I imagine if the planets weren't as hilly, and the worlds, the missions and bases more varied very few would have a problem with The Mako. Even when it was complained about most people either complained about the controls in the 360 version or the steep hills and environments you had to drive it on moreso than The Mako itself, and "The Mako" was more just the buzzword associated with the problem because it was the factor that linked them all together. The PC version came out and the altered controls were pretty much universally praised, as were the slight modifications made to it. Sure, there were complaints about the vehicle itself, but these usually came down to things like it being too bouncy/having crap suspension and people complaining about the shield being slow to charge (which was a pretty petty and silly complaint).
Funnily enough The Hammerhead comes along and more people actually have more issues with it than people did with The Mako, despite it apparently trying to be a Mako replacement to fix The Mako's problems. About the only positive factor is that it's faster and handles better, but in pretty much every other respect it fails, and the players have said as much (it's too weak, it lacks firepower, it doesn't feel right, it can't move its turret independent of itself, it can't zoom, its HUD is useless, it's too much of a "game vehicle" fmade for platforming around and doesn't really logically fit with what's its supposed to be, you can't save in it, you can't voluntarily exit it, it shakes insanely when you scan stuff with it, etc.)
If the main hub area of the Overlord mission was the type of place we got to drive The Mako in, the suspension was fixed a little and it had PC-style controls for both versions then The Mako would be fine.
Modifié par Terror_K, 06 août 2010 - 10:56 .