Mike2640 wrote...
All of that, as well as how the world maps were all also much smaller. When I was playing it felt like I was going through a lot of small rooms, rather than whole planets and large facilities.
I'm in the process of going through ME1, and I have to say that while ME2's maps/missions were really narrow and basically "on rails", ME1's "areas" aren't much better. I mean, look at that winter planet for instance (forget the name at the moment), it's large, sure, but basically empty and it only serves for a lot of dull walking. Then there are the number of planets that aren't anything but random mountains with slight colour changes. Oh, and the same two or three building plans repeated ad nauseam for all the subquests.
There also seemed to be less dialogue as well (This probably more due to the larger celebrity cast, than design choice though). Not mentioning the fact that the models and engine was already set up and just needed to be "Streamlined".
Well, 10/12 party members have new models, yeah?
Dialgoue? Yeah, noticeably less per character, but as you said, larger cast.
I could be completely wrong about it being easier to make though, as I know as very little about game design.
I'd venture they were about the same.