.