stickmanhenry wrote...
But couldn't the results of her being stabbed be drastically different to say not being stabbed?
Sure, they
could.... but they won't. As far as Morrigan's character journey is concerned, were the results of refusing the ritual drastically different to going through with it? Nope. It doesn't matter what you do in DA:O, she will always end up in front of that portal, and always end up on the other side. The little things can change, the details... but the main events? Nope. Identical.
The downside of rendering every decision possible (which the vast majority wanted over a set canon, and while I disagree, I don't blame them) is that every decision must -- by extension -- be rendered unimportant (at least until the "FINAL GAME"). The really big things, the important things, the world shaking things... they'll all be things we have no real say in.
Well, at least the important things to the narrative. For an extreme example: maybe we'll be able to destroy the Chantry in DA2 ... but, if we can, the presence or lack of the Chantry will not be important to the plots of later sequels, because BioWare can't craft the main thrust of their narratives around things that might've never happened.
Modifié par Ulicus, 30 novembre 2010 - 08:54 .