PHub88 wrote...
Realistic? Its the future...You really think they wont find ways to easily have guns hold more ammo in the future without sacrificing firepower?
In the first book Revelation...Andersons assault rifle he uses hold over 50 thousand rounds in it...Mass Effect 1 just let us have unlimited while seeing it ridiculous to worry about clips with 50 thousand plus rounds...
ME2 making ammo not unlimited makes absolutely no sense....lets get it straight...ME1 you never need to reload or find ammo.....In ME2 your ammo is "technically" limited yet nearly every enemy drops a clip when they die...and every single area that has combat is littered with ammo...basically making it IMPOSSIBLE to ever end up in situation where you have no ammo...It was about as pointless of a change as making us buy fuel for the Normandy...there is no penalty for running out of fuel...and theres no penalty for running out of ammo because you are never 2-3 seconds away from enough to fill you to the max
Realism is over rated as hell...especially in a game like Mass Effect....and besides that...people seem to have a distorted understanding of what realism even is...
What?!? What are you saying? That in a real gun fight there won't be ammo clips lying all over the ground? And there won't be low walls, crates and cover objects all over the place that announce GUN FIGHT! before anyone even fires a shot at me?
LOL!
There's a reason why it came off the way it did. Shooting elements is not where Bioware lives, this was understood even in ME1. But it was forgivable because of the unlimited ammo, the interchangable and customizable ammo types. And it was all done in a very smart way as you couldn't just unload because there were cooldowns, overheat, rate of fire and accuracy penalties attached to the various ammo types.
While the combat in ME2 certainly got the polish it needed, the weapons and ammo system got downgraded into something terribly conventional. Heavy weapons was a great add but you can't equip any squad members with them. The cover system was greatly improved, but NOW cover objects litter the landscape to an unrealistic degree. And it's hardly perfect as casting a singularity at an oppenent taking cover behind an object becomes usless. IT'S A SINGULARITY, a power in ME1 that would spin everything into a vortex...........nullified by a box! LOL!
*using best Yoda voice* - Ah powerful crates in ME2, mmmmm powerful crates!!
Sometimes ME2 reminds me of the house makeover show Trading Spaces that was popular in the last decade. Where neighbors literally jacked each other's living rooms up. And I suppose it didn't hurt that Paige Davis was the host, she had such a cute applebottom. *clears throat*
Anyway on Trading Spaces some people would come home and scream with joy after seeing the makeover, other people just came home and SCREAMED. It's like I know how they feel, I get the expressions on their faces now. It's like,
"why did they do this to us?" Seriously, who was Bioware trying to impress? They made some great changes in ME2 but ended up gutting alot of things that worked really well in ME1.