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Mass effect 3 article: C. Hudson says not to expect them to reinvent the action-RPG gameplay


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#876
Halo Quea

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Cootie wrote...

Throw_this_away wrote...

"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that'saffected by your actions, and rich customisation of your armour, weapons and appearance..."


Could someone explain why this part made me snicker?


Well..........anytime you feel that your intelligence is being insulted, you can either be provoked to laughter or anger.

In this case it caused you to snicker ^_^

#877
ScotGaymer

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bjdbwea wrote...

FitScotGaymer wrote...

Both of them should just never release a statement about any of their games ever again cos its clear neither of them actually have any clue.


It's not about having no clue. It's worse, unfortunately. They know perfectly well that some of their statements aren't exactly the full truth. But as it is with PR, it matters little.



Actually I dont agree with that.

PR isnt lyings. Its dressing up the "good" bits and dressing down the "bad" bits.

Its "spinning" things a certain way to make them seem good if they are bad and seem great if they are merely good.

But some of the things that both of them have been quoted as saying about the Mass Effect series is just utter bollocks. The statement about "getting extremely positive feedback" about the planet scanning and the other boring repetitive mini games in ME2 is just blatantly untrue. The closest anyone came, reviewers and BSC goers alike, to praising the planet scanning (and the other mini games) was to say that it was an IMPROVEMENT over ME1 but was still crap basically.

Saying things that are blatantly untrue about your games isnt PR - its just being stupid.

#878
Tazzmission

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theelementslayer wrote...

bjdbwea wrote...

This decreases the chances of me buying ME 3, but I expected nothing else from BioWare/EA. Let's see how far it will get them. Other developers have sounded equally confident in the past.


Not to be an ass but ME2 got a 94 metascore on PC, I think 4 highest on PC, or something like that. Bioshock, HL and something else beat it. So to stick with the ME2 style makes more sense then going back to ME1, which got a 88 or something.




i didnt  liked me1's shooting system because the whole thing about infinite ammo to me was unrealistic. im not a huge shooter fan but i found it annoying after you do so many shots your gun over heats. me2 may not of been the rpg fans favorite but at least we got some realistic stuff out of it. i hope me3 keeps the clip system and i wish they would upday the gun powers a tad bit more. the one real big thing i want in mass effect 3 is to be able to customize my paragon renegade meter like in me1

#879
smudboy

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Although I don't believe in the definition of non-linear stories, how was ME2 a non-linear story?

#880
FEAR2010

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А здесь русские есть????

#881
PHub88

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Realistic? Its the future...You really think they wont find ways to easily have guns hold more ammo in the future without sacrificing firepower?



In the first book Revelation...Andersons assault rifle he uses hold over 50 thousand rounds in it...Mass Effect 1 just let us have unlimited while seeing it ridiculous to worry about clips with 50 thousand plus rounds...



ME2 making ammo not unlimited makes absolutely no sense....lets get it straight...ME1 you never need to reload or find ammo.....In ME2 your ammo is "technically" limited yet nearly every enemy drops a clip when they die...and every single area that has combat is littered with ammo...basically making it IMPOSSIBLE to ever end up in situation where you have no ammo...It was about as pointless of a change as making us buy fuel for the Normandy...there is no penalty for running out of fuel...and theres no penalty for running out of ammo because you are never 2-3 seconds away from enough to fill you to the max



Realism is over rated as hell...especially in a game like Mass Effect....and besides that...people seem to have a distorted understanding of what realism even is...

#882
artsangel

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I never really looked at the weapons system in ME2 as "ammo". In essence, it was the same concept as in ME1; your weapon overheats, and you can't shoot any more when it does. In ME1, you had to wait for your weapon's heat sink to cool down. in ME2, you just ejected your heat sink and put in a new one, rather than wait.

It'd be nice to have a blend between the two systems. Either wait for your weapon to cool down before you can shoot, or if you're in a hurry, eject your heat sink and put in a new one. Of course, they'd have to be rarer drops from enemies if that system was in place.

#883
Halo Quea

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PHub88 wrote...

Realistic? Its the future...You really think they wont find ways to easily have guns hold more ammo in the future without sacrificing firepower?

In the first book Revelation...Andersons assault rifle he uses hold over 50 thousand rounds in it...Mass Effect 1 just let us have unlimited while seeing it ridiculous to worry about clips with 50 thousand plus rounds...

ME2 making ammo not unlimited makes absolutely no sense....lets get it straight...ME1 you never need to reload or find ammo.....In ME2 your ammo is "technically" limited yet nearly every enemy drops a clip when they die...and every single area that has combat is littered with ammo...basically making it IMPOSSIBLE to ever end up in situation where you have no ammo...It was about as pointless of a change as making us buy fuel for the Normandy...there is no penalty for running out of fuel...and theres no penalty for running out of ammo because you are never 2-3 seconds away from enough to fill you to the max

Realism is over rated as hell...especially in a game like Mass Effect....and besides that...people seem to have a distorted understanding of what realism even is...


What?!?   What are you saying?   That in a real gun fight there won't be ammo clips lying all over the ground?   And there won't be low walls, crates and cover objects all over the place that announce GUN FIGHT! before anyone even fires a shot at me?

LOL!

There's a reason why it came off the way it did.   Shooting elements is not where Bioware lives,  this was understood even in ME1.   But it was forgivable because of the unlimited ammo, the interchangable and customizable ammo types.  And it was all done in a very smart way as you couldn't just unload because there were cooldowns, overheat, rate of fire and accuracy penalties attached to the various ammo types.  

While the combat in ME2 certainly got the polish it needed,  the weapons and ammo system got downgraded into something terribly conventional.  Heavy weapons was a great add but you can't equip any squad members with them.  The cover system was greatly improved, but NOW cover objects litter the landscape to an unrealistic degree.  And it's hardly perfect as casting a singularity at an oppenent taking cover behind an object becomes usless.  IT'S A SINGULARITY,  a power in ME1 that would spin everything into a vortex...........nullified by a box! LOL!

*using best Yoda voice*  -  Ah powerful crates in ME2, mmmmm powerful crates!!

Sometimes ME2 reminds me of the house makeover show Trading Spaces that was popular in the last decade.  Where neighbors literally jacked each other's living rooms up.  And I suppose it didn't hurt that Paige Davis was the host, she had such a cute applebottom.  *clears throat*

Anyway on Trading Spaces some people would come home and scream with joy after seeing the makeover, other people just came home and SCREAMED.   It's like I know how they feel, I get the expressions on their faces now.  It's like, "why did they do this to us?"   

Seriously, who was Bioware trying to impress?   They made some great changes in ME2 but ended up gutting alot of things that worked really well in ME1. 

#884
tonnactus

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Tazzmission wrote...




i didnt  liked me1's shooting system because the whole thing about infinite ammo to me was unrealistic.

That is funny.Mass Effect plays in the future and someone think to know what improvements to weapons are realistic or not? Ever heard of nanotechnology? This isnt even future anymore.

#885
Terror_K

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tonnactus wrote...

Tazzmission wrote...

i didnt  liked me1's shooting system because the whole thing about infinite ammo to me was unrealistic.

That is funny.Mass Effect plays in the future and someone think to know what improvements to weapons are realistic or not? Ever heard of nanotechnology? This isnt even future anymore.


On top of it all the ammo isn't actually infinite, but it was just so efficient that there was really no need to implement an ammo system when you're projecting a metal shaving smaller than size of a grain of sand at somebody from a fairly substantial block. Realistically you're probably replacing those blocks with every Normandy and/or shop visit, and unless you were purposefully shooting horribly there's no way you'd run out of ammo.

On top of that the ammo being used in ME2 is exactly the same, but they've merely added an "ammo system" in the form of heat sinks/thermal clips. So if you're going to complain about ME1's infinite ammo the same must apply to ME2, because it's the same system in that aspect.

Modifié par Terror_K, 17 août 2010 - 12:11 .


#886
Chuvvy

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Throw_this_away wrote...

 An awesome sense of exploration, intense combat, a deep and non-linear story that'saffected by your actions, and rich customisation of your armour, weapons


Must've played a different Mass Effect than me.

#887
Torhagen

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Halo Quea wrote...



Seriously, who was Bioware trying to impress? They made some great changes in ME2 but ended up gutting alot of things that worked really well in ME1.




Well said




#888
Ahriman

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Lazarus project. Now for threads too.