Throw_this_away wrote...
The article is here.
Regarding gameplay choices, Casey Hudson had the following to say...
"Weplan out the larger plot points of the story from one game to the next,but it would be impossible to plan it all in advance,"
"More importantly, we'd never be able toplan as many creative opportunities ifwe'd do it all up front. Instead, we record what a player has done in aplay-through, and then we have all of those choices available that writers can refer to as they build storylines...
"Numerically,
it's over 1,000 variables that we'll have access to for shaping the MassEffect 3 experience for people who've played the previous games."
And on the topic of Action vs RPG...
"Ifyou define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one,"
"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that'saffected by your actions, and rich customisation of your armour, weapons and appearance...
"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."
My, I haven't made a post this serious in awhile.
Anywho, in a way this is "good" news for me, they won't be wasting time fixing gameplay issues atleast they fixed the "bad" bits from ME1. Anywho, the gameplay issue even if it was going to be "fixed" I'm willing to bet you'll still have people bashing the game, about just as much or just as little of folks as there is now.
As mentioned several times, party banter is a needed thing. Not the ME1 party banter, that thing was a joke. The Dragon Age Origins one- or simple a improved version of the DAO one. It's not hard, it wouldn't be bad seeing real conflicts and not pre-determined rubish like we got in ME2 (hey atleast they TRIED to be interested in that end unlike ME1).
Another thing is, they should bring the Intimidate and Charm skills from ME1, that's one of the things I truly missed from the first game.
So before I start talking about other things let me quote something Casey said which made me nod and sigh at the same time.
"In Mass Effect 2 we focused on what we love about RPGs"
Well the thing is, I'll be honest, Mass Effect 2 or even Mass Effect in general never really fell into the RPG category in my point of view, it never did. I've played other RPGs- and hell even Fallout 3 is more of an RPG than Mass Effect 1 ever was. Mass Effect 1 was simply hiding behind the RPG genre claiming it was an RPG when deep down we all knew that it was trying very hard to mimic a mediocre TPS game. Mass Effect 2 improved it by making it feel a lot more "open" about itself so they improved the gameplay as some would say, and less "hey i'm a closet boy claiming im an rpg" even though it is still trying hard in claiming it's an RPG when it clearly isn't. Sure you got "stats" and an inventory system in ME1 but if you guys start claiming that's what makes it an rpg than if that's the case the game S.T.A.L.K.E.R. might aswell be a RPG when it clearly isn't.
"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of
exploration,
intense combat, a
deep and non-linear story
that'saffected by your actions, and
rich customisation of your armour,
weapons and appearance..."
Well time for me to talk about the bolded part.
"An awesome sense of exploration"? Really Hudson? The exploration in ME2 was probably just as uninteresting and bland as the first game, I mean seriously I know this doesn't involved anything but why didn't you just take the example of your DLCs? Like Bring Down the Sky or Overlord, to be honest those were really good missions with decent choices, unlike most of the sidequests in ME2. ME1 however had the better sidequests, if you exclude the copy/pasted planets and bases, but I can't say ME2 is one to talk seeing as all they did was make most of the side quests take place in a God damn tropical rain forest.
Right anyways, intense combat. Hm, well I have to admit the combat was a LOT more intense this time around than ME1, I mean good God. The combat in ME1 was really bad, Jesus Christ. Lets not go into that anymore I'm sick of the ME1 combat.
Well deep and non-linear story, okay sure, I have to agree that the story was a lot less linear than the first game, even though the storyline in ME2 was sort of missing a few things, maybe an actual "evil villain" would have added a nice touch, and please don't say "BUT HARBINGER N COLLECTORS!-" because we all know their involvement of the story was pretty damn small compared to the average mercs you came across. Well basically I came to the conclusion that in ME2 that the main antagonists were the obstacles in your, and your squad's way. ME2 however was missing a very "emotional engaging" choice like in ME1 the Virmire survivor.
Well did the choices really affected anything? Nah, probably not anyways, my ME1 choices barely even came up even with the dialogues. And what the hell, why isn't that incident with Toombs mentioned at all? That's like one of the biggest discoveries in ME1 and they just toss it out and replace it with a pretty lame email. To be honest even though it felt nice having the Import feature I would like them to tweak it up a notch in ME3, and ffs I want to encounter Toombs again man.. what is this....
Oh yeah, they should make a few more missions which involve your backstory and whatnot like they did in ME1, I admit they dealt with that pretty well.
Rich customization of weapon, armor and appearance... okay...well I can admit that the mentioning of a rich customization of weapon makes Casey look like a complete fool, seeing as the weapons in ME2 can't even be customized in any possible way (upgrades aren't customizations btw), armor fine sure that was cool I guess same with the appearance thing.
Well I hope they take what I say into consideration even though I think they won't.