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Mass effect 3 article: C. Hudson says not to expect them to reinvent the action-RPG gameplay


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#851
sanadawarrior

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Khavos wrote...

Kai Hohiro wrote...

ME2 has already outsold DA:O on the 360, despite being released months later.
DA:O is multiplattform, which is the only reason total sales across all plattforms are higher.

I don't get you people. On one hand you want to argue that ME2 was streamlined to appeal to more gamers, but than on the other hand you want to argue ME1 sold more.


You sure about that?


All we have to go on if VGchartz, which is unreliable at best, so I would say no he isnt.

#852
Kai Hohiro

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sanadawarrior wrote...

Khavos wrote...

Kai Hohiro wrote...

ME2 has already outsold DA:O on the 360, despite being released months later.
DA:O is multiplattform, which is the only reason total sales across all plattforms are higher.

I don't get you people. On one hand you want to argue that ME2 was streamlined to appeal to more gamers, but than on the other hand you want to argue ME1 sold more.


You sure about that?


All we have to go on if VGchartz, which is unreliable at best, so I would say no he isnt.

All you have to do is check the NPD sales data, it's not a big ****ing mystery or anything.

#853
Jebel Krong

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Kai Hohiro wrote...

sanadawarrior wrote...

Khavos wrote...

Kai Hohiro wrote...

ME2 has already outsold DA:O on the 360, despite being released months later.
DA:O is multiplattform, which is the only reason total sales across all plattforms are higher.

I don't get you people. On one hand you want to argue that ME2 was streamlined to appeal to more gamers, but than on the other hand you want to argue ME1 sold more.


You sure about that?


All we have to go on if VGchartz, which is unreliable at best, so I would say no he isnt.

All you have to do is check the NPD sales data, it's not a big ****ing mystery or anything.


even NPD sales data is incomplete (certain stores/chains are not included). only BW know exact figures.

#854
Kai Hohiro

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Jebel Krong wrote...

even NPD sales data is incomplete (certain stores/chains are not included). only BW know exact figures.

Which is true, but it's still the best data you have available to work with.
If people aren't willing to work with any data and just cry foul about everything, then there is no point at all in arguing about sales.

Which is fine by me, but funny enough it's those people that brought up sales(stating how DA:O sold more etc) in the first place that are now trying to dismiss it.

Basically all it ends up with is someone making a claiming, another person debunking that claim, and then the first person debunking that claim stating that the data isn't reliable(despite using exact that data to base their claims on in the first place). A rather ridiculous argument.

Modifié par Kai Hohiro, 13 août 2010 - 02:56 .


#855
catabuca

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There's no point trying to argue about sales anyway, regardless of complete or incomplete data.

/broken record.


#856
tonnactus

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Schneidend wrote...

I fail to understand how ME1 provided any more "exploration" than ME2, as some claim. Sure, you could go to more individual planets in ME1, but what was there to explore beyond the scenery?


Some small stories.Like,for example,the treatment of L2 biotics.Sometimes even dialog with people involved in those
quests.

Modifié par tonnactus, 13 août 2010 - 06:47 .


#857
Schneidend

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tonnactus wrote...

Some small stories.Like,for example,the treatment of L2 biotics.Sometimes even dialog with people involved in those
quests.


That's not "exploration." That's a side quest. Mass Effect 2 had those.

#858
Therion942

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You mean Casey Hudson can say things that don't completely undermine BioWare, the Mass Effect Team, and RPG enthusiasts as a whole? Who knew

#859
Revan312

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back from a trip, I find this gem of an article..



I was rolling at the deeper non-linear storyline bits and the 1000 variables for shaping the universe.. Yay, I can look forward to another 1000 emails I'll 'mark as read'.



But really, I don't care about the "streamlining" of the system anymore, it got hamfisted into a shell of choice and now it's done, I'm glad they're not going to try to "redevelop" it again as that took enough time in their work cycle for ME2 that the storyline is almost non-existent. "there's these bug zombie things, that are taking people or something, stop em.. yada yada, MOAR SPLOSIONS!!"



If they leave the system exactly where it's at, that's a good thing as they might spend all that time trying to craft a halfway decent plot. Perhaps we won't be shoveled another hybrid mutant reaper fetus T-10000 that pukes plasma and dies from pistol fire..*shivers* We might also be given some semblance of character development rather than step and fetch loyalty missions and no mention of your character coming BACK TO LIFE besides those in passing.



So overall this is good news for a player like me that puts the story above all else... maybe...

#860
MassEffect762

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Revan312 wrote...

back from a trip, I find this gem of an article..

I was rolling at the deeper non-linear storyline bits and the 1000 variables for shaping the universe.. Yay, I can look forward to another 1000 emails I'll 'mark as read'.

But really, I don't care about the "streamlining" of the system anymore, it got hamfisted into a shell of choice and now it's done, I'm glad they're not going to try to "redevelop" it again as that took enough time in their work cycle for ME2 that the storyline is almost non-existent. "there's these bug zombie things, that are taking people or something, stop em.. yada yada, MOAR SPLOSIONS!!"

If they leave the system exactly where it's at, that's a good thing as they might spend all that time trying to craft a halfway decent plot. Perhaps we won't be shoveled another hybrid mutant reaper fetus T-10000 that pukes plasma and dies from pistol fire..*shivers* We might also be given some semblance of character development rather than step and fetch loyalty missions and no mention of your character coming BACK TO LIFE besides those in passing.

So overall this is good news for a player like me that puts the story above all else... maybe...



Damn. All that and a bag of chips. I agree.

#861
CatatonicMan

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Revan312 wrote...

So overall this is good news for a player like me that puts the story above all else... maybe...


Maybe, and maybe not. It really depends if BioWare actually realizes that ME2 has flaws. They also would then need to fix said flaws, preferably in a way that solves the problem rather than removing the source.

One of the few examples I've seen of them actually making a mechanic generally better is the combat, and that was at the cost of most everything else. I don't exactly have confidence in them at the moment.

Modifié par CatatonicMan, 14 août 2010 - 04:47 .


#862
Nozybidaj

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bjdbwea wrote...

In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration,

Really? And here I thought all exploration had been cut out in ME 2, in favor of convenient and completeley linear levels.

intense combat,

Perhaps. If you call repetitive cover-shoot-cover-shoot sequences "intense".

a deep and non-linear story that's affected by your actions,

And here I thought most of your choices were reduced to emails, and not even saving or sacrificing the council made any difference. Deep and non-linear too? Hmm... wait, I get it! Someone has to have made a mistake! He is the only one who actually played ME 2 - they released the wrong game to the public! Of course!

and rich customisation of your armour, weapons and appearance...

Right. That's why we're stuck with one kind of armor and a few DLC armors, as well as a handful of weapons that can't be modded anymore. That's also why we have to use mods to equip the numerous armors and clothes that are in the game, but normally unusable.


Hehe, I was thinking pretty much the same thoughts reading over the quotes.  I would love to have played this version of ME2 that CH played, because it surely isn't the same one they shipped to stores. :P

"awesome sense of exploration"  Uh huh.  I mean come on.  I don't really see that I even need to say anything about this one.

"intense combat"  While I did think the overall feel of combat was better than the original I wouldn't exactly have called it intense.  Every level is prety much "move in a straight line from a to b through the shooting gallery".

"rich customisation of your armour, weapons"  Seriously?

"and appearance"  pretty much the same as the original minus the option of scars and a forced glowing scar of doom reminescent of something I'd rather see kept in games like Fable.

And the grand whopper of them all "non-linear story that'saffected by your actions".  :blink:

Its one thing to hype your game for PR and marketing, but it must have been getting rather deep in that room.  Hope whoever did the interview for the article had his hip waders on.

Modifié par Nozybidaj, 14 août 2010 - 05:04 .


#863
Nozybidaj

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Torhagen wrote...

P.S the Question is will any of those 1.000 possibilties have an actual impact on the game ?
Or will they all be some minor things like in ME2.


Spending hours deleting 1,000 emails one at a time in ME3 is considered a feature, not a design oversight.

#864
Revan312

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CatatonicMan wrote...

Maybe, and maybe not. It really depends if BioWare actually realizes that ME2 has flaws. They also would then need to fix said flaws, preferably in a way that solves the problem rather than removing the source.

One of the few examples I've seen of them actually making a mechanic generally better is the combat, and that was at the cost of most everything else. I don't exactly have confidence in them at the moment.


True.  I'm not getting my hopes up, but really, making this last installment halfway decent shouldn't be that hard given the material at hand.  Giant, galactic threat that is almost undefeatable with an entire galactic community that must be rallied in defense.  Seems pretty elementary, though judging from ME2 anything is possible, maybe the Reapers are just human's from the future that are callously killing all the other races because humans are so bigoted and juvenile... Or maybe it was all just a holodeck simulation to see how some random soldier would do under pressure, or perhaps it was all a dream!!!  That was about the quality of writing at hand regarding the big "reveal" at the end of ME2.. 

So ya, thanks for bringing my expectations back to reality Catatonic :P

#865
FataliTensei

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CatatonicMan wrote...

Revan312 wrote...

So overall this is good news for a player like me that puts the story above all else... maybe...


Maybe, and maybe not. It really depends if BioWare actually realizes that ME2 has flaws. They also would then need to fix said flaws, preferably in a way that solves the problem rather than removing the source.

One of the few examples I've seen of them actually making a mechanic generally better is the combat, and that was at the cost of most everything else. I don't exactly have confidence in them at the moment.


Your milage may vary on whether combat was imrpoved or not overall. But so far it kinda seems like any criticism that people have for ME2, the dev team either deflects and goes onto another topic or borderline ridicules people for having issues with the changes.

Modifié par FataliTensei, 14 août 2010 - 06:11 .


#866
CatatonicMan

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FataliTensei wrote...

Your milage may vary on whether combat was imrpoved or not overall. But so far it kinda seems like any criticism that people have for ME2, the dev team either deflects and goes onto another topic or borderline ridicules people for having issues with the changes.


I can agree there. I mean, they were even defending planet scanning, one of the worst ideas ever.

#867
tonnactus

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Schneidend wrote...


That's not "exploration." That's a side quest. Mass Effect 2 had those.

Yes.Land,shoot all things to dead,go then. Purpose? Questgivers? Briefing and debriefing?
A pure waste of time."Unique landscapes" didnt cut it when this is all they offered.

#868
tonnactus

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double post

Modifié par tonnactus, 14 août 2010 - 10:04 .


#869
FataliTensei

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CatatonicMan wrote...

FataliTensei wrote...

Your milage may vary on whether combat was imrpoved or not overall. But so far it kinda seems like any criticism that people have for ME2, the dev team either deflects and goes onto another topic or borderline ridicules people for having issues with the changes.


I can agree there. I mean, they were even defending planet scanning, one of the worst ideas ever.


I guess they're too prideful to admit planet scanning is one of the worst ideas ever, but actually claiming people LIKED IT is just an outright lie.

#870
Terror_K

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FataliTensei wrote...

CatatonicMan wrote...

FataliTensei wrote...

Your milage may vary on whether combat was imrpoved or not overall. But so far it kinda seems like any criticism that people have for ME2, the dev team either deflects and goes onto another topic or borderline ridicules people for having issues with the changes.


I can agree there. I mean, they were even defending planet scanning, one of the worst ideas ever.


I guess they're too prideful to admit planet scanning is one of the worst ideas ever, but actually claiming people LIKED IT is just an outright lie.


Yeah. Seems BioWare think ME2 was near-on perfect just because it got near-on perfect reviews. Sure, they admitted that some of the ME1 stuff didn't work post-release, but they for some reason aren't willing to admit to ME2's problems, and seem to be almost insulting to anybody who points them out. More people hated planet scanning than ever hated The Mako or elevators in ME1, and yet those went while planet-scanning is here to stay.

Now, it's not that I don't think that it couldn't work, because with some tweaking it could. I just find it rather interesting that things that didn't work in ME1 got the chop rather than actually getting fixed, and now when ME2 elements come into question they suddenly don't get chopped and instead get fixed. If they can take this attitude aboard across the board, then fine. It just seems a little odd to suddenly change the philosophy on how you deal with problems from one game to the next.

#871
Ahriman

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I hope it's just marketing and Casey understands that ME2 is very good game, but not perfect.

#872
Cootie

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Throw_this_away wrote...

"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that'saffected by your actions, and rich customisation of your armour, weapons and appearance..."


Could someone explain why this part made me snicker?

#873
ScotGaymer

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Therion942 wrote...

You mean Casey Hudson can say things that don't completely undermine BioWare, the Mass Effect Team, and RPG enthusiasts as a whole? Who knew



LOL.

That sounds about right.

Ray Muzukya is the same. Both of them should just never release a statement about any of their games ever again cos its clear neither of them actually have any clue.

#874
kalle90

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As late as I am I think the worst metacritic review of ME2 is the most spot on www.gamecritics.com/brad-gallaway/mass-effect-2-review

Like the review also says, yes the game is good. However it's still very much like ME1 in that there were many annoying and dull moments (empty world became small, clunky inventory was removed) but the good moments are amongst the most spectacular ones in the entire industry. I don't think the general score of reviews says much as more action oriented games are bound to get better reviews. Some shooter people got bored with ME1 and it's obvious they like the Gears of War style of ME2 more, even if it isn't a classic in their eyes. You could turn ME3 into a quality GTA clone and it would probably get quite high scores but the fans of original ME gameplay will abandon it

I'm a shooter person but I prefer variety. It's just stupid to first have intense cover action in Gears and then play ME2 to get the same experience with minor changes

#875
bjdbwea

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FitScotGaymer wrote...

Both of them should just never release a statement about any of their games ever again cos its clear neither of them actually have any clue.


It's not about having no clue. It's worse, unfortunately. They know perfectly well that some of their statements aren't exactly the full truth. But as it is with PR, it matters little.

Modifié par bjdbwea, 15 août 2010 - 03:47 .