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Mass effect 3 article: C. Hudson says not to expect them to reinvent the action-RPG gameplay


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#401
haberman13

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I won't be preordering ME3, but honestly will play it regardless of the further neutering, just to finish out the series. That said, I will likely wait until it is ~$20 before purchasing.



I'm glad some Bioware fans enjoyed ME2, I'm too anal I guess and get too hung up on the neutering and shooter-ification to enjoy the game.



I love ME1 still though, so meh, I can always play that to reinvigorate my ME love. With how much I have criticized ME2 (including the "brah" thread a few weeks ago) I don't think I'll ever be able to objectively play the game.

#402
TK Dude

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Regardless the unneccesary changes they made to ME2, I'll still buy ME3 to finish the fight.
The least I could hope that they bring a good plot, more squad banter, more customization and more exploration.

Modifié par TK Dude, 06 août 2010 - 03:31 .


#403
haberman13

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TK Dude wrote...

Regardless the uneccesary they made to ME2, I'll still buy ME3 to finish the fight.
The least I could hope that they bring a good plot, more squad banter, more customization and more exploration.


And remove the "loading screens" and insta-warp back to ship, then I'm back on board.

#404
Il Divo

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haberman13 wrote...

I'm glad some Bioware fans enjoyed ME2, I'm too anal I guess and get too hung up on the neutering and shooter-ification to enjoy the game.

I love ME1 still though, so meh, I can always play that to reinvigorate my ME love. With how much I have criticized ME2 (including the "brah" thread a few weeks ago) I don't think I'll ever be able to objectively play the game.


There's absolutely nothing wrong with hating the game. I personally can't stand Neverwinter Nights. Playing it feels like driving a nail through my head. Just saying, there are some who do like Mass Effect 2 and think it worked as a  successor, but they're not any more right or wrong for doing so. 

#405
joriandrake

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haberman13 wrote...

TK Dude wrote...

Regardless the uneccesary they made to ME2, I'll still buy ME3 to finish the fight.
The least I could hope that they bring a good plot, more squad banter, more customization and more exploration.


And remove the "loading screens" and insta-warp back to ship, then I'm back on board.


that does annoy me too, I liked in ME1 to walk in and out of the ship, and to have no real loading screens but instead some fun rides with team banter at the same time

#406
Spartas Husky

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joriandrake wrote...

haberman13 wrote...

TK Dude wrote...

Regardless the uneccesary they made to ME2, I'll still buy ME3 to finish the fight.
The least I could hope that they bring a good plot, more squad banter, more customization and more exploration.


And remove the "loading screens" and insta-warp back to ship, then I'm back on board.


that does annoy me too, I liked in ME1 to walk in and out of the ship, and to have no real loading screens but instead some fun rides with team banter at the same time


come on... ins't loading screens, very liner playthrough, lack of quest, and automatic travel to ship... not more fun?... uh?? uh??? lol

#407
RyuGuitarFreak

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iakus wrote...

RyuGuitarFreak wrote...

Ah yes, "superior gamers", I thought we had dismissed those claims...
Would it still  have the 30 seconds+ loading elevators, empty planets, terrible AI, useless looting and omni-gel? Geez, it would be the perfect game!


I often see these posts and find myself wondering Why does it have to be one or the other?  Why does is have to be "Mako or nothing" for exploration?  Why does it have to be "buckets 'o guns" or no inventory whatsoever?  At what point is it safe to say that ME 2 went too far in some of its attempts to improve the game.

I liked some of the changes made in ME 2's gameplay.  But I do admit that in "trimming the fat" inventory-wise they left nothing but a skeleton.  With some refinements planetary exploration could have been more fun instead of cut completely.  Corridor level.  Does anyone think that was really a good idea?.

It's not "all ME 1 or all ME 2".  One's too hot.  One's too cold.  What we need is "just right.

And this is coming from a "hater" Image IPB

Because in my hell of opinion, ME2 did it much better, except skill system. These are issues, all minors except the looting (I've come to hate in MMOs and CRPGs) because I love ME1 of course. I don't mind their abscense AT ALL. What I would like changed is the ME1 skill system back and some customization on weapons and customization for squadmates armor/combat clothing at the same level of Shepard's N7 armor.

#408
LilKis1

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Mass Effect 3 needs more character interaction and more party banter to be a awesome game. I don't like how only your sheperd interacts with the cast of characters that join your squad. They should interact with each other more.

#409
LilKis1

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what does 1,000 variables mean? Does anyone know?

#410
tonnactus

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Lumikki wrote...

bjdbwea wrote...

Easy enough: Make its use voluntary. People who don't like it, don't have to use it.

That's nice options, but here is small problem

If something is option, then it can't be important for game as needed. Because if it's not needed, then why would anyone choose that choise.


Easy answer.The mako offered firepower,speed and protection. Aside from soldiers and infiltrators(because of the stupid immunity talent),all other classes where safer inside the mako then outside it.

#411
tonnactus

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haberman13 wrote...

ME2 has too much thinking for the pure GoW player to enjoy,


No,gears had at least some interesting/challenging bossfights where the player has to figure out a little.

#412
Tazzmission

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zazei wrote...

Tazzmission wrote...

bjdbwea wrote...

Tazzmission wrote...

whats so bad about change though? can you say that what they did to the combat system was that bad? because if you really wanna believe that than gaming has truley died. people have always given ea **** including myself on how they never change a game when it comes to sequels and yet bioware did just that and you all still complain. now a days people are so freaking biased it makes me sick


1. What's so good about change? Is each and any change good?

2. They changed a lot more in ME 2 than just the combat system.

3. You aren't biased, I take it?




when it comes to me2 no i am not biased. ive stated my specifc main gripe with the game but i dont go all out like some people and say bioware sold out to ea or mass effect isnt a true rpg.  like i said in my previous post to you bj planet scaner i wont mention because to me its not that big of a deal like others make it out to be. i loved the new combat system and hell i even loved the upgrade to the singularity power, the only one true gripe i had was the whole collectors are abducting people and there a threat, people complained about the stupidest things like helmet toggle wich imo is not that important seeing as it dosent affect gameplay what so ever. people complained about lack of rpg elements and ive stated god knows how many times that me1 had the same amount of elements. the problem isnt bioware its the fans who say oh i hate the mako from me1 ok bioware replaced it for you and yet people still complain about the hammerhead. its easy to blame the developers instead of blaming yourself as to why people like me think no matter what anyone does for this franchise youll continue to nitpick it to death. if you such a true hardcore rpg gamer ok then drop mass effect and go back to japaneze rpgs otherwise shut up and this reply is to everyone who has said the same


Honestly what you fail to understand (in a major way) is that not everyone cares about the same thing as you. Gameplay? It's nice and it needs to work but for me and others it's not the number one thing and I honestly couldn't care less about ME2's nice updated combat system when it means we lose RPG elements and other things are care more about then some shooting stuff. Mostly this is because no matter how cool or polished the shooting stuff may be it's still pretty much the same system with some variations they had in every third person shooter since the genre was invented. 

Very few things ever feel new and combat system almost never does, so for me at least it's not the number one thing and those small things you dismiss so easily means far more to other people. Now Mass effect 1 while lacking in many areas really was something new and freash. From the first moment I started the game right up to the end it almost feelt like I was playing a movie. In many ways ME1 was unpolished and a light version of RPG's in the past but it was still a RPG and it had a rather new way to handle many things including the dialog wheel and interactive cutscenes.

ME2 falls short in comparison to that. The new action based system is nice until the player realise Bioware made the whole game in a way that almost counts on the player to use it. The dialog will never continue on in another direction if you don't interupt the NPC and in 9.5/10 cases where a interupt breaks the dialog and start a fight, or breaks the dialog to push it into another direction the fight will start anyway a few moments later if the player don't use them. The only difference is a few paragon/renegade points one way or another. Obsidian handled the wheel better in Alpha Protocol then Bioware managed do it even though they invented it.

Also outside that ME2 has far too much action in it. All places like the citadel is gone and every small detail that used to exist vanished with it. There is nothing in ME2 that change based on what the player does unlike ME1. For example if you pick up Liara last in the first game she has gone semi insane at first and freaks out and get really mad when she realise she been trapped in a ruin while Shepard went ahead and solved the problem she been working on her whole life. You won't find a thing like that in ME2. The whole game might as well have been a pure action game because it sure acts like one.

Anyway it's hillerious that you blame others so much for having different taste then you do and at the same time claim you're not biased toward ME2 yoursef.



im just pointing out a fact that there has been alot of people who claim to be true hardcore fans of the franchise saying bioware sucks and i wont buy mass effect 3, bioware sold out or ea fed everything up. can you honestly sit there and deny there hasnt been any remarks like that with alot of people on here?

#413
kalle90

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Lumikki wrote...
Good example is so simple as Mako from ME1. We can't even agree was it good or bad thing. Because many did not like it and many did like it. So, how you take middle way here? I my self liked Mako and I think it was important for game in general as providing variety to gameplay, between combat and dialogs. How ever, some others did not like it. So, what's the middle way here?


Most people don't dislike Mako because it's a vehicle. So the best answer is to improve the driving mechanics overall. I also loved how it brought variety and scale into the game, but the sloppy physics and controls, empty worlds and losing the team feel made it a bit boring. People are talking about GoW and I have to say I have the exact same opinion of the vehicle sections it has - Great idea but weak execution

If only the vehicles were more like in games like Halo I'd guess more people like them. Sure, this game is supposed to give us options so the details and quality of everything has to be cut down. Shame ME2 tried to focus on very few aspects though


I will also buy ME3 atleast just to finish the story. The inconsistency with ME1 and 2 just means that I probably won't buy it full priced, probably won't get any possible spinoff games and in general will probably forget the series quite quickly. Even though both are nice games the franchise itself is a mess already

Modifié par kalle90, 06 août 2010 - 05:46 .


#414
Bom_diggidy_Wrex

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LOL people ME 1 was just as linear as any bioware RPG, combat sucked compared to ME2 i had no satisfaction when i killed a boss and if i had good gear could just sit there and blast away with no skill whatsoever

That being said i don't want a gameplay that revolves around lootz, Role playing game not lootz and shootz game i want a good story, good character devolpment, and good gameplay



I would like more armor pieces though for abit more customization(for squadies as well) but don't need to sort through a massive 160 item inventory for 30 minutes seeing what has best stats



Now shutup go play borderlands and get off this thread cause...

YOUR OPINION IS WRONG

#415
Iakus

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Lumikki wrote...

I don't think middle way is best choise of words, because it means both had it wrong?  More like take best working features from both games and add them to new game.

Because middle way is more like there is someking of split has happen between games. When that split only exist for some players, not all players. Example I liked both games, even if they are different. Meaning both games had they own strong and weak points. Problem just is we can't seem to agree what those good and bad stuff are. Because some people wants something what some others doesn't want.

Good example is so simple as Mako from ME1. We can't even agree was it good or bad thing. Because many did not like it and many did like it. So, how you take middle way here? I my self liked Mako and I think it was important for game in general as providing variety to gameplay, between combat and dialogs. How ever, some others did not like it. So, what's the middle way here?


Maybe middle way isn't the best choice of words, though I honestly don't know what other term to use.  There are cases where I think both games got it wrong, yes (inventory, for example).  There are cases where I think the ME 1 route was better, but could have used some refinement (planetary exploration, not necessarilly the Mako)  There are even parts where ME 2 had a good idea that needed further development (modular armor)

Since you mentioned the Mako specifically (whcih I also liked) what would I call a middle ground with it?  How about:

inclines on planets that are less steep?  This alone might have made the Mako worth keeping

Creating more varied backgrounds and appearances for planets.

More "stuff" to find planetside to encourage exploration.  Combat, side quests, even interesting features on the planet like prothean artifacts and dragon skulls

Tinkering with the fire controls to make them smoother (they spent enough time working on combat for ME 2 after all) 

How about making the Mako moddable so players could cutomize their own vehicles? 

I honesty have no idea how feasable any of these ideas are.  I'm just tossng out ideas off the top of my head.  But any talk that the Mako might have been redeemable seems to be treated as heresy by certain ME 2 purists.  Yet somehow "exploration" is part of a great rpg...

#416
Iakus

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TK Dude wrote...

Regardless the unneccesary changes they made to ME2, I'll still buy ME3 to finish the fight.
The least I could hope that they bring a good plot, more squad banter, more customization and more exploration.


I will probably get ME 3 at some point, just to finish the trilogy.  But if I don't like what I hear, I'll do what I should have done with ME 2: wait six months and get it cheap.  Maybe even used.  Not like the Cerberus Network (or whatever ME 3 ends up having) is needed just to finish the trilogy.

Stuff I'll want to hear from people that actually played the game, not reviewers

"What an incredible story!"

"This is what ME 2 should have been"

"Finally!  It all makes sense!"

"Truly unifies the trilogy"

"Every major decision is revisited"

Stuff that will make me wait for the bargain bin:

"Shooteriffic!"

"A little thin on plot"

"who cares about rpg mechanics?  It's a hybrid game!"

"Booyah!  I didn't think Miranda's outfit could get any tighter!"

"Another reboot"

"Gameplay has been further refined"


#417
Guest_slimgrin_*

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Throw_this_away wrote...

"If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one,"


Man is this guy in denial or what? Just call it an adventure game Casey, really it's okay. Thats what it is. It doesn't have to be christened an rpg to make it a good game. 

Modifié par slimgrin, 06 août 2010 - 07:20 .


#418
sagefic

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GodWood wrote...

Throw_this_away wrote...
I agree that party banter in ME1 was cool.  Even if each character only had a few lines in each area... I liked it.  

They should look to Dragon Age Origins for inspiration when it comes to party banter, not ME1.


yes.^_^

#419
Bom_diggidy_Wrex

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slimgrin wrote...

Throw_this_away wrote...

"If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one,"


Man is this guy in denial or what? Just call it an adventure game Casey, really it's okay. Thats what it is. It doesn't have to be christened an rpg to make it a good game. 


He's right lol... RPG's don''t have to be about loot RPG's are about prgression and Story
It's an RPG people need to stop claiming it isn't just because it dosen't have a looting/inventory system which are boring anywaysImage IPB

#420
Guest_slimgrin_*

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Bom_diggidy_Wrex wrote...

slimgrin wrote...

Throw_this_away wrote...

"If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one,"


Man is this guy in denial or what? Just call it an adventure game Casey, really it's okay. Thats what it is. It doesn't have to be christened an rpg to make it a good game. 


He's right lol... RPG's don''t have to be about loot RPG's are about prgression and Story
It's an RPG people need to stop claiming it isn't just because it dosen't have a looting/inventory system which are boring anywaysImage IPB



I find it funny, the loot example Casey keeps bringing up. Wasn't he project lead on the first Mass Effect? Apparently somebody thought sifting through hundreds of items back then was a good idea...:whistle:

#421
Guest_AwesomeName_*

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slimgrin wrote...

I find it funny, the loot example Casey keeps bringing up. Wasn't he project lead on the first Mass Effect? Apparently somebody thought sifting through hundreds of items back then was a good idea...:whistle:


To be fair, it was a common thing to have in RPG's and secondly, developing the mass effect series has obviously been a learning curve, so there was a "frontier of ignorance" with regards to what people would like or not like.  You do things the 1st time, you make mistakes, you do do a 2nd time, you make less mistakes, etc.

#422
KotOREffecT

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Terror_K wrote...

I imagine if the planets weren't as hilly, and the worlds, the missions and bases more varied very few would have a problem with The Mako.

Funnily enough The Hammerhead comes along and more people actually have more issues with it than people did with The Mako, despite it apparently trying to be a Mako replacement to fix The Mako's problems. About the only positive factor is that it's faster and handles better, but in pretty much every other respect it fails, and the players have said as much (it's too weak, it lacks firepower, it doesn't feel right, it can't move its turret independent of itself, it can't zoom, its HUD is useless, it's too much of a "game vehicle" fmade for platforming around and doesn't really logically fit with what's its supposed to be, you can't save in it, you can't voluntarily exit it, it shakes insanely when you scan stuff with it, etc.)

If the main hub area of the Overlord mission was the type of place we got to drive The Mako in, the suspension was fixed a little and it had PC-style controls for both versions then The Mako would be fine.


Ughhhhh no..... Regardless of the mako worlds, that thing still had some issues no doubt. Like trying to get situated with the gun turrent while getting raped by a lot of enemies, trying to back up while doing it, the mako feeling clunky at times. Not to mention where was a jet boost when you needed it? It def had its flaws as well. And a lot of people hated it(I didnt though), so it was half and half just like with the Hammerhead. Some people liked it, some didn't. So don't try to make it seem like people hated the HH more than the Mako cause thats bull. You can probably even google a lot of the mako hate thats how much there is. Also, anyone remember putting omni gel in the mako while damaged and having to wait 10-15 seconds?.....exactly...

Also seems to me that a lot of people who dislike the HH are hardcore ME 1 fanboys for the most part, and hate pretty much most of the changes done in ME 2. I esp remember this right around when the HH came out, and it was a lot of the people who we constantly see posting their distaste for ME 2(you know who you are). Just my two cents on the matter. I also recall a lot of the early Hammerhead reviews from websites pretty positive.

And as far as the new overlord dlc goes, thats what people want to see done with the HH, infact that was a beef some people had with it, not big enough worlds, infact I've seen many people say that would of liked to ride the HH around the mako sized worlds of ME 1. Also the HH wasn't that bad, it just needs better sheilding and more weapons and it would be perfect, its already hands down a better evolved vehicle than the Mako, So expect to probably see it back in ME 3.

Modifié par KotOREffecT, 06 août 2010 - 07:45 .


#423
Il Divo

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KotOREffecT wrote...
Also seems to me that a lot of people who dislike the HH are hardcore ME 1 fanboys for the most part, and hate pretty much most of the changes done in ME 2. I esp remember this right around when the HH came out, and it was a lot of the people who we constantly see posting their distaste for ME 2(you know who you are). Just my two cents on the matter. I also recall a lot of the early Hammerhead reviews from websites pretty positive.


To be fair, as someone who prefers Mass Effect 2, the Hammerhead did have pretty terrible controls as well. They were slightly better, but that's not saying all that much. If they were going to redesign the control scheme, they should have gone all the way.  

#424
PHub88

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1000 variables? Hm, kinda like saving the council or letting them die has ZERO AFFECT on what happens?



Kinda like choosing Anderson or Udina has absolutely ZERO AFFECT on what happens?



Really...1000? Is that counting the 1000 emails I got to count as "mattering in ME2"?

#425
Guest_slimgrin_*

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PHub88 wrote...

1000 variables? Hm, kinda like saving the council or letting them die has ZERO AFFECT on what happens?

Kinda like choosing Anderson or Udina has absolutely ZERO AFFECT on what happens?

Really...1000? Is that counting the 1000 emails I got to count as "mattering in ME2"?


Hey! Those e-mails were totally random and nonlinear, dammit.