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Mass effect 3 article: C. Hudson says not to expect them to reinvent the action-RPG gameplay


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#426
KotOREffecT

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Il Divo wrote...

KotOREffecT wrote...
Also seems to me that a lot of people who dislike the HH are hardcore ME 1 fanboys for the most part, and hate pretty much most of the changes done in ME 2. I esp remember this right around when the HH came out, and it was a lot of the people who we constantly see posting their distaste for ME 2(you know who you are). Just my two cents on the matter. I also recall a lot of the early Hammerhead reviews from websites pretty positive.


To be fair, as someone who prefers Mass Effect 2, the Hammerhead did have pretty terrible controls as well. They were slightly better, but that's not saying all that much. If they were going to redesign the control scheme, they should have gone all the way.  


Not really, that was actually the strong point of the HH as even many people have said, it controlled pretty smoothly, it was just a pain that it gets blown up so easily and the weapon spamming. Other than that, I don't see how the controls were that bad at all, the thing practically glided.. In all honestly, the mako never handled that badly either, it just had some issues just like the Hammerhead, if updated, both would be perfect, kinda like the issues with both ME 1 and 2 and the debates about them, lets work out the issues and have a perfect game with ME 3. Who knows, maybe we'll see both the Mako and HH in all their glory in ME 3.

Modifié par KotOREffecT, 06 août 2010 - 08:09 .


#427
Whatever42

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PHub88 wrote...

1000 variables? Hm, kinda like saving the council or letting them die has ZERO AFFECT on what happens?

Kinda like choosing Anderson or Udina has absolutely ZERO AFFECT on what happens?

Really...1000? Is that counting the 1000 emails I got to count as "mattering in ME2"?


Well, if you pick Udina, you can't become a Spectre again. But yes, I certainly hope we see more significant consquences in ME3. No argument from me.  I have no doubt the big decisions will play a role in the ending you get and I know they are not going to make 100 different games to satsify all our choices but something more significant than an email would be very nice.

#428
PHub88

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Yeah I especially loved not being able to reply to them either....oh and TOTALLY loved the ones that revealed major info my squadmates would WANT to discuss that I cant even talk with them about...



Wife of one of Garrus squadmates telling him she doesnt blame him....



Admiral telling me they found Rael Zorahs research even though Tali and I lied about it....



Ash acting like a total ****** and them not letting me be like 'DUDE ive been dead man!! chill..do you know what DEAD is? i like JUST woke up a week ago..."

#429
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Whatever666343431431654324 wrote...

PHub88 wrote...

1000 variables? Hm, kinda like saving the council or letting them die has ZERO AFFECT on what happens?

Kinda like choosing Anderson or Udina has absolutely ZERO AFFECT on what happens?

Really...1000? Is that counting the 1000 emails I got to count as "mattering in ME2"?


Well, if you pick Udina, you can't become a Spectre again. But yes, I certainly hope we see more significant consquences in ME3. No argument from me.  I have no doubt the big decisions will play a role in the ending you get and I know they are not going to make 100 different games to satsify all our choices but something more significant than an email would be very nice.


Yeah I suppose it would be great if ME3 be made up of multiple "versions", although I've been happy to just have multiple endings.  Tbh though, it's understandable that the consequences that ripple into ME2 aren't massively varied, as that would've made developing ME3 a nightmare.  With ME3 that might not be as much of a problem...

#430
Roamingmachine

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"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that'saffected by your actions, and rich customisation of your armour, weapons and appearance...



"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."




Liar, liar pants on fire.No real exploration in game other than the galaxy map and even that was implemented in a boring way.No customization of your weapons of any kind.Ammo "powers" were just that.Powers.The only point i concede is the armor customization.That worked.Appearance customization otherwise was same as in me1.



Now that i've gotten that out of my system, i'm glad to hear they are further improving the combat.Please, let it be removal of the heatclips >.< Making the combat more chaotic instead of the current paintball-track with pop-up targets it is now would help too.

I don't think ME3 will be an rpg of any sort but meh, i'll settle for good, old fashioned action adventure too :)

#431
Pedro Costa

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The problem with both sides is... people always downplay the others. Either you're a hater, or a dimwit caveman who just likes going around shooting stuff... and the result is that no one stops to listen to the criticism and make a proper, decent debate from which game developers can actually take constructive criticism from and improve the game.

If ME3 isn't as polished as it should be, rest assured the fault lies not with the developers, they're simply following sales numbers and what their own sense of self-acomplishment tells them. No, the fault will come from within the community preferring to point fingers and use derrogative comments to one another than to actually discuss how things should be improved.



These are BIOWARE's forums, they're giving us a chance to, first-handedly, tell them how we feel about a game and how we think it COULD be improved, but instead we drown ourselves on dozens of pages of childish name-calling and tangent banter.



Rant done.



Now, what I'd like to see:



No more "mission complete" and auto-return to Normandy, it breaks game immersion, IMO.

I always thought the decontamination process felt so realistic that it added to the world.



No more ammo powers related to class, bring back ammo types(just not ammo ranks), and with them, more weapon customization.

Make it like Dead Space, you have a certain number of "upgrade points" (let's go with that as placeholder name) and you can choose where to invest them (in range, clip size, damage modifier or accuracy).



Make the party wardrobe modular, like Shep's. It really detracted from the game seeing all those people going into combat with their everyday outfits...



Create less linear worlds so a player has more options to make a strategical approach to a location or an enemy/group



Take a note from DA:Origins in what concerns party banter, not only does it add depth to the gaming experience, but it also provides more insight into the characters and gives them "life".

#432
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DarkLord_PT wrote...

The problem with both sides is... people always downplay the others. Either you're a hater, or a dimwit caveman who just likes going around shooting stuff... and the result is that no one stops to listen to the criticism and make a proper, decent debate from which game developers can actually take constructive criticism from and improve the game.
If ME3 isn't as polished as it should be, rest assured the fault lies not with the developers, they're simply following sales numbers and what their own sense of self-acomplishment tells them. No, the fault will come from within the community preferring to point fingers and use derrogative comments to one another than to actually discuss how things should be improved.

These are BIOWARE's forums, they're giving us a chance to, first-handedly, tell them how we feel about a game and how we think it COULD be improved, but instead we drown ourselves on dozens of pages of childish name-calling and tangent banter.

Rant done.

Now, what I'd like to see:

No more "mission complete" and auto-return to Normandy, it breaks game immersion, IMO.
I always thought the decontamination process felt so realistic that it added to the world.

No more ammo powers related to class, bring back ammo types(just not ammo ranks), and with them, more weapon customization.
Make it like Dead Space, you have a certain number of "upgrade points" (let's go with that as placeholder name) and you can choose where to invest them (in range, clip size, damage modifier or accuracy).

Make the party wardrobe modular, like Shep's. It really detracted from the game seeing all those people going into combat with their everyday outfits...

Create less linear worlds so a player has more options to make a strategical approach to a location or an enemy/group

Take a note from DA:Origins in what concerns party banter, not only does it add depth to the gaming experience, but it also provides more insight into the characters and gives them "life".


Bioware nerfed everything in ME2 but the combat. Point is, they made the game more palatable, easy to digest and understand, easy to approach and master - too easy all around. I agree with most of your improvements for ME3, but blaming the community is just silly. They made the game they wanted to make, plain and simple. And if ME3 is any more casual, I won't buy it.

Modifié par slimgrin, 06 août 2010 - 10:53 .


#433
Pedro Costa

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See, there it goes again, instead of focusing on how to improve the things you dislike, you just bash what has been done and can't be corrected.

ME2 is out, for better or for worse (according to your particular taste), you can't do anything to change it.

So, why keep insulting it when you could be trying to actively discuss what could and how it could be improved?

And no, I'm not saying you should say "put everything like it was in ME1", there are some things people have to realise that are not coming back, wether they feel they should or not. So, once more, no use discussing about it.



It's time to let bygones be bygones and improve on what has been done, not reminisce in the past or complain that ME2 wasn't to your liking. didn't like it? Help improve it. But it won't be by bashing its creators or its fans that you'll accomplish it. Just the opposite, in fact.

#434
CatatonicMan

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LilKis1 wrote...

what does 1,000 variables mean? Does anyone know?


It means 1000 more emails to read in ME3.

slimgrin wrote...

Throw_this_away wrote...

"If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one," 


Man is this guy in denial or what? Just call it an adventure game Casey, really it's okay. Thats what it is. It doesn't have to be christened an rpg to make it a good game. 


The 'Adventure' genre was basically merged with the RPG pile a while back. No marketer in their right mind would call anything an 'Adventure' game anymore.

Admittedly, though, ME2 is far, far more TPS/Adventure than it is TPS/RPG.

Modifié par CatatonicMan, 07 août 2010 - 12:10 .


#435
Fhaileas

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DarkLord_PT wrote...

See, there it goes again, instead of focusing on how to improve the things you dislike, you just bash what has been done and can't be corrected.


Exactly how many times do you want disgruntled opponents of ME2 to keep on repeating the whys and the hows of the issues they would like to have addressed for ME3. There are tons of threads in which the detractors provide a coherent rationale for their dissatisfaction. Instead of trying to suppress their perfectly entitled expression to exhibit their dislike of the product they paid for, perhaps you would be better served to state your enjoyment of the game as a counter opinion, and describe what you feel should be strengthened or remain the same for the sequel.

#436
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I just can't get over Hudson bashing what so many other rpg's have gotten right: looting and inventory management. It's an afterthought in most rpg's.

Removing it doesn't mean you have made some revolutionary step...oh there I go. I need to take a break. This has been debated a thousand times on this forum. My apologies.

Looking forward to ME3. Really, I am.

Modifié par slimgrin, 07 août 2010 - 12:35 .


#437
SithLordExarKun

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haberman13 wrote...

How can anyone like the ME2 changes? It just does not compute.

Sure, the guns "feel" better, but everything else was neutered.

Do people like less?



If you mean i like less trash, then yes, i do prefer ME2 considering the amount of garbage that was present in the first game. Don't get me wrong, i loved ME1 too, but i personally never saw it as a proper RPG or a mash with a shooter, i thought that they got both aspects wrong. If it wasn't for the dialogue,cutscenes, setting and atmosphere, i would have binned this game long ago.

ME2 should have tweaked on these flawed aspects of ME1, instead they removed it. I may believe that ME1's "rpg mechanics" are pure trash due to how flawed it is, but i feel they should have at least made an effort to make an overhaul in its design if they want to pass it off as an RPG.

For other studd like party banter, character interaction etc etc, they should seriously look to Dragon Age. I was so sick and tired of both ME games character interactions being so limited to one ship.

#438
Wynter Storm

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BeastMTL wrote...

ME1 sold me on buying ME2 (day one). ME2 made absolutely sure that ME3 is not an auto-purchase for me.

"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...

Seriously Casey, what game were you playing ? The only way I can describe everything in the game beside combat is shallow!




This!  Absolutely this!!

#439
Spartas Husky

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Wynter Storm wrote...

BeastMTL wrote...

ME1 sold me on buying ME2 (day one). ME2 made absolutely sure that ME3 is not an auto-purchase for me.

"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...

Seriously Casey, what game were you playing ? The only way I can describe everything in the game beside combat is shallow!




This!  Absolutely this!!


Or like I said before regarding the interview, quoting a great philosopher from our time.

Baird, COG soldier, engineer, GOW2:

"did anyone's BS detector just went off?"

After hearing what was clearly a very poorly constructed lie, and pushing towards insult.

#440
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Throw_this_away wrote...


"Numerically,
it's over 1,000 variables that we'll have access to for shaping the MassEffect 3 experience for people who've played the previous games."

"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that'saffected by your actions, and rich customisation of your armour, weapons and appearance...

"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."


Ok, Casey, let's take this step by step:

1. ME2 sold less than DA:O and, I think, ME1 as well. If I'm wrong here, please someone correct me.

2. 1000 variables? Somehow, somewhere deep inside me, I think saying that ME3 will have a 1000 variables is just a bit of an exaggeration. Call me crazy. 

3. I respect the feedback I've seen from the Dragon Age team so far. David Gaider, Mike Laidlaw, and the others have been down-to-earth and honest. They have this novel idea of not treating their fan base like a group of idiots.

Meanwhile, this genius Casey Hudson keeps mastering the art of spin, ignoring every bit of feedback delivered. This is the same guy that thinks planet scanning was a worthwhile endeavor. That's why it's going to be in ME3, guaranteed. I'm beginning to think he lives on another planet. How fitting.

Modifié par slimgrin, 07 août 2010 - 03:46 .


#441
Whatever42

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slimgrin, DA is a great game, no doubt. It's not particularly innovative (although I liked their relationship system, even if they botched it a little imo) but its Bioware's bread and butter formula and they did it well. It sold very well and was very highly rated.



ME is a different animal. It's Bioware branching out and trying new mechanics. It has sold very well and has been very well received. You can rail against it all you want, insisting that Bioware stick with their formula, never deviating, never innovating, but frankly, they're not going to listen to you. And at least he told you straight out that he won't listen to suggestions that insist on him sticking to traditional RPG micromanagement.



Yes, Casey spun and exaggarated. Stop staggering around like he personally stabbed you in the heart.

#442
MajesticJazz

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PHub88 wrote...

1000 variables? Hm, kinda like saving the council or letting them die has ZERO AFFECT on what happens?

Kinda like choosing Anderson or Udina has absolutely ZERO AFFECT on what happens?

Really...1000? Is that counting the 1000 emails I got to count as "mattering in ME2"?


You bring up a good point.

I remember just before ME2 came out they said something like there will be over 700 choices from ME1 carried over to ME2 and we all got all excited only to find out that most of those choices would result in  emails....

But good point about the counsel and to add on that, if I chose Udina to be on the counsel, how come he isn't wearing th navy blue/red counsel garments the same way Anderson does in you picked him. And second, if I killed the counsel and started a human counsel in ME1, how come I do not get to see them in ME2? Bioware really failed in that department.

1000 choices? Yeah, really? I lauged when I heard this news....

Modifié par MajesticJazz, 07 août 2010 - 05:18 .


#443
mattahraw

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slimgrin wrote...

1. ME2 sold less than DA:O and, I think, ME1 as well. If I'm wrong here, please someone correct me.
.


You're wrong about that, sorry to say. ME2 has sold much, much better than ME1 and has sold more than DA as well. It's among the top 10 highest selling games of the last 12 months, whereas ME1 never achieved that in its time and neither did DA.

You may be getting confused with the stat that DA sold much quicker in its first few weeks. Partially because it came out before the christmas period, whereas ME2 came out into the new year.

#444
Missouri Tigers

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The one thing I hope for is a possibility to lose the war.  Maybe if you screw up big time in one character, making decisions that will certianly kill some possible allies, and then you can't defeat the bad guys and they win.

#445
CatatonicMan

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mattahraw wrote...

slimgrin wrote...

1. ME2 sold less than DA:O and, I think, ME1 as well. If I'm wrong here, please someone correct me.
.


You're wrong about that, sorry to say. ME2 has sold much, much better than ME1 and has sold more than DA as well. It's among the top 10 highest selling games of the last 12 months, whereas ME1 never achieved that in its time and neither did DA.

You may be getting confused with the stat that DA sold much quicker in its first few weeks. Partially because it came out before the christmas period, whereas ME2 came out into the new year.


No. ME2 sold somewhere around 1.6 million copies (taken from here), though I would make the estimate that 2 million is more likely at this date. Dragon Age sold at least 3.2 million copies (taken from here), and is quoted as being the best selling game for BioWare.

I don't have solid data for ME1, unfortunately, so I say for sure. Still, I'd estimate the sales were at a comparable level considering how popular the game was.

Regardless, ME2 has not done better than Dragon Age, and probably did about as well as ME (again, I'm just guessing on this one).

#446
mattahraw

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CatatonicMan wrote...

mattahraw wrote...

slimgrin wrote...

1. ME2 sold less than DA:O and, I think, ME1 as well. If I'm wrong here, please someone correct me.
.


You're wrong about that, sorry to say. ME2 has sold much, much better than ME1 and has sold more than DA as well. It's among the top 10 highest selling games of the last 12 months, whereas ME1 never achieved that in its time and neither did DA.

You may be getting confused with the stat that DA sold much quicker in its first few weeks. Partially because it came out before the christmas period, whereas ME2 came out into the new year.


No. ME2 sold somewhere around 1.6 million copies (taken from here), though I would make the estimate that 2 million is more likely at this date. Dragon Age sold at least 3.2 million copies (taken from here), and is quoted as being the best selling game for BioWare.

I don't have solid data for ME1, unfortunately, so I say for sure. Still, I'd estimate the sales were at a comparable level considering how popular the game was.

Regardless, ME2 has not done better than Dragon Age, and probably did about as well as ME (again, I'm just guessing on this one).


Your 2nd link (the dragon age 3 million link) claims ME2 shipped 2 million copies in it's first week, so one of your links must be innacurate.

Modifié par mattahraw, 07 août 2010 - 06:16 .


#447
Lumikki

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VGchartz has some sales data for consoles (X360), first 20 weeks. Of cause PC side is missing.

Mass Effect sold 1,632,703 : lifetime so far as total 2,257,065 (from november 2007)
Mass Effect 2 sold 1,788,955: lifetime so far as total 1,874,329 (from january 2010)
Dragon Age Origins sold 1,526,692: lifetime so far as total 1,663,996 (from november 2009)
Dragon Age Origins sold 769,664: lifetime so far as total 906,023 (PS3)

Edit:
Sorry fixed the numbers

So, I don't see anything special here. If you estimate PC sales too, then all 3 games has sold between 2-3 miljons. Also strong first week Mass Effect 2 sales is very easy to understand. Many Mass Effect fan was waiting the sequel, so they buyed when it was released.

Basicly sayed, nothing special here all games have done well.

Modifié par Lumikki, 07 août 2010 - 07:35 .


#448
Jaysonie

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Lumikki wrote...

VGchartz has some sales data for consoles (X360), first 20 weeks. Of cause PC side is missing.

Mass Effect sold 2,257,065
Mass Effect 2 sold 1,874,329
Dragon Age Origins sold 1,663,996
Dragon Age Origins sold 906,023 (PS3)

 
Those are lifetime sales, not the first 20 weeks. Vgchartz shows what a game sells for the first 20 weeks and then stops updating the chart. However they keep updating the life time sales.

Mass Effect 2 sales at the 20 week point: 1,788,955
Mass Effect sales at the 20 week point: 1,632,703

Edit: Plus Vgchartz is know for bieng wrong on a number of occasions.

Modifié par Jaysonie, 07 août 2010 - 07:24 .


#449
CatatonicMan

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mattahraw wrote...

Your 2nd link (the dragon age 3 million link) claims ME2 shipped 2 million copies in it's first week, so one of your links must be innacurate.


It's certainly possible; exact figures are difficult as hell to pull up. Both sources are supposed to be straight from BioWare or EA, but there really is no guarantee. That's why I was using the 2 million mark instead of the lesser 1.6 million.

Do note, however, that the 2 million number in the second article was the amount shipped, not sold.

I'm still quite confident that ME2 has not, and probably isn't likely, to go triple platinum, which is something the news outlets were touting for DA.

If ME2 did or ever does sell over 3 million, I'm sure they'd not keep it under wraps.

Modifié par CatatonicMan, 07 août 2010 - 07:36 .


#450
Hellhawx

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I think what needs reworking is the amouunt of color patterns for armor, squad armor, change the research upgrades back to mods and keep everything else how it was. A balance of ME1 and ME2 style will definetly be the best. However, I do enjoy both systems a lot.