Aller au contenu

Photo

Mass effect 3 article: C. Hudson says not to expect them to reinvent the action-RPG gameplay


  • Veuillez vous connecter pour répondre
887 réponses à ce sujet

#726
CatatonicMan

CatatonicMan
  • Members
  • 560 messages

Sparda Stonerule wrote...

Except they did listen to a lot of fans when they complained. So now it's a push between those who complained about the first, and got the changes they wanted and those who wanted small tweaks but had a lot of changes added.

This kind of thing always happens with sequels. People have their own vision of what the sequel should be. They just think about what they want and those wants translate to annoyance when they do not show up. As a matter of fact that's probably why I'm able to enjoy so many things. I don't expect things because expectations are largely selfish. It's already known that someone can hear something and extrapolate something else entirely from what was said. It is also well known that game design can change radically before a game comes out. It always amazes me when people point to early builds of a game and then wonder why that isn't there.

People all have their own opinions on things. Opinions are usually fine. It's just when you get into expectations things get extremely messy. Speculation is also a wildly out of control factor for many people.


The problem isn't that they radically redesigned the game; the problem is that they radically redesigned the game that also happened to be a direct sequel and centerpiece in a trilogy.

Yes, there was speculation; yes, there was expectation; on a new release unburdened by a notable past, these are fun but baseless: you have no real expectations to use as a foundation. With ME2, however, there was a solid foundation of expectation built in. People knew what they should be expecting already, and thought and acted accordingly. You can't really say it's selfish or baseless to assume that a direct sequel is going to be more of the same: in fact, I'd say it would be kinda idiotic to assume otherwise.

But that nonsensical move was what happened. To a direct sequel. In the middle of a freaking trilogy. That's like redesigning a house that's already a third complete without removing the unfinished bits. You simply can't do something like that and expect everything to fall in line and work out nicely.

Modifié par CatatonicMan, 11 août 2010 - 01:00 .


#727
Sparda Stonerule

Sparda Stonerule
  • Members
  • 613 messages

CatatonicMan wrote...

Sparda Stonerule wrote...

Except they did listen to a lot of fans when they complained. So now it's a push between those who complained about the first, and got the changes they wanted and those who wanted small tweaks but had a lot of changes added.

This kind of thing always happens with sequels. People have their own vision of what the sequel should be. They just think about what they want and those wants translate to annoyance when they do not show up. As a matter of fact that's probably why I'm able to enjoy so many things. I don't expect things because expectations are largely selfish. It's already known that someone can hear something and extrapolate something else entirely from what was said. It is also well known that game design can change radically before a game comes out. It always amazes me when people point to early builds of a game and then wonder why that isn't there.

People all have their own opinions on things. Opinions are usually fine. It's just when you get into expectations things get extremely messy. Speculation is also a wildly out of control factor for many people.


The problem isn't that they radically redesigned the game; the problem is that they radically redesigned the game that also happened to be a direct sequel and centerpiece in a trilogy.

Yes, there was speculation; yes, there was expectation; on a new release unburdened by a notable past, these are fun but baseless: you have no real expectations to use as a foundation. With ME2, however, there was a solid foundation of expectation built in. People knew what they should be expecting already, and thought and acted accordingly. You can't really say it's selfish or baseless to assume that a direct sequel is going to be more of the same: in fact, I'd say it would be kinda idiotic to assume otherwise.

But that nonsensical move was what happened. To a direct sequel. In the middle of a freaking trilogy. That's like redesigning a house that's already a third complete without removing the unfinished bits. You simply can't do something like that and expect everything to fall in line and work out nicely.


You also can't expect everyone to be happy with a series staying the same. People sometimes want more, sometimes they want the same, sometimes they want more of the same, and sometimes they just want something else. Saying that it was idiotic is selfish because that's how you feel. You seem to be someone who wants more of the same. That's not how everyone feels. I just wanted a good game with a connected narrative with no expectations on to how the developers should handle it. I was assuming it would be the same but I enjoyed the changes because I felt it made my own personal experience more enjoyable. 

That's not to say you need to be happy I'm just stating how I felt. Which game was made better is all just opinion and perspective. Which direction the game should go in is all just opinion and perspective. Saying a game should have been something or the sequel needs to be something is a bit selfish. By all means say what you'd like to see or what you feel it could be. but telling people they need to think this way or their wrong is a bit of an insult.

#728
KrazyKiko

KrazyKiko
  • Members
  • 321 messages
 In the article (www.computerandvideogames.com/article.php) Hudson writes: "If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one," he added."    That is one component of ME1 I enjoyed....While I thought they could have categorized the Armors, Weapon, Ammo categories and levels better, I enjoyed customizing my armor and weapons to fit the battle - selling my bounty for cold hard credits was a nice bonus!  In ME2, I was disappointed with the "standard" issue armor with its "enhancement" options...  Where's my various vendors of armor (i.e. Predator X, Colossus X) to chose from?  

#729
Lumikki

Lumikki
  • Members
  • 4 239 messages

KrazyKiko wrote...

 In the article (www.computerandvideogames.com/article.php) Hudson writes: "If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one," he added."    That is one component of ME1 I enjoyed....


Micro managing inventory is not something I liked. It distracts players from games impression and atmosphere. It's like I'm plaing this fast cinematic action story and then droped to calc sheets, to shift numbers around. It just breaks impression and get me annoyed, when I have to starts cleaning my inventory because full of JUNK loot.


While I thought they could have categorized the Armors, Weapon, Ammo categories and levels better, I enjoyed customizing my armor and weapons to fit the battle - selling my bounty for cold hard credits was a nice bonus!  In ME2, I was disappointed with the "standard" issue armor with its "enhancement" options...  Where's my various vendors of armor (i.e. Predator X, Colossus X) to chose from?  

Yes, ME2 had way too limited customation system, but the ME2 inventory system was the improvement version of ME1's. It removed dublicate items, what cause alot of the inventory management issues in ME1. Also customation isn't really good if the differences between what's customazed isn't bigger enough to players notice and feel the differences. If it's just some small % in numbers, it isn't really variety, it's illusion of variety. Real variety comes when player feels the differences in gameplay. Simple way sayed, I don't need 100 different stat tools what does and feels same, I need 10 different kind of tools what all feels different.

Modifié par Lumikki, 11 août 2010 - 06:06 .


#730
Kai Hohiro

Kai Hohiro
  • Members
  • 212 messages

Well clearly this is an intelligent individual. You are a smart amicable person.

:whistle:

When the complaints are valid, as they are in the case of ME2 and the changes being made to DA, then complaints should be made.

Except that they're only valid in your little mind.
1. You people are more like a broken record, you keep repeating the same things over and over again ad nauseum. If anyone cares about your opinion they know it by now. Repeating it until ME3 is released will not change a thing.

2. If you take a close look at what was changed in ME2, you'll notice that those are all things that virtually everyone including professional reviewers complained about. The combat, the terrible inventory, the horrible Mako exploration, those were things you could see pointed out in almost every review. What you complain about? Not so much.

3. The complains by people like you simply have little validity, because you are still stuck in that silly mind set that CRPGs should be computerized versions of Pen&Paper RPGs.  Bioware has luckily starting to move away from that silly notion, CRPGs are entirely different beasts and shouldn't be held back by age old P&P conventions.

But if complaining all the time makes you feel better, well to each their own. I just find personally that making the same complaints over and over again, just to be sure that every person in the world knows your irrelevant little opinion, doesn't tend to improve my mood. If I want to feel better I would rather do something I enjoy, like maybe playing games I actually like.

Modifié par Kai Hohiro, 11 août 2010 - 07:03 .


#731
xKerberos

xKerberos
  • Members
  • 221 messages
Wait did someone just call combat in ME2 shallow? How deep can shooting someone in the head be? I'm guessing that cash juggernaut Modern Warfare 2 must be shallow because that's one of 3 ways to kill someone.

I really don't see how ammo clips makes it shallow. That is how weapons get reloaded. Although honestly cooldown fit in better, I really didn't like cooldowns.

Inventory didn't bug me because there was nothing to collect in ME1. I do wish weapon mods made it back, especially if it makes a change visually on the weapon but I got tired of omni-gelling 1000 Shredder Ammo VIs in my inventory.

I didn't mind the Mako and don't mind the Hammerhead. What I did mind was the empty worlds. I love ME2's quests and lack of vehicular sections. Seeing my characters sure beats the backside of a giant tank.

One thing I prefer in ME2 over DA:O (both release day purchases and played to the end) was the lack of skills. Call me an untraditionalist but I do not enjoy seeing a bunch of stats. Maybe for my guy with the sword but in ME2, I don't want to aim with the crosshairs and see my bullet ricochet off the wall behind the guy's head because my 'assault rifle' skill was too low. Thank God they got rid of the weapon skills from ME1.

Now what I miss from ME1 is the biotic powers. I feel there are too few and I ended up mowing everything down. I also wish I can open up a tactical map like in Rainbow Six games (Raven Shield and it's predecessors) and order them around because ordering them in my field of vision is clumsy and makes flanking tough. I do like to play ME2 and strategize like I'm playing a modern military game.

Sorry for the wall of text guys, kind of tired of this debate. It reminds me of iPhone vs the Android army, something I've been a part of recently as well.

Modifié par xKerberos, 11 août 2010 - 07:14 .


#732
Lumikki

Lumikki
  • Members
  • 4 239 messages

Mike2640 wrote...

When the complaints are valid, as they are in the case of ME2 and the changes being made to DA, then complaints should be made.

What complains are the valid ones in ME2?

Yes, IF the complain is valit and doesn't just reflect players personal taste of the game. Any opinion as disapointment is welcome and good, because it shows induvidual taste. How ever, if person post 5-15 post in every day just attaking games every detail, because the person doesn't like the game in general. It's not anymore complaing, it's harasment of the player community. There is major different saying opinions as giving feedback and just spaming negative or postive opinion everyday in forum. Also to be valid complain as taken seriosly, it requires that alot of people agrees with it without alot of people disagree. If player base is split, then it's more a matter of taste of games, than actually gameplay or content design error.

Modifié par Lumikki, 11 août 2010 - 07:42 .


#733
Water Dumple

Water Dumple
  • Members
  • 706 messages
Not sure exactly what to reply to here, so I'll just post my thoughts independent from what has been said thus far. In my opinion, most of the changes from ME1 to ME2 are for the better, and by a great deal. Some of the main things I thought were improved upon:


1) I never saw the appeal in jogging at a very slow pace from one end of the massive Citadel to the other, then returning all the way back to complete a small sidequest for someone--Or even a required quest, at several instances throughout the game. The same goes for elevators; they were alright when  your squadmates actually had humorous or insightful things to say, except only a couple elevators had that feature. And the conversations were only about half the time it took for the elevator to creep to its destination. In brief, ME2's smaller, more stylized hub areas like Omega are much preferable to ME1's generally oversized, more-of-the-same single hub. (Don't get me wrong, a big hub isn't bad, but when you're constantly being sent to the other end of the Citadel or in-between the fast travel spots...it gets very bland.)

2) The combat is better in nearly every way. People cry that the weapons should just overheat rather than use specifically tracked ammo, but I found that it took both more tactics and manual prowess to win using the limited ammunition system. In ME1, I found that it would often take ridiculous quantities of bullets to kill standard enemies like Krogan, which is generally awkward. Especially when they can just turn around and one-shot you with a rocket, while you're at full health and shields. The whole damage is simply better-balanced in ME2, and I liked the more clearly-defined sorts of vitality on enemies (Health, armor, shields, barriers). The cover system was silly in ME1 (just about never any benefit to using it), and the enemy behavior was suicidally odd. One common "trick" was where they would randomly rush at you, hipfiring with precision accuracy, whilst your squadmates stare as if nothing is going on. When they can do that while moving at your sprint speed, it's pretty damn difficult to counter The. AI brings me to point 3.

3) Friendly AI is much improved in ME2. It's certainly not perfect, but letting you bind a single key to each squadmate and then having a single recall bind is both easy to use and effective for maneuvering around any technical difficulties they would experience without direction. In ME1, you could only order both squadmates at a time without the use of pausing. Also, the ability to map specific squadmate abilities alongside your own greatly speeds up the pace of combat, which is a change for the better. There is effectively no difference between me tapping 7 to have Mordin drop an Incinerate on somebody, and pausing to look around and have him do the same thing. Diehard RPG fans will say one takes thought and skillz whereas the other is a stupid shooter mechanic, but if that "stupid shooter mechanic" greatly improves the flow of gameplay, I'll take it along with all the other changes to combat.

I do prefer the system of each ability having its own cooldown to ME2's unified timers, but perhaps ME3 could use a bit of both; individually-recharging abilities that also take a certain amount of, say, "energy" to use. This allows you to string multiple powers together, but at the cost of some of this hypothetical new stat, which would regenerate constantly. Effectively combines the best of both systems--ME1's tactical strings of powers and ME2's prevention of power overuse.

4) When removing the entire basis for an inventory system actually improves a game, something was very wrong with the original inventory system. I dreaded going to stores in ME1, as I'd have to sort through the thousands of Avenger V assault rifles and generic ammo mods to get some decent cash. For some reason, there was no end to the random underpowered weapons and Mk IV AP Rounds, yet I had to search across entire planets to find a single suit of Quarian armor and some different omni-tools. Better hope none of that stuff gets sold by accident, since the inventory sale list isn't organized and that Quarian armor with the omni-tools could wind up right in the middle of the Avenger V's you're selling. The entire inventory system was poorly-executed to the point of being 100% unnecessary, as demonstrated by Mass Effect 2.

5) Squadmates are much more interesting in ME2. That's not to say that ME1 didn't have some absolutely brilliant  characters, but they seemed even better on the whole in ME2. I sort of liked Tali and Garrus throughout ME1, but it wasn't until ME2 that I really started to love them. Some of the new characters are also great--Legion, Thane, and Mordin come to mind. Their backstories are filled in much more through the loyalty mission system, and their dialogue on the ship is much more interesting. For instance, I noticed that a lot of Wrex's conversations in ME1 don't give you anything unique to say; it's either "tell me a story" or "goodbye". Wrex is epic, but Shepard doesn't get many interesting responses to him.


Anyway...on the subject of the Mako, I'm indfferent. It had a good basis, but the nearly identical and completely barren planets made exploration something of a bore. Except when this happens, but, y'know, you can't always count on a glitch for a breath of fresh air. On the whole, therefore, I think Mass Effect 2 greatly improved on the first game and it's good to see that C. Hudson has no plans to make major changes.

Modifié par Water Dumple, 11 août 2010 - 08:32 .


#734
Jebel Krong

Jebel Krong
  • Members
  • 3 203 messages

Terror_K wrote...

Jebel Krong wrote...

Terror_K wrote...

Yes, but armour should also act like armour as well, which the ME2 armour fails at. The reason the ME2 system "works" so well is because there isn't really a "best armour" because no piece really protects you more than the other. All they do is offer bonus effects, but there's no actual protection values at all A piece of armour that gives you more thermal clip capacity isn't protecting you from damage any more than wearing nothing is.


ugh. there's nothing like semantics, when BW does actually conform to those rpg genre conventions you love so much...


What... so it's too much to ask to have armour actually protect you like armour does? Like it did in ME1 and, oh... I dunno... EVERY other RPG in existence? [smilie]../../../images/forum/emoticons/angry.png[/smilie]


except it does protect you in me2. all that you don't have is the little number that says "2% bonus here" next to each piece - no big loss. in me1 all that happened was each armour type had (very) slightly different stats, rising with each level - hardly complex math, but cumbersome to manage practically, especially given the random and illogical loot drops that occured all the damn time, breaking up both immersion and flow.

to the person(s) saying combat was shallow in me2, i'd say: actually the combat was as deep as you wanted to make it - the improved mechanics and combat level design combined with powers mean that there is a wide variety of tactical options and the combat is as deep as you want it to be - if you found it shallow, perhaps you'd better look at how you play the game, first.

Modifié par Jebel Krong, 11 août 2010 - 08:46 .


#735
Burdokva

Burdokva
  • Members
  • 960 messages

Jebel Krong wrote...

except it does protect you in me2.

Oh, please, that's a blatant lie - pick out any random mod that allows you to head into a mission with casual clothes and gameplay wise, there's no difference at all. There absolutely no way to feel the difference in 3% weapon damage or 3% shields increase, let alone when the purchasable/researchable upgrades increase by 10% at a time, and even that's barely noticeable.

Visually, ME2's armor is fantastic, but gameplay, it's pure s---. The only thing that's worth it is the ammo pouch.

#736
bjdbwea

bjdbwea
  • Members
  • 3 251 messages
To be fair, items often don't make much of a difference in RPGs.

The reasons combat in ME 2 is very shallow:
  • Cover.
  • Shoot.
  • Cover.
  • Shoot.


#737
Lumikki

Lumikki
  • Members
  • 4 239 messages

bjdbwea wrote...

The reasons combat in ME 2 is very shallow:

  • Cover.
  • Shoot.
  • Cover.
  • Shoot.

The reasons combat in ME1 is very shallow.
  • Rush
  • Shoot
  • Shoot
  • Shoot
  • Shoot


#738
Terror_K

Terror_K
  • Members
  • 4 362 messages

mdouglas86 wrote...

BUT, the core gameplay of combat (i.e. responsiveness, simplicity of controls, etc...) was better in ME2 and I consider that to be beyond debatable. 


Like with every other aspect of ME2 even the combat gameplay was oversimplified. The simplicity of the controls was made too simple to the point of annoyance: I don't like being forced to have run, take-cover and interact share the same damn key for one. On a PC where you have dozens of keys that's just terribly bad, especially when you don't even use a quarter of them (including the quick keys that ME1 had such as 'J' for Journal and 'M' for Map, etc.)

And wow... as a PC gamer the more I read about Dragon Age II the more I want to throw up and just return the middle finger to BioWare that it seems to be giving me. Dragon Age was supposed to be the big return to their PC roots and the very next game is already getting bitten by the console bug on top of all the dumbing-down and simplification and limitations. It just seems that as time goes on BioWare just keeps slipping and slipping and slipping further into the same chasm of mediocrity and mass appeal.

Lumikki wrote...

The reasons combat in ME1 is very shallow.

  • Rush
  • Shoot
  • Shoot
  • Shoot
  • Shoot


Yeah. Good luck with that on Insanity with krogan, biotics and snipers around.

Modifié par Terror_K, 11 août 2010 - 09:45 .


#739
Lumikki

Lumikki
  • Members
  • 4 239 messages

Terror_K wrote...

Lumikki wrote...

The reasons combat in ME1 is very shallow.

  • Rush
  • Shoot
  • Shoot
  • Shoot
  • Shoot


Yeah. Good luck with that on Insanity with krogan, biotics and snipers around.


So, now it's in insanity.
  • Cover
  • Shoot
  • Cover
  • Shoot
Oh, isn't that same what it's in ME2? B)

Wow, one is bad when same in other isn't.

Modifié par Lumikki, 11 août 2010 - 10:01 .


#740
Kai Hohiro

Kai Hohiro
  • Members
  • 212 messages

bjdbwea wrote...

To be fair, items often don't make much of a difference in RPGs.

The reasons combat in ME 2 is very shallow:

  • Cover.
  • Shoot.
  • Cover.
  • Shoot.

Except that's not true if you played your class effectively. Must take you ages to get through an encounter. Except maybe for the soldier every other class uses crowd control and mobility to their advantage.

ME1 combat was just throw up barrier, waltz in and shoot everything down(or just spam singularity). You never needed to be careful in ME1 even in insansity you could just steamroll everything, especially once you bought specter gear. In ME2 even in the easier missions and difficulty you run danger of dying if you don't pay any attention.
ME2 combat actually requires some player skill, and not just maxed out abilities and equipment like in ME1.

Modifié par Kai Hohiro, 11 août 2010 - 09:59 .


#741
Terror_K

Terror_K
  • Members
  • 4 362 messages

Kai Hohiro wrote...

In ME2 even in the easier missions and difficulty you run danger of dying if you don't pay any attention.


Not with the regenerating health. There's nothing I can recall in ME2 that can one-shot you like in ME1, and about the only time in ME2 that you get in serious trouble is if you can't keep up your crowd control and you end up getting swarmed, because you can't just hide for three seconds behind a wall and recover. Oh... and if you accidentally do the double-tap to get into cover quickly after getting knocked out of it and accidentally vault yourself over the cover and into harms way. That ones always a favourite of mine. <_<

ME2 combat actually requires some player skill, and not just maxed out abilities and equipment like in ME1.


Yeah, well... that's basically the difference between shooter combat and RPG combat right there actually.

Lumikki wrote...

So, now it's in insanity.

  • Cover
  • Shoot
  • Cover
  • Shoot
Oh, isn't that same what it's in ME2? ../../../images/forum/emoticons/cool.png

Wow, one is bad when same in other isn't.


That's a double-edged sword though. If you're going to say that they're the same, then you can't really say that ME2 combat rocks and is so improved and that ME1 combat sucks if you're going to adhere to that logic.

Modifié par Terror_K, 11 août 2010 - 10:19 .


#742
Kai Hohiro

Kai Hohiro
  • Members
  • 212 messages

Terror_K wrote...
Yeah, well... that's basically the difference between shooter combat and RPG combat right there actually.

No, even in computer RPGs actual player skill should be required that goes beyond equipping the best possible armor and weapon(be it tactical or reflexes).

You're confusing Computer RPGs with Pen&Paper RPGs, there's a world of difference.

Modifié par Kai Hohiro, 11 août 2010 - 10:21 .


#743
bjdbwea

bjdbwea
  • Members
  • 3 251 messages

Terror_K wrote...

ME2 combat actually requires some player skill, and not just maxed out abilities and equipment like in ME1.


Yeah, well... that's basically the difference between shooter combat and RPG combat right there actually.


Combat in RPGs usually requires some tactics as well. That's even true in Fallout 3, which also happens to have shooter gameplay. Not so much in ME 2 though. Cover, shoot, cover, shoot... -_-

Modifié par bjdbwea, 11 août 2010 - 10:30 .


#744
Kai Hohiro

Kai Hohiro
  • Members
  • 212 messages

Yeah, well... that's basically the difference between shooter combat and RPG combat right there actually.

Combat in RPGs usually requires some tacticts as well. That's even true in Fallout 3, which also happens to have shooter gameplay. Not so much in ME 2 though. Cover, shoot, cover, shoot... -_-

See above, and if that's how you play combat in ME2, you're just terribad. Guess a single encounter in Insanity will take hours until you actually manage to kill something.

Modifié par Kai Hohiro, 11 août 2010 - 10:22 .


#745
Gibb_Garrus

Gibb_Garrus
  • Members
  • 380 messages
I just cant believe people persist to believe that me 1 combat is better than me 2, its just.... i cant describe it in words.



Its just pure and utter fanboyism of me 1, it ridiculous. No one can justify me 1's combat is better than me 2's, its fuking impossible.




#746
Mister Mida

Mister Mida
  • Members
  • 3 239 messages
I have to say that ME2's combat mechanics are better. But that doesn't automatically mean that it is more fun.

#747
Lumikki

Lumikki
  • Members
  • 4 239 messages

Terror_K wrote...

That's a double-edged sword though. If you're going to say that they're the same, then you can't really say that ME2 combat rocks and is so improved and that ME1 combat sucks if you're going to adhere to that logic.

In some ways, but that was not my point. My point was to show how stupid it is to make that list.

Now if we really talk about the differences. ME1 combat was little too much run gun blazing in battle, because you defence (armor) and offence (weapons) where so superior. You did not really need any tactics at all, unless you put the difficulty level really high. In ME2 it's little different because you armor and weapons aren't really that superior. So, game is more cover and shoot based. Even if you could also do same rush to gun blazing, but it was not so easy in ME2.

But the real differences in combat system wasn't this increased need of cover, but how the weapons it self feeled. Meaning, in ME1 weapons where just wrong and did not feel right. In ME2 weapons starts to feel like they should. Pistol feels like pistol, sniper rifle feels like sniper rifle and submachine gun as it should. In ME1 sniper rifle was totally useless in lower levels and pistol become submachine gun with skills. That's not right. Also the inifinite ammos in ME1 caused effect that there was not much reason to have more than one weapon, because you never needed others. At least in ME2 you can run out of ammos in that weapon and need to change weapon. I finded that because that weapon use in ME2 where more situation based as what weapon fits better in this situation.

Modifié par Lumikki, 11 août 2010 - 11:12 .


#748
Terror_K

Terror_K
  • Members
  • 4 362 messages

Lumikki wrote...

At least in ME2 you can run out of ammos in that weapon and need to change weapon. I finded that because that weapon use in ME2 where more situation based as what weapon fits better in this situation.


I actually generally agree that, for the most part, combat mechanics were better as far as basic control went. That said I still think it needs a lot of work and needs something to make it more than just decidedly average. As somebody said, if you're going to mimic Gears of War in combat then do it properly; don't just take the bare essentials and add barely anything else.

And I personally don't like being forced to use a weapon I don't even like and don't feel suits my playstyle or the character I've made just because the others are on empty. If BioWare are going to insist on using this stupid thermal clip crap of a system (and they may as well... the damage has already been done now) then at least give me the option of "none" in a weapon category. That way I can at least spread my clips amongst weapons I want to use, and also aren't held up whenever I switch weapons and have to scroll through that weapon I don't want to use every damn time because it's always between the two that I do.

Gibb_Garrus wrote...

I just cant believe people persist to believe that me 1 combat is better than me 2, its just.... i cant describe it in words.

Its
just pure and utter fanboyism of me 1, it ridiculous. No one can
justify me 1's combat is better than me 2's, its fuking impossible.


I kind of feel the same frustration when it comes to people who insist that ME2 was a better game for its oversimplifcation. I just don't understand how people could support the direction BioWare generally took ME2 in when it comes to its overall gameplay design and RPG-culling. I kind of understand the basic concept that the game works better when the mechanics are more simple... I just don't understand why people would think that this is good for Mass Effect. Yes... the gameplay mechanics work "better" and are less cumbersome than ME1's were... but then the same could be said for Doom or Quake. A more functional game doesn't necessarily mean a better Mass Effect when you end up losing some of what defined Mass Effect in the first place to do it. Especially when one could have improved these aspects without having to lose to much.

#749
Super ._. Shepard

Super ._. Shepard
  • Members
  • 413 messages
Me2 had te best combat

#750
Mister Mida

Mister Mida
  • Members
  • 3 239 messages

Terror_K wrote...

If BioWare are going to insist on using this stupid thermal clip crap of a system (and they may as well... the damage has already been done now) then at least give me the option of "none" in a weapon category.


I personally don't think it's too late for Bioware to change the system again. I think a hybrid of overheating and clips could be possible. Bring back the overheating system and instead of 'reloading' your clips, just make it a manual heat release. Saves us the agony of scouring the battlefield for bloody clips. Of course this is just a concept of mine and this is not the thread to elaborate on it.