Brockololly wrote...
Oh sure, but seriously? Why bother with anything in Witch Hunt if they just write off the Warden as having been given the Viconia treatment that way? They certainly could do that, and hell, half expect them to, but they would just be completely missing the point.
Arguably, because they wanted to introduce the mirror and foreshadow a plot in DA2. They could have created a
new protagonist for the DLC, but that would cause even more of a stir. At least as I see it the Warden as a character was not strictly speaking central to the DLC - it was the mirror and what Morrigan was doing as a potential counterbalance to Flemeth.
They could have just as easily written off the Warden post Awakening with all of the "vanished" epilogues and yet they brought the Wardens back in WH, where every Warden searches for Morrigan, Orlesian or Ferelden.
Which was, like I said above, as much a requirement of the fact it was a DLC set in the current post-Origin world as much as anything else.
To simply write off the Warden while still keeping Morrigan's story going forward just completely misses the point behind people wanting to see the DR plot/Morrigan's plot go forward to a large extent I think. To simply inject some new Epic Hero of Thedas into Morrigan's story
whenever it resumes would be like writing off Luke Skywalker after the
EMpire Strikes Back to simply have some random Jawa face down Darth
Vader. Yeah, you could think of something to make it "work" but it lacks
any of the emotional build up. And WItch Hunt certainly does nothing
but bait people into thinking that the Wardens, especially those who
romanced Morrigan, have some role to play in the future. If that was the
end of the Warden, it would have been better off to just leave him/her
as having vanished after Awakening.
But... the Orlesian Warden is exactly this. He is a new epic level hero with the Ferelden Warden written off moving the plot foward. Again, if you grant this is okay, why is some other hero not okay? You've said it is because of some special link the the Wardens - well, what if DA 3 has some new Warden character with VO from the Anderfels? He has as much of a link as the Orlesian Warden did, which is to say none.
To take a loot at your Star Wars analogy - with the Orlesian Luke is dead and you have a "Corellian" Jedi fighting Vader.
It may be my absolutely dislike for the Warden as a character and the Grey Wadens as a whole, but I just do not see this connection.
If there was ever a sign that the Warden was
out of the DA line as a significant fact, it's that they already had to invent some new character just to make people partially feel like the US was taken into account (and that was tone really poorly at that).
The Warden concept as it was in Origins was fairly one note and I think if they explored more of what the "official" Wardens up in the Anderfels or across Thedas did, it would be more interesting. Or how they would react to a Warden who did the DR, or spared the Architect or what they know about the Old Gods.
I think that would still not be very interesting.
The Wardens failed as a concept because they failed to represent what they were meant to. They were supposed to be about sacrifice - about paying whatever price was neccesary to stop an unrelenting evil, because failing to do so would have meant allowing an apocalypse to happen.
But DA absolutely failed to do this.
(1) They failed to give you any motivation to care about the Wardens as an order. You start the game as someone who is
not a Warden, which already gives you tremendous psychological distance from their order. Depending on the origin, you might have a very strong motivation to abandon the order at first chance (i.e. the human noble). You do not meet
any Wardens beyond Duncan, who all things considered comes off as a kidnapper depending on your choices. Why should this order mean anything to me?
(2) The game utterly fails to justify why Wardens are neccesary until about 50+ hours in. Why do you suffer through Joining, which is potentially fatal and will cut your lifespan short? A fate that is filled with intense nightmares, and who knows what other physical changes? As far as we know throughout most of the game, because a Warden will apparently sense darkspawn. Which isn't even that useful, because darkspawn
sense you right back, so you can't even ambush them. I know that the trick is that only a Warden can kill an archdemon, but you never know this; so the Warden order seems useless.
(3) The Blight has no psychological immediacy or danger. You see darkspawn at Ostagar overrun Cailan. Then you don't see darkspawn do anything of note - beside the Deep Roads - the rest of the game. It does create a sense of... the darkspawn are a never ending evil that must be killed. The darkspawn do not, as Flemeth put it, nip at your heels.
I think the
exact same plot would have worked great, had it been set during the first Blight, with the founding of the Wardens. You have the same system and settings, except each Origin has its life shattered by a darkspawn attack, and the new Warden order saves you. You are made part of them, through the Joining, and told the mission from the start. Then the game is about raising an army from the shattered lands of Thedas, and it ends in the climax at the Silent Fields against Dumas and the unstoppable horde of darkspawn.
Same game (in principle), except that it all actually seems like it matters.
Again, to liken back to Star Wars, in Origins the Warden and Alistair were 2 Warden noobs not knowing what the hell they were doing. Like Luke after A New Hope. Sure, you call Luke a Jedi at the end of A New Hope and end the whole Jedi thing there and its not that interesting- but then you're missing out on Yoda and everything else (ignoring the prequels).
But the Jedi were very interesting, and central to the plot even in a New Hope. We had an extinct order that represented the civility and heorism of an age gone by. We had a villain who had betrayed that order and was a visible and overwhelming antagonist. We had him kill the mentor of the protagonist without the protagonist ever having a chance to strike back.
Compared to the Grey Wardens, the Jedi were portrayed as very interesting.
And yeah, the Blight was mishandled, I'd say. It never felt like an imminent danger and was never made into a personal fight- had the darkspawn killed off a companion or something or just have been more of a looming threat, it would have felt more urgent.
I dont think so. The issue was that the Blight, which was supposed to threaten the world, never did. We only caught a glimpse of that at Denerim.
If the darkspawn were overruning Redcliffe, if they had already struck at the Brecillian forest, if you had to protect the dwarves from them... then it would feel like you were desparate, that you were bringing toghether an army of survivors for one last, desparate crash against an overwhelming enemy. Then, defeating the blight would have meant something more.
I guess we'll just agree to disagree. I agree that for the Hero of Ferelden, the emotional engagement is there and would be stupid to throw away, friend, enemy or lover. If the Orlesian stabbed Morrigan, I'd say thats a notable thing- you don't stab someone and kick them through a portal and then go on your merry way if you're trying to make a game with consequences.
Sure, but Hawke could stab Morrigan. Steve the Warden from the Anderfells could stab Morrigan. You can litterally sub in any person to do the same, if that
one thing is sufficient for being emotionally engaged. Any character could have the same sort of moment.
And if you've played through Witch Hunt with the Orlesian its made clear that the Wardens specifically as a group have some role yet to play in the whole "change" thats brewing and Morrigan specifically tasks the Orlesian to warn the Wardens specifically of Flemeth and what is to come. So sure, the personal connection might not be anywhere near as close as to the Hero of Ferelden, but the fact that the Orlesian is a Warden is still a significant thing given what Morrigan says.
I suppose this goes right back to having to care about the Wardens, and I just don't. This is why I am excited about Hawke as a protagonist. I honestly do not know if I could handle another game in this series that, like Awakening, force you into such a hardcore
I<3Wardens role.