EatChildren wrote...
On another note, I'm happy to see Hudson point out that they're writing the story as they go, since some people here seem convinced they have it all planned out, or that its reasonable to have it all planned out. Of course they're writing it as they go, as that is how 99% of trilogies are written. Sometimes it works, sometimes it fails. Fingers crossed.
Except that in this case not planning it out is going to cost them terribly. In fact, it already has.
You can get away with planning in the large and 'winging it' in the small for most multi-part series because there is one single plot. When you are dealing with a game that supposedly allows for 'choice and consequences', you cannot proceed that way and expect the ending to be good and meaningful.
Look at ME2. It was a mishmash of a dozen almost completely unrelated short stories - each was good, but the complete lack of interdependence was a terrible waste of potential; they also made the plot feel disconnected, weak, and unimportant - almost as if there was no true central plot at all. Importing your game had virtually no effect on ME2 aside from a few different lines of dialogue, which basically castrated the point of having a save game import (and, indeed, choice) in the first place. In addition, being the middle child, ME2 was forced to be artificially constrained at both the beginning and end, which probably contributed to the less-than-stellar story. They also failed to give the individual squad members sufficient screen time and attention, though this is probably due to them being both numerous and optional.
Had they actually planned this thing out from the start, they might have been able to work actual depth into the game: real, tangible consequences for actions from one game to the next, choices and branches where some roads don't lead to Rome, a flowing story that didn't read like a bunch of random comic books stapled together, some consistency from one game to the next - all the good stuff that would have really made the games fantastic.
It would probably have been very difficult, but it would have been far better than the simple cop-out methods they've used so far.
Then again, I'm probably asking too much of games these days.





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