Terror_K wrote...
mdouglas86 wrote...
BUT, the core gameplay of combat (i.e. responsiveness, simplicity of controls, etc...) was better in ME2 and I consider that to be beyond debatable.
Like with every other aspect of ME2 even the combat gameplay was oversimplified. The simplicity of the controls was made too simple to the point of annoyance: I don't like being forced to have run, take-cover and interact share the same damn key for one. On a PC where you have dozens of keys that's just terribly bad, especially when you don't even use a quarter of them (including the quick keys that ME1 had such as 'J' for Journal and 'M' for Map, etc.)
And wow... as a PC gamer the more I read about Dragon Age II the more I want to throw up and just return the middle finger to BioWare that it seems to be giving me. Dragon Age was supposed to be the big return to their PC roots and the very next game is already getting bitten by the console bug on top of all the dumbing-down and simplification and limitations. It just seems that as time goes on BioWare just keeps slipping and slipping and slipping further into the same chasm of mediocrity and mass appeal.Lumikki wrote...
The reasons combat in ME1 is very shallow.
- Rush
- Shoot
- Shoot
- Shoot
- Shoot
Yeah. Good luck with that on Insanity with krogan, biotics and snipers around.
yup there's nothing like pre-judging something to get you all a-frothing, is there? i remember you did the same thing with me2, then recanted and have subsequently slipped back into your old viewpoints again.... or do i need to post your "review" thread?
good luck trying the simple-combat approach in me2 on hardcore or insanity, too, btw. again: at least there's the opportunity in me2 for a variety of combat strategies, moving around cover, flanking etc. the only time there was any variation in me1 was on UNCs where you could sniper/be sniped from miles away, the rest of the time it was simply hold down the right trigger/spam powers.
Modifié par Jebel Krong, 11 août 2010 - 11:30 .





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