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Mass effect 3 article: C. Hudson says not to expect them to reinvent the action-RPG gameplay


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#651
theelementslayer

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tonnactus wrote...

Nohvarr wrote...

http://www.1up.com/n...ct-2-week-sales

2 million in sales after the first week. I'd say Bioware's game did just fine.

Shipped is not sold. This was repeated often enough in this thread.According to Ea financial report Mass Effect sold
1,7 million copies.


In thier quarter conference in may. As a quarter being only 3 months of the year, so jan, feb, and mar. with it coming out in the 26 of jan, I think it did very well for 2 months of sales.

#652
Thompson family

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This is strictly FYI, not taking sides:



Last time I checked, ME2 considerably outsold ME1 at the same point in its "product life." In addition, all the DLC has probably contributed greatly to ME2's profit margin over ME1.




#653
haberman13

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Thompson family wrote...

This is strictly FYI, not taking sides:

Last time I checked, ME2 considerably outsold ME1 at the same point in its "product life." In addition, all the DLC has probably contributed greatly to ME2's profit margin over ME1.


Is there any DLC worth buying?  I won't buy weapons/armor, but would buy cool missions/planets.

#654
Fraevar

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Overlord is good. So is Kasumi's Stolen Memory, if you'd like another squadmember. You can skip everything else, easily.

#655
Thompson family

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haberman13 wrote...


Is there any DLC worth buying?  I won't buy weapons/armor, but would buy cool missions/planets.


See Delerius_Jedi's post on that. Overlord is a very good mission, although I think it's still bugged if you use Legion as a squadmate on some PC configurations.

I enjoyed Kasumi's mission, although its a little short for some folks.

#656
tonnactus

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Thompson family wrote...


I enjoyed Kasumi's mission,

I liked it too.Until the point she make her stupid stunt what ruined a lot. And i would prefered it to had less combat and more little things to do like shepardt did on the party. That was actually refreshing.

Modifié par tonnactus, 09 août 2010 - 05:15 .


#657
SirVincealot

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Delerius_Jedi wrote...

Overlord is good. So is Kasumi's Stolen Memory, if you'd like another squadmember. You can skip everything else, easily.

The assault rifle and pistol in the last DLC are worth every penny. They make those choke points Bioware is so annoyingly fond of (I'm looking at you, Scion of the Derelict) beatable. I need all the hair I've got left, thanx.

OVERLORD is better than most missions in the main game, with a terrific climax.

STOLEN MEMORY is actually the "loyalty" mission for Kasumi (we never got her "recruitment mission") - and it *may* have a massive, major plot point for ME3 . . . if Bioware isn't jerking our collective chains.

Fingers crossed.

#658
Thompson family

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tonnactus wrote...

Thompson family wrote...


I enjoyed Kasumi's mission,

I liked it too.Until the point she make her stupid stunt what ruined a lot.


I don't agree, but see your point.

And i would prefered it to had less combat and more little things to do like shepardt did on the party. That was actually refreshing.


Agree with that totally. It was a refreshing change of pace and a nice experiment in an alternative style of play for Mass Effect. I wish they'd come out with a DLC stealth mission.

#659
Mike2640

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Casey Hudson is doing PR-Speak. I'd be foolish to trust what he's saying here. Didn't they say ME2 would have consequences for over 700 decisions from the first game? People went through the game files and found out it was closer to 70. And most of those "consequences" were emails that were basically "Hey Shepard, it's me! Go get em!"



So since they have outright lied in their PR before, there is zero reason to believe them now.



Since ME2 had better sales, and was most likely way easier to make, I can infer that they'll continue down this route of "streamlining" (read: cut out role-playing of any significance), and know that I'll have saved 60 bucks by not buying Mass Effect 3.

#660
JKoopman

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It really is pretty sad the direction that BioWare has taken ever since they sold their soul to the devil and shacked up with EA. Reading the announcement for DA2 almost made me cry. The last BioWare RPG that actually harkened back to their old-school roots and they basically admit to turning it's sequel into just another generic hack-n-slash action-adventure game designed for the drooling Halo-generation... *sigh*

#661
Fhaileas

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Mike2640 wrote...

Casey Hudson is doing PR-Speak. I'd be foolish to trust what he's saying here. Didn't they say ME2 would have consequences for over 700 decisions from the first game? People went through the game files and found out it was closer to 70. And most of those "consequences" were emails that were basically "Hey Shepard, it's me! Go get em!"

So since they have outright lied in their PR before, there is zero reason to believe them now.

Since ME2 had better sales, and was most likely way easier to make, I can infer that they'll continue down this route of "streamlining" (read: cut out role-playing of any significance), and know that I'll have saved 60 bucks by not buying Mass Effect 3.


Could not agree more! 

Love your signature by the way -- my thoughts exactly! Easier to substantiate Shephard's alliance with Cerberus that way than to reference Cerberus's Akuze debacle that left a debilitating psychological imprint on Shephard's persona.

Modifié par Fhaileas, 09 août 2010 - 07:07 .


#662
adriano_c

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Mike2640 wrote...

Since ME2 had better sales, and was most likely way easier to make...


Easier to make, based upon what, though? Cutting out an inventory system, letting party members wear equipment, and such?

#663
haberman13

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adriano_c wrote...

Mike2640 wrote...

Since ME2 had better sales, and was most likely way easier to make...


Easier to make, based upon what, though? Cutting out an inventory system, letting party members wear equipment, and such?


Compare ME1 Citadel to ME2 ... apply that to every single system in the game, poof - much easier game to make.

Less assets to develop, less programming (inventory), etc.

ME2 is 50% of the game ME1 is, from a development standpoint.

#664
AlanC9

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Having most of the engine and many art assets already, I'd imagine.

#665
Mike2640

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adriano_c wrote...

Mike2640 wrote...

Since ME2 had better sales, and was most likely way easier to make...


Easier to make, based upon what, though? Cutting out an inventory system, letting party members wear equipment, and such?


All of that, as well as how the world maps were all also much smaller. When I was playing it felt like I was going through a lot of small rooms, rather than whole planets and large facilities. There also seemed to be less dialogue as well (This probably more due to the larger celebrity cast, than design choice though). Not mentioning the fact that the models and engine was already set up and just needed to be "Streamlined".
I could be completely wrong about it being easier to make though, as I know as very little about game design.^_^

Edit: @Fhaileas I know!:D It felt so jarring for me that my Shepard couldn't mention it when they're doing his history in the begining, and even more so when you're trying to convince Miranda that Cerberus is evil.

Modifié par Mike2640, 09 août 2010 - 07:24 .


#666
Whatever42

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haberman13 wrote...

adriano_c wrote...

Mike2640 wrote...

Since ME2 had better sales, and was most likely way easier to make...


Easier to make, based upon what, though? Cutting out an inventory system, letting party members wear equipment, and such?


Compare ME1 Citadel to ME2 ... apply that to every single system in the game, poof - much easier game to make.

Less assets to develop, less programming (inventory), etc.

ME2 is 50% of the game ME1 is, from a development standpoint.


Except that ME2 uses unique environments on their planets, instead of cookie-cutter reuable elements. I seriously doubt Bioware cheaped out. I agree that the feel of ME2 is much more closed-in but its a result of design decisions, not laziness or cheapness.

#667
Iakus

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Lumikki wrote...

iakus wrote...

It is also the second volume of a trilogy.  As such it has a history and a continuity that has to be maintained as well for those who have played the first game

So, is Kotor 2 as sequel and I can't even play my old character.  So, if ME2 would have someone else as main character than Shepard, would you be happy with story setup?


KOTOR 2 is a sequel, and overall a darned good one (at least with the restoration mod)  No you can't play your original character, but you could even have some of your decisions regarding Revan carry over via conversation topics.

I would still have some problems with the game in general.  It still wouldn't be as good as ME 1.  But overall, yes.  'd have been much happier with that setup.  I believe I have said in other threads that the game would work as well or better if the main character was Jacob Taylor for males, Miranda Lawson for females. Or even a completely different Alliance marine saved by Cerberus "Mass Effect:  The Hellound"

#668
adriano_c

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Mike2640 wrote...

All of that, as well as how the world maps were all also much smaller. When I was playing it felt like I was going through a lot of small rooms, rather than whole planets and large facilities.


I'm in the process of going through ME1, and I have to say that while ME2's maps/missions were really narrow and basically "on rails", ME1's "areas" aren't much better. I mean, look at that winter planet for instance (forget the name at the moment), it's large, sure, but basically empty and it only serves for a lot of dull walking. Then there are the number of planets that aren't anything but random mountains with slight colour changes. Oh, and the same two or three building plans repeated ad nauseam for all the subquests.

There also seemed to be less dialogue as well (This probably more due to the larger celebrity cast, than design choice though). Not mentioning the fact that the models and engine was already set up and just needed to be "Streamlined".


Well, 10/12 party members have new models, yeah?

Dialgoue? Yeah, noticeably less per character, but as you said, larger cast.

I could be completely wrong about it being easier to make though, as I know as very little about game design.^_^


I'd venture they were about the same.

#669
Mike2640

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adriano_c wrote...

Mike2640 wrote...

All of that, as well as how the world maps were all also much smaller. When I was playing it felt like I was going through a lot of small rooms, rather than whole planets and large facilities.


I'm in the process of going through ME1, and I have to say that while ME2's maps/missions were really narrow and basically "on rails", ME1's "areas" aren't much better. I mean, look at that winter planet for instance (forget the name at the moment), it's large, sure, but basically empty and it only serves for a lot of dull walking. Then there are the number of planets that aren't anything but random mountains with slight colour changes. Oh, and the same two or three building plans repeated ad nauseam for all the subquests.

There also seemed to be less dialogue as well (This probably more due to the larger celebrity cast, than design choice though). Not mentioning the fact that the models and engine was already set up and just needed to be "Streamlined".


Well, 10/12 party members have new models, yeah?

Dialgoue? Yeah, noticeably less per character, but as you said, larger cast.

I could be completely wrong about it being easier to make though, as I know as very little about game design.^_^


I'd venture they were about the same.


I agree that the overworlds were largely empty, but I wouldn't call shrinking them into the corridors of ME2 an improvement. And while there wasn't much to really do on Noveria, you got a much better sense of the society there. I cant really remember much about the Wards in ME2 at all except alot of purple and a few conversations with Colonel Tigh (aka Captain Bailey).

This is just my opinion here, but as far as the crew goes i'd rather have a smaller cast and more depth for them meself.

#670
Il Divo

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iakus wrote...
KOTOR 2 is a sequel, and overall a darned good one (at least with the restoration mod)  No you can't play your original character, but you could even have some of your decisions regarding Revan carry over via conversation topics.


Damn straight. Kotor 2 deserves far more credit than most people give it, especially considering the limited resources Obsidian had to work with.

#671
Darth Drago

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JKoopman wrote...

It really is pretty sad the direction that BioWare has taken ever since they sold their soul to the devil and shacked up with EA. Reading the announcement for DA2 almost made me cry. The last BioWare RPG that actually harkened back to their old-school roots and they basically admit to turning it's sequel into just another generic hack-n-slash action-adventure game designed for the drooling Halo-generation... *sigh*

I havent looked at the DA2 forums since it was launched or had the money to buy the game magazine that featured DA2 in it... How bad is the damage? From what I was guessing it already sounded like they went with a Mass Effect feel to it.

You really have to wonder how much EA is pushing BioWares buttons in their game development. With all these weapon/armor downloads for ME2, I keep seeing Dead Space and the $30 in crap content for that games weapon and armor reskin packs. $60 game plus the $30 content and you get a severly overpriced game. How much is it going to finally cost with Mass Effect 2?

Sorry to take the topic a bit off topic...

#672
Mike2640

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double post

Modifié par Mike2640, 09 août 2010 - 08:04 .


#673
Marzillius

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GodWood wrote...

I loved Mass Effect 2 but to say it had the perfect balance of RPG and Action elements is stupid.
It needs MOAR character interaction, MOAR party banter and a MOAR in-depth inventory.


I agree.

#674
Darth Drago

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Il Divo wrote...

iakus wrote...
KOTOR 2 is a sequel, and overall a darned good one (at least with the restoration mod)  No you can't play your original character, but you could even have some of your decisions regarding Revan carry over via conversation topics.


Damn straight. Kotor 2 deserves far more credit than most people give it, especially considering the limited resources Obsidian had to work with.

And time.
Didnt they have about year to work on the game?

#675
Il Divo

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Darth Drago wrote...

And time.
Didnt they have about year to work on the game?


Around that, I think. It really is unfortunate because from all the content I've seen it did have the potential to be superior to Kotor 1. I even once heard a fan compare the quality of Kotor 2 to the prequel Star Wars films. I found myself foaming at the mouth as I typed up a reply. Good times.